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Leanna Mi Nguyen
CSE493F-FinalProject
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Created with Raphaël 2.2.0
5
Jun
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repo cleanup + circuit diagram for controller
master
master
lalalal
library
Fix some bugs with sprite movement
Add some commented out code for changing the tiles to 1.5x and 2x, as well as commented out code for trying a cloud background I just found on google. Probably should make our own. Also expand tile grid to 20 x 20.
Add in wheelchair player movement using wheelchair wheeling motions
added the text pop up
Change the color scheme of the sidewalk tiles.
completed tool bar
Integrate the endgame logic. Just need to finalize the gameover.js screen and make the endtile sidewalk to be flush with rest of tiles.
Integrate Wu and my movement logic with Leannas character sprite rendering fix.
disapearing player bug fixed
Merge remote-tracking branch 'refs/remotes/origin/master'
Add floating arrow animation spritesheet.
renamed the varaibles, and fixed a logic bug on sidewalk curb
added all the tile sprites and shit
Actually add the Pose Classifier code to Game.js (In the midst of merging, I forgot lol) and create an aserprite version of the curb ramp sprite
Resolved merge conflicts with merging my Pose Classifier integration code with Leannas restructuring and start screen integration.
Add code for the PoseClassifier. All I need to do left is connect the Results function to wsad inputs and retrain the Pose Classifier to be more robust.
shift start button
Added Start Scene (used scenemanager.js library which utilizes namespacing so things are just a lil bit different. BTW sketch.js is now game.js in gamejs/
Fix some bugs with the player sprite movement (which tiles it can go on and which it cant). Still need to fix a bug with the player sprite not rendering in the bottom left diagonal of the grid.
fixed walking error
ESP32 code
Add basic player sprite funcitonality and logic for preventing player from moving onto the wrong tile types (logically the code works but functionally theres a bug lol.
Add more tile types and get sidewalk fixer and curb ramp placer tools working (along with basic tool toggling and creating a base map for level 1.
Add isometric road and broken sidewalk sprites.
add sidewalk sprite
okay sorry lol final push for now -- made roundabout bigger
No more rotate -- not sure how to make the roundabout rotate as well so ill disable for now
lol the roundabout was a little offcentered and it was bothering me
Isometric Ver!
Build the fundamental logic for placing down road types (currently supports placing down sidewalk tiles).
Merge Leanna's work with mine and Wu's (we had our work in a seperate p5.js web browser sketch. This includes Leanna's code for controller stuff with Wu's and my basic grid/game logic code.
grrrr createImage() instead fixed it
Added second canvas popup + shape classification
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