monsters.db 205 KB
Newer Older
William Travis's avatar
William Travis committed
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William Travis's avatar
William Travis committed
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William Travis's avatar
William Travis committed
6
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William Travis's avatar
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William Travis's avatar
William Travis committed
8
9
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The first time it enters a creature's space on a turn, that creature takes <em>fire damage</em> and catches fire; until someone takes an action to douse the fire, the creature takes <em>fire damage</em> at the start of each of its turns.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"none","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d10","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"sort":100000,"flags":{"obsidian":{"source":{"type":"other"},"effects":[{"name":"","uuid":"2120ca0f-6a00-43f6-ab4a-fb675a3f2533","components":[{"type":"damage","calc":"formula","ndice":1,"die":10,"ability":"","bonus":0,"damage":"fir","versatile":false,"ncrit":"","uuid":"25ca8de8-dfd6-494a-a2b2-caf06879cd6e"}]}],"version":13}},"img":"systems/dnd5e/icons/skills/fire_12.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"iQt3J3ZnHDoeaEIR","name":"Illumination","type":"feat","data":{"description":{"value":"<p>The elemental sheds bright light in a <strong>30-foot radius</strong> and dim light in an additional <strong>30 ft.</strong>.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"sort":200000,"flags":{"obsidian":{"source":{"type":"other"},"effects":[],"version":13}},"img":"systems/dnd5e/icons/skills/light_03.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"AW3qP6nJk45lOHe3","name":"Water Susceptibility","type":"feat","data":{"description":{"value":"<p>For every <strong>5 ft.</strong> the elemental moves in water, or for every gallon of water splashed on it, it takes<strong> 1 <em>cold damage</em>.</strong></p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"sort":300000,"flags":{"obsidian":{"source":{"type":"other"},"effects":[],"version":13}},"img":"systems/dnd5e/icons/skills/blue_36.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"PRiFJLZbvIt2nkTk","name":"Multiattack","type":"feat","data":{"description":{"value":"<p>The elemental makes two touch attacks.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"sort":400000,"flags":{"obsidian":{"source":{"type":"other"},"effects":[],"version":13}},"img":"systems/dnd5e/icons/skills/weapon_24.jpg","effects":[],"folder":null,"permission":{"default":0}},{"_id":"fdt2FIirmBRCpRBm","name":"Touch","type":"weapon","data":{"description":{"value":"<section class=\"secret\"><p><em>Melee Weapon Attack:</em><strong>+6 to hit,</strong>, <strong>5 ft.,</strong> one target. Hit: <strong>10 (2d6 + 3) <em>fire damage</em></strong>. </p><p>If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes <strong>5 (1d10) <em>fire damage</em></strong> at the start of each of its turns.</p></section><p>The Fire Elemental attacks with its Touch. If the target is a creature or a flammable object, it ignites. 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William Travis's avatar
William Travis committed
10
{"name":"Skeleton","type":"npc","img":"modules/5e-content/assets/tokens/undead/skeleton.png","data":{"abilities":{"str":{"value":10,"proficient":0,"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"dex":{"value":14,"proficient":0,"min":3,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":12},"con":{"value":15,"proficient":0,"min":3,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":12},"int":{"value":6,"proficient":0,"min":3,"mod":-2,"save":-2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":8},"wis":{"value":8,"proficient":0,"min":3,"mod":-1,"save":-1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":9},"cha":{"value":5,"proficient":0,"min":3,"mod":-3,"save":-3,"prof":0,"saveBonus":0,"checkBonus":0,"dc":7}},"attributes":{"ac":{"value":13,"min":12},"hp":{"value":13,"min":0,"max":13,"temp":0,"tempmax":0,"formula":"2d8 + 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scold them.  The mundane routine of chopping wood or swinging a hammer can allow for more malleable servants as time continues.<br /><em>The Book of Dark Servants, Vol III.</em></p>\n</blockquote>\n<p>Skeletons are beings raised into undeath by the will of necromantic magic.  The necromantic magics used within the ritual can either be cast by a trained hand or simply seep into the bones of the skeleton in areas of concentrated death.  Cemeteries, catacombs, and battle fields are all subject to the sporadic rising of skeletons into their new lives.  The magic not only keeps the skeleton “living”, but it also binds joints and bones together like spectral ligaments.  With its second life, the skeleton acts as a semi-mindless creature serving its master’s will.</p>\n<p><strong>Spooky Scary.</strong> For the up and coming necromancer, skeletons make worthy guards for a hidden repository of forbidden knowledge.  Skeletons will follow simple to mildly complex orders given (such as forming a protective circle or constructing minor defenses) without the necromancer needing to worry about the durability of their creations.  The skeletons will avoid danger and refuse to injure themselves unless explicitly ordered by their master.  Skeletons do seem to grow rather bored without direction and have been observed ambling around an area performing simple actions from their past lives.  One notable skeleton I recall was still able to cast their fishing line, though clumsily at best, into the nearby lake.  Skeletons, however, are not utilized for their prior skills but as guardians of the necromancer who summoned them back from the hells.  Skeletons are more than capable when swinging a sword or firing a crossbow, finding martial prowess in death that they may have lacked in life thanks to the dark power flowing through their marrow.</p>\n<blockquote>\n<p>Author’s Note: Not all skeletal adversaries in an adventurer’s journey will be humanoid.  Be wary, as significant magics can 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William Travis's avatar
William Travis committed
11
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William Travis's avatar
William Travis committed
12
{"name":"Tiger","type":"npc","img":"modules/5e-content/assets/tokens/beasts/tiger.png","data":{"abilities":{"str":{"value":17,"proficient":0,"min":3,"mod":3,"save":3,"prof":0,"saveBonus":0,"checkBonus":0,"dc":13},"dex":{"value":15,"proficient":0,"min":3,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":12},"con":{"value":14,"proficient":0,"min":3,"mod":2,"save":2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":12},"int":{"value":3,"proficient":0,"min":3,"mod":-4,"save":-4,"prof":0,"saveBonus":0,"checkBonus":0,"dc":6},"wis":{"value":12,"proficient":0,"min":3,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"cha":{"value":8,"proficient":0,"min":3,"mod":-1,"save":-1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":9}},"attributes":{"ac":{"flat":12,"calc":"natural","formula":"","min":12},"hp":{"value":37,"min":0,"max":37,"temp":0,"tempmax":0,"formula":"5d10 + 10"},"init":{"value":0,"bonus":0,"mod":2,"total":2,"prof":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0,"encumbrance":{"value":0,"max":510,"pct":0,"encumbered":false}},"details":{"biography":{"value":"<p>Pounce. 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William Travis's avatar
William Travis committed
13
14
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William Travis's avatar
William Travis committed
15
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William Travis's avatar
William Travis committed
16
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William Travis's avatar
William Travis committed
17
18
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