Commit 073e0a04 authored by William Travis's avatar William Travis
Browse files

fixed monster tokens

parent d0df871f
......@@ -23,7 +23,7 @@
{"name":"Divine Strike (Physical)","type":"feat","img":"icons/skills/melee/hand-grip-staff-teal.webp","data":{"description":{"value":"<p>At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.yVE77F1UueqAZUUt"}},"_id":"3DYH8arqHbFUl5SI"}
{"name":"Vengeful Ancestors","type":"feat","img":"modules/5e-content/assets/icons/t-cyan-10.png","data":{"description":{"value":"<p>At 14th level, your ancestral spirits grow powerful enough to retaliate. When you use your Spirit Shield to reduce the damage of an attack, the attacker takes an amount of force damage equal to the damage that your Spirit Shield prevents.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.Q93bc6Ut24puDjXL"}},"_id":"3nZx0g8vhGiuWA03"}
{"name":"Nature's Sanctuary","type":"feat","img":"systems/dnd5e/icons/skills/green_27.jpg","data":{"description":{"value":"<p>When you reach 14th level, creatures of the natural world sense your connection to nature and become hesitant to attack you.</p><p>When a beast or plant creature attacks you, that creature must make a Wisdom saving throw against your druid spell save DC. On a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours.</p><p>The creature is aware of this effect before it makes its attack against you.</p>","chat":"","unidentified":""},"source":"PHB pg. 69","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis","value":"wis"},"requirements":"Circle of the Land 14","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.EuX1kJNIw1F68yus"}},"_id":"3yKldJPp7XUj5l1k"}
{"name":"Acolyte of Nature","type":"feat","img":"icons/magic/nature/leaf-elm-sparkle-glow-green.webp","data":{"description":{"value":"<p>At 1st level, you learn one druid cantrip of your choice. You also gain proficiency in one of the following skills of your choice: Animal Handling, Nature, or Survival.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.P9ZhUW19VklfpyYi"}},"_id":"4ebEOqsPPbltwgeN"}
{"_id":"4ebEOqsPPbltwgeN","name":"Acolyte of Nature","type":"feat","img":"icons/magic/nature/leaf-elm-sparkle-glow-green.webp","data":{"description":{"value":"<p>At 1st level, you learn one druid cantrip of your choice. You also gain proficiency in one of the following skills of your choice: Animal Handling, Nature, or Survival.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.P9ZhUW19VklfpyYi"}}}
{"name":"Wild Companion","type":"feat","img":"icons/creatures/birds/corvid-watchful-glowing-green.webp","data":{"description":{"value":"<p>You gain the ability to summon a spirit that assumes an animal form: as an action, you can expend a use of your Wild Shape feature to cast the @Compendium[5e-content.all-spells.6pnYuJTQoEv59gAH]{Find Familiar} spell, without material components.</p>\n<p> </p>\n<p>When you cast the spell in this way, the familiar is a fey instead of a beast, and the familiar disappears after a number of hours equal to half your druid level.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.8yHWxpQAni1qVYGD"}},"_id":"4ftO35pV4diJ0pTW"}
{"name":"Flash of Genius","type":"feat","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"<p>At 7th level, you've gained the ability to come up with solutions under pressure. When you or another creature you can see within 30 feet of you makes an ability check or a saving throw, you can use your reaction to add your Intelligence modifier to the roll.</p>\n<p>You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.clCR8wzxsvT1xCk7"}},"_id":"4rNeBZLTtTUL95BE"}
{"name":"Infuse Item","type":"feat","img":"systems/dnd5e/icons/skills/mech_8.jpg","data":{"description":{"value":"<p>At 2nd level, you've gained the ability to imbue mundane items with certain @Compendium[5e-content.class-lists.HnxNuaWT4Y1c9vmO]{magical infusions}, turning those objects into magic items.</p>\n<h3 id=\"toc13\">Infusions Known</h3>\n<p>When you gain this feature, pick four artificer infusions to learn. You learn additional infusions of your choice when you reach certain levels in this class, as shown in the Infusions Known column of the Artificer table.</p>\n<p>Whenever you gain a level in this class, you can replace one of the artificer infusions you learned with a new one.</p>\n<h3 id=\"toc14\">Infusing an Item</h3>\n<p>Whenever you finish a long rest, you can touch a nonmagical object and imbue it with one of your artificer infusions, turning it into a magic item. An infusion works on only certain kinds of objects, as specified in the infusion's description. If the item requires attunement, you can attune yourself to it the instant you infuse the item. If you decide to attune to the item later, you must do so using the normal process for attunement (see the attunement rules in the <em>Dungeon Master's Guide</em>).</p>\n<p>Your infusion remains in an item indefinitely, but when you die, the infusion vanishes after a number of days equal to your Intelligence modifier (minimum of 1 day). The infusion also vanishes if you replace your knowledge of the infusion.</p>\n<p>You can infuse more than one nonmagical object at the end of a long rest; the maximum number of objects appears in the Infused Items column of the Artificer table. You must touch each of the objects, and each of your infusions can be in only one object at a time. Moreover, no object can bear more than one of your infusions at a time. If you try to exceed your maximum number of infusions, the oldest infusion ends, and then the new infusion applies.</p>\n<p> </p>\n<p>If an infusion ends on an item that contains other things, like a bag of holding, its contents harmlessly appear in and around its space.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.Dy214lgoOSJUWSz4"}},"_id":"526zkczaiW2xWLqB"}
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