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Created with Raphaël 2.2.05Jun32130May29282322repo cleanup + circuit diagram for controllermastermasterlalalallibraryFix some bugs with sprite movementAdd some commented out code for changing the tiles to 1.5x and 2x, as well as commented out code for trying a cloud background I just found on google. Probably should make our own. Also expand tile grid to 20 x 20.Add in wheelchair player movement using wheelchair wheeling motionsadded the text pop upChange the color scheme of the sidewalk tiles.completed tool barIntegrate the endgame logic. Just need to finalize the gameover.js screen and make the endtile sidewalk to be flush with rest of tiles.Integrate Wu and my movement logic with Leannas character sprite rendering fix.disapearing player bug fixedMerge remote-tracking branch 'refs/remotes/origin/master'Add floating arrow animation spritesheet.renamed the varaibles, and fixed a logic bug on sidewalk curbadded all the tile sprites and shitActually add the Pose Classifier code to Game.js (In the midst of merging, I forgot lol) and create an aserprite version of the curb ramp spriteResolved merge conflicts with merging my Pose Classifier integration code with Leannas restructuring and start screen integration.Add code for the PoseClassifier. All I need to do left is connect the Results function to wsad inputs and retrain the Pose Classifier to be more robust.shift start buttonAdded Start Scene (used scenemanager.js library which utilizes namespacing so things are just a lil bit different. BTW sketch.js is now game.js in gamejs/Fix some bugs with the player sprite movement (which tiles it can go on and which it cant). Still need to fix a bug with the player sprite not rendering in the bottom left diagonal of the grid.fixed walking errorESP32 codeAdd basic player sprite funcitonality and logic for preventing player from moving onto the wrong tile types (logically the code works but functionally theres a bug lol.Add more tile types and get sidewalk fixer and curb ramp placer tools working (along with basic tool toggling and creating a base map for level 1.Add isometric road and broken sidewalk sprites.add sidewalk spriteokay sorry lol final push for now -- made roundabout biggerNo more rotate -- not sure how to make the roundabout rotate as well so ill disable for nowlol the roundabout was a little offcentered and it was bothering meIsometric Ver!Build the fundamental logic for placing down road types (currently supports placing down sidewalk tiles).Merge Leanna's work with mine and Wu's (we had our work in a seperate p5.js web browser sketch. This includes Leanna's code for controller stuff with Wu's and my basic grid/game logic code.grrrr createImage() instead fixed itAdded second canvas popup + shape classification
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