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Updated description of grading in syllabus

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@@ -30,14 +30,14 @@ We have a couple of requests from community partners, and you can also select so
{% details Possible technologies %}
Those marked with CA are *CREATE ASK* topics, i.e. topics that CREATE partners have asked us to provide them with content about. Those with MA are *Maybe Ask* topics, i.e. relevant to a community partner but not a direct ask. Essays on those topics may be shared more broadly in CREATE or partner publications.
- CA: Educational Games for young children ([PAVE](https://wapave.org/)). Research papers: [A preliminary analysis of Android educational game accessibility](https://dl.acm.org/doi/abs/10.1145/3441852.3476532) ; [Web-based serious games and accessibility: A systematic literature review](https://www.mdpi.com/2076-3417/10/21/7859). Available now: [games that are accessible](https://www.pbs.org/parents/thrive/supporting-your-child-with-disabilities-with-digital-learning-games#:~:text=Four%20games%20from%20the%20long,can%20receive%20similar%20learning%20benefits.) (you may need to try these to confirm)
- CA: Online spaces for kids with disabilities (any age) ([PAVE](https://wapave.org/)). Research papers: [Would you be mine: Appropriating Minecraft as an assistive technology for youth with autism](https://dl.acm.org/doi/abs/10.1145/2982142.2982172); [You're my best friend: Finding community online in BTS's Fandom, ARMY](https://dl.acm.org/doi/pdf/10.1145/3495266); [My voice is definitely strongest in online communities: Students using social media for queer and disability identity making](https://muse.jhu.edu/pub/1/article/663305). Available now: [first-person account of what that means](https://www.forbes.com/sites/andrewpulrang/2021/05/31/how-to-find-your-disability-community/?sh=3388225010fe)
- CA: Tools for learning programming ([PAVE](https://wapave.org/)); possible Hope Vision). Research papers: [Blocks4All: Overcoming accessibility barriers to blocks programming for children with visual impairments](https://dl.acm.org/doi/abs/10.1145/3173574.3173643); [Physical programming for blind and low vision children at scale](https://www.tandfonline.com/doi/full/10.1080/07370024.2019.1621175?casa_token=6bNihQzh67EAAAAA%3AxPJWDluwJ7Q6xhted7fT9UW9Y7v-HMSMRIS1Rj1rLd0AaExkr-5IWkMM408DoNn9QOe1xFn9UKvm). Available now: [Blocks4all](https://milnel2.github.io/blocks4alliOS/); [Quorum](https://quorumlanguage.com/); [Microcode](https://learn.adafruit.com/microcode-for-microbit)
- MA: Sports & eSports (e.g. [Seattle Adaptive Sports](http://www.seattleadaptivesports.org/)). Research papers: [Design and real world evaluation of Eyes-Free Yoga: An Exergame for blind & low vision exercise](https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5667683/); [Design in the public square: supporting assistive technology design through public mixed-ability cooperation](https://dl.acm.org/doi/pdf/10.1145/3359257); [Accessibility in gaming](https://www.scope.org.uk/campaigns/research-policy/accessibility-in-gaming/#Interests-and-behaviours-among-disabled-gamers) (UK report). Available now: [Xbox adaptive controller](https://www.xbox.com/en-US/accessories/controllers/xbox-adaptive-controller); [Dr. Gearbox](https://store.steampowered.com/app/1218220/The_Mechanical_World_of_Dr_Gearbox/) with ["playable characters show people living with different conditions and disabilities"](https://altagram.com/people-with-disabilities-changing-esports/); [Ablegamers.org](https://ablegamers.org/impact/); numerous first person accounts by disabled gamers.
- MA: Visualization. Research papers: [Communicating Visualizations without Visuals: Investigating Visualization Alternative Text for People with Visual Impairments](https://ieeexplore.ieee.org/document/9552938); [Infosonics: Accessible Infographics for people who are blind using sonification and voice](https://dl.acm.org/doi/10.1145/3491102.3517465); [How accessible is my visualization? Evaluating visualization accessibility with Chartability](https://onlinelibrary.wiley.com/doi/full/10.1111/cgf.14522?casa_token=6uJ3npedmwsAAAAA%3ABeZrqQUFLWkVzgZHtxa29Oqh199mf4_A_eSPsdzpREK0Wm-n5uRCPymODes0W2MDSlUr1yBXX6f-MVY). Available now: The best tools available now still require a *programmer* to use them [HighCharts](https://www.highcharts.com/docs/accessibility/accessibility-module); [Voxlens](https://github.com/athersharif/voxlens). A "live" list that has the latest on what's available [DataViz A11y](https://github.com/dataviza11y/resources)
- Fabrication & Physical Computing. Research papers: [Sharing is caring: Assistive technology designs on thingiverse](https://dl.acm.org/doi/10.1145/2702123.2702525); [Making "making" accessible](https://dl.acm.org/doi/10.1145/2485760.2485883); [Putting tools in hands: Designing curriculum for a nonvisual soldering workshop](https://doi.org/10.1145/3373625.3418011); [Designing educational materials for a blind arduino workshop](https://doi.org/10.1145/3334480.3383055). Available now: [Blind Arduino Blog](http://blarbl.blogspot.com/); (much older) [Smith Ketterwell Technical File](https://www.ski.org/smith-kettlewell-technical-file); [Nonvisual soldering](https://laurenrace.com/teaching/nonvisual-curriculum-design/); [Nonvisual arduino](https://laurenrace.com/teaching/nonvisual-arduino-workshop/)
- Security/Privacy. Research papers: [AccessiLeaks: Investigating privacy leaks exposed by the Android accessibility service](https://hal.inria.fr/hal-01929049/file/naseri-popets19.pdf); [A survey of privacy concerns of smart-home services provided to individuals with disabilities](https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7070117/); [I'm literally just hoping this will work: Obstacles blocking the online security and privacy of users with disabilities](https://www.usenix.org/system/files/soups2021-napoli.pdf). Available now: I'm not sure what to put here (feel free to try to find something). Aside from audio-enabled captchas, the other issues raised here are not something that an existing online app can necessarily address.
- MA VR/AR (e.g. [Northwest School for the Deaf and Hard of Hearing](https://www.northwestschool.com/)). Research papers: [A systematic literature review of handheld augmented reality solutions for people with disabilities](https://www.mdpi.com/1424-8220/22/20/7719); [AR4VI: AR as an accessibility tool for people with visual impairments](https://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8088507&casa_token=T2X3w3jTOugAAAAA:Mlnt-Wqk7Y4W-bJndK5Hgc8wbnL2QDVT-JSUZNaxheR2p5h5NPgSsn94TbYTiScUwwJvJBQcySY4); [SeeingVR: A set of tools to make virtual reality more accessible to people with low vision](https://www.classes.cs.uchicago.edu/archive/2020/winter/20370-1/readings/SeeingVR.pdf). Available now: [OverTHERE](https://apps.apple.com/us/app/overthere/id1126056833); [Honor Everywhere](https://www.oculus.com/experiences/go/1634724596608007/); [Accessibility, Disabilities, and Virtual Reality Solutions](https://educatorsinvr.com/2019/05/31/accessibility-disabilities-and-virtual-reality-solutions/)
- CA: Educational Games for young children ([PAVE](https://wapave.org/)). Articles: [A preliminary analysis of Android educational game accessibility](https://dl.acm.org/doi/abs/10.1145/3441852.3476532) ; [Web-based serious games and accessibility: A systematic literature review](https://www.mdpi.com/2076-3417/10/21/7859); [Video games and disability: Looking back at a challenging decade](https://www.polygon.com/2020/1/8/21056713/disabilities-video-game-characters-inclusion-accessibility-decade-in-review). Available now: [games that are accessible](https://www.pbs.org/parents/thrive/supporting-your-child-with-disabilities-with-digital-learning-games#:~:text=Four%20games%20from%20the%20long,can%20receive%20similar%20learning%20benefits.) (you may need to try these to confirm); [Celeste](https://store.steampowered.com/app/504230/Celeste/)
- CA: Online spaces for kids with disabilities (any age) ([PAVE](https://wapave.org/)). Articles: [Would you be mine: Appropriating Minecraft as an assistive technology for youth with autism](https://dl.acm.org/doi/abs/10.1145/2982142.2982172); [You're my best friend: Finding community online in BTS's Fandom, ARMY](https://dl.acm.org/doi/pdf/10.1145/3495266); [My voice is definitely strongest in online communities: Students using social media for queer and disability identity making](https://muse.jhu.edu/pub/1/article/663305). Available now: [first-person account of what that means](https://www.forbes.com/sites/andrewpulrang/2021/05/31/how-to-find-your-disability-community/?sh=3388225010fe)
- CA: Tools for learning programming ([PAVE](https://wapave.org/)); possible Hope Vision). Articles: [Blocks4All: Overcoming accessibility barriers to blocks programming for children with visual impairments](https://dl.acm.org/doi/abs/10.1145/3173574.3173643); [Physical programming for blind and low vision children at scale](https://www.tandfonline.com/doi/full/10.1080/07370024.2019.1621175?casa_token=6bNihQzh67EAAAAA%3AxPJWDluwJ7Q6xhted7fT9UW9Y7v-HMSMRIS1Rj1rLd0AaExkr-5IWkMM408DoNn9QOe1xFn9UKvm). Available now: [Blocks4all](https://milnel2.github.io/blocks4alliOS/); [Quorum](https://quorumlanguage.com/); [Microcode](https://learn.adafruit.com/microcode-for-microbit)
- MA: Sports & eSports (e.g. [Seattle Adaptive Sports](http://www.seattleadaptivesports.org/)). Articles: [Design and real world evaluation of Eyes-Free Yoga: An Exergame for blind & low vision exercise](https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5667683/); [Design in the public square: supporting assistive technology design through public mixed-ability cooperation](https://dl.acm.org/doi/pdf/10.1145/3359257); [Accessibility in gaming](https://www.scope.org.uk/campaigns/research-policy/accessibility-in-gaming/#Interests-and-behaviours-among-disabled-gamers) (UK report). Available now: [Xbox adaptive controller](https://www.xbox.com/en-US/accessories/controllers/xbox-adaptive-controller); [Dr. Gearbox](https://store.steampowered.com/app/1218220/The_Mechanical_World_of_Dr_Gearbox/) with ["playable characters show people living with different conditions and disabilities"](https://altagram.com/people-with-disabilities-changing-esports/); [Ablegamers.org](https://ablegamers.org/impact/); numerous first person accounts by disabled gamers.
- MA: Visualization. Articles: [Communicating Visualizations without Visuals: Investigating Visualization Alternative Text for People with Visual Impairments](https://ieeexplore.ieee.org/document/9552938); [Infosonics: Accessible Infographics for people who are blind using sonification and voice](https://dl.acm.org/doi/10.1145/3491102.3517465); [How accessible is my visualization? Evaluating visualization accessibility with Chartability](https://onlinelibrary.wiley.com/doi/full/10.1111/cgf.14522?casa_token=6uJ3npedmwsAAAAA%3ABeZrqQUFLWkVzgZHtxa29Oqh199mf4_A_eSPsdzpREK0Wm-n5uRCPymODes0W2MDSlUr1yBXX6f-MVY). Available now: The best tools available now still require a *programmer* to use them [HighCharts](https://www.highcharts.com/docs/accessibility/accessibility-module); [Voxlens](https://github.com/athersharif/voxlens). A "live" list that has the latest on what's available [DataViz A11y](https://github.com/dataviza11y/resources)
- Fabrication & Physical Computing. Articles: [Sharing is caring: Assistive technology designs on thingiverse](https://dl.acm.org/doi/10.1145/2702123.2702525); [Making "making" accessible](https://dl.acm.org/doi/10.1145/2485760.2485883); [Putting tools in hands: Designing curriculum for a nonvisual soldering workshop](https://doi.org/10.1145/3373625.3418011); [Designing educational materials for a blind arduino workshop](https://doi.org/10.1145/3334480.3383055). Available now: [Blind Arduino Blog](http://blarbl.blogspot.com/); (much older) [Smith Ketterwell Technical File](https://www.ski.org/smith-kettlewell-technical-file); [Nonvisual soldering](https://laurenrace.com/teaching/nonvisual-curriculum-design/); [Nonvisual arduino](https://laurenrace.com/teaching/nonvisual-arduino-workshop/)
- Security/Privacy. Articles: [AccessiLeaks: Investigating privacy leaks exposed by the Android accessibility service](https://hal.inria.fr/hal-01929049/file/naseri-popets19.pdf); [A survey of privacy concerns of smart-home services provided to individuals with disabilities](https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7070117/); [I'm literally just hoping this will work: Obstacles blocking the online security and privacy of users with disabilities](https://www.usenix.org/system/files/soups2021-napoli.pdf). Available now: I'm not sure what to put here (feel free to try to find something). Aside from audio-enabled captchas, the other issues raised here are not something that an existing online app can necessarily address.
- MA VR/AR (e.g. [Northwest School for the Deaf and Hard of Hearing](https://www.northwestschool.com/)). Articles: [A systematic literature review of handheld augmented reality solutions for people with disabilities](https://www.mdpi.com/1424-8220/22/20/7719); [AR4VI: AR as an accessibility tool for people with visual impairments](https://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8088507&casa_token=T2X3w3jTOugAAAAA:Mlnt-Wqk7Y4W-bJndK5Hgc8wbnL2QDVT-JSUZNaxheR2p5h5NPgSsn94TbYTiScUwwJvJBQcySY4); [SeeingVR: A set of tools to make virtual reality more accessible to people with low vision](https://www.classes.cs.uchicago.edu/archive/2020/winter/20370-1/readings/SeeingVR.pdf). Available now: [OverTHERE](https://apps.apple.com/us/app/overthere/id1126056833); [Honor Everywhere](https://www.oculus.com/experiences/go/1634724596608007/); [Accessibility, Disabilities, and Virtual Reality Solutions](https://educatorsinvr.com/2019/05/31/accessibility-disabilities-and-virtual-reality-solutions/)
- Other: You are welcome to tackle other areas covered in class including [AI/ML](https://arxiv.org/abs/2208.04712); [Intelligent Agents](http://acm.mementodepot.org/pubs/proceedings/acmconferences_3173574/3173574/3173574.3174033/3173574.3174033.pdf); you will need to work with the instructors to identify a set of reading papers and technololgies that are available now.
{% enddetails %}
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