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Movement primitives

Kelvin Chung requested to merge kelvincc/concodeit:movement-primitives into master

included for task #23 (closed) I added some descriptive comments to the functions I added. For movement primitives I have these functions:

  • moveEndEffector(pos, dur)
  • tilt(angle, dur)
  • pan(angle, dur)
  • pitch(angle, dur)

I've only tested this on the gazebo simulation, so I am not sure if it is any different with meebo.

**On top of running roscore and the controllers, remember to run roslaunch rosbridge_server rosbridge_websocket.launch.

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