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void
pinit(void)
{
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//PAGEBREAK: 36
// Print a process listing to console. For debugging.
// Runs when user types ^P on console.
// No lock to avoid wedging a stuck machine further.
void
procdump(void)
{
static char *states[] = {
[UNUSED] "unused",
[EMBRYO] "embryo",
[SLEEPING] "sleep ",
[RUNNABLE] "runble",
[RUNNING] "run ",
[ZOMBIE] "zombie"
};
int i;
struct proc *p;
char *state;
uint pc[10];
for(p = ptable.proc; p < &ptable.proc[NPROC]; p++){
if(p->state == UNUSED)
continue;
if(p->state >= 0 && p->state < NELEM(states) && states[p->state])
state = states[p->state];
else
state = "???";
cprintf("%d %s %s", p->pid, state, p->name);
if(p->state == SLEEPING){
getcallerpcs((uint*)p->context->ebp+2, pc);
for(i=0; i<10 && pc[i] != 0; i++)
cprintf(" %p", pc[i]);
}
cprintf("\n");
}
}
// Look in the process table for an UNUSED proc.
// If found, change state to EMBRYO and return it.
// Otherwise return 0.
static struct proc*
allocproc(void)
for(p = ptable.proc; p < &ptable.proc[NPROC]; p++)
if(p->state == UNUSED)
sp = p->kstack + KSTACKSIZE;
// Leave room for trap frame.
sp -= sizeof *p->tf;
p->tf = (struct trapframe*)sp;
// Set up new context to start executing at forkret,
// which returns to trapret (see below).
sp -= 4;
*(uint*)sp = (uint)trapret;
sp -= sizeof *p->context;
p->context = (struct context*)sp;
memset(p->context, 0, sizeof *p->context);
// Set up first user process.
void
userinit(void)
{
struct proc *p;
extern char _binary_initcode_start[], _binary_initcode_size[];
p = allocproc();
initproc = p;
if (!(p->pgdir = setupkvm()))
panic("userinit: out of memory?");
if (!allocuvm(p->pgdir, 0x0, (int)_binary_initcode_size))
panic("userinit: out of memory?");
inituvm(p->pgdir, 0x0, _binary_initcode_start, (int)_binary_initcode_size);
p->sz = PGROUNDUP((int)_binary_initcode_size);
memset(p->tf, 0, sizeof(*p->tf));
p->tf->cs = (SEG_UCODE << 3) | DPL_USER;
p->tf->ds = (SEG_UDATA << 3) | DPL_USER;
p->tf->es = p->tf->ds;
p->tf->ss = p->tf->ds;
p->tf->eflags = FL_IF;
p->tf->esp = PGSIZE;
p->tf->eip = 0; // beginning of initcode.S
safestrcpy(p->name, "initcode", sizeof(p->name));
p->cwd = namei("/");
p->state = RUNNABLE;
}
if(n > 0){
if (!allocuvm(proc->pgdir, (char *)proc->sz, n))
return -1;
} else if(n < 0){
if (!deallocuvm(proc->pgdir, (char *)(proc->sz + n), 0 - n))
return -1;
}
// Sets up stack to return as if from system call.
// Caller must set state of returned proc to RUNNABLE.
if (!(np->pgdir = copyuvm(proc->pgdir, proc->sz))) {
// Clear %eax so that fork returns 0 in the child.
np->tf->eax = 0;
if(proc->ofile[i])
np->ofile[i] = filedup(proc->ofile[i]);
np->cwd = idup(proc->cwd);
safestrcpy(np->name, proc->name, sizeof(proc->name));
// Each CPU calls scheduler() after setting itself up.
// Scheduler never returns. It loops, doing:
// - choose a process to run
// - swtch to start running that process
// - eventually that process transfers control
// via swtch back to the scheduler.
// Switch to chosen process. It is the process's job
// Enter scheduler. Must hold only ptable.lock
int intena;
panic("sched running");
if(readeflags()&FL_IF)
panic("sched interruptible");
intena = cpu->intena;
swtch(&proc->context, cpu->scheduler);
cpu->intena = intena;
// Return to "caller", actually trapret (see allocproc).
if(lk != &ptable.lock){ //DOC: sleeplock0
acquire(&ptable.lock); //DOC: sleeplock1
if(p->pid == pid){
p->killed = 1;
// Wake process from sleep if necessary.
if(p->state == SLEEPING)
p->state = RUNNABLE;
// An exited process remains in the zombie state
// until its parent calls wait() to find out it exited.
{
struct proc *p;
int fd;
if(proc->ofile[fd]){
fileclose(proc->ofile[fd]);
proc->ofile[fd] = 0;
if(p->state == ZOMBIE)
wakeup1(initproc);
// Wait for a child process to exit and return its pid.
// Return -1 if this process has no children.
{
struct proc *p;
havekids = 1;
if(p->state == ZOMBIE){
// Found one.
pid = p->pid;
kfree(p->kstack, KSTACKSIZE);
p->state = UNUSED;
p->pid = 0;
p->parent = 0;
p->name[0] = 0;
p->killed = 0;
release(&ptable.lock);
return pid;