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{"_id":"027wAXuWTEHCXNLS","name":"Drake’s Breath","type":"feat","img":"icons/creatures/abilities/dragon-fire-breath-orange.webp","data":{"description":{"value":"<p>As an action, you can exhale a 30-foot cone of damaging breath or cause your drake to exhale it. Choose acid, cold, fire, lightning, or poison damage (your choice doesn’t have to match your drake’s Draconic Essence). Each creature in the cone must make a Dexterity saving throw against your spell save DC, taking 8d6 damage on a failed save, or half as much damage on a successful one.</p>\n<p>This damage increases to 10d6 when you reach 15th level in this class.</p>\n<p>Once you use this feature, you can’t do so again until you finish a long rest, unless you expend a spell slot of 3rd level or higher to use it again.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6",""]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"requirements":"Drakewarden 11","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.txFrU4YdHcuuMCzI"}}}
{"_id":"09z0m21Omjgfg8Kq","name":"Perfected Armor","type":"feat","img":"icons/equipment/chest/breastplate-banded-blue.webp","data":{"description":{"value":"<p>Your arcane armor gains additional benefits based on its model, as shown below.</p>\n<p><strong><em>Guardian.</em></strong> When a Huge or smaller creature you can see ends its turn within 30 feet of you, you can use your reaction to magically force the creature to make a Strength saving throw against your spell save DC, pulling the creature up to 30 feet toward you to an unoccupied space. If you pull the target to a space within 5 feet of you, you can make a melee weapon attack against it as part of this reaction.</p>\n<p>You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.</p>\n<p><strong><em>Infiltrator. </em></strong>Any creature that takes lightning damage from your Lightning Launcher glimmers with magical light until the start of your next turn. The glimmering creature sheds dim light in a 5-foot radius, and it has disadvantage on attack rolls against you, as the light jolts it if it attacks you. In addition, the next attack roll against it has advantage, and if that attack hits, the target takes an extra 1d6 lightning damage.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Armorer 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.oy8AJCLA6hONRjnY"}}}
{"_id":"0C8QWGHwRsE54Zi3","name":"Weapon Bond","type":"feat","img":"icons/weapons/swords/sword-winged-pink.webp","data":{"description":{"value":"<p class=\"List-Styles_List-Item-Centered ParaOverride-1\">At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond.</p>\n<p class=\"Core-Styles_Core-Body\">Once you have bonded a weapon to yourself, you can’t be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.</p>\n<p class=\"Core-Styles_Core-Body\">You can have up to two bonded weapons, but can summon only one at a time with your bonus action. If you attempt to bond with a third weapon, you must break the bond with one of the other two.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Eldritch Knight 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.HGZhx3wWLWfW9L3z"}}}
{"_id":"0JgTpt7CZQBLMdKM","name":"The Right Tool for the Job","type":"feat","img":"icons/tools/fasteners/screw-flat-steel-brown.webp","data":{"description":{"value":"<p>At 3rd level, you've learned how to produce exactly the tool you need: with thieves' tools or artisan's tools in hand, you can magically create one set of artisan's tools in an unoccupied space within 5 feet of you. This creation requires 1 hour of uninterrupted work, which can coincide with a short or long rest. Though the product of magic, the tools are nonmagical, and they vanish when you use this feature again.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Artificer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.v0UB6swp8dOGDD4j"}}}
{"_id":"0WgDqBcnhOwuEdYY","name":"Piercing Arrow","type":"feat","img":"icons/skills/ranged/arrow-strike-apple-orange.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You use transmutation magic to give your arrow an ethereal quality. When you use this option, you don’t make an attack roll for the attack. Instead, the arrow shoots forward in a line, which is 1 foot wide and 30 feet long, before disappearing. The arrow passes harmlessly through objects, ignoring cover. Each creature in that line must make a Dexterity saving throw. On a failed save, a creature takes damage as if it were hit by the arrow, plus an extra 1d6 piercing damage. On a successful save, a target takes half as much damage.</p>\n<p class=\"Core-Styles_Core-Body\">The piercing damage increases to 2d6 when you reach 18th level in this class.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":30,"width":1,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"int"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.ZgYTk6wyFerOxJ52"}}}
{"_id":"0cGrC1f2GbbE2aDk","name":"War Magic","type":"feat","img":"icons/magic/lightning/projectile-tendrils-red.webp","data":{"description":{"value":"<p>Beginning at 7th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":"when you use your action to cast a cantrip"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Eldritch Knight 7","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.DmqYoWQ9TZryLylt"}}}
{"_id":"0eX9Q83JaD8jhFVa","name":"Student of War","type":"feat","img":"icons/tools/scribal/ink-quill-pink.webp","data":{"description":{"value":"<p>At 3rd level, you gain proficiency with one type of artisan’s tools of your choice.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Battle Master 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.uFYSib4TjwgR7uc2"}}}
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{"_id":"0jT1OZyUkPHq3yeW","name":"Hand of Healing","type":"feat","img":"icons/magic/life/heart-hand-gold-green.webp","data":{"description":{"value":"<p>Your mystical touch can mend wounds. As an action, you can spend 1 ki point to touch a creature and restore a number of hit points equal to a roll of your Martial Arts die + your Wisdom modifier.</p>\n<p>When you use your Flurry of Blows, you can replace one of the unarmed strikes with a use of this feature without spending a ki point for the healing.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"attribute","target":"","amount":1},"ability":"wis","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[["1d4 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Way of Mercy 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.dOkEGcKDOREpyydw"}}}
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{"_id":"0xlVrUBwyASPvC0U","name":"Vicious Intent","type":"feat","img":"icons/skills/ranged/bullet-sparks-yellow.webp","data":{"description":{"value":"<p>At 18th level, your firearm attacks score a critical hit on a roll of 19-20, and you regain a grit point on a roll of 19 or 20 on a d20 attack roll.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Gunslinger 18","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.ZK5wCx8wR9Eh68gd"}}}
{"_id":"0z8c51H7ihulHlLc","name":"Corona of Light","type":"feat","img":"icons/magic/lightning/bolt-strike-explosion-yellow.webp","data":{"description":{"value":"<p>Starting at 17th level, you can use your action to activate an aura of sunlight that lasts for 1 minute or until you dismiss it using another action. You emit bright light in a 60-foot radius and dim light 30 feet beyond that. Your enemies in the bright light have disadvantage on saving throws against any spell that deals fire or radiant damage.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Light Domain  17","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.6LlH4EGQVibAIEXt"}}}
{"_id":"12fdithPcXly511H","name":"Totem Spirit","type":"feat","img":"icons/creatures/mammals/wolf-howl-moon-forest-blue.webp","data":{"description":{"value":"<p>At 3rd level, when you adopt this path, you choose a totem spirit and gain its feature. You must make or acquire a physical totem object — an amulet or similar adornment — that incorporates fur or feathers, claws, teeth, or bones of the totem animal. At your option, you also gain minor physical attributes that are reminiscent of your totem spirit. For example, if you have a bear totem spirit, you might be unusually hairy and thick-skinned, or if your totem is the eagle, your eyes turn bright yellow.</p>\n<p>Your totem animal might be an animal related to those listed here but more appropriate to your homeland. For example, you could choose a hawk or vulture in place of an eagle.</p>\n<p><strong>Bear. </strong>While raging, you have resistance to all damage except psychic damage. The spirit of the bear makes you tough enough to stand up to any punishment.</p>\n<p><strong>Eagle. </strong>While you’re raging, other creatures have disadvantage on opportunity attack rolls against you, and you can use the Dash action as a bonus action on your turn. The spirit of the eagle makes you into a predator who can weave through the fray with ease.</p>\n<p><strong>Elk. </strong>While you are raging and aren't wearing heavy armor, your walking speed increases by 15 feet. The spirit of the elk makes you extraordinarily swift.</p>\n<p><strong>Tiger. </strong>While raging, you can add 10 feet to your long jump distance and 3 feet to your high jump distance. The spirit of the tiger empowers your leaps.</p>\n<p><strong>Wolf. </strong>While you’re raging, your friends have advantage on melee attack rolls against any creature within 5 feet of you that is hostile to you. The spirit of the wolf makes you a leader of hunters.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Path of the Totem Warrior 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.pmHa3ho7514TZGoV"}}}
{"_id":"17FeFv476zjK80zK","name":"Intimidating Presence","type":"feat","img":"icons/creatures/magical/construct-iron-stomping-yellow.webp","data":{"description":{"value":"<p>Beginning at 10th level, you can use your action to frighten someone with your menacing presence.</p><p>When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.</p><p>If the creature succeeds on its saving throw, you can't use this feature on that creature again for 24 hours.</p>","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"cha","value":"wis"},"requirements":"Path of the Berserker 10","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.M6VSMzVtKPhh8B0i"}}}
{"_id":"1D4gs6KSbPXHefWb","name":"Frenzy","type":"feat","img":"icons/skills/wounds/anatomy-organ-heart-red.webp","data":{"description":{"value":"<p>Starting when you choose this path at 3rd level, you can go into a frenzy when you @Compendium[5e-content.all-class-features.j5U2ybK46U027zGR]{Rage}. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion (as described in appendix A).</p>","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Path of the Berserker 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.CkbbAckeCtyHXEnL"}}}
{"_id":"1DfIWHdWVvCJD5Rs","name":"Storm Soul","type":"feat","img":"modules/5e-content/assets/icons/t-water-13.png","data":{"description":{"value":"<p>At 6th level, the storm grants you benefits even when your aura isn’t active. The benefits are based on the environment you chose for your Storm Aura.</p>\n<p><strong>Desert. </strong>You gain resistance to fire damage, and you don’t suffer the effects of extreme heat, as described in the <em>Dungeon Master’s Guide</em>. Moreover, as an action, you can touch a flammable object that isn’t being worn or carried by anyone else and set it on fire.</p>\n<p><strong>Sea. </strong>You gain resistance to lightning damage, and you can breathe underwater. You also gain a swimming speed of 30 feet.</p>\n<p><strong>Tundra. </strong>You gain resistance to cold damage, and you don’t suffer the effects of extreme cold, as described in the <em>Dungeon Master’s Guide</em>. Moreover, as an action, you can touch water and turn a 5-foot cube of it into ice, which melts after 1 minute. This action fails if a creature is in the cube.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Path of the Storm Herald 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.hzQuvEMPLb064RgJ"}}}
{"_id":"1EH68qIlo6Xn9IFU","name":"Saint of Forge and Fire","type":"feat","img":"icons/magic/fire/orb-vortex.webp","data":{"description":{"value":"<p>At 17th level, your blessed affinity with fire and metal becomes more powerful:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">You gain immunity to fire damage.</li>\n<li class=\"Core-Styles_Core-Bulleted\">While wearing heavy armor, you have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Forge Domain 17","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.tzmR382F1UaSTa7a"}}}
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{"_id":"1FQv1vVPvCUGcDuf","name":"Unerring Accuracy","type":"feat","img":"icons/skills/targeting/crosshair-triple-strike-orange.webp","data":{"description":{"value":"<p>At 17th level, your mastery of weapons grants you extraordinary accuracy. If you miss with an attack roll using a monk weapon on your turn, you can reroll it. You can use this feature only once on each of your turns.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Way of the Kensei 17","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.aSVmDiTesWkQpVb0"}}}
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{"_id":"1LG9i8EyC47EhsN1","name":"Fighting Style: Great Weapon Fighting","type":"feat","img":"icons/skills/melee/strike-sword-steel-yellow.webp","data":{"description":{"value":"<p>When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.</p>","chat":"","unidentified":""},"source":"PHB pg. 72; 73; 84","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Fighter 1, Champion 10, Paladin 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.3Nc6u9pyStByuJsm"}}}
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{"_id":"1O74sXdMV6y72XTp","name":"Abjure Enemy","type":"feat","img":"icons/magic/control/debuff-chains-shackle-movement-red.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">As an action, you present your holy symbol and speak a prayer of denunciation, using your Channel Divinity. Choose one creature within 60 feet of you that you can see. That creature must make a Wisdom saving throw, unless it is immune to being frightened. Fiends and undead have disadvantage on this saving throw.</p>\n<p class=\"Core-Styles_Core-Body\">On a failed save, the creature is frightened for 1 minute or until it takes any damage. While frightened, the creature’s speed is 0, and it can’t benefit from any bonus to its speed.</p>\n<p class=\"Core-Styles_Core-Body\">On a successful save, the creature’s speed is halved for 1 minute or until the creature takes any damage.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"attribute","target":"","amount":1},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"requirements":"Oath of Vengeance 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.kyY89r6lxFwvRFkM"}}}
{"_id":"1RcDy4t2xCz1V6CR","name":"Aura of Liberation","type":"feat","img":"icons/sundries/misc/key-steel.webp","data":{"description":{"value":"<p>Starting at 7th level, you emanate an aura while you’re not incapacitated. You and any creature of your choice within 10 feet of you cannot be grappled or restrained, as well as ignore penalties on movement or attacks while underwater. Creatures that are already grappled or restrained when they enter the aura can spend 5 feet of movement to automatically escape nonmagical restraints.</p>\n<p>When you reach 18th level in this class, the range of the aura increases to 30 feet.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Oath of the Open Sea 7","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.Eqzik0hMICRbkKvf"}}}
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{"_id":"1Tdhf8S5zESnirNF","name":"Spirit Walker","type":"feat","img":"systems/dnd5e/icons/spells/leaf-acid-2.jpg","data":{"description":{"value":"<p>At 10th level, you can cast the @Compendium[5e-content.all-spells.pCPMFZWLQxDFLbh0]{Commune with Nature}, but only as a ritual. When you do so, a spiritual version of one of the animals you chose for Totem Spirit or Aspect of the Beast appears to you to convey the information you seek.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Path of the Totem Warrior 10","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.Tt5TgrVTzzvpNgSw"}}}
{"name":"Slayer’s Counter","type":"feat","img":"icons/skills/ranged/arrows-flying-salvo-blue-light.webp","data":{"description":{"value":"<p>At 15th level, you gain the ability to counterattack when your prey tries to sabotage you. If the target of your Slayer’s Prey forces you to make a saving throw, you can use your reaction to make one weapon attack against the quarry. You make this attack immediately before making the saving throw. If your attack hits, your save automatically succeeds, in addition to the attack’s normal effects.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Monster Slayer 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.ZJhadKxJnkyMe2MP"}},"_id":"1XvpxVvDljutNm3e"}
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{"_id":"1mCTScu9g4C3WgOu","name":"Intoxicated Frenzy","type":"feat","img":"icons/magic/movement/abstract-ribbons-red-orange.webp","data":{"description":{"value":"<p>At 17th level, you gain the ability to make an overwhelming number of attacks against a group of enemies. When you use your Flurry of Blows, you can make up to three additional attacks with it (up to a total of five Flurry of Blows attacks), provided that each Flurry of Blows attack targets a different creature this turn.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Way of the Drunken Master 17","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.A05Ejf47lW4edW78"}}}
{"_id":"1qOFn5iGF9zAkZtA","name":"Quivering Palm","type":"feat","img":"icons/magic/unholy/strike-body-life-soul-purple.webp","data":{"description":{"value":"<p class=\"compendium-hr\">At 17th level, you gain the ability to set up lethal vibrations in someone’s body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these imperceptible vibrations, which last for a number of days equal to your monk level. The vibrations are harmless unless you use your action to end them. To do so, you and the target must be on the same plane of existence. When you use this action, the creature must make a Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 10d10 necrotic damage.</p>\n<p class=\"Core-Styles_Core-Body\">You can have only one creature under the effect of this feature at a time. You can choose to end the vibrations harmlessly without using an action.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":17,"units":"day"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"attribute","target":"","amount":3},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d10","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Way of the Open Hand 17","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.zciTjEc4C1kLNIP3"}}}
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{"_id":"1t4zyhrDVSEIIgeQ","name":"Metamagic: Seeking Spell","type":"feat","img":"icons/magic/air/air-wave-gust-blue.webp","data":{"description":{"value":"<p>If you make an attack roll for a spell and miss, you can spend 2 sorcery points to reroll the d20, and you must use the new roll.</p>\n<p>You can use Seeking Spell even if you have already used a different Metamagic option during the casting of the spell.</p>","chat":"","unidentified":""},"source":"tce","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.faUoui5yQOZkhFxs"}}}
{"_id":"1tMoqaPb238NNkLo","name":"Bonus Proficiencies (Forge Domain)","type":"feat","img":"icons/equipment/chest/breastplate-collared-steel.webp","data":{"description":{"value":"<p>When you choose this domain at 1st level, you gain proficiency with heavy armor and smith’s tools.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Forge Domain 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.qQiJ0IGhWB7Wbs5z"}}}
26
{"_id":"1yqXJffEdweln6Sj","name":"Opportunist","type":"feat","img":"icons/magic/unholy/projectile-bolts-salvo-pink.webp","data":{"description":{"value":"<p>At 17th level, you can exploit a creature’s momentary distraction when it is hit by an attack. Whenever a creature within 5 feet of you is hit by an attack made by a creature other than you, you can use your reaction to make a melee attack against that creature.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":"Whenever a creature within 5 feet of you is hit by an attack made by a creature other than you"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Way of Shadow 17","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.XrSolUpVGIMJgrkI"}}}
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{"_id":"2B43grzq6HyKT9WG","name":"Ki: Diamond Soul","type":"feat","img":"icons/magic/water/projectile-icecicle.webp","data":{"description":{"value":"<p>Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws. Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.</p>","chat":"","unidentified":""},"source":"PHB pg. 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Monk 14","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.7D2EkLdISwShEDlN"}}}
{"_id":"2HKwE6XwG8L8LzfT","name":"Replicate Magic Item","type":"feat","img":"systems/dnd5e/icons/spells/runes-blue-2.jpg","data":{"description":{"value":"<p>Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it, picking from the Replicable Items tables. A table's title tells you the level you must be in the class to choose an item from the table. Alternatively, you can choose the magic item from among the common magic items in the game, not including potions or scrolls.</p>\n<p>In the tables, an item's entry tells you whether the item requires attunement. See the item's description in the <em>Dungeon Master's Guide</em> for more information about it, including the type of object required for its making.</p>\n<h4>Replicable Items (2nd-Level Artificer)</h4>\n<table>\n<thead>\n<tr>\n<th>Magic Item</th>\n<th>Attunement</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>@Compendium[5e-content.module-items.1VrjtoWua6mEzi0Q]{Alchemy Jug}</td>\n<td>No</td>\n</tr>\n<tr>\n<td>@Compendium[5e-content.module-items.GpKtCagoqFldGAP4]{Bag of Holding}</td>\n<td>No</td>\n</tr>\n<tr>\n<td>@Compendium[5e-content.module-items.QF6ikaTzKF065iJw]{Cap of Water Breathing}</td>\n<td>No</td>\n</tr>\n<tr>\n<td>@Compendium[5e-content.module-items.fMMmlcUNg47yefWO]{Goggles of Night}</td>\n<td>No</td>\n</tr>\n<tr>\n<td>@Compendium[5e-content.module-items.u4MpKQ7vyPdBF3SI]{Rope of Climbing}</td>\n<td>No</td>\n</tr>\n<tr>\n<td>@Compendium[5e-content.module-items.GXpHYaHDQNqByvTw]{Sending Stones}</td>\n<td>No</td>\n</tr>\n<tr>\n<td>@Compendium[5e-content.module-items.IA74084VRfrBa1jl]{Wand of Magic Detection}</td>\n<td>No</td>\n</tr>\n<tr>\n<td>@Compendium[5e-content.module-items.212xEtrrnaLDz0vt]{Wand of Secrets}</td>\n<td>No</td>\n</tr>\n</tbody>\n</table>\n<h4>Replicable Items (6th-Level Artificer)</h4>\n<table>\n<thead>\n<tr>\n<th><em>Magic Item</em></th>\n<th><em>Attunement</em></th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>@Compendium[5e-content.module-items.HK17tj9qWQhFVGuM]{Boots of Elvenkind}</td>\n<td>No</td>\n</tr>\n<tr>\n<td>@Compendium[5e-content.module-items.4TRTZsvIb4nFtuYA]{Cloak of Elvenkind}</td>\n<td>Yes</td>\n</tr>\n<tr>\n<td>@Compendium[5e-content.module-items.LGYAo3fhp2y1PxSx]{Cloak of the Manta Ray}</td>\n<td>No</td>\n</tr>\n<tr>\n<td>@Compendium[5e-content.module-items.vYA6vrP4Q13hZSFj]{Eyes of Charming}</td>\n<td>Yes</td>\n</tr>\n<tr>\n<td>@Compendium[5e-content.module-items.p0D99RMCAB6d8KPd]{Gloves of Thievery}</td>\n<td>No</td>\n</tr>\n<tr>\n<td>@Compendium[5e-content.module-items.t0h2zhDuCQ8S8Yaw]{Lantern of Revealing}</td>\n<td>No</td>\n</tr>\n<tr>\n<td>@Compendium[5e-content.module-items.9qeHpu1hx2FmIA7U]{Pipes of Haunting}</td>\n<td>No</td>\n</tr>\n<tr>\n<td>@Compendium[5e-content.module-items.4bIx6IZW9yayY3N9]{Ring of Water Walking}</td>\n<td>No</td>\n</tr>\n</tbody>\n</table>\n<h4>Replicable Items (10th-Level Artificer)</h4>\n<table style=\"width:98.4444%;height:386px\">\n<thead>\n<tr style=\"height:16px\">\n<th style=\"width:82.8894%;height:16px\">Magic Item</th>\n<th style=\"width:16.614%;height:16px\">Attunement</th>\n</tr>\n</thead>\n<tbody>\n<tr style=\"height:33px\">\n<td style=\"width:82.8894%;height:33px\">@Compendium[5e-content.module-items.JFJHDYz8YJ4I6t5N]{Boots of Striding and Springing}</td>\n<td style=\"width:16.614%;height:33px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.9xDMO5XFpkfNCwLu]{Boots of the Winterlands}</td>\n<td style=\"width:16.614%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.vExKNKgncbWUlmpw]{Bracers of Archery}</td>\n<td style=\"width:16.614%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.imKq1dPwS5Y7jHcQ]{Brooch of Shielding}</td>\n<td style=\"width:16.614%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.C0DTv2zfB9CaOuWX]{Cloak of Protection}</td>\n<td style=\"width:16.614%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.mpZKJlfj1W25PVWI]{Eyes of the Eagle}</td>\n<td style=\"width:16.614%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.z0X783nDjaHrAEaX]{Gauntlets of Ogre Power}</td>\n<td style=\"width:16.614%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.b3u0shIKqHeGWBAO]{Gloves of Missile Snaring}</td>\n<td style=\"width:16.614%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:82.8894%;height:33px\">@Compendium[5e-content.module-items.p4630ynWjTpJ0cub]{Gloves of Swimming and Climbing}</td>\n<td style=\"width:16.614%;height:33px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.4JEQDanJfInEyVMS]{Hat of Disguise}</td>\n<td style=\"width:16.614%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.0vHHUxFBByGmPIBQ]{Headband of Intellect}</td>\n<td style=\"width:16.614%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.q4bg4dFpaBCLgsgC]{Helm of Telepathy}</td>\n<td style=\"width:16.614%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.6tXGj8oXr7W7OQcO]{Medallion of Thoughts}</td>\n<td style=\"width:16.614%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.KuWQoyeenGbBXA3k]{Necklace of Adaptation}</td>\n<td style=\"width:16.614%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.jS4I2AHFjgMLSr8B]{Periapt of Wound Closure}</td>\n<td style=\"width:16.614%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.4qBGTIF2r1UlcCvt]{Pipes of the Sewers}</td>\n<td style=\"width:16.614%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.gonW1gY5rAxnQovv]{Efficient Quiver}</td>\n<td style=\"width:16.614%;height:16px\"> </td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.DQicX0yvRKrJEjEJ]{Ring of Jumping}</td>\n<td style=\"width:16.614%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.hSGMXp8hL84jgeGm]{Ring of Mind Shielding}</td>\n<td style=\"width:16.614%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.9tnPBV2hXvm9CgDS]{Slippers of Spider Climbing}</td>\n<td style=\"width:16.614%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.k0zb00cWaF6jyZRp]{Winged Boots}</td>\n<td style=\"width:16.614%;height:16px\">Yes</td>\n</tr>\n</tbody>\n</table>\n<h4>Replicable items (14th-Level Artificer)</h4>\n<table style=\"width:99.1049%;height:207px\">\n<thead>\n<tr style=\"height:16px\">\n<th style=\"width:87.8452%;height:16px\">Magic Item</th>\n<th style=\"width:11.871%;height:16px\">Attunement</th>\n</tr>\n</thead>\n<tbody>\n<tr style=\"height:16px\">\n<td style=\"width:87.8452%;height:16px\">@Compendium[5e-content.module-items.T75vOqIqxhVrlF41]{Amulet of Health}</td>\n<td style=\"width:11.871%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:87.8452%;height:16px\">@Compendium[5e-content.module-items.goyt7kmC1ukLGeWg]{Belt of Hill Giant Strength}</td>\n<td style=\"width:11.871%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:15px\">\n<td style=\"width:87.8452%;height:15px\">@Compendium[5e-content.module-items.gTUJd7l0NVozYFNH]{Boots of Levitation}</td>\n<td style=\"width:11.871%;height:15px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:87.8452%;height:16px\">@Compendium[5e-content.module-items.HES6rGMdcirWmxbL]{Boots of Speed}</td>\n<td style=\"width:11.871%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:87.8452%;height:16px\">@Compendium[5e-content.module-items.Yy7KxvpI1MA65OXt]{Bracers of Defense}</td>\n<td style=\"width:11.871%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:87.8452%;height:16px\">@Compendium[5e-content.module-items.uJFystu0z3pluVKL]{Cloak of the Bat}</td>\n<td style=\"width:11.871%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:87.8452%;height:16px\">@Compendium[5e-content.module-items.dggDNJ47nG2XQGBF]{Dimensional Shackles}</td>\n<td style=\"width:11.871%;height:16px\">No</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:87.8452%;height:16px\">@Compendium[5e-content.module-items.bBdkWywG5kWFiuDJ]{Gem of Seeing}</td>\n<td style=\"width:11.871%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:87.8452%;height:16px\">@Compendium[5e-content.module-items.dMHMkCaer7NOZtDP]{Horn of Blasting}</td>\n<td style=\"width:11.871%;height:16px\">No</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:87.8452%;height:16px\">@Compendium[5e-content.module-items.YAG6ZE68FAOnhDoH]{Ring of Free Action}</td>\n<td style=\"width:11.871%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:87.8452%;height:16px\">@Compendium[5e-content.module-items.I9AWY8DOIokQs9GK]{Ring of Protection}</td>\n<td style=\"width:11.871%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:87.8452%;height:16px\">@Compendium[5e-content.module-items.7qsksCGfmZEDvfSA]{Ring of the Ram}</td>\n<td style=\"width:11.871%;height:16px\">Yes</td>\n</tr>\n</tbody>\n</table>\n<h4> </h4>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.artificer-infusions.vwyOYxPYVwgBSn0j"}}}
{"_id":"2HYteVTjiqKzkxgI","name":"Thousand Forms","type":"feat","img":"icons/magic/control/silhouette-aura-energy.webp","data":{"description":{"value":"<p>By 14th level, you have learned to use magic to alter your physical form in more subtle ways. You can cast the @Compendium[5e-content.all-spells.PvzN30i0tpaAvd4H]{Alter Self} spell at will.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Circle of the Moon 14","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.MU5TWfvu6uDbO089"}}}
{"_id":"2IL2OTvqZgA6Gz4H","name":"Twinkling Constellations","type":"feat","img":"icons/magic/light/explosion-star-glow-silhouette.webp","data":{"description":{"value":"<p>The constellations of your Starry Form improve. The 1d8 of the Archer and the Chalice becomes 2d8, and while the Dragon is active, you have a flying speed of 20 feet and can hover.</p>\n<p>Moreover, at the start of each of your turns while in your Starry Form, you can change which constellation glimmers on your body.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Circle of Stars 10","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.PWRHaW3Ln93phzlf"}}}
{"_id":"2K1xAZBn8Ag6X0bJ","name":"Primal Path","type":"feat","img":"icons/magic/fire/projectile-wave-arrow.webp","data":{"description":{"value":"<p>At 3rd level, you choose a @Compendium[5e-content.class-lists.ApderXorDQrmo4tQ]{primal path} that shapes the nature of your rage, such as the Path of the Berserker. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.</p>","chat":"","unidentified":""},"source":"PHB pg. 48","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Barbarian 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.TH1QAf6YNGSeBVjT"}}}
{"_id":"2OnfOOXhJ7OIbFoj","name":"Soul of the Forge","type":"feat","img":"icons/magic/fire/flame-burning-campfire-rocks.webp","data":{"description":{"value":"<p>Starting at 6th level, your mastery of the forge grants you special abilities:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">You gain resistance to fire damage.</li>\n<li class=\"Core-Styles_Core-Bulleted\">While wearing heavy armor, you gain a +1 bonus to AC.</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Forge Domain 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.z4URbHiLEpvfwekX"}}}
33
{"_id":"2Sf6QEEfOy1ivjUN","name":"Turn the Tide","type":"feat","img":"icons/magic/life/cross-beam-green.webp","data":{"description":{"value":"<p>As a bonus action, you can bolster injured creatures with your Channel Divinity. Each creature of your choice that can hear you within 30 feet of you regains hit points equal to 1d6 + your Charisma modifier (minimum of 1) if it has no more than half of its hit points.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Oath of the Crown 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.jUviwyCP5dUb8jMj"}}}
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{"_id":"2U7BhUEzFXC259is","name":"Natural Stealth","type":"feat","img":"icons/magic/nature/stealth-hide-eyes-green.webp","data":{"description":{"value":"<p>Choose either @Compendium[5e-content.all-class-features.v44aXMct5VPcfdsz]{Hide in Plain Sight} or @Compendium[5e-content.all-class-features.aFKiTGOLUaPoNu2d]{Nature’s Veil}.</p>\n<p>I recommend Nature’s Veil</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.mFXR2NslNbvhAloV"}}}
{"_id":"2XFdW06QjzZdon3Q","name":"Cantrip Versatility (Cleric)","type":"feat","img":"systems/dnd5e/icons/spells/runes-royal-2.jpg","data":{"description":{"value":"<p>Whenever you reach a level in this class that grants the ability score improvement feature, you can replace one cantrip you learned from this class's spellcasting feature with another cantrip from the Cleric spell list.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Cleric 4","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.KtwGRu5mNzWKBuTv"}}}
36
{"_id":"2Z7NziVHR4nSMequ","name":"Conquering Presence","type":"feat","img":"icons/magic/control/fear-fright-white.webp","data":{"description":{"value":"<p>You can use your Channel Divinity to exude a terrifying presence. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"attribute","target":"","amount":1},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"requirements":"Oath of Conquest 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.7JcUKJDr3gIuyvMv"}}}
37
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{"_id":"2aSHkRUVHGHeduyj","name":"Share Spells","type":"feat","img":"systems/dnd5e/icons/spells/link-blue-1.jpg","data":{"description":{"value":"<p>Beginning at 15th level, when you cast a spell targeting yourself, you can also affect your beast companion with the spell if the beast is within 30 feet of you.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Beast Master 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.7ZwbnYGb4trR0wo5"}}}
{"_id":"2mULIizn85UfymSY","name":"Giant’s Might","type":"feat","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","data":{"description":{"value":"<p>You have learned how to imbue yourself with the might of giants. As a bonus action, you magically gain the following benefits, which last for 1 minute:</p>\n<ul>\n<li>If you are smaller than Large, you become Large, along with anything you are wearing. If you lack the room to become Large, your size doesn’t change.</li>\n<li>You have advantage on Strength checks and Strength saving throws.</li>\n<li>Once on each of your turns, one of your attacks with a weapon or an unarmed strike can deal an extra 1d6 damage to a target on a hit.</li>\n</ul>\n<p>You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Rune Knight 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.co2uk8km1LVbIR0I"}}}
{"_id":"2ndgm9NQD6mzpaG3","name":"Channel Divinity: Turn Undead","type":"feat","img":"icons/magic/fire/flame-burning-creature-skeleton.webp","data":{"description":{"value":"<p>As an action, you present your holy symbol and speak a prayer censuring the undead.</p><p>Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.</p><p>A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions.</p><p>For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.</p>","chat":"","unidentified":""},"source":"PHB pg. 59","activation":{"type":"action","cost":1,"condition":"Targets must be able to see or hear you."},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis","value":"wis"},"requirements":"Cleric 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.r91UIgwFdHwkXdia"}}}
{"_id":"2sGOYNUI7UJpaxzR","name":"Evasion","type":"feat","img":"icons/magic/light/beam-red-orange.webp","data":{"description":{"value":"<p>At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.</p>","chat":"","unidentified":""},"source":"PHB pg. 79; 96","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Monk 7, Rogue 7","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.a4P4DNMmH8CqSNkC"}}}
{"_id":"2sV5g58qxHKSq8hx","name":"Banishing Arrow","type":"feat","img":"icons/magic/symbols/triangle-glow-purple.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You use abjuration magic to try to temporarily banish your target to a harmless location in the Feywild. The creature hit by the arrow must also succeed on a Charisma saving throw or be banished. While banished in this way, the target’s speed is 0, and it is incapacitated. At the end of its next turn, the target reappears in the space it vacated or in the nearest unoccupied space if that space is occupied.</p>\n<p class=\"Core-Styles_Core-Body\">After you reach 18th level in this class, a target also takes 2d6 force damage when the arrow hits it.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"int"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.O51OccUKs4VWXOsW"}}}
{"_id":"2wP7jLlwekLxASOd","name":"Primal Champion","type":"feat","img":"icons/magic/control/sihouette-hold-beam-green.webp","data":{"description":{"value":"<p>At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.</p>","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Barbarian 20","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.jVU4AgqfrFaqgXns"}}}
{"_id":"368vJatBPMljAzKz","name":"Natural Recovery","type":"feat","img":"icons/magic/control/sihouette-hold-beam-green.webp","data":{"description":{"value":"<p>Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature.</p><p>During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can't use this feature again until you finish a long rest.</p><p>For example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.</p>","chat":"","unidentified":""},"source":"PHB pg. 68","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"lr","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"The druid can recover this number worth of spell slots (of 5th level or lower):","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"ceil(@classes.druid.levels/2)","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Circle of the Land 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.wKdRtFsvGfMKQHLY"}}}
{"_id":"392Qrz6pzNRw86Jv","name":"Summon Wildfire Spirit","type":"feat","img":"icons/magic/fire/flame-burning-eye.webp","data":{"description":{"value":"<p>You can summon the primal spirit bound to your soul. As an action, you can expend one use of your Wild Shape feature to summon your wildfire spirit, rather than assuming a beast form.</p>\n<p>The spirit appears in an unoccupied space of your choice that you can see within 30 feet of you. Each creature within 10 feet of the spirit (other than you) when it appears must succeed on a Dexterity saving throw against your spell save DC or take 2d6 fire damage.</p>\n<p>The spirit is friendly to you and your companions and obeys your commands. See this creature’s game statistics in the Wildfire Spirit stat block, which uses your proficiency bonus (PB) in several places. You determine the spirit’s appearance. Some spirits take the form of a humanoid figure made of gnarled branches covered in flame, while others look like beasts wreathed in fire.</p>\n<p>In combat, the spirit shares your initiative count, but it takes its turn immediately after yours. The only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the spirit can take any action of its choice, not just Dodge.</p>\n<p>The spirit manifests for 1 hour, until it is reduced to 0 hit points, until you use this feature to summon the spirit again, or until you die.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":10,"width":null,"units":"ft","type":"radius"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[["2d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"requirements":"Circle of Wildfire 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.sMKiKZQ8t8cFtaSC"}}}
{"_id":"3DYH8arqHbFUl5SI","name":"Divine Strike (Physical)","type":"feat","img":"icons/skills/melee/hand-grip-staff-teal.webp","data":{"description":{"value":"<p>At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[["1d8",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"War Domain 8","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.yVE77F1UueqAZUUt"}}}
{"_id":"3IfLL2WfwQTrQ7qX","name":"Seeking Arrow","type":"feat","img":"icons/magic/air/air-wave-gust-blue.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Using divination magic, you grant your arrow the ability to seek out a target. When you use this option, you don’t make an attack roll for the attack. Instead, choose one creature you have seen in the past minute. The arrow flies toward that creature, moving around corners if necessary and ignoring three-quarters cover and half cover. If the target is within the weapon’s range and there is a path large enough for the arrow to travel to the target, the target must make a Dexterity saving throw. Otherwise, the arrow disappears after traveling as far as it can. On a failed save, the target takes damage as if it were hit by the arrow, plus an extra 1d6 force damage, and you learn the target’s current location. On a successful save, the target takes half as much damage, and you don’t learn its location.</p>\n<p class=\"Core-Styles_Core-Body\">The force damage increases to 2d6 when you reach 18th level in this class.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[["1d6","force"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"int"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.zK3u8cGjRKjlafIG"}}}
{"_id":"3Y28MC7klqZ7FfjR","name":"Hemorrhaging Critical","type":"feat","img":"icons/skills/wounds/injury-pain-body-orange.webp","data":{"description":{"value":"<p>Upon reaching 18th level, whenever you score a critical hit on an attack with a firearm, the target additionally suffers half of the damage from the attack at the end of its next turn.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Gunslinger 18","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.Q8Bysn8OKAUQQfTg"}}}
48
{"_id":"3aPTJO3ztdZKVzsX","name":"Open Hand Technique","type":"feat","img":"icons/skills/melee/unarmed-punch-fist.webp","data":{"description":{"value":"<p class=\"compendium-hr\">Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">It must succeed on a Dexterity saving throw or be knocked prone.</li>\n<li class=\"Core-Styles_Core-Bulleted\">It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.</li>\n<li class=\"Core-Styles_Core-Bulleted\">It can’t take reactions until the end of your next turn.</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Way of the Open Hand 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.X47iqnCuXsbE3yYJ"}}}
49
50
{"name":"Ranger Archetype","type":"feat","img":"icons/magic/nature/root-vine-hand-strike.webp","data":{"description":{"value":"<p>At 3rd level, you choose a @Compendium[5e-content.class-lists.vUGi60kae9ODSMMp]{ranger archetype} that you strive to emulate, such as the Hunter. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level.</p>","chat":"","unidentified":""},"source":"PHB pg. 92","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Ranger 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.1dJHU48yNqn3lcfx"}},"_id":"3cGvsDrHCdifF5rA"}
{"name":"Swarmkeeper Magic","type":"feat","img":"icons/creatures/invertebrates/wasp-swarm-movement.webp","data":{"description":{"value":"<p>You learn the @Compendium[5e-content.all-spells.gWXeRxb8topPhfN9]{Mage Hand} cantrip if you don’t already know it. When you cast it, the hand takes the form of your swarming nature spirits.</p>\n<p>You also learn an additional spell of 1st level or higher when you reach certain levels in this class, as shown in the Swarmkeeper Spells table. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.</p>\n<h3 id=\"SwarmkeeperSpells\">Swarmkeeper Spells</h3>\n<div class=\"table-overflow-wrapper\">\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Ranger Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td>@Compendium[5e-content.all-spells.n4FeNj8RoCgKXtw6]{Faerie Fire}, @Compendium[5e-content.all-spells.gWXeRxb8topPhfN9]{Mage Hand}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>@Compendium[5e-content.all-spells.z1UfzQbIsjFAzXkE]{Web}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>@Compendium[5e-content.all-spells.55rjwBOsaBVwRVxk]{Gaseous Form}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>@Compendium[5e-content.all-spells.WWPqh3Jnh7U31AmE]{Arcane Eye}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>@Compendium[5e-content.all-spells.ko9PaoasPbsqCCBg]{Insect Plague}</td>\n</tr>\n</tbody>\n</table>\n</div>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Swarmkeeper 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.ahT3PfmgCTls0YFM"}},"_id":"3hT2g2tyXY0Ga5yv"}
51
{"_id":"3myICCtgkU59LWEt","name":"Invincible Conqueror","type":"feat","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body--Extra-Space-After-\">At 20th level, you gain the ability to harness extraordinary martial prowess. As an action, you can magically become an avatar of conquest, gaining the following benefits for 1 minute:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">You have resistance to all damage.</li>\n<li class=\"Core-Styles_Core-Bulleted\">When you take the Attack action on your turn, you can make one additional attack as part of that action.</li>\n<li class=\"Core-Styles_Core-Bulleted--Extra-Space-After-\">Your melee weapon attacks score a critical hit on a roll of 19 or 20 on the d20.</li>\n</ul>\n<p class=\"Core-Styles_Core-Body\">Once you use this feature, you can’t use it again until you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Oath of Conquest 20","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.TP4Ab9BI68CschBE"}}}
52
53
54
{"_id":"3nZx0g8vhGiuWA03","name":"Vengeful Ancestors","type":"feat","img":"modules/5e-content/assets/icons/t-cyan-10.png","data":{"description":{"value":"<p>At 14th level, your ancestral spirits grow powerful enough to retaliate. When you use your Spirit Shield to reduce the damage of an attack, the attacker takes an amount of force damage equal to the damage that your Spirit Shield prevents.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Path of the Ancestral Guardian 14","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.Q93bc6Ut24puDjXL"}}}
{"_id":"3yKldJPp7XUj5l1k","name":"Nature's Sanctuary","type":"feat","img":"icons/magic/control/encase-creature-humanoid-hold.webp","data":{"description":{"value":"<p>When you reach 14th level, creatures of the natural world sense your connection to nature and become hesitant to attack you.</p><p>When a beast or plant creature attacks you, that creature must make a Wisdom saving throw against your druid spell save DC. On a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours.</p><p>The creature is aware of this effect before it makes its attack against you.</p>","chat":"","unidentified":""},"source":"PHB pg. 69","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis","value":"wis"},"requirements":"Circle of the Land 14","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.EuX1kJNIw1F68yus"}}}
{"_id":"41nVaU6uYFI53mYo","name":"Gathered Swarm","type":"feat","img":"icons/creatures/invertebrates/wasp-swarm-attack.webp","data":{"description":{"value":"<p>A swarm of intangible nature spirits has bonded itself to you and can assist you in battle. While you’re alive, the swarm remains in your space, crawling on you or flying and skittering around you within your space. You determine its appearance, or you generate its appearance by rolling on the Swarm Appearance table.</p>\n<h3 id=\"SwarmAppearanceTable\" class=\"quick-menu-exclude Table-Styles_Table-Title\">Swarm Appearance</h3>\n<div class=\"table-overflow-wrapper\">\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d4</th>\n<th>Appearance</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Swarming insects</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Miniature twig blights</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Fluttering birds</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Playful pixies</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p>Once on each of your turns, you can cause the swarm to assist you in one of the following ways, immediately after you hit a creature with an attack:</p>\n<ul>\n<li>The attack’s target takes 1d6 piercing damage from the swarm.</li>\n<li>The attack’s target must succeed on a Strength saving throw against your spell save DC or be moved by the swarm up to 15 feet horizontally in a direction of your choice.</li>\n<li>You are moved by the swarm 5 feet horizontally in a direction of your choice.</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6","piercing"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"requirements":"Swarmkeeper 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.6cVOXXqiHfasvNsD"}}}
55
{"_id":"452fGlVoKdH1HylD","name":"Radiant Sun Bolt","type":"feat","img":"icons/magic/light/beam-red-orange.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Starting when you choose this tradition at 3rd level, you can hurl searing bolts of magical radiance.</p>\n<p class=\"Core-Styles_Core-Body\">You gain a new attack option that you can use with the Attack action. This special attack is a ranged spell attack with a range of 30 feet. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. Its damage is radiant, and its damage die is a d4. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.</p>\n<p class=\"Core-Styles_Core-Body\">When you take the Attack action on your turn and use this special attack as part of it, you can spend 1 ki point to make the special attack twice as a bonus action.</p>\n<p class=\"Core-Styles_Core-Body\">When you gain the Extra Attack feature, this special attack can be used for any of the attacks you make as part of the Attack action.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Way of the Sun Soul 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.6STZAwCxb1W7lKJC"}}}
56
57
58
{"_id":"4X3Uuq5AeqgJ0aWw","name":"Master of Runes","type":"feat","img":"icons/magic/symbols/runes-carved-stone-purple.webp","data":{"description":{"value":"<p>You can invoke each rune you know from your Rune Carver feature twice, rather than once, and you regain all expended uses when you finish a short or long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Rune Knight 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.C4AkNwgPU5X6G1jt"}}}
{"_id":"4ebEOqsPPbltwgeN","name":"Acolyte of Nature","type":"feat","img":"icons/magic/nature/leaf-elm-sparkle-glow-green.webp","data":{"description":{"value":"<p>At 1st level, you learn one druid cantrip of your choice. You also gain proficiency in one of the following skills of your choice: Animal Handling, Nature, or Survival.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Nature Domain 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.P9ZhUW19VklfpyYi"}}}
{"_id":"4ftO35pV4diJ0pTW","name":"Wild Companion","type":"feat","img":"icons/creatures/birds/corvid-watchful-glowing-green.webp","data":{"description":{"value":"<p>You gain the ability to summon a spirit that assumes an animal form: as an action, you can expend a use of your Wild Shape feature to cast the @Compendium[5e-content.all-spells.6pnYuJTQoEv59gAH]{Find Familiar} spell, without material components.</p>\n<p> </p>\n<p>When you cast the spell in this way, the familiar is a fey instead of a beast, and the familiar disappears after a number of hours equal to half your druid level.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Druid 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.8yHWxpQAni1qVYGD"}}}
59
{"_id":"4qtmgHtHp2gcfTUB","name":"Drunkard’s Luck","type":"feat","img":"icons/consumables/drinks/alcohol-beer-stein-wooden-brown.webp","data":{"description":{"value":"<p>Starting at 11th level, you always seem to get a lucky bounce at the right moment. When you make an ability check, an attack roll, or a saving throw and have disadvantage on the roll, you can spend 2 ki points to cancel the disadvantage for that roll.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"attribute","target":"","amount":2},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Way of the Drunken Master 11","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.kPQ9XT2NRpC97B2M"}}}
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{"_id":"4rNeBZLTtTUL95BE","name":"Flash of Genius","type":"feat","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"<p>At 7th level, you've gained the ability to come up with solutions under pressure. When you or another creature you can see within 30 feet of you makes an ability check or a saving throw, you can use your reaction to add your Intelligence modifier to the roll.</p>\n<p>You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Artificer 7","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.clCR8wzxsvT1xCk7"}}}
{"_id":"526zkczaiW2xWLqB","name":"Infuse Item","type":"feat","img":"icons/commodities/tech/cog-steel.webp","data":{"description":{"value":"<p>At 2nd level, you've gained the ability to imbue mundane items with certain @Compendium[5e-content.class-lists.HnxNuaWT4Y1c9vmO]{magical infusions}, turning those objects into magic items.</p>\n<h3 id=\"toc13\">Infusions Known</h3>\n<p>When you gain this feature, pick four artificer infusions to learn. You learn additional infusions of your choice when you reach certain levels in this class, as shown in the Infusions Known column of the Artificer table.</p>\n<p>Whenever you gain a level in this class, you can replace one of the artificer infusions you learned with a new one.</p>\n<h3 id=\"toc14\">Infusing an Item</h3>\n<p>Whenever you finish a long rest, you can touch a nonmagical object and imbue it with one of your artificer infusions, turning it into a magic item. An infusion works on only certain kinds of objects, as specified in the infusion's description. If the item requires attunement, you can attune yourself to it the instant you infuse the item. If you decide to attune to the item later, you must do so using the normal process for attunement (see the attunement rules in the <em>Dungeon Master's Guide</em>).</p>\n<p>Your infusion remains in an item indefinitely, but when you die, the infusion vanishes after a number of days equal to your Intelligence modifier (minimum of 1 day). The infusion also vanishes if you replace your knowledge of the infusion.</p>\n<p>You can infuse more than one nonmagical object at the end of a long rest; the maximum number of objects appears in the Infused Items column of the Artificer table. You must touch each of the objects, and each of your infusions can be in only one object at a time. Moreover, no object can bear more than one of your infusions at a time. If you try to exceed your maximum number of infusions, the oldest infusion ends, and then the new infusion applies.</p>\n<p> </p>\n<p>If an infusion ends on an item that contains other things, like a bag of holding, its contents harmlessly appear in and around its space.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Artificer 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.Dy214lgoOSJUWSz4"}}}
{"_id":"59eT8dWA9xFlYLX9","name":"Master's Flourish","type":"feat","img":"icons/skills/melee/maneuver-daggers-paired-orange.webp","data":{"description":{"value":"<p>Starting at 14th level, whenever you use a Blade Flourish option, you can roll a d6 and use it instead of expending a Bardic Inspiration die.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"College of Swords 14","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.PcZbq4TXHxfHnXQu"}}}
{"_id":"5DRCEogmcDDvZo4J","name":"Born to the Saddle","type":"feat","img":"icons/environment/creatures/horse-brown.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Starting at 3rd level, your mastery as a rider becomes apparent. You have advantage on saving throws made to avoid falling off your mount. If you fall off your mount and descend no more than 10 feet, you can land on your feet if you’re not incapacitated.</p>\n<p class=\"Core-Styles_Core-Body\">Finally, mounting or dismounting a creature costs you only 5 feet of movement, rather than half your speed.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Cavalier 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.P4EqjJd9pnFCa3G5"}}}
{"_id":"5YDBirSmeJVfaaOX","name":"Magic Item Master","type":"feat","img":"icons/commodities/treasure/token-engraved-pickaxe-pink.webp","data":{"description":{"value":"<p>Starting at 18th level, you can attune to up to six magic items at once.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Artificer 18","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.YBCKiqIwYxykjE6N"}}}
{"_id":"5c170uIT4taSmcC5","name":"Rage beyond Death","type":"feat","img":"modules/5e-content/assets/icons/t-blue-12.png","data":{"description":{"value":"<p>Beginning at 14th level, the divine power that fuels your rage allows you to shrug off fatal blows.</p>\n<p>While you’re raging, having 0 hit points doesn’t knock you unconscious. You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don’t die until your rage ends, and you die then only if you still have 0 hit points.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Path of the Zealot 14","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.LI1zmmVpvKGaaHKU"}}}
{"_id":"5dFQOXYtXmhQiJHl","name":"Awareness","type":"feat","img":"icons/magic/perception/eye-slit-orange.webp","data":{"description":{"value":"<p>Choose either @Compendium[5e-content.all-class-features.RGPj0icxzdjjeJ9m]{Primeval Awareness} or @Compendium[5e-content.all-class-features.IIEB7pT5aiD2ByO9]{Primal Awareness}</p>\n<p>I strongly recommend Primal Awareness.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.gA1ePB0Ompw5MHIG"}}}
{"_id":"5fTfOREKcf7XBkgr","name":"Avatar of Battle","type":"feat","img":"icons/magic/defensive/shield-barrier-deflect-gold.webp","data":{"description":{"value":"<p>At 17th level, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"War Domain 17","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.6hzw7nmJ00IruATS"}}}
{"_id":"5j0JZtplXcoYPTlN","name":"Magic Item Savant","type":"feat","img":"icons/commodities/treasure/token-engraved-eye-red.webp","data":{"description":{"value":"<p>At 14th level, your skill with magic items deepens more:</p>\n<p> </p>\n<ul>\n<li>You can attune to up to five magic items at once.</li>\n<li>You ignore all class, race, spell, and level requirements on attuning to or using a magic item.</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Artificer 14","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.HBGwFJKf74cbtB6U"}}}
69
{"_id":"5mW4FERMtdTuYYwn","name":"Aura of Devotion","type":"feat","img":"icons/magic/defensive/barrier-shield-dome-blue-purple.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Starting at 7th level, you and friendly creatures within 10 feet of you can’t be charmed while you are conscious.</p>\n<p class=\"Core-Styles_Core-Body\">At 18th level, the range of this aura increases to 30 feet.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Oath of Devotion 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.U2kb8qSE4oHzq0bc"}}}
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{"_id":"5xGXSyL97SyDmPrf","name":"Fungal Body","type":"feat","img":"icons/magic/defensive/shield-barrier-blades-teal.webp","data":{"description":{"value":"<p>The fungal spores in your body alter you: you can’t be blinded, deafened, frightened, or poisoned, and any critical hit against you counts as a normal hit instead, unless you’re incapacitated.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Circle of Spores 14","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.Rg0Dhfd5rqkKgCo7"}}}
{"_id":"5xOfooYSlxiwoECI","name":"Improved Combat Superiority","type":"feat","img":"icons/skills/melee/maneuver-greatsword-yellow.webp","data":{"description":{"value":"<p>At 18th level, your superiority dice turn into d12s.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Battle Master 18","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.2BPeExPk8SZ7iCLs"}}}
{"_id":"5zCSKyMdbPs0DOka","name":"Channel Divinity: Preserve Life","type":"feat","img":"icons/magic/light/explosion-star-glow-blue-purple.webp","data":{"description":{"value":"<p>Starting at 2nd level, you can use your Channel Divinity to heal the badly injured.</p><p>As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level.</p><p>Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or a construct.</p>","chat":"","unidentified":""},"source":"PHB pg. 60","activation":{"type":"action","cost":1,"condition":"The target cannot be Undead or a Construct"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[["5* @classes.cleric.levels","healing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Life Domain 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.hEymt45rICi4f9eL"}}}
{"_id":"65RnUO79et7JPmcb","name":"Artificer Specialist","type":"feat","img":"icons/tools/hand/screwdriver-flat-steel-black.webp","data":{"description":{"value":"<p>At 3rd level, you choose the type of @Compendium[5e-content.class-lists.hVU0Kncrk7xxt1yi]{artificer specialist} you are. Your choice grants you features at 5th level and again at 9th and 15th level.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Artificer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.zcAAhjI6Jg5JSFNY"}}}
{"_id":"69llSg4l8GgKPmHN","name":"Nature's Ward","type":"feat","img":"icons/commodities/flowers/lotus-pink.webp","data":{"description":{"value":"<p>When you reach 10th level, you can't be charmed or frightened by elementals or fey, and you are immune to poison and disease.</p>","chat":"","unidentified":""},"source":"PHB pg. 69","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Circle of the Land 10","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.OTvrJSJSUgAwXrWX"}}}
{"_id":"6GdovIULJHxJhf0W","name":"Performance of Creation","type":"feat","img":"systems/dnd5e/icons/spells/haste-royal-2.jpg","data":{"description":{"value":"<p>As an action, you can channel the magic of the Song of Creation to create one nonmagical item of your choice in an unoccupied space within 10 feet of you. The item must appear on a surface or in a liquid that can support it. The gp value of the item can't be more than 20 times your bard level, and the item must be Medium or smaller. The item glimmers softly, and a creature can faintly hear music when touching it. The created item disappears after a number of hours equal to your proficiency bonus. For examples of items you can create, see @Compendium[dnd5e.rules.L41AQiAKzEGSwNK5]{Equipment}.</p>\n<p>Once you create an item with this feature, you can't do so again until you finish a long rest, unless you expend a spell slot of 2nd level or higher to use this feature again. You can have only one item created by this feature at a time; if you use this action and already have an item from this feature, the first one immediately vanishes.</p>\n<p>The size of the item you can create with this feature increases by one size category when you reach 6th level (Large) and 14th level (Huge).</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"College of Creation 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.Upb3igx63KMMccci"}}}
{"_id":"6KJoEOWsE878zsPb","name":"Consult the Spirits","type":"feat","img":"systems/dnd5e/icons/spells/haste-sky-2.jpg","data":{"description":{"value":"<p>At 10th level, you gain the ability to consult with your ancestral spirits. When you do so, you cast the @Compendium[5e-content.all-spells.Y9yg6KgHl3ZM4VXr]{augury}<em> </em>or @Compendium[5e-content.all-spells.ry0FoZ99ZNWprWg5]{clairvoyance} spell, without using a spell slot or material components. Rather than creating a spherical sensor, this use of @Compendium[5e-content.all-spells.ry0FoZ99ZNWprWg5]{clairvoyance} invisibly summons one of your ancestral spirits to the chosen location. Wisdom is your spellcasting ability for these spells.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Path of the Ancestral Guardian 10","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.gZe3XvEA5Ii5QbC4"}}}
{"_id":"6OZeGegltZlVsg2T","name":"Metamagic","type":"feat","img":"icons/magic/unholy/orb-colllecting-energy-green.webp","data":{"description":{"value":"<p>At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level. You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.</p>\n<p>@Compendium[5e-content.all-class-features.oyBs4PphAYNkK5Cl]{Careful Spell}</p>\n<p>@Compendium[5e-content.all-class-features.bfoi2mNIvQNt4s4q]{Distant Spell}</p>\n<p>@Compendium[5e-content.all-class-features.lGaJom7ntT9loRe6]{Empowered Spell}</p>\n<p>@Compendium[5e-content.all-class-features.u6YA4Nwz4G7P3BWN]{Extended Spell}</p>\n<p>@Compendium[5e-content.all-class-features.93XE8wdKoNeUw5Pr]{Heightened Spell}</p>\n<p>@Compendium[5e-content.all-class-features.8PLfaQtBx5WQEmGM]{Quickened Spell}</p>\n<p>@Compendium[5e-content.all-class-features.1t4zyhrDVSEIIgeQ]{Seeking Spell}</p>\n<p>@Compendium[5e-content.all-class-features.wCMK72dARFDawXuS]{Subtle Spell}</p>\n<p>@Compendium[5e-content.all-class-features.V7uXPbpDhodmDy6M]{Transmuted Spell}</p>\n<p>@Compendium[5e-content.all-class-features.WDFN2ZMbdGjTUs1s]{Twinned Spell}</p>\n<p>You can drag your choices from the above onto your character sheet and it will automatically update.</p>","chat":"","unidentified":""},"source":"PHB pg. 101","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.9Uh7uTDNZ04oTJsL"}}}
{"_id":"6aoo4DBfTINbwtsw","name":"Vigilant Defender","type":"feat","img":"icons/skills/melee/blade-tips-double-blue.webp","data":{"description":{"value":"<p>Starting at 18th level, you respond to danger with extraordinary vigilance. In combat, you get a special reaction that you can take once on every creature’s turn, except your turn. You can use this special reaction only to make an opportunity attack, and you can’t use it on the same turn that you take your normal reaction.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Cavalier 18","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.FCuKtPC0jcM8Qoqw"}}}
{"_id":"6dgpMHyys2xLEF5Y","name":"Superior Hunter’s Defense","type":"feat","img":"icons/magic/movement/trail-streak-zigzag-teal.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 15th level, you gain one of the following features of your choice.</p>\n<h3>Evasion</h3>\n<p class=\"Core-Styles_Core-Body\">When you are subjected to an effect, such as a red dragon’s fiery breath or a @Compendium[5e-content.all-spells.VGYgyN2yjIKBAXhC]{lightning bolt} spell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage<span class=\"No-Break\"> if you fail.</span></p>\n<h3>Stand Against the Tide</h3>\n<p class=\"Core-Styles_Core-Body\">When a hostile creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of<span class=\"No-Break\"> your choice.</span></p>\n<h3>Uncanny Dodge</h3>\n<p class=\"Core-Styles_Core-Body\">When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage<span class=\"No-Break\"> against you.</span></p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hunter 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.m1BvGGzuEJ8JflIg"}}}
{"_id":"6j1AZQ6WLjGZy2qz","name":"Explorer","type":"feat","img":"icons/equipment/feet/boots-leather-green.webp","data":{"description":{"value":"<p>Choose either @Compendium[5e-content.all-class-features.X9c9HQGRgOTWhPm8]{Natural Explorer} or @Compendium[5e-content.all-class-features.lhOGJAfvroP1UZAH]{Deft Explorer}.</p>\n<p>I advise Deft Explorer.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.PenN5AFIGgU65g8L"}}}
{"_id":"6mdRQQ5LPWXOnlA3","name":"Spellcasting (Bard)","type":"feat","img":"icons/magic/symbols/runes-carved-stone-yellow.webp","data":{"description":{"value":"<p>You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations.</p>\n<h3>Cantrips</h3>\n<p>You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.</p>\n<h3>Spell Slots</h3>\n<p>The Bard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p>For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.</p>\n<h3>Spells Known of 1st Level and Higher</h3>\n<p>You know four 1st-level spells of your choice from the @Compendium[5e-content.spell-lists.iyPBSUgXIh3h6Anz]{Bard Spell List}.</p>\n<p>The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.</p>\n<p>Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.</p>\n<table border=\"1\">\n<thead>\n<tr>\n<td rowspan=\"2\">Level</td>\n<td rowspan=\"2\">Cantrips Known</td>\n<td rowspan=\"2\">Spells Known</td>\n<td colspan=\"9\">—Spell Slots per Spell Level—</td>\n</tr>\n<tr>\n<td>1st</td>\n<td>2nd</td>\n<td>3rd</td>\n<td>4th</td>\n<td>5th</td>\n<td>6th</td>\n<td>7th</td>\n<td>8th</td>\n<td>9th</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>2</td>\n<td>4</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>2</td>\n<td>5</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>2</td>\n<td>6</td>\n<td>4</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>3</td>\n<td>7</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>3</td>\n<td>8</td>\n<td>4</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>3</td>\n<td>9</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>3</td>\n<td>10</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>3</td>\n<td>11</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>3</td>\n<td>12</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>4</td>\n<td>14</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>4</td>\n<td>15</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>4</td>\n<td>15</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>4</td>\n<td>16</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>4</td>\n<td>18</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>4</td>\n<td>19</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>4</td>\n<td>19</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>4</td>\n<td>20</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>4</td>\n<td>22</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>4</td>\n<td>22</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>4</td>\n<td>22</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n</tr>\n</tbody>\n</table>\n<h3>Spellcasting Ability</h3>\n<p>Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.</p>\n<p><strong>Spell save DC</strong> = 8 + your proficiency bonus + your Charisma modifier</p>\n<p><strong>Spell attack modifier</strong> = your proficiency bonus + your Charisma modifier</p>\n<h3>Ritual Casting</h3>\n<p>You can cast any bard spell you know as a ritual if that spell has the ritual tag.</p>\n<h3>Spellcasting Focus</h3>\n<p>You can use a musical instrument (see @Compendium[dnd5e.rules.bogWrnJqoNlBd0O8]{Adventuring Gear}) as a spellcasting focus for your bard spells.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Bard 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.u4NLajXETJhJU31v"}}}
{"name":"Planar Warrior","type":"feat","img":"icons/magic/movement/portal-vortex-orange.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 3rd level, you learn to draw on the energy of the multiverse to augment your attacks.</p>\n<p> </p>\n<p class=\"Core-Styles_Core-Body\">As a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d8.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.hsDNtkqYTzGW4aWn"}},"_id":"6t5RjXINYqeenTN6"}
83
{"_id":"6tU0k1TwPwPCBo1g","name":"Dreadful Aspect","type":"feat","img":"icons/magic/control/fear-fright-white.webp","data":{"description":{"value":"<p>As an action, the paladin channels the darkest emotions and focuses them into a burst of magical menace. Each creature of the paladin’s choice within 30 feet of the paladin must make a Wisdom saving throw if it can see the paladin. On a failed save, the target is frightened of the paladin for 1 minute. If a creature frightened by this effect ends its turn more than 30 feet away from the paladin, it can attempt another Wisdom saving throw to end the effect on it.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"attribute","target":"","amount":1},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"requirements":"Oathbreaker 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.pZjld2C3WOyIvaP5"}}}
84
85
{"name":"Horizon Walker Magic","type":"feat","img":"icons/magic/symbols/cross-circle-blue.webp","data":{"description":{"value":"<p>Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Horizon Walker Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.</p>\n<h3>Horizon Walker Spells</h3>\n<table>\n<thead>\n<tr>\n<th>Ranger Level</th>\n<th>Spell</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td>@Compendium[dnd5e.spells.xmDBqZhRVrtLP8h2]{Protection from Evil and Good}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>@Compendium[dnd5e.spells.wqfAVANuQonNBgnL]{Misty Step}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>@Compendium[dnd5e.spells.Szvk5FEVQW3uhJi5]{Haste}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>@Compendium[dnd5e.spells.pxpb2eOB6bv4phAf]{Banishment}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>@Compendium[dnd5e.spells.8aWtP5hcrmcEesBW]{Teleportation Circle}</td>\n</tr>\n</tbody>\n</table>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.R8Jnwo7Zd7OQy4mH"}},"_id":"6vVV1uoql5d976jy"}
{"_id":"74LsrHScg7wygBro","name":"Tongue of the Sun and Moon","type":"feat","img":"icons/magic/time/day-night-sunset-sunrise.webp","data":{"description":{"value":"<p>Starting at 13th level, you learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.</p>","chat":"","unidentified":""},"source":"PHB pg. 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Monk 13","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.XjuGBeB8Y0C3A5D4"}}}
86
{"_id":"7MuC1o77X4OTYY43","name":"Marine Layer","type":"feat","img":"icons/magic/air/wind-vortex-swirl-blue.webp","data":{"description":{"value":"<p>As an action you can channel the sea to create a thick cloud of fog that surrounds you and heavily obscures the area for 20 feet in all directions, following you as you move. You and all creatures within 5 feet of you instead treat this fog as lightly obscured. This fog lasts for 10 minutes, spreads around corners and cannot be dispersed.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"attribute","target":"","amount":1},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Oath of the Open Sea 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.HuTeqr7ca5Y0mj0K"}}}
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{"_id":"7Wuu2a5zGhmeSM7k","name":"Ever-Ready Shot","type":"feat","img":"icons/magic/symbols/chevron-elipse-circle-blue.webp","data":{"description":{"value":"<p>Starting at 15th level, your magical archery is available whenever battle starts. If you roll initiative and have no uses of Arcane Shot remaining, you regain one use of it.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Arcane Archer 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.J064099uq5pFrlUw"}}}
{"_id":"7h9cHep9mqyD55Kh","name":"Rune Carver","type":"feat","img":"icons/tools/hand/chisel-steel-brown.webp","data":{"description":{"value":"<p>You can use @Compendium[5e-content.class-lists.Zh6Wn3cDY3bBf2g3]{magic runes} to enhance your gear. You learn two runes of your choice, from among the runes described below, and each time you gain a level in this class, you can replace one rune you know with a different one from this feature. When you reach certain levels in this class, you learn additional runes, as shown in the Runes Known table.</p>\n<h3 id=\"RunesKnownTable\" class=\"quick-menu-exclude Table-Styles_Table-Title\">Runes Known</h3>\n<div class=\"table-overflow-wrapper\">\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Fighter Level</th>\n<th>Number of Runes</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td>2</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>3</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>4</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>5</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p>Whenever you finish a long rest, you can touch a number of objects equal to the number of runes you know, and you inscribe a different rune onto each of the objects. To be eligible, an object must be a weapon, a suit of armor, a shield, a piece of jewelry, or something else you can wear or hold in a hand. Your rune remains on an object until you finish a long rest, and an object can bear only one of your runes at a time.</p>\n<p>The following runes are available to you when you learn a rune. If a rune has a level requirement, you must be at least that level in this class to learn the rune. If a rune requires a saving throw, your Rune Magic save DC equals 8 + your proficiency bonus + your Constitution modifier.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Rune Knight 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.3UraOEpZKBSc3bS3"}}}
{"_id":"811fpo7Atn4geRbr","name":"Arcane Initiate","type":"feat","img":"icons/magic/symbols/star-inverted-yellow.webp","data":{"description":{"value":"<p>When you choose this domain at 1st level, you gain proficiency in the Arcana skill, and you gain two cantrips of your choice from the @Compendium[5e-content.spell-lists.GameT94AcJx9H0lq]{wizard spell list}. For you, these cantrips count as cleric cantrips.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Arcana Domain 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.qEFBDu0ySUOTIp6h"}}}
{"_id":"8DQtHac1tSDscJVH","name":"Rapid Repair","type":"feat","img":"icons/tools/hand/screwdriver-flat-steel-black.webp","data":{"description":{"value":"<p>Upon reaching 10th level, you learn how to quickly attempt to fix a jammed gun. You can spend a grit point to attempt to repair a misfired (but not broken) firearm as a bonus action.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Gunslinger 10","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.ITyBZO8ubRA0kpIb"}}}
{"name":"Writhing Tide","type":"feat","img":"icons/creatures/invertebrates/wasp-swarm-tan.webp","data":{"description":{"value":"<p>You can condense part of your swarm into a focused mass that lifts you up. As a bonus action, you gain a flying speed of 10 feet and can hover. This effect lasts for 1 minute or until you are incapacitated.</p>\n<p>You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"@prof._baseProficiency","per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Swarmkeeper 7","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.Z4nLsd7TulJ8MU3T"}},"_id":"8GLGMzlbviyVY9Ky"}
{"_id":"8IZxxmMLplzzOjnb","name":"Indomitable","type":"feat","img":"icons/magic/fire/flame-burning-fist-strike.webp","data":{"description":{"value":"<p>You can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.</p><p>You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.</p><p><em>**Foundry note: Note the limited uses is set to the base default of 1 per long rest. Please manually adjust as required.</em></p>","chat":"","unidentified":""},"source":"PHB pg. 72","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"@classes.fighter.levels > 12 ? 2 : 1","per":"lr","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Fighter 9","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.653ZHbNcmm7ZGXbw"}}}
{"_id":"8Mbsk87a8f9PVnBX","name":"Arcane Firearm","type":"feat","img":"icons/weapons/staves/staff-ornate-jeweled-blue.webp","data":{"description":{"value":"<p>You know how to turn a wand, staff, or rod into an arcane firearm, a conduit for your destructive spells. When you finish a long rest, you can use woodcarver's tools to carve special sigils into a wand, staff, or rod and thereby turn it into your arcane firearm. The sigils disappear from the object if you later carve them on a different item. The sigils otherwise last indefinitely.</p>\n<p>You can use your arcane firearm as a spellcasting focus for your artificer spells. When you cast an artificer spell through the firearm, roll a d8, and you gain a bonus to one of the spell's damage rolls equal to the number rolled.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Artillerist 5","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.f8JTG4gX0Guj8KGz"}}}
{"_id":"8PLfaQtBx5WQEmGM","name":"Metamagic: Quickened Spell","type":"feat","img":"icons/magic/time/clock-stopwatch-white-blue.webp","data":{"description":{"value":"<p>When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.</p>","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.nViGf6bZ6DQAJhkw"}}}
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{"_id":"8SeMLM8WT45ECEYu","name":"Aura of Warding","type":"feat","img":"icons/magic/defensive/barrier-shield-dome-deflect-blue.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Beginning at 7th level, ancient magic lies so heavily upon you that it forms an eldritch ward. You and friendly creatures within 10 feet of you have resistance to damage from spells.</p>\n<p class=\"Core-Styles_Core-Body\">At 18th level, the range of this aura increases to 30 feet.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Oath of the Ancients 7","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.5ubHoHLkku6tYSXm"}}}
{"_id":"8gjzHqbXqwkW06pA","name":"Relentless Avenger","type":"feat","img":"icons/skills/movement/figure-running-gray.webp","data":{"description":{"value":"<p>By 7th level, your supernatural focus helps you close off a foe’s retreat. When you hit a creature with an opportunity attack, you can move up to half your speed immediately after the attack and as part of the same reaction. This movement doesn’t provoke opportunity attacks.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Oath of Vengeance 7","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.LBiD2cG73oxjR2YK"}}}
{"_id":"8mgaTZjezzgdYI5q","name":"Supernatural Resistance","type":"feat","img":"icons/magic/defensive/barrier-shield-dome-deflect-blue.webp","data":{"description":{"value":"<p>At 15th level, the paladin gains resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Oathbreaker 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.IL4V8UA96z5FmZ5d"}}}
98
{"_id":"8uOSCQt3MKW3rkqP","name":"Divine Strike (Psychic)","type":"feat","img":"icons/magic/unholy/projectile-bolts-salvo-pink.webp","data":{"description":{"value":"<p>You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage to the target. When you reach 14th level, the extra damage increases to 2d8.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[["1d8","psychic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Order Domain 8","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.bGHizAgcG2FDdbyK"}}}
99
{"_id":"8vFvtUtmejToUo8j","name":"Scornful Rebuke","type":"feat","img":"icons/magic/light/explosion-impact-purple.webp","data":{"description":{"value":"<p>Starting at 15th level, those who dare to strike you are psychically punished for their audacity. Whenever a creature hits you with an attack, that creature takes psychic damage equal to your Charisma modifier (minimum of 1) if you’re not incapacitated.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["floor(@classes.paladin.levels/2)","psychic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Oath of Conquest 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.K8UFJBey7kcylmeo"}}}
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{"_id":"93TiblMlHgWjt0V1","name":"Full of Stars","type":"feat","img":"icons/magic/defensive/shield-barrier-blades-teal.webp","data":{"description":{"value":"<p>While in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Circle of Stars 14","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.SBWUD7nxdZS1zHPF"}}}
{"_id":"93XE8wdKoNeUw5Pr","name":"Metamagic: Heightened Spell","type":"feat","img":"icons/magic/fire/explosion-mushroom-nuke-orange.webp","data":{"description":{"value":"<p>When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.</p>","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.tNG2qi9zhmXEkecA"}}}
{"_id":"95l21gWGngnQS9vz","name":"Circle Spells","type":"feat","img":"icons/magic/water/projectile-ice-teardrop.webp","data":{"description":{"value":"<p>Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land - arctic, coast, desert, forest, grassland, mountain, or swamp - and consult the associated list of spells.</p><p>Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.</p>\n<table border=\"1\"><caption>\n<h3>Arctic</h3>\n</caption>\n<thead>\n<tr>\n<td><strong>Druid Level</strong></td>\n<td><strong>Circle Spells</strong></td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td>@Compendium[dnd5e.spells.3Lo9boi7P2ro6QV4]{Hold Person}, @Compendium[dnd5e.spells.9gYGkrL6qFTsE6fw]{Spike Growth}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>@Compendium[dnd5e.spells.dhqBY4TvVjxVmOZd]{Sleet Storm}, @Compendium[dnd5e.spells.yqUDoxk4x0NWG5Bz]{Slow}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>@Compendium[dnd5e.spells.da0a1t2FqaTjRZGT]{Freedom of Movement}, @Compendium[dnd5e.spells.WN2LWEljYU6QqnRH]{Ice Storm}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>@Compendium[dnd5e.spells.d54VDyFulD9xxY7J]{Commune}, @Compendium[dnd5e.spells.RpKjTlYASrfqUPVA]{Cone of Cold}</td>\n</tr>\n</tbody>\n</table>\n<table border=\"1\"><caption>\n<h3>Coast</h3>\n</caption>\n<thead>\n<tr>\n<td><strong>Druid Level</strong></td>\n<td><strong>Circle Spells</strong></td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td>@Compendium[dnd5e.spells.X4c8xCkmF8U9HUMz]{Mirror Image}, @Compendium[dnd5e.spells.wqfAVANuQonNBgnL]{Misty Step}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>@Compendium[dnd5e.spells.13uVuBQP6VaiSPvC]{Water Breathing}, @Compendium[dnd5e.spells.YBda6nLKjxdT1LbS]{Water Walk}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>@Compendium[dnd5e.spells.7fFHlBk3UNX8gPKL]{Control Water}, @Compendium[dnd5e.spells.da0a1t2FqaTjRZGT]{Freedom of Movement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>@Compendium[dnd5e.spells.1LkZvINag7KqBmDR]{Conjure Elemental}, @Compendium[dnd5e.spells.fVbCxFRaORalHB20]{Scrying}</td>\n</tr>\n</tbody>\n</table>\n<table border=\"1\"><caption>\n<h3>Desert</h3>\n</caption>\n<thead>\n<tr>\n<td><strong>Druid Level</strong></td>\n<td><strong>Circle Spells</strong></td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td>@Compendium[dnd5e.spells.UDUnlfPsOAbq2RSE]{Blur}, @Compendium[dnd5e.spells.5VhqFROQYjr1P9lp]{Silence}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>@Compendium[dnd5e.spells.BV0mpbHh29IbbIj5]{Create Food and Water}, @Compendium[dnd5e.spells.j8NtLXOOJ3GAKF8I]{Protection from Energy}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>@Compendium[dnd5e.spells.pybg5MNc3lkerH4Y]{Blight}, @Compendium[dnd5e.spells.sTIkQK7KuQNOyY0C]{Hallucinatory Terrain}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>@Compendium[dnd5e.spells.OVikYmSdHliAG2YD]{Insect Plague}, @Compendium[dnd5e.spells.NmoRmM1mhuM3pqnY]{Wall of Stone}</td>\n</tr>\n</tbody>\n</table>\n<table border=\"1\"><caption>\n<h3>Forest</h3>\n</caption>\n<thead>\n<tr>\n<td><strong>Druid Level</strong></td>\n<td><strong>Circle Spells</strong></td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td>@Compendium[dnd5e.spells.JPwIEfgUPVebr5AH]{Barkskin}, @Compendium[dnd5e.spells.KJRVzeMQXPj8Gtyx]{Spider Climb}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>@Compendium[dnd5e.spells.ehvmg9U9fcMEhE4z]{Call Lightning}, @Compendium[dnd5e.spells.YWtwzp6ZnQJMEmVW]{Plant Growth}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>@Compendium[dnd5e.spells.XqzXSKNR75ZdYTA9]{Divination}, @Compendium[dnd5e.spells.da0a1t2FqaTjRZGT]{Freedom of Movement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>@Compendium[dnd5e.spells.dp6xny4v8PDoIGjh]{Commune with Nature}, @Compendium[dnd5e.spells.DUBgwHPakcLDkB6W]{Tree Stride}</td>\n</tr>\n</tbody>\n</table>\n<h4></h4>\n<table border=\"1\"><caption>\n<h3>Grassland</h3>\n</caption>\n<thead>\n<tr>\n<td><strong>Druid Level</strong></td>\n<td><strong>Circle Spells</strong></td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td>@Compendium[dnd5e.spells.1N8dDMMgZ1h1YJ3B]{Invisibility}, @Compendium[dnd5e.spells.pRMvmknwLf2tdMTj]{Pass without Trace}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>@Compendium[dnd5e.spells.BP3GCwa66IAw1yTG]{Daylight}, @Compendium[dnd5e.spells.Szvk5FEVQW3uhJi5]{Haste}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>@Compendium[dnd5e.spells.XqzXSKNR75ZdYTA9]{Divination}, @Compendium[dnd5e.spells.da0a1t2FqaTjRZGT]{Freedom of Movement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>@Compendium[dnd5e.spells.kSPRpeIx3w3nihrF]{Dream}, @Compendium[dnd5e.spells.OVikYmSdHliAG2YD]{Insect Plague}</td>\n</tr>\n</tbody>\n</table>\n<table border=\"1\"><caption>\n<h3>Mountain</h3>\n</caption>\n<thead>\n<tr>\n<td><strong>Druid Level</strong></td>\n<td><strong>Circle Spells</strong><strong>Mountain</strong></td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td>@Compendium[dnd5e.spells.KJRVzeMQXPj8Gtyx]{Spider Climb}, @Compendium[dnd5e.spells.9gYGkrL6qFTsE6fw]{Spike Growth}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>@Compendium[dnd5e.spells.IyikgTEOTv701jgQ]{Lightning Bolt}, @Compendium[dnd5e.spells.64uo4fHriHLjRUrX]{Meld into Stone}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>@Compendium[dnd5e.spells.QvGcdRUSNRKEQJlK]{Stone Shape}, @Compendium[dnd5e.spells.ReMbjfeOKoSj3O79]{Stoneskin}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>@Compendium[dnd5e.spells.d9MwcXi7Il3HROXd]{Passwall}, @Compendium[dnd5e.spells.NmoRmM1mhuM3pqnY]{Wall of Stone}</td>\n</tr>\n</tbody>\n</table>\n<table border=\"1\"><caption>\n<h3>Swamp</h3>\n</caption>\n<thead>\n<tr>\n<td><strong>Druid Level</strong></td>\n<td><strong>Circle Spells</strong></td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td>@Compendium[dnd5e.spells.4H6YgYdKgnX6ZQ8M]{Acid Arrow}, @Compendium[dnd5e.spells.S7VbUetIfVT7B6Eq]{Darkness}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>@Compendium[dnd5e.spells.YBda6nLKjxdT1LbS]{Water Walk}, @Compendium[dnd5e.spells.TwlD4PLcltv7Xh7j]{Stinking Cloud}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>@Compendium[dnd5e.spells.da0a1t2FqaTjRZGT]{Freedom of Movement}, @Compendium[dnd5e.spells.gXtzz9t1DTzJeLr4]{Locate Creature}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>@Compendium[dnd5e.spells.OVikYmSdHliAG2YD]{Insect Plague}, @Compendium[dnd5e.spells.fVbCxFRaORalHB20]{Scrying}</td>\n</tr>\n</tbody>\n</table>","chat":"","unidentified":""},"source":"PHB pg. 68","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Circle of the Land 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.YiK59gWSlcQ6Mbdz"}}}
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{"_id":"9AMGYMh15JmRkDVG","name":"Touch of the Long Death","type":"feat","img":"icons/magic/unholy/hand-light-pink.webp","data":{"description":{"value":"<p>Starting at 17th level, your touch can channel the energy of death into a creature. As an action, you touch one creature within 5 feet of you, and you expend 1 to 10 ki points. The target must make a Constitution saving throw, and it takes 2d10 necrotic damage per ki point spent on a failed save, or half as much damage on a successful one.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Way of the Long Death 17","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.7TJFN4fO0zjpikqb"}}}
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{"_id":"9P9weHsXAKEihCAo","name":"Land's Stride (Circle of the Land)","type":"feat","img":"icons/magic/nature/root-vine-entangle-foot-green.webp","data":{"description":{"value":"<p>Starting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.</p><p>In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the @Compendium[dnd5e.spells.gMrWeG8fMDPRFiVe]{Entangle} spell.</p>","chat":"","unidentified":""},"source":"PHB pg. 69","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Circle of the Land 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.3FB25qKxmkmxcxuC"}}}
{"_id":"9QguiS0D56poPr2E","name":"Extra Attack","type":"feat","img":"icons/skills/melee/spear-tips-triple-orange.webp","data":{"description":{"value":"<p>You can attack twice, instead of once, whenever you take the Attack action on your turn.</p>","chat":"","unidentified":""},"source":"PHB pg. 49; 79; 85; 92","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.XogoBnFWmCAHXppo"}}}
{"_id":"9gdK89evZPO2ZrCz","name":"Primal Knowledge","type":"feat","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","data":{"description":{"value":"<p>When you reach 3rd level and again at 10th level, you gain proficiency in one skill of your choice from the list of skills available to barbarians at 1st level.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Barbarian 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.SM5jqBfaAcGFdXh1"}}}
{"_id":"9jqWELP1zLUBOgXe","name":"Channel Divinity: War God’s Blessing","type":"feat","img":"icons/skills/targeting/crosshair-triple-strike-orange.webp","data":{"description":{"value":"<p>At 6th level, when a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"War Domain 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.Kl3jfINooKd0LbKO"}}}
{"_id":"9m9PAzVc15oOBDPQ","name":"Deft Strike","type":"feat","img":"icons/skills/melee/strike-sword-blood-red.webp","data":{"description":{"value":"<p>When you hit a target with a kensei weapon, you can spend 1 ki point to cause the weapon to deal extra damage to the target equal to your Martial Arts die. You can use this feature only once on each of your turns.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"attribute","target":"","amount":1},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.i3V9iH1Y7jvJmHfJ"}}}
{"_id":"9mHj9C8MKAP1OEme","name":"Fighting Style: Interception","type":"feat","img":"icons/magic/defensive/shield-barrier-deflect-gold.webp","data":{"description":{"value":"<p>When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":"Must be wearing a shield."},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"1d10 + @prof","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.5H5V5GtGP8YaJQ99"}}}
{"_id":"9mNOqXcV9vFuBv35","name":"Magical Secrets","type":"feat","img":"icons/sundries/documents/document-torn-diagram-tan.webp","data":{"description":{"value":"<p>By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines.</p><p>Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.</p><p>The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.</p><p>You learn two additional spells from any class at 14th level and again at 18th level.</p>","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Bard 10","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.aonJ2YjkqkYB9WYB"}}}
{"_id":"9pXOSBK6xfmXPLEG","name":"Channel Divinity: Twilight Sanctuary","type":"feat","img":"icons/magic/defensive/barrier-shield-dome-blue-purple.webp","data":{"description":{"value":"<p>You can use your Channel Divinity to refresh your allies with soothing twilight.</p>\n<p>As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:</p>\n<ul>\n<li>You grant it temporary hit points equal to 1d6 plus your cleric level.</li>\n<li>You end one effect on it causing it to be charmed or frightened.</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[["1d6 + @classes.cleric.levels","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Twilight Domain 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.Gpxml2FCP8wflsjl"}}}
{"_id":"9pkz8gejCPD0fNj0","name":"Stormborn","type":"feat","img":"icons/magic/movement/trail-streak-impact-blue.webp","data":{"description":{"value":"<p>At 17th level, you have a flying speed equal to your current walking speed whenever you are not underground or indoors.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Tempest Domain 17","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.zfDxXh9ovO9qvLPT"}}}
{"_id":"9qpt81mUWEgjhOjA","name":"Arcane Propulsion Armor","type":"feat","img":"icons/equipment/chest/breastplate-layered-steel-black.webp","data":{"description":{"value":"<p><em>Prerequisite: 14th-level Artificer<br />Item: A suit of armor (requires attunement)</em></p>\n<p>The wearer of this armor gains these benefits:</p>\n<ul>\n<li>The wearer's walking speed increases by 5 feet.</li>\n<li>The armor includes gauntlets, each of which is a magic melee weapon that can be wielded only when the hand is holding nothing. The wearer is proficient with the gauntlets, and each one deals 1d8 force damage on a hit and has the thrown property, with a normal range of 20 feet and a long range of 60 feet. When thrown, the gauntlet detaches and flies at the attack's target, then immediately returns to the wearer and reattaches.</li>\n<li>The armor can't be removed against the wearer's will.</li>\n<li>If the wearer is missing any limbs, the armor replaces those limbs—hands, arms, feet, legs, or similar appendages. The replacements function identically to the body parts they replace.</li>\n</ul>\n<h4> </h4>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.artificer-infusions.RwViWakSl5H1z5xs"}}}
114
{"_id":"9rJZey2zo7S8HePo","name":"Aura of Hate","type":"feat","img":"icons/creatures/unholy/demons-horned-glowing-pink.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Starting at 7th level, the paladin, as well any fiends and undead within 10 feet of the paladin, gains a bonus to melee weapon damage rolls equal to the paladin’s Charisma modifier (minimum of +1). A creature can benefit from this feature from only one paladin at a time.</p>\n<p class=\"Core-Styles_Core-Body\">At 18th level, the range of this aura increases to 30 feet.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Oathbreaker 7","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.DCPT05uLPtjFC5gc"}}}
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{"_id":"A1BrtTkNmX3NZDkI","name":"Bonus Proficiencies (College of Lore)","type":"feat","img":"icons/skills/trades/academics-investigation-puzzles.webp","data":{"description":{"value":"<p>When you join the College of Lore at 3rd level, you gain proficiency with three skills of your choice.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"College of Lore 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.e9ytGikyLFgwZ5wi"}}}
{"_id":"ADgBl7rL7KsJAyIt","name":"Ferocious Charger","type":"feat","img":"icons/skills/melee/strike-sword-steel-yellow.webp","data":{"description":{"value":"<p>Starting at 15th level, you can run down your foes, whether you’re mounted or not. If you move at least 10 feet in a straight line right before attacking a creature and you hit it with the attack, that target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be knocked prone. You can use this feature only once on each of your turns.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"str"},"requirements":"Cavalier 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.emVeJxvkcsP1uGRq"}}}
117
{"_id":"AQA2pthnLADYoClR","name":"Harness Divine Power","type":"feat","img":"icons/magic/symbols/star-rising-purple.webp","data":{"description":{"value":"<p>You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, the level of which can be no higher than half your proficiency bonus (rounded up). The number of times you can use this feature is based on the level you’ve reached in this class: 3rd level, once; 7th level, twice; and 15th level, thrice. You regain all expended uses when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"attribute","target":"","amount":1},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Paladin 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.lOYM0VIaR73iHg7f"}}}
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{"_id":"ARYAF6hMM122nobD","name":"Words of Terror","type":"feat","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","data":{"description":{"value":"<p>At 3rd level, you learn to infuse innocent-seeming words with an insidious magic that can inspire terror.</p>\n<p>If you speak to a humanoid alone for at least 1 minute, you can attempt to seed paranoia and fear into its mind. At the end of the conversation, the target must succeed on a Wisdom saving throw against your spell save DC or be frightened of you or another creature of your choice. The target is frightened in this way for 1 hour, until it is attacked or damaged, or until it witnesses its allies being attacked or damaged.</p>\n<p>If the target succeeds on its saving throw, the target has no hint that you tried to frighten it.</p>\n<p>Once you use this feature, you can’t use it again until you finish a short rest or long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"requirements":"College of Whispers 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.8oio6B5u64nvwWE1"}}}
{"_id":"Aa2Ir3X3Q3FOmb5P","name":"Fanatical Focus","type":"feat","img":"icons/magic/fire/projectile-wave-arrow.webp","data":{"description":{"value":"<p>Starting at 6th level, the divine power that fuels your rage can protect you. If you fail a saving throw while you’re raging, you can reroll it, and you must use the new roll. You can use this ability only once per rage.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Path of the Zealot 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.OTH92U4VGR3wzTkX"}}}
{"_id":"B334cqQEhPEBGT0w","name":"Magic Arrow","type":"feat","img":"icons/skills/ranged/arrow-flying-poisoned-green.webp","data":{"description":{"value":"<p>At 7th level, you gain the ability to infuse arrows with magic. Whenever you fire a nonmagical arrow from a shortbow or longbow, you can make it magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. The magic fades from the arrow immediately after it hits or misses its target.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.mcloPqeXKqpaCNGn"}}}
{"_id":"B6AJNKAQ8GU32nYT","name":"Chemical Mastery","type":"feat","img":"icons/tools/laboratory/bowl-powder-purple.webp","data":{"description":{"value":"<p>You have been exposed to so many chemicals that they pose little risk to you, and you can use them to quickly end certain ailments:</p>\n<p> </p>\n<ul>\n<li>You gain resistance to acid damage and poison damage, and you are immune to the poisoned condition.</li>\n<li>You can cast @Compendium[5e-content.all-spells.Bbmw3ZNKbrEEn5zj]{Greater Restoration} and @Compendium[5e-content.all-spells.XJfMogei76hIoEu8]{Heal}<em> </em>without expending a spell slot, without preparing the spell, and without material components, provided you use alchemist's supplies as the spellcasting focus. Once you cast either spell with this feature, you can't cast that spell with it again until you finish a long rest.</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Alchemist 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.XcYXum7FToYf2yVI"}}}
122
{"_id":"B8XPLEtb2DkTHOd8","name":"Aura of Conquest","type":"feat","img":"icons/magic/symbols/rune-sigil-hook-white-red.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Starting at 7th level, you constantly emanate a menacing aura while you’re not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover.</p>\n<p class=\"Core-Styles_Core-Body\">If a creature is frightened of you, its speed is reduced to 0 while in the aura, and that creature takes psychic damage equal to half your paladin level if it starts its turn there.</p>\n<p class=\"Core-Styles_Core-Body\">At 18th level, the range of this aura increases to 30 feet.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["floor(@classes.paladin.levels/2)",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Oath of Conquest 7","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.lrO1h5R3itFImH2T"}}}
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{"_id":"BD65t7EHyRShDLvf","name":"Superior Critical","type":"feat","img":"icons/skills/melee/strike-axe-energy-pink.webp","data":{"description":{"value":"<p>Starting at 15th level, your weapon attacks score a critical hit on a roll of 18–20.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Champion 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.cnLU3OxAiRcywmzw"}}}
{"_id":"BgtkrS4nicQCFNDx","name":"Focused Aim","type":"feat","img":"icons/skills/targeting/target-strike-gray.webp","data":{"description":{"value":"<p>When you miss with an attack roll, you can spend 1 to 3 ki points to increase your attack roll by 2 for each of these ki points you spend, potentially turning the miss into a hit.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Monk 5","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.IPjWY8OPDtgekDDp"}}}
{"_id":"BpYsb8uKFqHfZPpU","name":"Expertise (Bard)","type":"feat","img":"icons/commodities/tech/cog-bronze.webp","data":{"description":{"value":"<p>At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 10th level, you can choose another two skill proficiencies to gain this benefit.</p>","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Bard 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.aQLg7BWdRnm4Hr9S"}}}
{"name":"Otherworldly Glamour","type":"feat","img":"icons/commodities/treasure/stone-cracked-lightning-blue.webp","data":{"description":{"value":"<p>Your fey qualities give you a supernatural charm. As a result, whenever you make a Charisma check, you gain a bonus to the check equal to your Wisdom modifier (minimum of +1).</p>\n<p> </p>\n<p>In addition, you gain proficiency in one of the following skills of your choice: Deception, Performance, or Persuasion.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Fey Wanderer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.Skx1jYonGzbzxdvv"}},"_id":"C4dHWD5ANW0jPVSi"}
{"_id":"CGpYGNSsW8ifZ8or","name":"Alchemical Savant","type":"feat","img":"icons/tools/laboratory/vials-blue-pink.webp","data":{"description":{"value":"<p>You've developed masterful command of magical chemicals, enhancing the healing and damage you create through them. Whenever you cast a spell using your alchemist's supplies as the spellcasting focus, you gain a bonus to one roll of the spell. That roll must restore hit points or be a damage roll that deals acid, fire, necrotic, or poison damage, and the bonus equals your Intelligence modifier (minimum of +1).</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Alchemist 5","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.6SxMlnhHfhvQbebx"}}}
{"_id":"CHfWvrfAxaQ1RiSR","name":"Destroy Undead","type":"feat","img":"icons/magic/death/skull-horned-worn-fire-blue.webp","data":{"description":{"value":"<p>Starting at 5th level, when an undead fails its saving throw against your @Compendium[5e-content.all-class-features.2ndgm9NQD6mzpaG3]{Turn Undead} feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the table below.</p>\n<table border=\"1\">\n<tbody>\n<tr>\n<td><strong>Cleric Level</strong></td>\n<td><strong>Destroys Undead of CR...</strong></td>\n</tr>\n<tr>\n<td>5th</td>\n<td>1/2 or lower</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>1 or lower</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>2 or lower</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>3 or lower</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>4 or lower</td>\n</tr>\n</tbody>\n</table>","chat":"","unidentified":""},"source":"PHB pg. 59","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Cleric 5","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.NMy4piwXIpLjYbRE"}}}
{"_id":"CLUu1G36NJe0OElZ","name":"Manifest Echo","type":"feat","img":"icons/magic/control/silhouette-hold-change-blue.webp","data":{"description":{"value":"<p>You can use a bonus action to magically manifest an echo of yourself in an unoccupied space you can see within 15 feet of you. This echo is a magical, translucent, gray image of you that lasts until it is destroyed, until you dismiss it as a bonus action, until you manifest another echo, or until you’re incapacitated.</p>\n<p>Your echo has AC 14 + your proficiency bonus, 1 hit point, and immunity to all conditions. If it has to make a saving throw, it uses your saving throw bonus for the roll. It is the same size as you, and it occupies its space. On your turn, you can mentally command the echo to move up to 30 feet in any direction (no action required). If your echo is ever more than 30 feet from you at the end of your turn, it is destroyed.</p>\n<p>You can use the echo in the following ways:</p>\n<ul>\n<li>As a bonus action, you can teleport, magically swapping places with your echo at a cost of 15 feet of your movement, regardless of the distance between the two of you.</li>\n<li>When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echo’s space. You make this choice for each attack.</li>\n<li>When a creature that you can see within 5 feet of your echo moves at least 5 feet away from it, you can use your reaction to make an opportunity attack against that creature as if you were in the echo’s space.</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Echo Knight 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.NmGxciR27TThRByZ"}}}
130
{"_id":"Caiy8xhBM3uOecSW","name":"Hand of Harm","type":"feat","img":"icons/magic/unholy/hand-light-green.webp","data":{"description":{"value":"<p>You use your ki to inflict wounds. When you hit a creature with an unarmed strike, you can spend 1 ki point to deal extra necrotic damage equal to one roll of your Martial Arts die + your Wisdom modifier. You can use this feature only once per turn.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"attribute","target":"","amount":1},"ability":"wis","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[["1d4 + @mod",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Way of Mercy 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.zqahvNBfGJ7lZpOv"}}}
131
{"_id":"Ceb5BSL72XJfgUvV","name":"Balm of the Summer Court","type":"feat","img":"icons/magic/nature/plant-glowing-white-purple.webp","data":{"description":{"value":"<p>At 2nd level, you become imbued with the blessings of the Summer Court. You are a font of energy that offers respite from injuries. You have a pool of fey energy represented by a number of d6s equal to your druid level.</p>\n<p>As a bonus action, you can choose one creature you can see within 120 feet of you and spend a number of those dice equal to half your druid level or less. Roll the spent dice and add them together. The target regains a number of hit points equal to the total. The target also gains 1 temporary hit point per die spent.</p>\n<p>You regain all expended dice when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[["1d6","healing"],["1","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Circle of Dreams 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.jACPbfA5F8PuUnIj"}}}
132
{"_id":"CmKcJzKBQXyTBNdv","name":"Extort Truth","type":"feat","img":"icons/magic/control/hypnosis-mesmerism-eye.webp","data":{"description":{"value":"<p>At 6th level, you can hit a hidden cluster of nerves on a creature with precision, temporarily causing them to become mentally malleable. If you hit a creature with an unarmed attack, you can spend 1 ki point to force them to make a Charisma saving throw. On a failed save, the creature is unable to speak a deliberate lie and all Charisma checks directed at the creature are made with advantage for up to 10 minutes. You know if they succeeded or failed on their saving throw.</p>\n<p>An affected creature is aware of the effect and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as the effect lasts.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"requirements":"Way of the Cobalt Soul 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.J1vL3OsWreUXSksc"}}}
133
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{"_id":"Cq6Hehg3jgqwijdN","name":"Quickdraw","type":"feat","img":"icons/magic/movement/trail-streak-pink.webp","data":{"description":{"value":"<p>When you reach 7th level, you add your proficiency bonus to your initiative. You can also stow a firearm, then draw another firearm as a single object interaction on your turn.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Gunslinger 7","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.xR1ArxcWSeUC4eeG"}}}
{"_id":"CyoRWN7rz78k2RbH","name":"Animating Performance","type":"feat","img":"systems/dnd5e/icons/spells/haste-sky-2.jpg","data":{"description":{"value":"<p>As an action, you can target a Large or smaller nonmagical item you can see within 30 feet of you and animate it. The animate item uses the Dancing Item stat block {LINK}, which uses your Proficiency Bonus (PB). The item is friendly to you and your companions and obeys your commands. It lives for 1 hour, until it is reduced to 0 Hit Points, or until you die.</p>\n<p>In Combat, the item shares your Initiative count, but it takes its turn immediately after yours. It can move and use its Reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a Bonus Action on Your Turn to Command it to take another action. That action can be one in its stat block or some other action. If you are Incapacitated, the item can take any action of its choice, not just Dodge.</p>\n<p>When you use your Bardic Inspiration feature, you can Command the item as part of the same Bonus Action you use for Bardic Inspiration.</p>\n<p>Once you animate an item with this feature, you can't do so again until you finish a Long Rest, unless you expend a spell slot of 3rd Level or higher to use this feature again. You can have only one item animated by this feature at a time; if you use this action and already have a Dancing Item from this feature, the first one immediately becomes inanimate.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"College of Creation 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.96IWAQKci503RXDB"}}}
{"_id":"D0M3SUxO4y9pVwdN","name":"Sentinel at Death’s Door","type":"feat","img":"icons/magic/defensive/barrier-shield-dome-blue-purple.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 6th level, you gain the ability to impede death’s progress. As a reaction when you or a creature you can see within 30 feet of you suffers a critical hit, you can turn that hit into a normal hit. Any effects triggered by a critical hit are canceled.</p>\n<p class=\"Core-Styles_Core-Body\">You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":"As a reaction when you or a creature you can see within 30 feet of you suffers a critical hit"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Grave Domain 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.O6d2FlSJq1BnKKNZ"}}}
{"_id":"D2Zf9pkbryuqnu9E","name":"Spell Breaker","type":"feat","img":"icons/magic/defensive/barrier-shield-dome-deflect-blue.webp","data":{"description":{"value":"<p>Starting at 6th level, when you restore hit points to an ally with a spell of 1st level or higher, you can also end one spell of your choice on that creature. The level of the spell you end must be equal to or lower than the level of the spell slot you use to cast the healing spell.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Arcana Domain 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.BScdIGmkDMWxEnUM"}}}
{"name":"Swarming Dispersal","type":"feat","img":"icons/creatures/invertebrates/dragonfly-teal.webp","data":{"description":{"value":"<p>You can discorporate into your swarm, avoiding danger. When you take damage, you can use your reaction to give yourself resistance to that damage. You vanish into your swarm and then teleport to an unoccupied space that you can see within 30 feet of you, where you reappear with the swarm.</p>\n<p>You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"@prof._baseProficiency","per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Swarmkeeper 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.xSWV3jtLe0fjoHlr"}},"_id":"D2mj6e3fUcFMDiYt"}
{"name":"Fey Reinforcements","type":"feat","img":"icons/creatures/magical/fae-fairy-winged-glowing-green.webp","data":{"description":{"value":"<p>The royal courts of the Feywild have blessed you with the assistance of fey beings: you know @Compendium[5e-content.all-spells.VPbH8QbNMIOgCeKi]{Summon Fey}. It doesn’t count against the number of ranger spells you know, and you can cast it without a material component. You can also cast it once without a spell slot, and you regain the ability to do so when you finish a long rest.</p>\n<p>Whenever you start casting the spell, you can modify it so that it doesn’t require concentration. If you do so, the spell’s duration becomes 1 minute for that casting.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"1","per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Fey Wanderer 11","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.c1VAC7Ik4wAHVZfA"}},"_id":"D5FEfobB65iJqdaX"}
{"_id":"DCRawcmWoGLqE3an","name":"Eyes of the Grave","type":"feat","img":"icons/magic/perception/eye-ringed-green.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 1st level, you gain the ability to occasionally sense the presence of the undead, whose existence is an insult to the natural cycle of life. As an action, you can open your awareness to magically detect undead. Until the end of your next turn, you know the location of any undead within 60 feet of you that isn’t behind total cover and that isn’t protected from divination magic. This sense doesn’t tell you anything about a creature’s capabilities or identity.</p>\n<p class=\"Core-Styles_Core-Body\">You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Grave Domain 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.oUu1WZPw4IyM10Au"}}}
{"_id":"DTMOtGzJXNeikOi6","name":"Beast Spells","type":"feat","img":"icons/creatures/abilities/stinger-poison-green.webp","data":{"description":{"value":"<p>Beginning at 18th level, you can cast many of your druid spells in any shape you assume using @Compendium[5e-content.all-class-features.p3gTwH4EROOiTVzQ]{Wild Shape}. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren't able to provide material components.</p>","chat":"","unidentified":""},"source":"PHB pg. 67","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Druid 18","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.xvgPu1O57DgXCM86"}}}
{"_id":"DUFoqToOQss8bYCF","name":"Circle Spells (Wildfire)","type":"feat","img":"icons/magic/fire/orb-vortex.webp","data":{"description":{"value":"<p>You have formed a bond with a wildfire spirit, a primal being of creation and destruction. Your link with this spirit grants you access to some spells when you reach certain levels in this class, as shown on the Circle of Wildfire Spells table.</p>\n<p>Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.</p>\n<h4 id=\"CircleofWildfireSpellsTable\" class=\"quick-menu-exclude\">Circle of Wildfire Spells</h4>\n<div class=\"table-overflow-wrapper\">\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Druid Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>2nd</td>\n<td>@Compendium[5e-content.all-spells.nK7DYGVG4hblGg5t]{Burning Hands}, @Compendium[5e-content.all-spells.XYvtQU67ZjJs1SNA]{Cure Wounds}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>@Compendium[5e-content.all-spells.MwSio02C8ZJDnzXX]{Flaming Sphere}, @Compendium[5e-content.all-spells.JITxbth5VRvH527m]{Scorching Ray}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>@Compendium[5e-content.all-spells.2Nv9Y5PRzhWq9LVW]{Plant Growth}, @Compendium[5e-content.all-spells.KNcovdFLpYuZmlDK]{Revivify}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>@Compendium[5e-content.all-spells.IQ2CUhoyPBdLmaj6]{Aura of Life}, @Compendium[5e-content.all-spells.TmWJYNR5xq1bFqOl]{Fire Shield}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>@Compendium[5e-content.all-spells.WCY8x7EqFlvxmzFr]{Flame Strike}, @Compendium[5e-content.all-spells.xylLoOkzWs7bXPrX]{Mass Cure Wounds}</td>\n</tr>\n</tbody>\n</table>\n</div>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Circle of Wildfire  2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.TAt66f8GIfyTGmOO"}}}
{"_id":"Dddwto9EqyjOdwEg","name":"Infectious Inspiration","type":"feat","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"<p>When you successfully inspire someone, the power of your eloquence can now spread to someone else. When a creature within 60 feet of you adds one of your Bardic Inspiration dice to its ability check, attack roll, or saving throw and the roll succeeds, you can use your reaction to encourage a different creature (other than yourself) that can hear you within 60 feet of you, giving it a Bardic Inspiration die without expending any of your Bardic Inspiration uses.</p>\n<p>You can use this reaction a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"College of Eloquence 14","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.iBwNtOQ9idTosT5X"}}}
{"_id":"DvBovKXGlQI3Grn5","name":"Deflect Missiles","type":"feat","img":"icons/skills/ranged/arrow-flying-white-blue.webp","data":{"description":{"value":"<p>Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.</p><p>If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 @Compendium[dnd5e.classfeatures.10b6z2W1txNkrGP7]{Ki} point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.</p><p><em>**Foundry note: Note the reduce damage roll is calculated by the Other Formula. Additionally, the damage die for the thrown attack is the base default of 1d4. Please manually adjust as required.</em></p>","chat":"","unidentified":""},"source":"PHB pg. 78","activation":{"type":"reaction","cost":1,"condition":"Can be thrown back using 1 ki point"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod",""]],"versatile":"","value":""},"formula":"1d10 + @mod + @classes.monk.levels","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Monk 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.mzweVbnsJPQiVkAe"}}}
{"_id":"E1cCLwpfaABDk4LR","name":"Fast Movement","type":"feat","img":"icons/skills/movement/feet-winged-boots-brown.webp","data":{"description":{"value":"<p>Your speed increases by 10 feet while you aren’t wearing heavy armor.</p>","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Barbarian 5","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.Kl6zifJ5OmdHlOi2"}}}
{"_id":"ECfsp4Z67l92FrMJ","name":"Guarded Mind","type":"feat","img":"icons/magic/control/control-influence-rally-purple.webp","data":{"description":{"value":"<p>The psionic energy flowing through you has bolstered your mind. You have resistance to psychic damage. Moreover, if you start your turn charmed or frightened, you can expend a Psionic Energy die and end every effect on yourself subjecting you to those conditions.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Psi Warrior 10","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.jFGiF8wIJU4iT37g"}}}
146
{"_id":"ENlIC978Dp4AHxzj","name":"Holy Nimbus","type":"feat","img":"icons/magic/light/explosion-beam-impact-silhouette.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 20th level, as an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.</p>\n<p class=\"Core-Styles_Core-Body\">Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage.</p>\n<p class=\"Core-Styles_Core-Body\">In addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead.</p>\n<p class=\"Core-Styles_Core-Body\">Once you use this feature, you can’t use it again until you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Oath of Devotion 20","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.43Cydg9MUHU8TEB7"}}}
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149
150
{"_id":"EYN1ULKm0VOMOQQO","name":"Winging Shot","type":"feat","img":"icons/commodities/biological/wing-insect-blue.webp","data":{"description":{"value":"<p>When you make a firearm attack against a creature, you can expend one grit point to attempt to topple a moving target. On a hit, the creature suffers normal damage and must make a Strength saving throw or be knocked prone.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"str"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.fkhZDL6JFzG9HWWk"}}}
{"_id":"EbTzfTQUeKgyPq3O","name":"Storm Aura","type":"feat","img":"modules/5e-content/assets/icons/t-water-20.png","data":{"description":{"value":"<p>Starting at 3rd level, you emanate a stormy, magical aura while you rage. The aura extends 10 feet from you in every direction, but not through total cover.</p>\n<p>Your aura has an effect that activates when you enter your rage, and you can activate the effect again on each of your turns as a bonus action. Choose desert, sea, or tundra. Your aura’s effect depends on that chosen environment, as detailed below. You can change your environment choice whenever you gain a level in this class.</p>\n<p>If your aura’s effects require a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.</p>\n<p><strong>Desert. </strong>When this effect is activated, all other creatures in your aura take 2 fire damage each. The damage increases when you reach certain levels in this class, increasing to 3 at 5th level, 4 at 10th level, 5 at 15th level, and 6 at 20th level.</p>\n<p><strong>Sea. </strong>When this effect is activated, you can choose one other creature you can see in your aura. The target must make a Dexterity saving throw. The target takes 1d6 lightning damage on a failed save, or half as much damage on a successful one. The damage increases when you reach certain levels in this class, increasing to 2d6 at 10th level, 3d6 at 15th level, and 4d6 at 20th level.</p>\n<p><strong>Tundra. </strong>When this effect is activated, each creature of your choice in your aura gains 2 temporary hit points, as icy spirits inure it to suffering. The temporary hit points increase when you reach certain levels in this class, increasing to 3 at 5th level, 4 at 10th level, 5 at 15th level, and 6 at 20th level.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Path of the Storm Herald 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.kXGuNdg00RYkK6Bp"}}}
{"name":"Supernatural Defense","type":"feat","img":"icons/magic/defensive/barrier-shield-dome-deflect-teal.webp","data":{"description":{"value":"<p>At 7th level, you gain extra resilience against your prey’s assaults on your mind and body. Whenever the target of your Slayer’s Prey forces you to make a saving throw and whenever you make an ability check to escape that target’s grapple, add 1d6 to your roll.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d6","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Monster Slayer 7","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.Q4V6T20mNNU0hG6R"}},"_id":"Eg3AE5Cs3RUyaOQV"}
{"_id":"EjfxdIm3wNAM8tLj","name":"Tireless Spirit","type":"feat","img":"icons/skills/melee/maneuver-sword-katana-yellow.webp","data":{"description":{"value":"<p>Starting at 10th level, when you roll initiative and have no uses of Fighting Spirit remaining, you regain one use.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Samurai 10","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.VNNxUNMsckkzixug"}}}
151
{"_id":"F04uEWcXwEEn0Eoc","name":"Elder Champion","type":"feat","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 20th level, you can assume the form of an ancient force of nature, taking on an appearance you choose. For example, your skin might turn green or take on a bark-like texture, your hair might become leafy or moss-like, or you might sprout antlers or a lion-like mane.</p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">At the start of each of your turns, you regain 10 hit points.</li>\n<li class=\"Core-Styles_Core-Bulleted\">Whenever you cast a paladin spell that has a casting time of 1 action, you can cast it using a bonus action instead.</li>\n<li class=\"Core-Styles_Core-Bulleted-Last\">Enemy creatures within 10 feet of you have disadvantage on saving throws against your paladin spells and Channel Divinity options.</li>\n</ul>\n<p class=\"Core-Styles_Core-Body\">Once you use this feature, you can’t use it again until you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Oath of the Ancients 20","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.RyNQa6SZDxgHE8It"}}}
152
153
154
155
156
{"_id":"F0zaNhpzsW9isTbI","name":"Fighting Style","type":"feat","img":"icons/skills/melee/hand-grip-sword-red.webp","data":{"description":{"value":"<p>You adopt a particular style of Fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.</p>\n<p><strong>Fighter:</strong></p>\n<p>@Compendium[5e-content.all-class-features.ls66EgAw5JbX1GBZ]{Archery}</p>\n<p>@Compendium[5e-content.all-class-features.FYlSv8fymoVU4mpI]{Blind Fighting}</p>\n<p>@Compendium[5e-content.all-class-features.Q1crqpvKMRR6glca]{Defense}</p>\n<p>@Compendium[5e-content.all-class-features.KqhSkHbuzz89ciin]{Dueling}</p>\n<p>@Compendium[5e-content.all-class-features.1LG9i8EyC47EhsN1]{Great Weapon Fighting}</p>\n<p>@Compendium[5e-content.all-class-features.9mHj9C8MKAP1OEme]{Interception}</p>\n<p>@Compendium[5e-content.all-class-features.XAWldUvKvziUM4fw]{Protection}</p>\n<p>@Compendium[5e-content.all-class-features.bSAKTFf2RV9CsWm9]{Superior Technique}</p>\n<p>@Compendium[5e-content.all-class-features.IFurxHOPbApPyX8M]{Two Weapon Fighting}</p>\n<p>@Compendium[5e-content.all-class-features.z1ZIolist2RUUAru]{Unarmed Fighting}</p>\n<p><strong>Paladin</strong></p>\n<p>@Compendium[5e-content.all-class-features.aogV1VQjMKwRoLUU]{Blessed Warrior}</p>\n<p>@Compendium[5e-content.all-class-features.FYlSv8fymoVU4mpI]{Blind Fighting}</p>\n<p>@Compendium[5e-content.all-class-features.Q1crqpvKMRR6glca]{Defense}</p>\n<p>@Compendium[5e-content.all-class-features.KqhSkHbuzz89ciin]{Dueling}</p>\n<p>@Compendium[5e-content.all-class-features.1LG9i8EyC47EhsN1]{Great Weapon Fighting}</p>\n<p>@Compendium[5e-content.all-class-features.9mHj9C8MKAP1OEme]{Interception}</p>\n<p>@Compendium[5e-content.all-class-features.XAWldUvKvziUM4fw]{Protection}</p>\n<p><strong>Ranger</strong></p>\n<p>@Compendium[5e-content.all-class-features.ls66EgAw5JbX1GBZ]{Archery}</p>\n<p>@Compendium[5e-content.all-class-features.FYlSv8fymoVU4mpI]{Blind Fighting}</p>\n<p>@Compendium[5e-content.all-class-features.Q1crqpvKMRR6glca]{Defense}</p>\n<p>@Compendium[5e-content.all-class-features.R7EETs7HmezYHnrT]{Druidic Warrior}</p>\n<p>@Compendium[5e-content.all-class-features.KqhSkHbuzz89ciin]{Dueling}</p>\n<p>@Compendium[5e-content.all-class-features.v8iQO6DV6wElyN0k]{Thrown Weapon Fighting}</p>\n<p>@Compendium[5e-content.all-class-features.IFurxHOPbApPyX8M]{Two Weapon Fighting}</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Fighter 1, Paladin 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.WxNZUolMkyd2meeo"}}}
{"_id":"F9CmRtxrqp5AfZzH","name":"Spellcasting (Eldritch Knight)","type":"feat","img":"icons/magic/fire/beam-jet-stream-trails-orange.webp","data":{"description":{"value":"<p class=\"compendium-hr\">When you reach 3rd level, you augment your martial prowess with the ability to cast spells. See @Compendium[dnd5e.rules.jn0Tg6J55h4I9zXs]{Spells Rules} for the general rules of spellcasting and the Spells Listing for the @Compendium[5e-content.spell-lists.GameT94AcJx9H0lq]{wizard spell list}.</p>\n<h3 class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Cantrips</span></h3>\n<p class=\"Core-Styles_Core-Body\">You learn two cantrips of your choice from the wizard spell list. You learn an additional wizard cantrip of your choice at 10th level.</p>\n<h3 class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Spell Slots</span></h3>\n<p class=\"Core-Styles_Core-Body\">The Eldritch Knight Spellcasting table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you know the 1st-level spell @Compendium[5e-content.all-spells.shMvZEE2byoh4uwe]{Shield} and have a 1st-level and a 2nd-level spell slot available, you can cast @Compendium[5e-content.all-spells.shMvZEE2byoh4uwe]{Shield} using either slot.</p>\n<h3 class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Spells Known of 1st-Level and Higher</span></h3>\n<p class=\"Core-Styles_Core-Body\">You know three 1st-level wizard spells of your choice, two of which you must choose from the abjuration and evocation spells on the wizard spell list.</p>\n<p class=\"Core-Styles_Core-Body\">The Spells Known column of the Eldritch Knight Spellcasting table shows when you learn more wizard spells of 1st level or higher. Each of these spells must be an abjuration or evocation spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.</p>\n<p class=\"Core-Styles_Core-Body\">The spells you learn at 8th, 14th, and 20th level can come from any school of magic.</p>\n<p class=\"Core-Styles_Core-Body\">Whenever you gain a level in this class, you can replace one of the wizard spells you know with another spell of your choice from the wizard spell list. The new spell must be of a level for which you have spell slots, and it must be an abjuration or evocation spell, unless you’re replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.</p>\n<h3 class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Spellcasting Ability</span></h3>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong>Spell save DC </strong>= 8 + your proficiency bonus + your Intelligence modifier</p>\n<p class=\"List-Styles_List-Item-Centered ParaOverride-1\"><strong>Spell attack modifier </strong>= your proficiency bonus + your Intelligence modifier</p>\n<h3 class=\"Table-Styles_Table-Title\">Eldritch Knight Spellcasting</h3>\n<table id=\"table039\" class=\"Table TableOverride-1\">\n<thead>\n<tr class=\"Table _idGenTableRowColumn-3\">\n<th class=\"Table Table-Header CellOverride-1\" rowspan=\"2\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\"><strong>Fighter Level</strong></p>\n</th>\n<th class=\"Table Table-Header CellOverride-1 _idGenCellOverride-1\" rowspan=\"2\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\"><strong>Cantrips</strong></p>\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\"><strong>Known</strong></p>\n</th>\n<th class=\"Table Table-Header CellOverride-1 _idGenCellOverride-1\" rowspan=\"2\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\"><strong>Spells</strong></p>\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\"><strong>Known</strong></p>\n</th>\n<th class=\"Table Table-Header CellOverride-1 _idGenCellOverride-1\" colspan=\"4\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\"><strong>— Spell Slots per Spell Level —</strong></p>\n</th>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-3\">\n<th class=\"Table Table-Header CellOverride-1 _idGenCellOverride-3\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\"><strong>1st</strong></p>\n</th>\n<th class=\"Table Table-Header CellOverride-1 _idGenCellOverride-3\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\"><strong>2nd</strong></p>\n</th>\n<th class=\"Table Table-Header CellOverride-1 _idGenCellOverride-3\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\"><strong>3rd</strong></p>\n</th>\n<th class=\"Table Table-Header CellOverride-1 _idGenCellOverride-3\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\"><strong>4th</strong></p>\n</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3rd</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">2</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">2</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">—</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">—</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">—</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">2</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">—</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">—</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">—</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">2</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">—</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">—</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">—</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">6th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">2</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">—</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">—</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">—</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">7th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">2</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">2</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">—</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">—</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">8th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">2</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">6</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">2</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">—</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">—</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">9th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">2</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">6</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">2</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">—</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">—</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">10th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">7</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">—</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">—</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">11th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">8</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">—</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">—</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">12th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">8</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">—</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">—</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">13th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">9</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">2</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">—</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">14th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">10</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">2</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">—</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">15th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">10</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">2</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">—</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">16th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">11</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">—</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">17th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">11</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">—</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">18th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">11</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">—</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">19th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">12</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">20th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">13</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1</p>\n</td>\n</tr>\n</tbody>\n</table>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Eldritch Knight 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.OY5SRsEPmSGd1gnK"}}}
{"_id":"FDa27HUSgaiFbkc6","name":"Silver Tongue","type":"feat","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","data":{"description":{"value":"<p>You are a master at saying the right thing at the right time. When you make a Charisma (Persuasion) or Charisma (Deception) check, you can treat a d20 roll of 9 or lower as a 10.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"College of Eloquence 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.KRM0AHdUroSm3dIG"}}}
{"_id":"FEFVHsBNVMw52lez","name":"Repeating Shot","type":"feat","img":"icons/weapons/crossbows/crossbow-simple-brown.webp","data":{"description":{"value":"<p><em>Item: A simple or martial weapon with the ammunition property (requires attunement)</em></p>\n<p>This magic weapon grants a +1 bonus to attack and damage rolls made with it when it's used to make a ranged attack, and it ignores the loading property if it has it.</p>\n<p>If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a target.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.artificer-infusions.Hd6gLxg4v1EvRRwa"}}}
{"_id":"FYlSv8fymoVU4mpI","name":"Fighting Style: Blind Fighting","type":"feat","img":"icons/magic/control/hypnosis-mesmerism-eye.webp","data":{"description":{"value":"<p>You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you. </p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.7VAPMB6sz7Ot3gup"}}}
157
{"_id":"FoqlMlWxInpmLEB1","name":"Implements of Mercy","type":"feat","img":"icons/equipment/head/mask-plague-grey.webp","data":{"description":{"value":"<p>You gain proficiency in the Insight and Medicine skills, and you gain proficiency with the herbalism kit. You also gain a special mask, which you often wear when using the features of this subclass. You determine its appearance, or generate it randomly by rolling on the Merciful Mask table.</p>\n<h4 id=\"MercifulMaskTable\" class=\"quick-menu-exclude\">Merciful Mask</h4>\n<div class=\"table-overflow-wrapper\">\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th>Mask Appearance</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td style=\"text-align:center\">1</td>\n<td>Raven</td>\n</tr>\n<tr>\n<td style=\"text-align:center\">2</td>\n<td>Blank and white</td>\n</tr>\n<tr>\n<td style=\"text-align:center\">3</td>\n<td>Crying visage</td>\n</tr>\n<tr>\n<td style=\"text-align:center\">4</td>\n<td>Laughing visage</td>\n</tr>\n<tr>\n<td style=\"text-align:center\">5</td>\n<td>Skull</td>\n</tr>\n<tr>\n<td style=\"text-align:center\">6</td>\n<td>Butterfly</td>\n</tr>\n</tbody>\n</table>\n</div>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Way of Mercy 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.DXGO8V33rWIPLNCT"}}}
158
159
160
161
162
{"_id":"FoqnXk7xiPwE3SHd","name":"Runic Shield","type":"feat","img":"icons/magic/defensive/shield-barrier-deflect-gold.webp","data":{"description":{"value":"<p>You learn to invoke your rune magic to protect your allies. When another creature you can see within 60 feet of you is hit by an attack roll, you can use your reaction to force the attacker to reroll the d20 and use the new roll.</p>\n<p>You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Rune Knight 7","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.4HquunuURf8zZtuz"}}}
{"_id":"Fr9eYlA28qkSqS9J","name":"Channel Divinity: Touch of Death","type":"feat","img":"icons/magic/unholy/hand-light-pink.webp","data":{"description":{"value":"<p>Starting at 2nd level, the cleric can use Channel Divinity to destroy another creature’s life force by touch.</p>\n<p>When the cleric hits a creature with a melee attack, the cleric can use Channel Divinity to deal extra necrotic damage to the target. The damage equals 5 + twice his or her cleric level.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[["5 + @classes.cleric.levels  * 2","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Death Domain 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.2TdoIKdNKWHARF3u"}}}
{"_id":"FyRA87yfWX9XScze","name":"Bestial Fury","type":"feat","img":"icons/creatures/abilities/bear-roar-bite-brown-green.webp","data":{"description":{"value":"<p>Starting at 11th level, when you command your beast companion to take the Attack action, the beast can make two attacks, or it can take the Multiattack action if it has that action.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Beast Master  11","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.nsBFpsQfNkiDybJ9"}}}
{"_id":"G3QHIHyOg0naB8RA","name":"Channel Divinity: Read Thoughts","type":"feat","img":"icons/magic/control/hypnosis-mesmerism-swirl.webp","data":{"description":{"value":"<p>At 6th level, you can use your Channel Divinity to read a creature’s thoughts. You can then use your access to the creature’s mind to command it.</p>\n<p>As an action, choose one creature that you can see within 60 feet of you. That creature must make a Wisdom saving throw. If the creature succeeds on the saving throw, you can’t use this feature on it again until you finish a long rest.</p>\n<p>If the creature fails its save, you can read its surface thoughts (those foremost in its mind, reflecting its current emotions and what it is actively thinking about) when it is within 60 feet of you. This effect lasts for 1 minute.</p>\n<p> </p>\n<p>During that time, you can use your action to end this effect and cast the @Compendium[5e-content.all-spells.BxgMpiOasXFMFABu]{Suggestion} spell on the creature without expending a spell slot. The target automatically fails its saving throw against the spell.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"requirements":"Knowledge Domain 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.O2Si19S8jrwjJ1l1"}}}
{"_id":"GIaSLXCDbjXsTKxE","name":"Explosive Cannon","type":"feat","img":"systems/dnd5e/icons/spells/explosion-orange-2.jpg","data":{"description":{"value":"<p>Every Eldritch Cannon you create is now more destructive:</p>\n<ul>\n<li>The cannon's damage rolls all increase by 1d8.</li>\n<li>As an action, you can command the cannon to detonate if you are within 60 feet of it. Doing so destroys the cannon and forces each creature within 20 feet of it to make a Dexterity saving throw against your spell save DC, taking 3d8 force damage on a failed save or half as much damage on a successful one.</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Artillerist 9","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.E1KKyFCgIuHfQfWn"}}}
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{"_id":"GJIKE87Tbx1kM0Sp","name":"Aura of the Sentinel","type":"feat","img":"icons/magic/perception/orb-crystal-ball-scrying-blue.webp","data":{"description":{"value":"<p>You emit an aura of alertness while you aren’t incapacitated. When you and any creatures of your choice within 10 feet of you roll initiative, you all gain a bonus to initiative equal to your proficiency bonus.</p>\n<p>At 18th level, the range of this aura increases to 30 feet.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Oath of the Watchers 7","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.ZMYRuRGK6XLMpaBK"}}}
{"_id":"GO7V9pLuZ9ANFqEw","name":"Mystical Erudition","type":"feat","img":"icons/sundries/books/book-embossed-clasp-gold-brown.webp","data":{"description":{"value":"<p>Beginning at 6th level, you’ve undergone extensive training with the Cobalt Soul, teaching you extensively in history or lore from the monastery’s collected volumes. You learn one language of your choice, and you gain proficiency with one of the following skills of your choice: Arcana, History, Investigation, Nature, and Religion. If you already have proficiency in one of the listed skills, you can instead choose to double your proficiency bonus for any ability check you make that uses the chosen proficiency.</p>\n<p>You gain an additional language and an additional skill proficiency from the above list (with the ability to double the bonus of an existing proficiency from the list) at 11th and 17th level.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Way of the Cobalt Soul 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.fSknWHxdBpJXUMlr"}}}
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{"name":"Dread Ambusher","type":"feat","img":"icons/magic/nature/stealth-hide-beast-eyes-green.webp","data":{"description":{"value":"<p>At 3rd level, you master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.</p>\n<p>At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon’s damage type.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Gloom Stalker 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.nkLdVh6CfeTBoZZd"}},"_id":"GUC0XJQprwdaJPZa"}
{"_id":"GUbr3sIDKMUqZhB7","name":"Instinctive Pounce","type":"feat","img":"icons/equipment/feet/boots-collared-simple-leather.webp","data":{"description":{"value":"<p>As part of the bonus action you take to enter your rage, you can move up to half your speed.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Barbarian 7","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.Z7vB8JkHf26gjgHA"}}}
{"_id":"GWLr2kDgKqjvGZzn","name":"Ki: Patient Defense","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","data":{"description":{"value":"<p>You can spend 1 ki point to take the Dodge action as a bonus action on your turn.</p>","chat":"","unidentified":""},"source":"PHB pg. 78","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Monk 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.TDglPcxIVEzvVSgK"}}}
{"_id":"GXG6Q6oATnKNl7r6","name":"Rapid Strike","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"<p>Starting at 15th level, you learn to trade accuracy for swift strikes. If you take the Attack action on your turn and have advantage on an attack roll against one of the targets, you can forgo the advantage for that roll to make an additional weapon attack against that target, as part of the same action. You can do so no more than once per turn.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Samurai 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.2wEAPwbEHmI3BVDy"}}}
{"_id":"GYMmP3T1POta6X32","name":"Lightning Reload","type":"feat","img":"icons/magic/lightning/projectile-orb-blue.webp","data":{"description":{"value":"<p>Starting at 15th level, you can reload any firearm as a bonus action.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Gunslinger 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.smPR2nTBpR6wIjZ0"}}}
{"_id":"GYmLwo2Yf6KN2NBb","name":"Homunculus Servant","type":"feat","img":"systems/dnd5e/icons/spells/runes-royal-2.jpg","data":{"description":{"value":"<p><em>Item: A gem or crystal worth at least 100 gp</em></p>\n<p>You learn intricate methods for magically creating a special homunculus that serves you. The item you infuse serves as the creature's heart, around which the creature's body instantly forms.</p>\n<p>You determine the homunculus's appearance. Some artificers prefer mechanical-looking birds, whereas some like winged vials or miniature, animate cauldrons.</p>\n<p>The homunculus is friendly to you and your companions, and it obeys your commands. See this creature's game statistics in the homunculus servant stat block, which uses your proficiency bonus (PB) in several places.</p>\n<p>In combat, the homunculus shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the homunculus can take any action of its choice, not just dodge.</p>\n<p>The homunculus regains 2d6 hit points if the mending spell is cast on it. If you or the homunculus dies, it vanishes, leaving its heart in its space.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.artificer-infusions.UGYO6G2A9kUbbAyK"}}}
171
{"_id":"GZ8R20yot34mYIhV","name":"Flurry of Healing and Harm","type":"feat","img":"icons/magic/movement/trail-streak-zigzag-yellow.webp","data":{"description":{"value":"<p>You can now mete out a flurry of comfort and hurt. When you use Flurry of Blows, you can now replace each of the unarmed strikes with a use of your Hand of Healing, without spending ki points for the healing.</p>\n<p>In addition, when you make an unarmed strike with Flurry of Blows, you can use Hand of Harm with that strike without spending the ki point for Hand of Harm. You can still use Hand of Harm only once per turn.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Way of Mercy 11","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.pm68209CCucenN6r"}}}
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{"_id":"Gq4T0a8lZiPabkKe","name":"Channel Divinity: Invoke Duplicity","type":"feat","img":"systems/dnd5e/icons/spells/link-blue-1.jpg","data":{"description":{"value":"<p>Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself.</p>\n<p>As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.</p>\n<p>For the duration, you can cast spells as though you were in the illusion’s space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Trickery Domain 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.wfJKKaOllqc605Vv"}}}
{"_id":"GszE3ciCXs4wLwmi","name":"Remarkable Athlete","type":"feat","img":"icons/skills/movement/feet-winged-boots-brown.webp","data":{"description":{"value":"<p class=\"compendium-hr\">Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus.</p>\n<p class=\"Core-Styles_Core-Body\">In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Champion 7","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.y4PxyrBt4unYnhc2"}}}
{"_id":"H4VqPxnM38QcSTwj","name":"Infectious Fury","type":"feat","img":"icons/creatures/abilities/mouth-teeth-fire-orange.webp","data":{"description":{"value":"<p>When you hit a creature with your natural weapons while you are raging, the beast within you can curse your target with rabid fury. The target must succeed on a Wisdom saving throw (DC equal to 8 + your Constitution modifier + your proficiency bonus) or suffer one of the following effects (your choice):</p>\n<ul>\n<li>The target must use its reaction to make a melee attack against another creature of your choice that you can see.</li>\n<li>The target takes 2d12 psychic damage.</li>\n</ul>\n<p>You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Path of the Beast 10","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.U2lkeCbvAQx1eDRj"}}}
{"_id":"HAJ602d8OOzOI5ax","name":"Spellcasting (Druid)","type":"feat","img":"icons/magic/light/orb-beams-green.webp","data":{"description":{"value":"<p>Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will.</p>\n<h3>Cantrips</h3>\n<p>At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.</p>\n<h3>Preparing and Casting Spells</h3>\n<p>The Druid table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p>You prepare the list of druid spells that are available for you to cast, choosing from the @Compendium[5e-content.spell-lists.CgwA8Vy7o752lcNy]{Druid Spell List}. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p>For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.</p>\n<p>You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>\n<table border=\"1\">\n<thead>\n<tr>\n<td rowspan=\"2\">Level</td>\n<td rowspan=\"2\">Cantrips Known</td>\n<td colspan=\"9\">-Spell Slots per Spell Level-</td>\n</tr>\n<tr>\n<td>1st</td>\n<td>2nd</td>\n<td>3rd</td>\n<td>4th</td>\n<td>5th</td>\n<td>6th</td>\n<td>7th</td>\n<td>8th</td>\n<td>9th</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>2</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>2</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>2</td>\n<td>4</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>3</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>3</td>\n<td>4</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>3</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>3</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>3</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>3</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n</tr>\n</tbody>\n</table>\n<h3>Spellcasting Ability</h3>\n<p>Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.</p>\n<p><strong>Spell save DC</strong> = 8 + your proficiency bonus + your Wisdom modifier</p>\n<p><strong>Spell attack modifier</strong> = your proficiency bonus + your Wisdom modifier</p>\n<h3>Ritual Casting</h3>\n<p>You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.</p>\n<h3>Spellcasting Focus</h3>\n<p>You can use a druidic focus (see @Compendium[dnd5e.rules.bogWrnJqoNlBd0O8]{Adventuring Gear}) as a spellcasting focus for your druid spells.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Druid 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.i6tPm3FNK13Ftc9v"}}}
{"_id":"HB4741oPhomaUxxu","name":"Piercing Shot","type":"feat","img":"icons/skills/ranged/projectile-strike-impale-gray.webp","data":{"description":{"value":"<p>When you make a firearm attack against a creature, you can expend one grit point to attempt to fire through multiple opponents. The initial attack gains a +1 to the firearm’s misfire score. On a hit, the creature suffers normal damage and you make an attack roll with disadvantage against every creature in a line directly behind the target within your first range increment. Only the initial attack can misfire.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.cWEPMKeKZLSAdqnc"}}}
{"_id":"HVyctJT2uiksEOUM","name":"Channel Divinity: Arcane Abjuration","type":"feat","img":"icons/magic/symbols/ring-circle-smoke-blue.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Starting at 2nd level, you can use your Channel Divinity to abjure otherworldly creatures.</p>\n<p class=\"Core-Styles_Core-Body\">As an action, you present your holy symbol, and one celestial, elemental, fey, or fiend of your choice that is within 30 feet of you must make a Wisdom saving throw, provided that the creature can see or hear you. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.</p>\n<p class=\"Core-Styles_Core-Body\">A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly end its move in a space within 30 feet of you. It also can’t take reactions. For its action, it can only use the dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the dodge action.</p>\n<p class=\"Core-Styles_Core-Body\">After you reach 5th level, when a creature fails its saving throw against your Arcane Abjuration feature, the creature is banished for 1 minute (as in the @Compendium[5e-content.all-spells.MurALE1RvxPlWk2n]{banishment}spell, no concentration required) if it isn’t on its plane of origin and its challenge rating is at or below a certain threshold, as shown on the Arcane Banishment table.</p>\n<h4 class=\"Table-Styles_Table-Title\">Arcane Banishment</h4>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th style=\"text-align:left\">Cleric Level</th>\n<th>Banishes Creatures of CR …</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>5th</td>\n<td>1/2 or lower</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>1 or lower</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>2 or lower</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>3 or lower</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>4 or lower</td>\n</tr>\n</tbody>\n</table>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"requirements":"Arcana Domain 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.zNtgoPmJy8MApjUP"}}}
{"_id":"HdZZwtjiWdFxP64f","name":"Fortified Position","type":"feat","img":"systems/dnd5e/icons/spells/protect-royal-3.jpg","data":{"description":{"value":"<p>You're a master at forming well-defended emplacements using your Eldritch Cannon:</p>\n<ul>\n<li>You and your allies have half cover while within 10 feet of a cannon you create with Eldritch Cannon, as a result of a shimmering field of magical protection that the cannon emits.</li>\n<li>You can now have two cannons at the same time. You can create two with the same action (but not the same spell slot), and you can activate both of them with the same bonus action. You determine whether the cannons are identical to each other or different. You can't create a third cannon while you have two.</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Artillerist 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.TwsZvRIgzb63vEhK"}}}
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{"_id":"HoC3mE4UkekC5LFc","name":"Bonus Proficiencies (Way of the Drunken Master)","type":"feat","img":"icons/containers/barrels/barrel-reinforced-cherry-brown.webp","data":{"description":{"value":"<p>When you choose this tradition at 3rd level, you gain proficiency in the Performance skill if you don’t already have it. Your martial arts technique mixes combat training with the precision of a dancer and the antics of a jester. You also gain proficiency with brewer’s supplies if you don’t already have it.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Way of the Drunken Master 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.sZXCeNFdHMAheciX"}}}
{"_id":"IFo99TpjatWiPWZT","name":"War Priest","type":"feat","img":"icons/skills/melee/weapons-crossed-daggers-orange.webp","data":{"description":{"value":"<p>From 1st level, your god delivers bolts of inspiration to you while you are engaged in battle. When you use the Attack action, you can make one weapon attack as a bonus action.</p>\n<p>You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"War Domain 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.n6vbrouVGIapkV3u"}}}
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{"_id":"IFurxHOPbApPyX8M","name":"Fighting Style: Two Weapon Fighting","type":"feat","img":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","data":{"description":{"value":"<p>When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.</p>","chat":"","unidentified":""},"source":"PHB pg. 72; 73; 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Fighter 1, Champion 10, Ranger 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.mHcSjcHJ8oZu3hkb"}}}
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{"_id":"IIEB7pT5aiD2ByO9","name":"Primal Awareness","type":"feat","img":"icons/creatures/birds/corvid-call-sound-glowing.webp","data":{"description":{"value":"<p><em>3rd-level ranger feature, which replaces the Primeval Awareness feature</em></p>\n<p><br />You can focus your awareness through the interconnections of nature: you learn additional spells when you reach certain levels in this class if you don’t already know them, as shown in the Primal Awareness Spells table. These spells don’t count against the number of ranger spells you know.</p>\n<table style=\"width:98.5366%\" border=\"1\">\n<thead>\n<tr>\n<td style=\"width:17.6966%;text-align:center\">Ranger Level</td>\n<td style=\"width:81.1806%\">Spell</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td style=\"width:17.6966%;text-align:center\">3rd</td>\n<td style=\"width:81.1806%\">@Compendium[5e-content.all-spells.zGgBApxHf4EQVPHe]{Speak with Animals}</td>\n</tr>\n<tr>\n<td style=\"width:17.6966%;text-align:center\">5th</td>\n<td style=\"width:81.1806%\">@Compendium[5e-content.all-spells.bauKnWRP1cxoXXsQ]{Beast Sense}</td>\n</tr>\n<tr>\n<td style=\"width:17.6966%;text-align:center\">9th</td>\n<td style=\"width:81.1806%\">@Compendium[5e-content.all-spells.5DDIK83oyGPI7KgV]{Speak with Plants}</td>\n</tr>\n<tr>\n<td style=\"width:17.6966%;text-align:center\">13th</td>\n<td style=\"width:81.1806%\">@Compendium[5e-content.all-spells.uLX4LtQOeCwlKyUh]{Locate Creature}</td>\n</tr>\n<tr>\n<td style=\"width:17.6966%;text-align:center\">17th</td>\n<td style=\"width:81.1806%\">@Compendium[5e-content.all-spells.pCPMFZWLQxDFLbh0]{Commune with Nature}</td>\n</tr>\n</tbody>\n</table>\n<p>You can cast each of these spells once without expending a spell slot. Once you cast a spell in this way, you can’t do so again until you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Ranger 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.Wa0j6qlgRXPHxuZ7"}}}
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{"_id":"IOhLhyWzwjcsuDMn","name":"Archdruid","type":"feat","img":"icons/magic/nature/beam-hand-leaves-green.webp","data":{"description":{"value":"<p>At 20th level, you can use your @Compendium[5e-content.all-class-features.p3gTwH4EROOiTVzQ]{Wild Shape} an unlimited number of times.</p>\n<p>Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren't consumed by a spell.</p>\n<p>You gain this benefit in both your normal shape and your beast shape from Wild Shape.</p>","chat":"","unidentified":""},"source":"PHB pg. 67","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Druid 20","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.ip4bvmGoz3qkoqes"}}}
{"_id":"IRGtxR1SvsrWC1tt","name":"Faithful Summons","type":"feat","img":"icons/creatures/mammals/deer-antlers-glowing-blue.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Starting at 14th level, the nature spirits you commune with protect you when you are the most defenseless. If you are reduced to 0 hit points or are incapacitated against your will, you can immediately gain the benefits of @Compendium[5e-content.all-spells.uN8iYoWX9l1bDvrG]{Conjure Animals} as if it were cast using a 9th-level spell slot. It summons four beasts of your choice that are challenge rating 2 or lower. The conjured beasts appear within 20 feet of you. If they receive no commands from you, they protect you from harm and attack your foes. The spell lasts for 1 hour, requiring no concentration, or until you dismiss it (no action required).</p>\n<p class=\"Core-Styles_Core-Body\">Once you use this feature, you can’t use it again until you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Circle of the Shepherd 14","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.tBmzx7q1yU2rmGkt"}}}
{"_id":"Id7ww2oysGFcjJw8","name":"Improved Combat Superiority","type":"feat","img":"icons/skills/melee/strike-weapons-orange.webp","data":{"description":{"value":"<p>At 10th level, your superiority dice turn into d10s. At 18th level, they turn into d12s.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Battle Master 10","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.QyYn6rOkTRmrVNXR"}}}
{"_id":"IfO4PdmjL5y8yfZS","name":"Cantrip Versatility (Druid)","type":"feat","img":"icons/magic/nature/beam-hand-leaves-green.webp","data":{"description":{"value":"<p>Whenever you reach a level in this class that grants the ability score improvement feature, you can replace one cantrip you learned from this class's spellcasting feature with another cantrip from the Cleric spell list.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Cleric 4","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.KtwGRu5mNzWKBuTv"}}}
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{"_id":"Iil2Tmd1ldpyt02N","name":"Tranquility","type":"feat","img":"icons/magic/symbols/ring-circle-smoke-blue.webp","data":{"description":{"value":"<p>Beginning at 11th level, you can enter a special meditation that surrounds you with an aura of peace. At the end of a long rest, you gain the effect of a @Compendium[dnd5e.spells.gvdA9nPuWLck4tBl]{Sanctuary} spell that lasts until the start of your next long rest (the spell can end early as normal). The saving throw DC for the spell equals 8 + your Wisdom modifier + your proficiency bonus.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Way of the Open Hand 11","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.ZGhiFWjzOjK3caMu"}}}
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{"_id":"Iiz0dzxSFtPb1lGl","name":"Battle Ready","type":"feat","img":"icons/weapons/axes/axe-broad-chipped-glow-yellow.webp","data":{"description":{"value":"<p>Your combat training and your experiments with magic have paid off in two ways:</p>\n<ul>\n<li>You gain proficiency with martial weapons.</li>\n<li>When you attack with a magic weapon, you can use your Intelligence modifier, instead of Strength or Dexterity modifier, for the attack and damage rolls.</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.gW0Kdi9QB4WH2eMZ"}}}
{"_id":"IqmtxwG0kKRgSGAS","name":"Countercharm","type":"feat","img":"icons/magic/sonic/scream-wail-shout-teal.webp","data":{"description":{"value":"<p>At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).</p>","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"action","cost":1,"condition":"Creatures must be able to hear you to benefit."},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Bard 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.SEJmsjkEhdAZ90ki"}}}
{"_id":"IwIFMR19d95XOLW1","name":"Spreading Spores","type":"feat","img":"icons/creatures/webs/web-thin-pruple.webp","data":{"description":{"value":"<p>You gain the ability to seed an area with deadly spores. As a bonus action while your Symbiotic Entity feature is active, you can hurl spores up to 30 feet away, where they swirl in a 10-foot cube for 1 minute. The spores disappear early if you use this feature again, if you dismiss them as a bonus action, or if your Symbiotic Entity feature is no longer active.</p>\n<p>Whenever a creature moves into the cube or starts its turn there, that creature takes your Halo of Spores damage, unless the creature succeeds on a Constitution saving throw against your spell save DC. A creature can take this damage no more than once per turn.</p>\n<p>While the cube of spores persists, you can’t use your Halo of Spores reaction.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":"while your Symbiotic Entity feature is active"},"duration":{"value":null,"units":""},"target":{"value":10,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Circle of Spores 10","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.zZKuV76nMiZKavJj"}}}
{"_id":"J59DwWsi4P1VRaXl","name":"Eyes of Night","type":"feat","img":"icons/magic/perception/orb-crystal-ball-scrying-blue.webp","data":{"description":{"value":"<p>You can see through the deepest gloom. You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.</p>\n<p>As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Twilight Domain 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.hk3dUwDh35d97HX8"}}}
192
{"_id":"J8ikbGYcU2uXPqAl","name":"Hour of Reaping","type":"feat","img":"icons/weapons/sickles/scythe-bone-green-fire.webp","data":{"description":{"value":"<p>At 6th level, you gain the ability to unsettle or terrify those around you as an action, for your soul has been touched by the shadow of death. When you take this action, each creature within 30 feet of you that can see you must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Way of the Long Death 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.ejhnujOVaY7d68ep"}}}
193
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{"_id":"JAxggZedLFgb6Ay2","name":"Know Your Enemy","type":"feat","img":"icons/magic/perception/eye-ringed-green.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Starting at 7th level, if you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted ParaOverride-6\">Strength score</li>\n<li class=\"Core-Styles_Core-Bulleted\">Dexterity score</li>\n<li class=\"Core-Styles_Core-Bulleted\">Constitution score</li>\n<li class=\"Core-Styles_Core-Bulleted\">Armor Class</li>\n<li class=\"Core-Styles_Core-Bulleted\">Current hit points</li>\n<li class=\"Core-Styles_Core-Bulleted\">Total class levels (if any)</li>\n<li class=\"Core-Styles_Core-Bulleted-Last\">Fighter class levels (if any)</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Battle Master 7","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.PDSwBj602P25DrWN"}}}
{"_id":"JIow54yJ5c2LQ7jA","name":"Dampen Elements","type":"feat","img":"icons/magic/defensive/barrier-shield-dome-deflect-blue.webp","data":{"description":{"value":"<p>Starting at 6th level, when you or a creature within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Nature Domain 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.8ao85biF9fU8zMUm"}}}
{"_id":"JY2HzAaTBF7PeAqu","name":"Violent Shot","type":"feat","img":"icons/skills/ranged/cannon-barrel-firing-orange.webp","data":{"description":{"value":"<p>When you make a firearm attack against a creature, you can expend one or more grit points to enhance the volatility of the attack. For each grit point expended, the attack gains a +2 to the firearm’s misfire score. If the attack hits, you can roll one additional weapon damage die per grit point spent when determining the damage.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.agjWyf9JILzcgWoZ"}}}
{"name":"Magic-User’s Nemesis","type":"feat","img":"icons/magic/defensive/shield-barrier-blades-teal.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 11th level, you gain the ability to thwart someone else’s magic. When you see a creature casting a spell or teleporting within 60 feet of you, you can use your reaction to try to magically foil it. The creature must succeed on a Wisdom saving throw against your spell save DC, or its spell or teleport fails and is wasted.</p>\n<p class=\"Core-Styles_Core-Body\">Once you use this feature, you can’t use it again until you finish a short or long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"requirements":"Monster Slayer 11","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.YEnkYvZTwAdvcQQV"}},"_id":"JZAxkr9YWf4eTiQw"}
{"_id":"Jdo5G9a2xx0LEGVA","name":"Unstable Backlash","type":"feat","img":"icons/magic/sonic/explosion-shock-wave-teal.webp","data":{"description":{"value":"<p>When you are imperiled during your rage, the magic within you can lash out; immediately after you take damage or fail a saving throw while raging, you can use your reaction to roll on the Wild Magic table and immediately produce the effect rolled. This effect replaces your current Wild Magic effect.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":"immediately after you take damage or fail a saving throw while raging"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Path of Wild Magic 10","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.cAEEeZeBvPded8FT"}}}
{"_id":"JfIg5UzVA5TTfyfx","name":"Armor of Magical Strength","type":"feat","img":"icons/equipment/chest/breastplate-layered-steel-black.webp","data":{"description":{"value":"<p><em>Item: A suit of armor (requires attunement)</em></p>\n<p>This armor has 6 charges. The wearer can expend the armor's charges in the following ways:</p>\n<ul>\n<li>When the wearer makes a Strength check or a Strength saving throw, it can expend 1 charge to add a bonus to the roll equal to its Intelligence modifier.</li>\n<li>If the creature would be knocked prone, it can use its reaction to expend 1 charge to avoid being knocked prone.</li>\n</ul>\n<p>The armor regains 1d6 expended charges daily at dawn.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.artificer-infusions.lm0s0d14Fhd0YXPW"}}}
{"_id":"JkYZRUDX7dlC3Xcl","name":"Divine Fury","type":"feat","img":"modules/5e-content/assets/icons/t-fire-26.png","data":{"description":{"value":"<p>Starting when you choose this path at 3rd level, you can channel divine fury into your weapon strikes. While you’re raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d6 + half your barbarian level. The extra damage is necrotic or radiant; you choose the type of damage when you gain this feature.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[["1d6 + (floor(@classes.barbarian.levels/2))",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Path of the Zealot 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.NwQO3NAlUI2nIzGP"}}}
{"_id":"JkhgEiyo8kdA3Ih7","name":"Fungal Infestation","type":"feat","img":"icons/magic/death/undead-zombie-grave-green.webp","data":{"description":{"value":"<p>Your spores gain the ability to infest a corpse and animate it. If a beast or a humanoid that is Small or Medium dies within 10 feet of you, you can use your reaction to animate it, causing it to stand up immediately with 1 hit point. The creature uses the @Compendium[5e-content.monsters.A2iiQsZbVXIIZ9Il]{Zombie} stat block in the <em>Monster Manual</em>. It remains animate for 1 hour, after which time it collapses and dies.</p>\n<p>In combat, the zombie’s turn comes immediately after yours. It obeys your mental commands, and the only action it can take is the Attack action, making one melee attack.</p>\n<p>You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":"If a beast or a humanoid that is Small or Medium dies within 10 feet of you"},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Circle of Spores 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.r7fCawyIb4kDr3tv"}}}
{"_id":"JnmamAOE18W5bsvk","name":"Bulwark of Force","type":"feat","img":"icons/magic/defensive/barrier-shield-dome-deflect-teal.webp","data":{"description":{"value":"<p>You can shield yourself and others with telekinetic force. As a bonus action, you can choose creatures, which can include you, that you can see within 30 feet of you, up to a number of creatures equal to your Intelligence modifier (minimum of one creature). Each of the chosen creatures is protected by half cover for 1 minute or until you’re incapacitated.</p>\n<p>Once you take this bonus action, you can’t do so again until you finish a long rest, unless you expend a Psionic Energy die to take it again.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Psi Warrior 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.7dkMhDO9lCeW1mLq"}}}
{"_id":"KHCUkgg8W3ckNW1H","name":"Circle Forms","type":"feat","img":"icons/creatures/abilities/cougar-pounce-stalk-black.webp","data":{"description":{"value":"<p>The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Circle of the Moon 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.iQsMpLbM2OwiVK9H"}}}
203
{"_id":"KN9x1iuvZiEmC0EG","name":"Inspiring Smite","type":"feat","img":"icons/magic/life/cross-explosion-burst-green.webp","data":{"description":{"value":"<p>Immediately after you deal damage to a creature with your Divine Smite feature, you can use your Channel Divinity as a bonus action and distribute temporary hit points to creatures of your choice within 30 feet of you, which can include you. The total number of temporary hit points equals 2d8 + your level in this class, divided among the chosen creatures however you like.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8 + @classes.paladin.levels","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Oath of Glory 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.7n2dU9GdI60CrXRn"}}}
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{"_id":"KNJjpLKQ7VIRvE7F","name":"Hunter’s Prey","type":"feat","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","data":{"description":{"value":"<p class=\"compendium-hr\">At 3rd level, you gain one of the following features of your choice.</p>\n<h3>Colossus Slayer</h3>\n<p class=\"Core-Styles_Core-Body\">Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only o<span class=\"No-Break\">nce per turn.</span></p>\n<h3>Giant Killer</h3>\n<p class=\"Core-Styles_Core-Body\">When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see <span class=\"No-Break\">the creature.</span></p>\n<h3>Horde Breaker</h3>\n<p class=\"Core-Styles_Core-Body\">Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of<span class=\"No-Break\"> your weapon.</span></p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hunter 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.VMtdXNpkXQSIDTE6"}}}
{"_id":"KQxypdf6dzzGDhMg","name":"Stillness of Mind","type":"feat","img":"icons/magic/water/orb-water-transparent.webp","data":{"description":{"value":"<p>Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened.</p>","chat":"","unidentified":""},"source":"PHB pg. 79","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Monk 7","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.ZmC31XKS4YNENnoc"}}}
206
{"_id":"KWC8dCOWjIw5bbYu","name":"Tipsy Sway","type":"feat","img":"icons/consumables/drinks/tea-jug-gourd-brown.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Starting at 6th level, you can move in sudden, swaying ways. You gain the following benefits.</p>\n<p class=\"Core-Styles_Core-Body\"><em><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Leap to Your Feet.</span> </strong></em>When you’re prone, you can stand up by spending 5 feet of movement, rather than half your speed.</p>\n<p class=\"Core-Styles_Core-Body\"><em><strong>Redirect Attack.</strong></em> When a creature misses you with a melee attack roll, you can spend 1 ki point as a reaction to cause that attack to hit one creature of your choice, other than the attacker, that you can see within 5 feet of you.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"attribute","target":"","amount":1},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Way of the Drunken Master 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.hVabuSFIDS9lMwRV"}}}
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{"_id":"KqhSkHbuzz89ciin","name":"Fighting Style: Dueling","type":"feat","img":"icons/skills/melee/hand-grip-sword-orange.webp","data":{"description":{"value":"<p>When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.</p>","chat":"","unidentified":""},"source":"PHB pg. 72; 73; 84; 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Fighter 1, Champion 10, Paladin 2, Ranger 2","recharge":{"value":null,"charged":false},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false}},"effects":[{"_id":"B5KM6oYsKC7vRMgG","flags":{},"changes":[{"key":"data.bonuses.mwak.damage","mode":2,"value":"+2"}],"disabled":false,"duration":{"startTime":1620159578982},"icon":"systems/dnd5e/icons/skills/weapon_01.jpg","label":"Fighting Style: Dueling","origin":"Item.UOgk9fNed1qugAqH","tint":null,"transfer":true}],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.C2lYHOGH2UpEifk7"},"exportSource":{"world":"kobold-cauldron","system":"dnd5e","coreVersion":"0.7.7","systemVersion":"1.1.1"}}}
{"_id":"Kr4VbudADkETwrJz","name":"Soul of Artifice","type":"feat","img":"icons/sundries/scrolls/scroll-bound-sealed-red-green.webp","data":{"description":{"value":"<div class=\"col-md-8\">\n<div class=\"content-text\" data-bookid=\"dnd5e\">\n<div id=\"pagecontent\" data-pageid=\"36938\">\n<p>At 20th level, you develop a mystical connection to your magic items, which you can draw on for protection:</p>\n<ul>\n<li>You gain a +1 bonus to all saving throws per magic item you are currently attuned to.</li>\n<li>If you’re reduced to 0 hit points but not killed outright, you can use your reaction to end one of your artificer infusions, causing you to drop to 1 hit point instead of 0.</li>\n</ul>\n<a class=\"autolink\" href=\"https://app.roll20.net/compendium/dnd5e/Terminus#h-%0A%09%09%09%09%09%0A%09%09%09%09\"> </a></div>\n<a name=\"attributes\"></a></div>\n</div>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Artificer 20","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.gT5flVq4yM00ZgdY"}}}
{"_id":"L0BC8uppXuL5nJwN","name":"Bonus Cantrip (Light Domain)","type":"feat","img":"icons/magic/light/beam-rays-yellow.webp","data":{"description":{"value":"<p>When you choose this domain at 1st level, you gain the @Compendium[5e-content.all-spells.JDtap8qpkrRaTzD1]{light} cantrip if you don’t already know it.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Light Domain 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.LwRYnv8GUC4hy4i5"}}}
210
{"_id":"L4AUJAdhuXGR5v7m","name":"Nature’s Wrath","type":"feat","img":"icons/magic/nature/root-vine-entangle-foot-green.webp","data":{"description":{"value":"<p>You can use your Channel Divinity to invoke primeval forces to ensnare a foe. As an action, you can cause spectral vines to spring up and reach for a creature within 10 feet of you that you can see. The creature must succeed on a Strength or Dexterity saving throw (its choice) or be restrained. While restrained by the vines, the creature repeats the saving throw at the end of each of its turns. On a success, it frees itself and the vines vanish.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"requirements":"Oath of the Ancients 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.9Z9NufAHNSDWPdhP"}}}
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{"_id":"L8VkZX4OqqfSaY66","name":"Unleash Incarnation","type":"feat","img":"icons/skills/melee/strike-dagger-arcane-pink.webp","data":{"description":{"value":"<p>You can heighten your echo’s fury. Whenever you take the Attack action, you can make one additional melee attack from the echo’s position.</p>\n<p>You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Echo Knight 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.q18X6fQVG00Bt3XU"}}}
{"_id":"LGLTuugICZYVLZ3B","name":"Unarmored Defense (Monk)","type":"feat","img":"icons/magic/control/silhouette-hold-change-blue.webp","data":{"description":{"value":"<p>Beginning at 1st Level, while you are wearing no armor and not wielding a Shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.</p>","chat":"","unidentified":""},"source":"PHB pg. 78","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Monk 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.UAvV7N7T4zJhxdfI"}}}
{"_id":"LPve8IfLEnGiDSqF","name":"Channel Divinity: Order’s Demand","type":"feat","img":"icons/magic/control/control-influence-crown-gold.webp","data":{"description":{"value":"<p>You can use your Channel Divinity to exert an intimidating presence over others.</p>\n<p>As an action, you present your holy symbol, and each creature of your choice that can see or hear you within 30 feet of you must succeed on a Wisdom saving throw or be charmed by you until the end of your next turn or until the charmed creature takes any damage. You can also cause any of the charmed creatures to drop what they are holding when they fail the saving throw.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Order Domain 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.bCCL1dlfPcr8Tasu"}}}
{"_id":"LUB6BYzRR3pqlPyz","name":"Divine Sense","type":"feat","img":"icons/creatures/eyes/human-single-blue.webp","data":{"description":{"value":"<p>The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the @Compendium[5e-content.all-spells.Ga4Y2GinS0rVrXm3]{Hallow} spell.</p>\n<p>You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.</p>\n<p><em>**Foundry note: Note the limited uses is set to the base default of 1 per long rest. Please manually adjust as required.</em></p>","chat":"","unidentified":""},"source":"PHB pg. 84","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":"1 + @abilities.cha.mod","per":"lr","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Paladin 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.E8ozg8avUVOX9N7u"}}}
215
{"_id":"LVVZq2y22erSlxaW","name":"Physician’s Touch","type":"feat","img":"icons/magic/holy/prayer-hands-glowing-yellow-green.webp","data":{"description":{"value":"<p>You can administer even greater cures with a touch, and if you feel it’s necessary, you can use your knowledge to cause harm.</p>\n<p>When you use Hand of Healing on a creature, you can also end one disease or one of the following conditions affecting the creature: blinded, deafened, paralyzed, poisoned, or stunned.</p>\n<p>When you use Hand of Harm on a creature, you can subject that creature to the poisoned condition until the end of your next turn.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Way of Mercy 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.UCMvc3yzFWDHafIi"}}}
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{"_id":"LXFHCJTymMkhQGT6","name":"Reclaim Potential","type":"feat","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":"When an echo of yours is destroyed by taking damage"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"con","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[["2d6 + @mod","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Echo Knight 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.pNb5SYvLiSEEmdmx"}}}
{"_id":"LaLtM1Lc9Q0Yyhnn","name":"Hill Rune","type":"feat","img":"icons/magic/earth/laval-stone-orange.webp","data":{"description":{"value":"<p style=\"box-sizing:border-box;user-select:text;color:#191813\">This rune’s magic bestows a resilience reminiscent of a hill giant. While wearing or carrying an object that bears this rune, you have advantage on saving throws against being poisoned, and you have resistance against poison damage.</p>\n<p style=\"box-sizing:border-box;user-select:text;color:#191813\">In addition, you can invoke the rune as a bonus action, gaining resistance to bludgeoning, piercing, and slashing damage for 1 minute. Once you invoke this rune, you can’t do so again until you finish a short or long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.x05ZFim45OZMKgzm"}}}
{"_id":"LyCxa3bLtk2AGT2t","name":"Protective Bond","type":"feat","img":"icons/magic/defensive/shield-barrier-deflect-gold.webp","data":{"description":{"value":"<p>The bond you forge between people helps them protect each other. When a creature affected by your Emboldening Bond feature is about to take damage, a second bonded creature within 30 feet of the first can use its reaction to teleport to an unoccupied space within 5 feet of the first creature. The second creature then takes all the damage instead.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Peace Domain 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.nYp7DERkRkM7Vcxq"}}}
{"_id":"LzGwTH3SdEm7hsKh","name":"Stone Rune","type":"feat","img":"icons/magic/symbols/runes-carved-stone-green.webp","data":{"description":{"value":"<p style=\"box-sizing:border-box;user-select:text;color:#191813\">This rune’s magic channels the judiciousness associated with stone giants. While wearing or carrying an object inscribed with this rune, you have advantage on Wisdom (Insight) checks, and you have darkvision out to a range of 120 feet.</p>\n<p style=\"box-sizing:border-box;user-select:text;color:#191813\">In addition, when a creature you can see ends its turn within 30 feet of you, you can use your reaction to invoke the rune and force the creature to make a Wisdom saving throw. Unless the save succeeds, the creature is charmed by you for 1 minute. While charmed in this way, the creature has a speed of 0 and is incapacitated, descending into a dreamy stupor. The creature repeats the saving throw at the end of each of its turns, ending the effect on a success. Once you invoke this rune, you can’t do so again until you finish a short or long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"con"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.eNTgxWm4d5OOiFnA"}}}
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{"_id":"Lzkd3Ehubt3cuHC3","name":"Divine Allegiance","type":"feat","img":"icons/magic/defensive/shield-barrier-deflect-teal.webp","data":{"description":{"value":"<p>Starting at 7th level, when a creature within 5 feet of you takes damage, you can use your reaction to magically substitute your own health for that of the target creature, causing that creature not to take the damage. Instead, you take the damage. This damage to you can’t be reduced or prevented in any way.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Oath of the Crown 7","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.LdMPVg7BL3G9YgY4"}}}
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{"_id":"M5R2PfZfMW8UGXgo","name":"Ki: Step of the Wind","type":"feat","img":"icons/magic/air/air-wave-gust-blue.webp","data":{"description":{"value":"<p>You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.</p>","chat":"","unidentified":""},"source":"PHB pg. 78","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Monk 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.yrSFIGTaQOH2PFRI"}}}
{"_id":"M9MBpA7CO1kVXqSS","name":"Mantle of Inspiration","type":"feat","img":"systems/dnd5e/icons/spells/haste-royal-1.jpg","data":{"description":{"value":"<p>When you join the College of Glamour at 3rd level, you gain the ability to weave a song of fey magic that imbues your allies with vigor and speed.</p>\n<p>As a bonus action, you can expend one use of your Bardic Inspiration to grant yourself a wondrous appearance. When you do so, choose a number of creatures you can see and who can see you within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one). Each of them gains 5 temporary hit points. When a creature gains these temporary hit points, it can immediately use its reaction to move up to its speed, without provoking opportunity attacks.</p>\n<p>The number of temporary hit points increases when you reach certain levels in this class, increasing to 8 at 5th level, 11 at 10th level, and 14 at 15th level.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[["5","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"College of Glamour 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.Z4kfPaFuErNMEzLw"}}}
{"_id":"MA4ebMacQlMvT3j6","name":"Channel Divinity: Path to the Grave","type":"feat","img":"icons/magic/unholy/orb-stone-pink.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Starting at 2nd level, you can use your Channel Divinity to mark another creature’s life force for termination.</p>\n<p class=\"Core-Styles_Core-Body\">As an action, you choose one creature you can see within 30 feet of you, cursing it until the end of your next turn. The next time you or an ally of yours hits the cursed creature with an attack, the creature has vulnerability to all of that attack’s damage, and then the curse ends.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Grave Domain 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.Vk3Kizbwg7XqP05e"}}}
{"_id":"MAwrjjrH5LlKk6qm","name":"Peerless Skill","type":"feat","img":"icons/magic/light/hand-sparks-glow-yellow.webp","data":{"description":{"value":"<p>Starting at 14th level, when you make an ability check, you can expend one use of @Compendium[5e-content.all-class-features.MmZrSdoDqlWqoFSe]{Bardic Inspiration}.</p>\n<p>Roll a Bardic Inspiration die and add the number rolled to your ability check.</p>\n<p>You can choose to do so after you roll the die for the ability check, but before the GM tells you whether you succeed or fail.</p>","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"College of Lore 14","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.pquwueEMweRhiWaq"}}}
{"_id":"MHnYmlh8egKprTWB","name":"Bonus Proficiency (Tempest/Twilight/War Domain)","type":"feat","img":"icons/weapons/swords/greatsword-crossguard-barbed.webp","data":{"description":{"value":"<p>At 1st level, you gain proficiency with martial weapons and heavy armor.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Tempest Domain 1, Twilight Domain 1, War Domain 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.LmJCQpP73WFQcddK"}}}
{"_id":"MK3RPTZAkcg7ALhp","name":"Deadeye Shot","type":"feat","img":"icons/skills/targeting/crosshair-pointed-orange.webp","data":{"description":{"value":"<p>When you make a firearm attack against a creature, you can expend one grit point to gain advantage on the attack roll.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"dex"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.iukgjY9yRiQ5jV54"}}}
{"_id":"MNP6ru9hFVRw1Krw","name":"Spirit Shield","type":"feat","img":"modules/5e-content/assets/icons/t-armor-09.png","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Beginning at 6th level, the guardian spirits that aid you can provide supernatural protection to those you defend. If you are raging and another creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d6.</p>\n<p class=\"Core-Styles_Core-Body\">When you reach certain levels in this class, you can reduce the damage by more: by 3d6 at 10th level and by 4d6 at 14th level.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Path of the Ancestral Guardian 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.UEZpvYt74JcDb8NR"}}}
{"_id":"MS1oqMMKcWLliaFU","name":"Spellcasting (Cleric)","type":"feat","img":"icons/magic/life/ankh-gold-blue.webp","data":{"description":{"value":"<p>As a conduit for divine power, you can cast cleric spells.</p>\n<h3>Cantrips</h3>\n<p>At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.</p>\n<h3>Preparing and Casting Spells</h3>\n<p>The Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p>You prepare the list of cleric spells that are available for you to cast, choosing from the @Compendium[5e-content.spell-lists.UreutWIlHA8PS44l]{Cleric Spell List}. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p>For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.</p>\n<p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>\n<table border=\"1\">\n<thead>\n<tr>\n<td rowspan=\"2\">Level</td>\n<td rowspan=\"2\">Cantrips Known</td>\n<td colspan=\"9\">—Spell Slots per Spell Level—</td>\n</tr>\n<tr>\n<td>1st</td>\n<td>2nd</td>\n<td>3rd</td>\n<td>4th</td>\n<td>5th</td>\n<td>6th</td>\n<td>7th</td>\n<td>8th</td>\n<td>9th</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>3</td>\n<td>4</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n</tr>\n</tbody>\n</table>\n<h3>Spellcasting Ability</h3>\n<p>Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.</p>\n<p><strong>Spell save DC</strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\n<p><strong>Spell attack modifier</strong> = your proficiency bonus + your Wisdom modifier</p>\n<h3>Ritual Casting</h3>\n<p>You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.</p>\n<h3>Spellcasting Focus</h3>\n<p>You can use a holy symbol (see @Compendium[5e-content.module-journal-entries.WPebijGNOLUehfQ6]{Adventuring Gear}) as a spellcasting focus for your cleric spells.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Cleric 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.v4gKwLhAq9vuqza7"}}}
{"_id":"MhvwZ1FB0NDPuW7O","name":"Master of Nature","type":"feat","img":"icons/magic/nature/root-vines-face-glow-green.webp","data":{"description":{"value":"<p>At 17th level, you gain the ability to command animals and plant creatures. While creatures are charmed by your Charm Animals and Plants feature, you can take a bonus action on your turn to verbally command what each of those creatures will do on its next turn.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Nature Domain 17","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.1FcmZJXiDSxH0ChS"}}}
{"_id":"MleJ030qENpCeBv1","name":"Blazing Revival","type":"feat","img":"icons/magic/fire/projectile-wave-arrow.webp","data":{"description":{"value":"<p>The bond with your wildfire spirit can save you from death. If the spirit is within 120 feet of you when you are reduced to 0 hit points and thereby fall unconscious, you can cause the spirit to drop to 0 hit points. You then regain half your hit points and immediately rise to your feet.</p>\n<p>Once you use this feature, you can’t use it again until you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Circle of Wildfire 14","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.5JUbnm0lqgshhk4G"}}}
{"_id":"MmZrSdoDqlWqoFSe","name":"Bardic Inspiration","type":"feat","img":"icons/skills/melee/unarmed-punch-fist.webp","data":{"description":{"value":"<p>You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.</p>\n<p>You can use this feature a number of times equal to your Charisma modifier (a minimum of once).</p>\n<p>You regain any expended uses when you finish a long rest.</p>\n<p>Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.</p>\n<p><em>**Foundry note: Note the Other Formula is set to the base default of 1d6 and limited uses is set to the minimum of 1. Additionally, recovery is set to long rest (for levels before Font of Inspiration is gained). Please manually adjust as required.</em></p>","chat":"","unidentified":""},"source":"PHB pg. 53","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":"@abilities.cha.mod","per":"lr","type":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d6","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Bard 1","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.hpLNiGq7y67d2EHA"}}}
{"_id":"MsY50IiztJji7bEc","name":"Favored Opponent","type":"feat","img":"icons/creatures/mammals/wolf-shadow-black.webp","data":{"description":{"value":"<p>Choose either @Compendium[5e-content.all-class-features.QanzQjiOuQRaX9iG]{Favored Enemy} or @Compendium[5e-content.all-class-features.OVBfZgEaCkjhtWy6]{Favored Foe}.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.8hfa3zuozHASGyxV"}}}
{"name":"Umbral Sight","type":"feat","img":"icons/magic/perception/silhouette-stealth-shadow.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 3rd level, you gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet.</p>\n<p class=\"Core-Styles_Core-Body\">You are also adept at evading creatures that rely on darkvision. While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Gloom Stalker 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.UJLmG8tONMS097Ds"}},"_id":"Mxxf0ksowE3BLGe3"}
{"_id":"N1lwezL2teI4to9l","name":"Cutting Words","type":"feat","img":"icons/skills/wounds/injury-face-impact-orange.webp","data":{"description":{"value":"<p>Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others.</p>\n<p>When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of @Compendium[5e-content.all-class-features.MmZrSdoDqlWqoFSe]{Bardic Inspiration}, rolling a Bardic Inspiration die and subtracting the number rolled from the creature's roll.</p>\n<p>You can choose to use this feature after the creature makes its roll, but before the GM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can't hear you or if it's immune to being charmed.</p>","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"reaction","cost":1,"condition":"Target must be able to hear you and not be immune to being Charmed."},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"College of Lore 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.5zPmHPQUne7RDfaU"}}}
235
{"_id":"N3ZZh7CGjD1RKWT6","name":"Control Undead","type":"feat","img":"icons/magic/death/skeleton-eye-skull-glow-orange.webp","data":{"description":{"value":"<p>As an action, the paladin targets one undead creature he or she can see within 30 feet of him or her. The target must make a Wisdom saving throw. On a failed save, the target must obey the paladin’s commands for the next 24 hours, or until the paladin uses this Channel Divinity option again. An undead whose challenge rating is equal to or greater than the paladin’s level is immune to this effect.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"attribute","target":"","amount":1},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"requirements":"Oathbreaker 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.9WcTtEmRl5EIBb6l"}}}
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{"_id":"N6mmoMT49312tLpW","name":"Radiant Weapon","type":"feat","img":"icons/weapons/polearms/halberd-crescent-glowing.webp","data":{"description":{"value":"<p><em>Prerequisite: 6th-level Artificer<br />Item: A simple or martial weapon (requires attunement)</em></p>\n<p>This magic weapon grants a +1 bonus to attack and damage rolls made with it. While holding it, the wielder can take a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet. The wielder can extinguish the light as a bonus action.</p>\n<p>The weapon has 4 charges. As a reaction immediately after being hit by an attack, the wielder can expend 1 charge and cause the attacker to be blinded until the end of the attacker's next turn, unless the attacker succeeds on a constitution saving throw against your spell save DC. The weapon regains 1d4 expended charges daily at dawn.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.artificer-infusions.o6OkI5Ft30z96tQG"}}}
{"_id":"NOh92IqFEsrughkL","name":"Forceful Shot","type":"feat","img":"icons/skills/ranged/cannon-barrel-firing-yellow.webp","data":{"description":{"value":"<p>When you make a firearm attack against a creature, you can expend one grit point to attempt to trip them up and force them back. On a hit, the creature suffers normal damage and must succeed on a Strength saving throw or be pushed 15 feet away from you.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"dex"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.TFH4Eo1drX3tYH2f"}}}
{"name":"Stalker’s Flurry","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"<p>At 11th level, you learn to attack with such unexpected speed that you can turn a miss into another strike. Once on each of your turns when you miss with a weapon attack, you can make another weapon attack as part of the same action.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Gloom Stalker 11","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.qt20JKC601wYlVmB"}},"_id":"NZxoW3WNtQ4jvNl2"}
{"_id":"Nfs0WQvQl8RDY8eU","name":"Twilight Shroud","type":"feat","img":"icons/magic/defensive/barrier-shield-dome-deflect-blue.webp","data":{"description":{"value":"<p>The twilight that you summon offers a protective embrace: you and your allies have half cover while in the sphere created by your Twilight Sanctuary.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Twilight Domain 17","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.Gi70DIjnCfxtoXaz"}}}
{"_id":"NhLueIoCLRzLl2xB","name":"Mind Sharpener","type":"feat","img":"systems/dnd5e/icons/items/armor/robe.jpg","data":{"description":{"value":"<p><em>Item: A suit of armor or robes</em></p>\n<p>The infused item can send a jolt to the wearer to refocus their mind. The item has 4 charges. When the wearer fails a Constitution saving throw to maintain concentration on a spell, the wearer can use its reaction to expend 1 of the item's charges to succeed instead. The item regains 1d4 expended charges daily at dawn.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":4,"max":"4","per":"charges"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.artificer-infusions.pnVNjjCnHK5NnXO5"}}}
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{"_id":"NjQqfZ4bGEYEW8fV","name":"Divine Smite","type":"feat","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","data":{"description":{"value":"<p>Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage.</p><p>The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.</p><p><em>**Foundry note: Note the limited uses is set to the base default of 1 per short or long rest. Please manually adjust as required.</em></p>","chat":"","unidentified":""},"source":"PHB pg. 85","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","radiant"]],"versatile":"1d8"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Paladin 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.ySMPQ6zNSlvkrl2f"}}}
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{"_id":"Nqf7pu1ZiA0xZ9d3","name":"Legion of One","type":"feat","img":"icons/magic/defensive/illusion-evasion-echo-purple.webp","data":{"description":{"value":"<p>You can use a bonus action to create two echoes with your Manifest Echo feature, and these echoes can coexist. If you try to create a third echo, the previous two echoes are destroyed. Anything you can do from one echo’s position can be done from the other’s instead.</p>\n<p>In addition, when you roll initiative and have no uses of your Unleash Incarnation feature left, you regain one use of that feature.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Echo Knight 18","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.yXwCqtL1HDR6ZaWL"}}}
{"_id":"NuHZJNKguXdoOazt","name":"Ki: Flurry of Blows","type":"feat","img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","data":{"description":{"value":"<p>Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.</p>","chat":"","unidentified":""},"source":"PHB pg. 78","activation":{"type":"bonus","cost":1,"condition":"Comes immediately after taking the Attack action."},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Monk 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.5MwNlVZK7m6VolOH"}}}
{"_id":"NvALNlUJEnR8siwy","name":"Channel Divinity: Destructive Wrath","type":"feat","img":"icons/magic/lightning/bolt-strike-blue.webp","data":{"description":{"value":"<p>Starting at 2nd level, you can use your Channel Divinity to wield the power of the storm with unchecked ferocity.</p>\n<p>When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Tempest Domain 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.bgxGhzmOIdyJSdqt"}}}
{"_id":"OUqLym6spisG9UAX","name":"Unsettling Words","type":"feat","img":"icons/magic/sonic/scream-wail-shout-teal.webp","data":{"description":{"value":"<p>You can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die. The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"College of Eloquence 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.pUnjnRNYSkhbMwTf"}}}
246
{"_id":"OVBfZgEaCkjhtWy6","name":"Favored Foe","type":"feat","img":"icons/skills/targeting/crosshair-mark-rough-pink.webp","data":{"description":{"value":"<p><em>1st-level ranger feature, which replaces the Favored Enemy feature and works with the Foe Slayer feature</em></p>\n<p><br />When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell).</p>\n<p>The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you can increase that damage by 1d4.</p>\n<p>You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n<p>This feature’s extra damage increases when you reach certain levels in this class: to 1d6 at 6th level and to 1d8 at 14th level.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"none","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":2,"max":"2","per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Ranger 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.Z4TSwQtSlIEqNNgV"}}}
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{"_id":"OXhc4CvQsuGQWBBn","name":"Purity of Body","type":"feat","img":"icons/magic/control/encase-creature-humanoid-hold.webp","data":{"description":{"value":"<p>At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison.</p>","chat":"","unidentified":""},"source":"PHB pg. 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Monk 10","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.bqWA7t9pDELbNRkp"}}}
{"_id":"Ole3uiFoJbTPPi9J","name":"Unfailing Inspiration","type":"feat","img":"systems/dnd5e/icons/spells/haste-sky-2.jpg","data":{"description":{"value":"<p>Your inspiring words are so persuasive that others feel driven to succeed. When a creature adds one of your Bardic Inspiration dice to its ability check, attack roll, or saving throw and the roll fails, the creature can keep the Bardic Inspiration die.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"College of Eloquence 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.lynPUpw37HSEEVdk"}}}
{"_id":"OqdmeiHz1gmFL3Hi","name":"Hold the Line","type":"feat","img":"icons/magic/defensive/shield-barrier-blue.webp","data":{"description":{"value":"<p>At 10th level, you become a master of locking down your enemies. Creatures provoke an opportunity attack from you when they move 5 feet or more while within your reach, and if you hit a creature with an opportunity attack, the target’s speed is reduced to 0 until the end of the current turn.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Cavalier 10","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.3ML4PpenY2DbEGc7"}}}
250
{"_id":"PNW5ZTNQwtYUADRh","name":"Searing Arc Strike","type":"feat","img":"icons/magic/light/beam-layered-teal.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 6th level, you gain the ability to channel your ki into searing waves of energy. Immediately after you take the Attack action on your turn, you can spend 2 ki points to cast the @Compendium[dnd5e.spells.5SuJewoa1CRWaj1F]{Burning Hands} spell as a bonus action.</p>\n<p class=\"Core-Styles_Core-Body\">You can spend additional ki points to cast @Compendium[dnd5e.spells.5SuJewoa1CRWaj1F]{Burning Hands} as a higher-level spell. Each additional ki point you spend increases the spell’s level by 1. The maximum number of ki points (2 plus any additional points) that you can spend on the spell equals half your monk level.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"attribute","target":"","amount":2},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Way of the Sun Soul 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.rYKP99E4o50cIh0d"}}}
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{"_id":"PkC3c2s65BD9UAZ5","name":"Druid Circle","type":"feat","img":"icons/magic/nature/tree-roots-glow-yellow.webp","data":{"description":{"value":"<p>At 2nd level, you choose to identify with a @Compendium[5e-content.class-lists.TKBDseXSZEOgnV6K]{circle of druids}, such as the Circle of the Land.</p>\n<p>Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.</p>","chat":"","unidentified":""},"source":"PHB pg. 67","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Druid 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.u6Du2P9s81SWuGbi"}}}
{"_id":"PkUDyx6Od0RzH7wU","name":"Channel Divinity: Cloak of Shadows","type":"feat","img":"icons/magic/perception/silhouette-stealth-shadow.webp","data":{"description":{"value":"<p>Starting at 6th level, you can use your Channel Divinity to vanish.</p>\n<p>As an action, you become invisible until the end of your next turn. You become visible if you attack or cast a spell.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Trickery Domain 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.tlC5v1KkzCuLcLr0"}}}
{"_id":"Plas3nfWXv6HVyWH","name":"Channel Divinity: Artisan's Blessing","type":"feat","img":"icons/skills/trades/smithing-smelter-tongs.webp","data":{"description":{"value":"<p>Starting at 2nd level, you can use your Channel Divinity to create simple items.</p>\n<p>You conduct an hour-long ritual that crafts a nonmagical item that must include some metal: a simple or martial weapon, a suit of armor, ten pieces of ammunition, a set of tools, or another metal object (see chapter 5, “Equipment,” in the <em>Player’s Handbook</em> for examples of these items). The creation is completed at the end of the hour, coalescing in an unoccupied space of your choice on a surface within 5 feet of you.</p>\n<p>The thing you create can be something that is worth no more than 100 gp. As part of this ritual, you must lay out metal, which can include coins, with a value equal to the creation. The metal irretrievably coalesces and transforms into the creation at the ritual’s end, magically forming even nonmetal parts of the creation.</p>\n<p>The ritual can create a duplicate of a nonmagical item that contains metal, such as a key, if you possess the original during the ritual.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Forge Domain 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.C0gD48B9TjbQIAam"}}}
{"_id":"PzBi9DuLFZelXluH","name":"Experimental Elixir","type":"feat","img":"icons/tools/laboratory/vial-orange.webp","data":{"description":{"value":"<p>Whenever you finish a long rest, you can magically produce an Experimental Elixir in an empty flask you touch. Roll on the Experimental Elixir table for the elixir's effect, which is triggered when someone drinks the elixir. As an action, a creature can drink the elixir or administer it to an incapacitated creature.</p>\n<p>You can create additional experimental elixir by expending a spell slot of 1st level or higher for each one. When you do so, you use your action to create the elixir in an empty flask you touch, and you choose the elixir's effect from the experimental elixir table.</p>\n<p>Creating an battle smith requires you to have alchemist supplies on your person, and any elixir you create with this feature lasts until it is drunk or until the end of your next long rest.</p>\n<p>When you reach certain levels in this class, you can make more elixirs at the end of a long rest: two at 6th level and three at 15th level. Roll for each elixir's effect separately. Each elixir requires its own flask.</p>\n<h4>Experimental Elixir Table</h4>\n<table style=\"height:280px;width:98.103%\">\n<thead>\n<tr style=\"height:16px\">\n<th style=\"width:13.2908%;text-align:center;height:16px\"> d6  </th>\n<th style=\"width:86.1568%;height:16px\">Effect</th>\n</tr>\n</thead>\n<tbody>\n<tr style=\"height:33px\">\n<td style=\"width:13.2908%;text-align:center;height:33px\">1</td>\n<td style=\"width:86.1568%;height:33px\"><strong>Healing</strong>. The drinker regains a number of hit points equal to 2d4 + your Intelligence modifier.</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:13.2908%;text-align:center;height:33px\">2</td>\n<td style=\"width:86.1568%;height:33px\"><strong> Swiftness</strong>. The drinker’s walking speed increases by 10 feet for 1 hour.</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:13.2908%;text-align:center;height:33px\">3</td>\n<td style=\"width:86.1568%;height:33px\"><strong>Resilience</strong>. The drinker gains a +1 bonus to AC for 10 minutes.</td>\n</tr>\n<tr style=\"height:49px\">\n<td style=\"width:13.2908%;text-align:center;height:49px\">4</td>\n<td style=\"width:86.1568%;height:49px\"><strong>Boldness.</strong> The drinker can roll a d4 and add the number rolled to every attack roll and saving throw they make for the next minute.</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:13.2908%;text-align:center;height:33px\">5</td>\n<td style=\"width:86.1568%;height:33px\"><strong>Flight.</strong> The drinker gains a flying speed of 10 feet for 10 minutes.</td>\n</tr>\n<tr style=\"height:83px\">\n<td style=\"width:13.2908%;text-align:center;height:83px\">6</td>\n<td style=\"width:86.1568%;height:83px\"><strong>Transformation.</strong> The drinker’s body is transformed as if by the @Compendium[5e-content.all-spells.PvzN30i0tpaAvd4H]{Alter Self} spell. The drinker determines the transformation caused by the spell, the effects of which last for 10 minutes.</td>\n</tr>\n</tbody>\n</table>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Alchemist 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.bszhcGc2hRpFEQgb"}}}
{"_id":"Q1crqpvKMRR6glca","name":"Fighting Style: Defense","type":"feat","img":"icons/equipment/shield/heater-stone-orange.webp","data":{"description":{"value":"<p>While you are wearing armor, you gain a +1 bonus to AC</p>","chat":"","unidentified":""},"source":"PHB pg. 72; 73; 85; 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Fighter 1, Champion 10, Paladin 2, Ranger 2","recharge":{"value":null,"charged":false},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false}},"effects":[{"_id":"U3so0zDcVt4sIBRz","flags":{},"changes":[{"key":"data.attributes.ac.value","value":"1","mode":2}],"disabled":false,"duration":{"startTime":null},"icon":"systems/dnd5e/icons/skills/weapon_15.jpg","label":"Fighting Style: Defense","origin":"Item.4mQUDmiDBePkQD6Y","tint":null,"transfer":true}],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.C2lYHOGH2UpEifk7"},"exportSource":{"world":"kobold-cauldron","system":"dnd5e","coreVersion":"0.7.7","systemVersion":"1.1.1"}}}
{"_id":"Q9oqStto34YjrrlK","name":"Visions of the Past","type":"feat","img":"icons/magic/perception/orb-crystal-ball-scrying-blue.webp","data":{"description":{"value":"<p>Starting at 17th level, you can call up visions of the past that relate to an object you hold or your immediate surroundings. You spend at least 1 minute in meditation and prayer, then receive dreamlike, shadowy glimpses of recent events. You can meditate in this way for a number of minutes equal to your Wisdom score and must maintain concentration during that time, as if you were casting a spell.</p>\n<p>Once you use this feature, you can’t use it again until you finish a short or long rest.</p>\n<p><strong>Object Reading.</strong> Holding an object as you meditate, you can see visions of the object’s previous owner. After meditating for 1 minute, you learn how the owner acquired and lost the object, as well as the most recent significant event involving the object and that owner. If the object was owned by another creature in the recent past (within a number of days equal to your Wisdom score), you can spend 1 additional minute for each owner to learn the same information about that creature.</p>\n<p> </p>\n<p><strong>Area Reading.</strong> As you meditate, you see visions of recent events in your immediate vicinity (a room, street, tunnel, clearing, or the like, up to a 50-foot cube), going back a number of days equal to your Wisdom score. For each minute you meditate, you learn about one significant event, beginning with the most recent. Significant events typically involve powerful emotions, such as battles and betrayals, marriages and murders, births and funerals. However, they might also include more mundane events that are nevertheless important in your current situation.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Knowledge Domain 17","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.AXsIiIsCmbPRDtGU"}}}
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{"_id":"QJAsybFap55STaJw","name":"Extract Aspects","type":"feat","img":"icons/magic/light/explosion-star-glow-silhouette.webp","data":{"description":{"value":"<p>Beginning at 3rd level when choosing this tradition, you can strike pressure points to extract crucial information about your foe, granting you insight about their combat ability. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you mark them as analyzed. Whenever an analyzed creature misses you with an attack, you can immediately use your reaction to make an unarmed melee attack against that creature. This benefit lasts until you finish a short or long rest.</p>\n<p>In addition, you learn the following attributes about the target: Damage Vulnerabilities, Damage Resistances, Damage Immunities, and Condition Immunities.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Way of the Cobalt Soul 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.iChYnzIXgoY8amhT"}}}
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{"_id":"QS9JQaK2EPlXxGnL","name":"Improved Duplicity","type":"feat","img":"icons/skills/targeting/crosshair-arrowhead-blue.webp","data":{"description":{"value":"<p>At 17th level, you can create up to four duplicates of yourself, instead of one, when you use Invoke Duplicity. As a bonus action on your turn, you can move any number of them up to 30 feet, to a maximum range of 120 feet.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Trickery Domain 17","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.Iwx55PFMcX33V6bE"}}}
{"_id":"QanzQjiOuQRaX9iG","name":"Favored Enemy","type":"feat","img":"icons/creatures/abilities/dragon-breath-purple.webp","data":{"description":{"value":"<p>Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.</p><p>Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.</p><p>You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.</p><p>When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.</p><p>You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.</p><p>If you wish, manually edit this entry and make a note of your choices here:</p>\n<ul>\n<li><em>1st level</em></li>\n<li><em>6th level</em></li>\n<li><em>14th level</em></li>\n</ul>","chat":"","unidentified":""},"source":"PHB pg. 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Ranger 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.4Vpj9vCOB37GtXk6"}}}
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{"_id":"QbbqQxuxETaVbdGK","name":"Fury of the Tides","type":"feat","img":"icons/magic/water/pseudopod-swirl-blue.webp","data":{"description":{"value":"<p>As a bonus action, you can channel the powerful might of the waves to bolster your attacks for 1 minute. Once per turn for the duration, when you hit a creature with weapon attack, you can choose to push the target 10 feet away from you. If the target is pushed into an obstacle or another creature, they take additional bludgeoning damage equal to your Charisma modifier.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"attribute","target":"","amount":1},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Oath of the Open Sea 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.cbeD6AnZu0Z7AIFB"}}}
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{"_id":"QcMFvUmRB2vdtyAv","name":"Arcane Shot","type":"feat","img":"icons/skills/ranged/arrows-flying-salvo-blue-light.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 3rd level, you learn to unleash special magical effects with some of your shots. When you gain this feature, you learn two Arcane Shot options of your choice (see @Compendium[5e-content.class-lists.kMmoz5bRGULZQr8M]{Arcane Shot Options}).</p>\n<p class=\"Core-Styles_Core-Body\">Once per turn when you fire an arrow from a shortbow or longbow as part of the Attack action, you can apply one of your Arcane Shot options to that arrow. You decide to use the option when the arrow hits a creature, unless the option doesn’t involve an attack roll. You have two uses of this ability, and you regain all expended uses of it when you finish a short or long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You gain an additional Arcane Shot option of your choice when you reach certain levels in this class: 7th, 10th, 15th, and 18th level. Each option also improves when you become an 18th-level fighter.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Arcane Archer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.6ThXW7A17iNtB76i"}}}
{"_id":"QjSsGUNfhS0dUh1X","name":"Aspect of the Beast","type":"feat","img":"icons/creatures/reptiles/serpent-horned-green.webp","data":{"description":{"value":"<p>At 6th level, you gain a magical benefit based on the totem animal of your choice. You can choose the same animal you selected at 3rd level or a different one.</p>\n<p><strong>Bear. </strong>You gain the might of a bear. Your carrying capacity (including maximum load and maximum lift) is doubled, and you have advantage on Strength checks made to push, pull, lift, or break objects.</p>\n<p><strong>Eagle. </strong>You gain the eyesight of an eagle. You can see up to 1 mile away with no difficulty, able to discern even fine details as though looking at something no more than 100 feet away from you. Additionally, dim light doesn’t impose disadvantage on your Wisdom (Perception) checks.</p>\n<p><strong>Elk. </strong>Whether mounted or on foot, your travel pace is doubled, as is the travel pace of up to ten companions while they’re within 60 feet of you and you’re not incapacitated (see @Compendium[dnd5e.rules.87bCRbO4gFLQJXX4]{Movement} for rules on travel pace). The elk spirit helps you roam far and fast.</p>\n<p><strong>Tiger. </strong>You gain proficiency in two skills from the following list: Athletics, Acrobatics, Stealth, and Survival. The cat spirit hones your survival <span class=\"No-Break\">instincts.</span></p>\n<p><strong>Wolf. </strong>You gain the hunting sensibilities of a wolf. You can track other creatures while traveling at a fast pace, and you can move stealthily while traveling at a normal pace (see @Compendium[dnd5e.rules.87bCRbO4gFLQJXX4]{Movement} for rules on travel pace).</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Path of the Totem Warrior 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.eHOsOWyOL3ZgVFeK"}}}
{"_id":"R2VH5DQGqURJTjRo","name":"Gunsmith","type":"feat","img":"icons/weapons/guns/rifle-brown.webp","data":{"description":{"value":"<p>Upon choosing this archetype at 3rd level, you gain proficiency with Tinker’s Tools. You may use them to craft ammunition at half the cost, repair damaged firearms, or even draft and create new ones (DM’s discretion). Some extremely experimental and intricate firearms are only available through crafting.</p>\n<p>Upon choosing this archetype at 3rd level, you gain proficiency with Tinker’s Tools. You may use them to craft ammunition at half the cost, repair damaged firearms, or even draft and create new ones (DM’s discretion). Some extremely experimental and intricate firearms are only available through crafting.</p>\n<h3>Firearm Properties</h3>\n<p>Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.</p>\n<p><strong><em>Reload.</em></strong> The weapon can be fired a number of times equal to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.</p>\n<p><em><strong>Misfire.</strong></em> Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon’s Misfire score, the weapon misfires. The attack misses, and the weapon cannot be used again until you spend an action to try and repair it. To repair your firearm, you must make a successful Tinker’s Tools check (DC equal to 8 + misfire score). If your check fails, the weapon is broken and must be mended out of combat at a quarter of the cost of the firearm. Creatures who use a firearm without being proficient increase the weapon’s misfire score by 1.</p>\n<p><em><strong>Explosive.</strong></em> Upon a hit, everything within 5 ft of the target must make a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Dexterity modifier) or suffer 1d8 fire damage. If the weapon misses, the ammunition fails to detonate, or bounces away harmlessly before doing so.</p>\n<h5><strong>Ammunition</strong></h5>\n<p>All firearms require ammunition to make an attack, and due to their rare nature, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft ammunition yourself using your Tinker’s Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches listed below next to the price.</p>\n<h5>Firearms</h5>\n<div class=\"table-overflow-wrapper\">\n<table style=\"width:98.5366%\">\n<thead>\n<tr>\n<th style=\"width:19.0099%\">Name</th>\n<th style=\"width:9.25831%\">Cost</th>\n<th style=\"width:11.4798%\">Ammo</th>\n<th style=\"width:12.7453%\">Damage</th>\n<th style=\"width:10.8011%\">Weight</th>\n<th style=\"width:14.9055%\">Range</th>\n<th style=\"width:20.09%\">Properties</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td style=\"width:19.0099%\">Palm Pistol</td>\n<td style=\"width:9.25831%\">50g</td>\n<td style=\"width:11.4798%\">2g (20)</td>\n<td style=\"width:12.7453%\">1d8 piercing</td>\n<td style=\"width:10.8011%\">1 lb.</td>\n<td style=\"width:14.9055%\">(40/160)</td>\n<td style=\"width:20.09%\">\n<div>Light, reload 1, misfire 1</div>\n</td>\n</tr>\n<tr>\n<td style=\"width:19.0099%\">Pistol</td>\n<td style=\"width:9.25831%\">150g</td>\n<td style=\"width:11.4798%\">4g (20)</td>\n<td style=\"width:12.7453%\">1d10 piercing</td>\n<td style=\"width:10.8011%\">3 lb.</td>\n<td style=\"width:14.9055%\">(60/240)</td>\n<td style=\"width:20.09%\">\n<div>\n<div>Reload 4, misfire 1</div>\n</div>\n</td>\n</tr>\n<tr>\n<td style=\"width:19.0099%\">Musket</td>\n<td style=\"width:9.25831%\">300g</td>\n<td style=\"width:11.4798%\">5g (20)</td>\n<td style=\"width:12.7453%\">1d12 piercing</td>\n<td style=\"width:10.8011%\">10 lb.</td>\n<td style=\"width:14.9055%\">(120/480)</td>\n<td style=\"width:20.09%\">\n<div>\n<div>Two-handed, reload 1, misfire 2</div>\n</div>\n</td>\n</tr>\n<tr>\n<td style=\"width:19.0099%\">Pepperbox</td>\n<td style=\"width:9.25831%\">250g</td>\n<td style=\"width:11.4798%\">4g (20)</td>\n<td style=\"width:12.7453%\">1d10 piercing</td>\n<td style=\"width:10.8011%\">5 lb.</td>\n<td style=\"width:14.9055%\">(80/320)</td>\n<td style=\"width:20.09%\">\n<div>\n<div>Reload 6, misfire 2</div>\n</div>\n</td>\n</tr>\n<tr>\n<td style=\"width:19.0099%\">Blunderbuss</td>\n<td style=\"width:9.25831%\">300g</td>\n<td style=\"width:11.4798%\">5g (5)</td>\n<td style=\"width:12.7453%\">2d8 piercing</td>\n<td style=\"width:10.8011%\">10 lb.</td>\n<td style=\"width:14.9055%\">(15/60)</td>\n<td style=\"width:20.09%\">\n<div>\n<div>Reload 1, misfire 2</div>\n</div>\n</td>\n</tr>\n<tr>\n<td style=\"width:19.0099%\">Bad News</td>\n<td style=\"width:9.25831%\">Crafted</td>\n<td style=\"width:11.4798%\">10g (5)</td>\n<td style=\"width:12.7453%\">2d12 piercing</td>\n<td style=\"width:10.8011%\">25 lb.</td>\n<td style=\"width:14.9055%\">(200/800)</td>\n<td style=\"width:20.09%\">\n<div>\n<div>Two-handed, reload 1, misfire 3</div>\n</div>\n</td>\n</tr>\n<tr>\n<td style=\"width:19.0099%\">Hand Mortar</td>\n<td style=\"width:9.25831%\">Crafted</td>\n<td style=\"width:11.4798%\">10g (1)</td>\n<td style=\"width:12.7453%\">2d8 fire</td>\n<td style=\"width:10.8011%\">10 lb.</td>\n<td style=\"width:14.9055%\">(30/60)</td>\n<td style=\"width:20.09%\">\n<div>\n<div>Reload 1, misfire 3, explosive</div>\n</div>\n</td>\n</tr>\n</tbody>\n</table>\n</div>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Gunslinger 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.tGMhX1TPtHa0uVcj"}}}
{"_id":"R3YKtsqFr0NltAqo","name":"Relentless Rage","type":"feat","img":"icons/skills/social/intimidation-impressing.webp","data":{"description":{"value":"<p>Starting at 11th level, your rage can keep you fighting despite grievous wounds.</p><p>If you drop to 0 hit points while you're raging and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.</p><p>Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.</p>","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":10,"scaling":"flat","value":""},"requirements":"Barbarian 11","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.FqfmbPgxiyrWzhYk"}}}
{"_id":"R7EETs7HmezYHnrT","name":"Fighting Style: Druidic Warrior","type":"feat","img":"icons/magic/nature/leaf-rune-glow-green.webp","data":{"description":{"value":"<p>You learn two cantrips of your choice from the druid spell list. They count as ranger spells for you, and Wisdom is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the druid spell list.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":"Must be wearing a shield."},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"1d10 + @prof","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.OK1mLyqtdnvEPr4o"}}}
{"_id":"R7xqoIIAKgCMfHwM","name":"Circle Spells (Spores)","type":"feat","img":"icons/consumables/mushrooms/ovate-thin-blue.webp","data":{"description":{"value":"<p>Your symbiotic link to fungi and your ability to tap into the cycle of life and death grants you access to certain spells. At 2nd level, you learn the chill touch cantrip.</p>\n<p>At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Spores Spells table. Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.</p>\n<h4>Circle of Spores Spells</h4>\n<table>\n<thead>\n<tr>\n<th>Druid Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>2nd</td>\n<td>@Compendium[5e-content.all-spells.0hl7BS106OCQxQvz]{Chill Touch}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>@Compendium[5e-content.all-spells.gbL5ucOaUDnZwNXk]{Blindness/Deafness}, @Compendium[5e-content.all-spells.tTAVJkfaUkk6GuCW]{Gentle Repose}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>@Compendium[5e-content.all-spells.JyjH35aUlFyrUcyP]{Animate Dead}, @Compendium[5e-content.all-spells.55rjwBOsaBVwRVxk]{Gaseous Form}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>@Compendium[5e-content.all-spells.ywXoBbOWSo8n1KwY]{Blight}, @Compendium[5e-content.all-spells.0DfS9NpUDrgzNhXr]{Confusion}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>@Compendium[5e-content.all-spells.HIpQKWyj7wd8sEcb]{Cloudkill}, @Compendium[5e-content.all-spells.sJx60Z5tC1xG3BS3]{Contagion}</td>\n</tr>\n</tbody>\n</table>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Circle of Spores 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.BVGAfCGnvEQYiuq1"}}}
{"_id":"RBBjF5VW0tknv7vi","name":"Arcane Charge","type":"feat","img":"icons/magic/movement/trail-streak-impact-blue.webp","data":{"description":{"value":"<p>At 15th level, you gain the ability to teleport up to 30 feet to an unoccupied space you can see when you use your Action Surge. You can teleport before or after the additional action.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":"when you use your Action Surge"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Eldritch Knight 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.XYO9NFLWy4mB7rM2"}}}
268
{"_id":"RGPj0icxzdjjeJ9m","name":"Primeval Awareness","type":"feat","img":"icons/magic/perception/eye-slit-pink.webp","data":{"description":{"value":"<p>Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn't reveal the creatures' location or number.</p>","chat":"","unidentified":""},"source":"PHB pg. 92","activation":{"type":"action","cost":1,"condition":"It also expends a spell slot; the slot level dictates duration."},"duration":{"value":null,"units":"spec"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":1,"long":6,"units":"mi"},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Ranger 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.kaHcUGiwi8AtfZIm"}}}
269
270
271
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{"_id":"RILqPx0knqjphYrK","name":"Frost Rune","type":"feat","img":"icons/magic/water/snowflake-ice-blue.webp","data":{"description":{"value":"<p style=\"box-sizing:border-box;user-select:text;color:#191813\">This rune’s magic evokes the might of those who survive in the wintry wilderness, such as frost giants. While wearing or carrying an object inscribed with this rune, you have advantage on Wisdom (Animal Handling) checks and Charisma (Intimidation) checks.</p>\n<p style=\"box-sizing:border-box;user-select:text;color:#191813\">In addition, you can invoke the rune as a bonus action to increase your sturdiness. For 10 minutes, you gain a +2 bonus to all ability checks and saving throws that use Strength or Constitution. Once you invoke this rune, you can’t do so again until you finish a short or long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.FZkMmlLUauYk9jAP"}}}
{"_id":"RTQGDLxw4De6D54Q","name":"Slow Fall","type":"feat","img":"icons/magic/water/pseudopod-teal.webp","data":{"description":{"value":"<p>Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.</p>","chat":"","unidentified":""},"source":"PHB pg. 78","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"5* @classes.monk.levels","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Monk 4","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.KQz9bqxVkXjDl8gK"}}}
{"_id":"RXlUOnhXRxAVJzUx","name":"Bonus Proficiencies (Rune Knight)","type":"feat","img":"icons/tools/smithing/crucible.webp","data":{"description":{"value":"<p>You gain proficiency with smith’s tools, and you learn to speak, read, and write Giant.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Rune Knight 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.URQ2k5mWi4TweB4u"}}}
{"name":"Detect Portal","type":"feat","img":"icons/magic/sonic/explosion-shock-sound-wave.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 3rd level, you gain the ability to magically sense the presence of a planar portal. As an action, you detect the distance and direction to the closest planar portal within 1 mile of you.</p>\n<p class=\"Core-Styles_Core-Body\">Once you use this feature, you can’t use it again until you finish a short or long rest.</p>\n<p> </p>\n<p class=\"Core-Styles_Core-Body\">See the “Planar Travel” section in chapter 2 of the <span class=\"Serif-Character-Style_Italic-Serif\">Dungeon Master’s Guide</span> for examples of planar portals.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.EadDVLTMz6SGY48Y"}},"_id":"RgAzYcRkZiyuKD48"}
273
{"_id":"RmACuF8NxMM15VX2","name":"Foe Slayer","type":"feat","img":"icons/magic/fire/projectile-arrow-fire-red-yellow.webp","data":{"description":{"value":"<p>At 20th level, you become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.</p>","chat":"","unidentified":""},"source":"PHB pg. 92","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@mod",""]],"versatile":"","value":""},"formula":"@mod","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Ranger 20","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.3CaP1vFHVR8LgHjx"}}}
274
{"_id":"RuXJlqqFX3I1HNrF","name":"Bard College","type":"feat","img":"icons/magic/light/hand-sparks-glow-yellow.webp","data":{"description":{"value":"<p>At 3rd level, you delve into the advanced techniques of a @Compendium[5e-content.class-lists.DwXovq9fY1Ta87sq]{bard college} of your choice, such as the College of Lore. Your choice grants you features at 3rd level and again at 6th and 14th level.</p>","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Bard 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.ILhzFHiRrqgQ9dFJ"}}}
275
{"_id":"RyTIxokyXIDAyNj9","name":"Sacred Weapon","type":"feat","img":"icons/weapons/hammers/hammer-double-glowing-yellow.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.</p>\n<p class=\"Core-Styles_Core-Body\">You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"attribute","target":"","amount":1},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Oath of Devotion 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.G18qpF7Xh3VUqdiR"}}}
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{"_id":"S02liL9SqMkhIPWs","name":"Mantle of Whispers","type":"feat","img":"icons/magic/unholy/silhouette-robe-evil-power.webp","data":{"description":{"value":"<p>At 6th level, you gain the ability to adopt a humanoid's persona. When a humanoid dies within 30 feet of you, you can magically capture its shadow using your reaction. You retain this shadow until you use it or you finish a long rest.</p>\n<p>You can use the shadow as an action. When you do so, it vanishes, magically transforming into a disguise that appears on you. You now look like the dead person, but healthy and alive. This disguise lasts for 1 hour or until you end it as a bonus action.</p>\n<p>While you're in the disguise, you gain access to all information that the humanoid would freely share with a casual acquaintance. Such information includes general details on its background and personal life, but doesn't include secrets. The information is enough that you can pass yourself off as the person by drawing on its memories.</p>\n<p>Another creature can see through this disguise by succeeding on a Wisdom (Insight) check contested by your Charisma (Deception) check. You gain a +5 bonus to your check.</p>\n<p>Once you capture a shadow with this feature, you can't capture another one with it until you finish a short or long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"College of Whispers 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.Oj01wP9AP6aTYyq5"}}}
{"_id":"S5178sOoheG5wvKA","name":"Channel Divinity: Knowledge of the Ages","type":"feat","img":"icons/skills/trades/academics-book-study-runes.webp","data":{"description":{"value":"<p>Starting at 2nd level, you can use your Channel Divinity to tap into a divine well of knowledge. As an action, you choose one skill or tool. For 10 minutes, you have proficiency with the chosen skill or tool.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Knowledge Domain 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.iORdhwFlpG5CX2u9"}}}
{"_id":"S6uRveOKptQkPugG","name":"Supreme Healing","type":"feat","img":"icons/magic/life/cross-worn-green.webp","data":{"description":{"value":"<p>Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.</p>","chat":"","unidentified":""},"source":"PHB pg. 60","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Life Domain 17","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.4UOgxzr83vFuUash"}}}
{"_id":"S7sB3JAU4BpV6SMt","name":"Totemic Attunement","type":"feat","img":"icons/creatures/magical/humanoid-giant-forest-blue.webp","data":{"description":{"value":"<p>At 14th level, you gain a magical benefit based on a totem animal of your choice. You can choose the same animal you selected previously or a different one.</p>\n<p><strong>Bear. </strong>While you’re raging, any creature within 5 feet of you that’s hostile to you has disadvantage on attack rolls against targets other than you or another character with this feature. An enemy is immune to this effect if it can’t see or hear you or if it can’t be frightened.</p>\n<p><strong>Eagle. </strong>While raging, you have a flying speed equal to your current walking speed. This benefit works only in short bursts; you fall if you end your turn in the air and nothing else is holding you aloft.</p>\n<p><strong>Elk. </strong>While raging, you can use a bonus action during your move to pass through the space of a Large or smaller creature. That creature must succeed on a Strength saving throw (DC 8 + your Strength bonus + your proficiency bonus) or be knocked prone and take bludgeoning damage equal to 1d12 + your Strength modifier.</p>\n<p><strong>Tiger. </strong>While you’re raging, if you move at least 20 feet in a straight line toward a Large or smaller target right before making a melee weapon attack against it, you can use a bonus action to make an additional melee weapon attack against it.</p>\n<p><strong>Wolf. </strong>While you’re raging, you can use a bonus action on your turn to knock a Large or smaller creature prone when you hit it with melee weapon attack.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Path of the Totem Warrior 14","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.UKSRVqdepFkeb18k"}}}
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{"_id":"SIKSBwN67G9do5bY","name":"Spellcasting (Paladin)","type":"feat","img":"icons/magic/symbols/cog-shield-white-blue.webp","data":{"description":{"value":"<p>By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does.</p>\n<h3>Preparing and Casting Spells</h3>\n<p>The Paladin table shows how many spell slots you have to cast your spells. To cast one of your paladin spells of 1st level or higher, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p>You prepare the list of paladin spells that are available for you to cast, choosing from the @Compendium[5e-content.spell-lists.05UVQGjBiYAtqW1m]{Paladin Spell List}. When you do so, choose a number of paladin spells equal to your Charisma modifier + half your paladin level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p>For example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or a 2ndlevel slot. Casting the spell doesn't remove it from your list of prepared spells.</p>\n<p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of paladin spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>\n<table border=\"0\">\n<thead>\n<tr>\n<td rowspan=\"2\">Level</td>\n<td colspan=\"5\">-  Spell Slots per Spell Level  -</td>\n</tr>\n<tr>\n<td>1st</td>\n<td>2nd</td>\n<td>3rd</td>\n<td>4th</td>\n<td>5th</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>4</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>4</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>4</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>4</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n</tr>\n</tbody>\n</table>\n<h3>Spellcasting Ability</h3>\n<p>Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one.</p>\n<p><strong>Spell save DC</strong> = 8 + your proficiency bonus + your Charisma modifier</p>\n<p><strong>Spell attack modifier </strong>= your proficiency bonus + your Charisma modifier</p>\n<h3>Spellcasting Focus</h3>\n<p>You can use a holy symbol as a spellcasting focus for your paladin spells.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Paladin 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.ihoQHsmVZlyDbPhX"}}}
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{"_id":"SJalFdJAB2jaohHq","name":"Warrior of the Gods","type":"feat","img":"icons/magic/light/explosion-beam-impact-silhouette.webp","data":{"description":{"value":"<p>At 3rd level, your soul is marked for endless battle. If a spell, such as @Compendium[5e-content.all-spells.vzQjCf0ULSwAoJPA]{Raise Dead}, has the sole effect of restoring you to life (but not undeath), the caster doesn’t need material components to cast the spell on you.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Path of the Zealot 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.9roWOPPiArqWxGVW"}}}
{"_id":"SJpmW2YOCJEiY2su","name":"Multiattack","type":"feat","img":"icons/skills/melee/blade-tips-double-blue.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 11th level, you gain one of the following features of your choice.</p>\n<h3>Volley</h3>\n<p class=\"Core-Styles_Core-Body\">You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon’s range. You must have ammunition for each target, as normal, and you make a separate attack roll for<span class=\"No-Break\"> each target.</span></p>\n<h3>Whirlwind Attack</h3>\n<p class=\"Core-Styles_Core-Body\">You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for<span class=\"No-Break\"> each target.</span></p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hunter 11","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.79ZDO9hwj1KG0C8T"}}}
{"name":"Fey Wanderer Magic","type":"feat","img":"icons/magic/nature/plant-glowing-white-purple.webp","data":{"description":{"value":"<p>You learn an additional spell when you reach certain levels in this class, as shown in the Fey Wanderer Spells table. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.</p>\n<h3 id=\"FeyWandererSpells\" class=\"quick-menu-exclude\">Fey Wanderer Spells</h3>\n<div class=\"table-overflow-wrapper\">\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Ranger Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td>@Compendium[5e-content.all-spells.Ty7zSAjZZzKCzg0I]{Charm Person}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>@Compendium[5e-content.all-spells.ePkLLCIxnVi4gGtH]{Misty Step}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>@Compendium[5e-content.all-spells.SioDdQuxnn3vRQOh]{Dispel Magic}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>@Compendium[5e-content.all-spells.J76wYxf4h8P6SK1Z]{Dimension Door}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>@Compendium[5e-content.all-spells.Qt5spaZFh2Vud14Z]{Mislead}</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p>You also possess a preternatural blessing from a fey ally or a place of fey power. Choose your blessing from the Feywild Gifts table or determine it randomly.</p>\n<p>You also possess a preternatural blessing from a fey ally or a place of fey power. Choose your blessing from the Feywild Gifts table or determine it randomly.</p>\n<h5 id=\"Feywild GiftsTable\" class=\"quick-menu-exclude Table-Styles_Table-Title\">Feywild Gifts</h5>\n<p> </p>\n<div class=\"table-overflow-wrapper\">\n<table class=\"compendium-left-aligned-table\" style=\"width:98.835%\">\n<thead>\n<tr>\n<th style=\"width:6.06838%\">d6</th>\n<th style=\"width:93.378%\">Appearance</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td style=\"width:6.06838%;text-align:center\">1</td>\n<td style=\"width:93.378%\">Illusory butterflies flutter around you while you take a short or long rest.</td>\n</tr>\n<tr>\n<td style=\"width:6.06838%;text-align:center\">2</td>\n<td style=\"width:93.378%\">Fresh, seasonal flowers sprout from your hair each dawn.</td>\n</tr>\n<tr>\n<td style=\"width:6.06838%;text-align:center\">3</td>\n<td style=\"width:93.378%\">You faintly smell of cinnamon, lavender, nutmeg, or another comforting herb or spice.</td>\n</tr>\n<tr>\n<td style=\"width:6.06838%;text-align:center\">4</td>\n<td style=\"width:93.378%\">Your shadow dances while no one is looking directly at it.</td>\n</tr>\n<tr>\n<td style=\"width:6.06838%;text-align:center\">5</td>\n<td style=\"width:93.378%\">Horns or antlers sprout from your head.</td>\n</tr>\n<tr>\n<td style=\"width:6.06838%;text-align:center\">6</td>\n<td style=\"width:93.378%\">Your skin and hair change color to match the season at each dawn.</td>\n</tr>\n</tbody>\n</table>\n</div>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Fey Wanderer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.U1N7CV39GD1eCm7Z"}},"_id":"SRaK7X8dS2rVnlEg"}
{"_id":"SVRno9SrsJJIWyP9","name":"Expansive Bond","type":"feat","img":"icons/magic/defensive/barrier-shield-dome-blue-purple.webp","data":{"description":{"value":"<p>The benefits of your Emboldening Bond and Protective Bond features now work when the creatures are within 60 feet of each other. Moreover, when a creature uses Protective Bond to take someone else’s damage, the creature has resistance to that damage.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Peace Domain 17","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.I61KAXfpehEEbuAT"}}}
{"_id":"Sbw344aWTrEcxLTM","name":"Spellcasting (Artificer)","type":"feat","img":"icons/sundries/documents/document-torn-diagram-tan.webp","data":{"description":{"value":"<p>You've studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don't appear to be casting spells in a conventional way; you appear to produce wonders from mundane items and outlandish inventions.</p>\n<h3 id=\"toc7\">Tools Required</h3>\n<p>You produce your artificer spell effects through your tools. You must have a spellcasting focus-specifically thieves' tools or some kind of artisan's tool-in hand when you cast any spell with this Spellcasting feature (meaning the spell has an \"M\" component when you cast it). You must be proficient with the tool to use it in this way. See the equipment chapter in the Player's Handbook for descriptions of these tools.</p>\n<p>After you gain the Infuse Item feature at 2nd level, you can also use any item bearing one of your infusions as a spellcasting focus.</p>\n<h3>Cantrips</h3>\n<p>At 1st level, you know two cantrips of your choice from the artificer spell list. At higher levels, you learn additional artificer can trips of your choice, as shown in the Cantrips Known column of the Artificer table.</p>\n<p>When you gain a level in this class, you can replace one of the artificer cantrips you know with another cantrip from the artificer spell list.</p>\n<h3>Preparing and Casting Spells</h3>\n<p>The Artificer table shows how many spell slots you have to cast your artificer spells. To cast one of your artificer spells of 1st level or higher, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p>You prepare the list of artificer spells that are available for you to cast, choosing from the @Compendium[5e-content.spell-lists.YK3FyugmAjbgufQB]{Artificer spell list}. When you do so, choose a number of artificer spells equal to your Intelligence modifier + half your artificer level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p>For example, if you are a 5th-level artificer, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell Cure Wounds, you can cast it using a lst-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.</p>\n<p> </p>\n<p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of artificer spells requires time spent tinkering with your spellcasting focuses: at least 1 minute per spell level for each spell on your list.</p>\n<table style=\"width:98.4444%;height:352px\" border=\"0\">\n<thead>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:32px\" rowspan=\"2\">Level</td>\n<td style=\"width:17.4603%;height:32px\" rowspan=\"2\">Cantrips Known</td>\n<td style=\"width:44.2102%;height:16px;text-align:center\" colspan=\"5\">—Spell Slots per Spell Level—</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:9.25747%;height:16px\">1st</td>\n<td style=\"width:9.42749%;height:16px\">2nd</td>\n<td style=\"width:8.93065%;height:16px\">3rd</td>\n<td style=\"width:8.18101%;height:16px\">4th</td>\n<td style=\"width:8.41356%;height:16px\">5th</td>\n</tr>\n</thead>\n<tbody>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">1st</td>\n<td style=\"width:17.4603%;height:16px\">2</td>\n<td style=\"width:9.25747%;height:16px\">2</td>\n<td style=\"width:9.42749%;height:16px\">-</td>\n<td style=\"width:8.93065%;height:16px\">-</td>\n<td style=\"width:8.18101%;height:16px\">-</td>\n<td style=\"width:8.41356%;height:16px\">-</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">2nd</td>\n<td style=\"width:17.4603%;height:16px\">2</td>\n<td style=\"width:9.25747%;height:16px\">2</td>\n<td style=\"width:9.42749%;height:16px\">-</td>\n<td style=\"width:8.93065%;height:16px\">-</td>\n<td style=\"width:8.18101%;height:16px\">-</td>\n<td style=\"width:8.41356%;height:16px\">-</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">3rd</td>\n<td style=\"width:17.4603%;height:16px\">2</td>\n<td style=\"width:9.25747%;height:16px\">3</td>\n<td style=\"width:9.42749%;height:16px\">2</td>\n<td style=\"width:8.93065%;height:16px\">-</td>\n<td style=\"width:8.18101%;height:16px\">-</td>\n<td style=\"width:8.41356%;height:16px\">-</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">4th</td>\n<td style=\"width:17.4603%;height:16px\">2</td>\n<td style=\"width:9.25747%;height:16px\">3</td>\n<td style=\"width:9.42749%;height:16px\">2</td>\n<td style=\"width:8.93065%;height:16px\">-</td>\n<td style=\"width:8.18101%;height:16px\">-</td>\n<td style=\"width:8.41356%;height:16px\">-</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">5th</td>\n<td style=\"width:17.4603%;height:16px\">2</td>\n<td style=\"width:9.25747%;height:16px\">4</td>\n<td style=\"width:9.42749%;height:16px\">3</td>\n<td style=\"width:8.93065%;height:16px\">-</td>\n<td style=\"width:8.18101%;height:16px\">-</td>\n<td style=\"width:8.41356%;height:16px\">-</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">6th</td>\n<td style=\"width:17.4603%;height:16px\">2</td>\n<td style=\"width:9.25747%;height:16px\">4</td>\n<td style=\"width:9.42749%;height:16px\">3</td>\n<td style=\"width:8.93065%;height:16px\">-</td>\n<td style=\"width:8.18101%;height:16px\">-</td>\n<td style=\"width:8.41356%;height:16px\">-</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">7th</td>\n<td style=\"width:17.4603%;height:16px\">2</td>\n<td style=\"width:9.25747%;height:16px\">4</td>\n<td style=\"width:9.42749%;height:16px\">3</td>\n<td style=\"width:8.93065%;height:16px\">-</td>\n<td style=\"width:8.18101%;height:16px\">-</td>\n<td style=\"width:8.41356%;height:16px\">-</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">8th</td>\n<td style=\"width:17.4603%;height:16px\">2</td>\n<td style=\"width:9.25747%;height:16px\">4</td>\n<td style=\"width:9.42749%;height:16px\">3</td>\n<td style=\"width:8.93065%;height:16px\">-</td>\n<td style=\"width:8.18101%;height:16px\">-</td>\n<td style=\"width:8.41356%;height:16px\">-</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">9th</td>\n<td style=\"width:17.4603%;height:16px\">2</td>\n<td style=\"width:9.25747%;height:16px\">4</td>\n<td style=\"width:9.42749%;height:16px\">3</td>\n<td style=\"width:8.93065%;height:16px\">2</td>\n<td style=\"width:8.18101%;height:16px\">-</td>\n<td style=\"width:8.41356%;height:16px\">-</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">10th</td>\n<td style=\"width:17.4603%;height:16px\">3</td>\n<td style=\"width:9.25747%;height:16px\">4</td>\n<td style=\"width:9.42749%;height:16px\">3</td>\n<td style=\"width:8.93065%;height:16px\">2</td>\n<td style=\"width:8.18101%;height:16px\">-</td>\n<td style=\"width:8.41356%;height:16px\">-</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">11th</td>\n<td style=\"width:17.4603%;height:16px\">3</td>\n<td style=\"width:9.25747%;height:16px\">4</td>\n<td style=\"width:9.42749%;height:16px\">3</td>\n<td style=\"width:8.93065%;height:16px\">3</td>\n<td style=\"width:8.18101%;height:16px\">-</td>\n<td style=\"width:8.41356%;height:16px\">-</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">12th</td>\n<td style=\"width:17.4603%;height:16px\">3</td>\n<td style=\"width:9.25747%;height:16px\">4</td>\n<td style=\"width:9.42749%;height:16px\">3</td>\n<td style=\"width:8.93065%;height:16px\">3</td>\n<td style=\"width:8.18101%;height:16px\">-</td>\n<td style=\"width:8.41356%;height:16px\">-</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">13th</td>\n<td style=\"width:17.4603%;height:16px\">3</td>\n<td style=\"width:9.25747%;height:16px\">4</td>\n<td style=\"width:9.42749%;height:16px\">3</td>\n<td style=\"width:8.93065%;height:16px\">3</td>\n<td style=\"width:8.18101%;height:16px\">1</td>\n<td style=\"width:8.41356%;height:16px\"><span style=\"background-color:rgba(255, 255, 255, 0.2)\">-</span></td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">14th</td>\n<td style=\"width:17.4603%;height:16px\">4</td>\n<td style=\"width:9.25747%;height:16px\">4</td>\n<td style=\"width:9.42749%;height:16px\">3</td>\n<td style=\"width:8.93065%;height:16px\">3</td>\n<td style=\"width:8.18101%;height:16px\">1</td>\n<td style=\"width:8.41356%;height:16px\">-</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">15th</td>\n<td style=\"width:17.4603%;height:16px\">4</td>\n<td style=\"width:9.25747%;height:16px\">4</td>\n<td style=\"width:9.42749%;height:16px\">3</td>\n<td style=\"width:8.93065%;height:16px\">3</td>\n<td style=\"width:8.18101%;height:16px\">2</td>\n<td style=\"width:8.41356%;height:16px\">-</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">16th</td>\n<td style=\"width:17.4603%;height:16px\">4</td>\n<td style=\"width:9.25747%;height:16px\">4</td>\n<td style=\"width:9.42749%;height:16px\">3</td>\n<td style=\"width:8.93065%;height:16px\">3</td>\n<td style=\"width:8.18101%;height:16px\">2</td>\n<td style=\"width:8.41356%;height:16px\">-</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">17th</td>\n<td style=\"width:17.4603%;height:16px\">4</td>\n<td style=\"width:9.25747%;height:16px\">4</td>\n<td style=\"width:9.42749%;height:16px\">3</td>\n<td style=\"width:8.93065%;height:16px\">3</td>\n<td style=\"width:8.18101%;height:16px\">3</td>\n<td style=\"width:8.41356%;height:16px\"><span style=\"background-color:rgba(255, 255, 255, 0.2)\">1</span></td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">18th</td>\n<td style=\"width:17.4603%;height:16px\">4</td>\n<td style=\"width:9.25747%;height:16px\">4</td>\n<td style=\"width:9.42749%;height:16px\">3</td>\n<td style=\"width:8.93065%;height:16px\">3</td>\n<td style=\"width:8.18101%;height:16px\">3</td>\n<td style=\"width:8.41356%;height:16px\">1</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">19th</td>\n<td style=\"width:17.4603%;height:16px\">4</td>\n<td style=\"width:9.25747%;height:16px\">4</td>\n<td style=\"width:9.42749%;height:16px\">3</td>\n<td style=\"width:8.93065%;height:16px\">3</td>\n<td style=\"width:8.18101%;height:16px\">3</td>\n<td style=\"width:8.41356%;height:16px\">2</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">20th</td>\n<td style=\"width:17.4603%;height:16px\">4</td>\n<td style=\"width:9.25747%;height:16px\">4</td>\n<td style=\"width:9.42749%;height:16px\">3</td>\n<td style=\"width:8.93065%;height:16px\">3</td>\n<td style=\"width:8.18101%;height:16px\">3</td>\n<td style=\"width:8.41356%;height:16px\">2</td>\n</tr>\n</tbody>\n</table>\n<h3>Spellcasting Ability</h3>\n<p>Intelligence is your spellcasting ability for your artificer spells; your understanding of the theory behind magic allows you to wield these spells with superior skill. You use your Intelligence whenever an artificer spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for an artificer spell you cast and when making an attack roll with one.</p>\n<p><strong>Spell save DC</strong> = 8 + your proficiency bonus + your Intelligence modifier</p>\n<p><strong>Spell attack modifier </strong>= your proficiency bonus + your Intelligence modifier</p>\n<h3>Ritual Casting</h3>\n<p>You can cast an artificer spell as a ritual if that spell has the ritual tag and you have the spell prepared.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Artificer 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.emM7ib7dObvjBs1v"}}}
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{"_id":"SnWgRScTq5d2D9mp","name":"Mortal Bulwark","type":"feat","img":"icons/magic/light/explosion-beam-impact-silhouette.webp","data":{"description":{"value":"<p>You manifest a spark of divine power in defense of the mortal realms. As a bonus action, you gain the following benefits for 1 minute:</p>\n<ul>\n<li>You gain truesight with a range of 120 feet.</li>\n<li>You have advantage on attack rolls against aberrations, celestials, elementals, fey, and fiends.</li>\n<li>When you hit a creature with an attack roll and deal damage to it, you can also force it to make a Charisma saving throw against your spell save DC. On a failed save, the creature is magically banished to its native plane of existence if it’s currently not there. On a successful save, the creature can’t be banished by this feature for 24 hours.</li>\n</ul>\n<p>Once you use this bonus action, you can’t use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"cha","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"requirements":"Oath of the Watchers 20","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.g74xd3gJLlmlmFLq"}}}
{"_id":"Sqs2HThe8ZKZPLrF","name":"Exalted Champion","type":"feat","img":"icons/magic/light/explosion-beam-impact-silhouette.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body--Extra-Space-After-\">At 20th level, your presence on the field of battle is an inspiration to those dedicated to your cause. You can use your action to gain the following benefits for 1 hour:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.</li>\n<li class=\"Core-Styles_Core-Bulleted\">Your allies have advantage on death saving throws while within 30 feet of you.</li>\n<li class=\"Core-Styles_Core-Bulleted--Extra-Space-After-\">You have advantage on Wisdom saving throws, as do your allies within 30 feet of you.</li>\n</ul>\n<p class=\"Core-Styles_Core-Body\">This effect ends early if you are incapacitated or die. Once you use this feature, you can’t use it again until you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Oath of the Crown 20","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.PuQ6s87S8ANgpO9G"}}}
288
{"_id":"T2HsYTOY7Rxy5TIr","name":"Zealous Presence","type":"feat","img":"modules/5e-content/assets/icons/t-holy-02.png","data":{"description":{"value":"<p>At 10th level, you learn to channel divine power to inspire zealotry in others. As a bonus action, you unleash a battle cry infused with divine energy. Up to ten other creatures of your choice within 60 feet of you that can hear you gain advantage on attack rolls and saving throws until the start of your next turn.</p>\n<p>Once you use this feature, you can’t use it again until you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":10,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Path of the Zealot 10","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.W2DY0BB9Ajqxis1L"}}}
289
{"_id":"T9T3R7I2FLfWxvyy","name":"Avenging Angel","type":"feat","img":"icons/magic/light/explosion-beam-impact-silhouette.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 20th level, you can assume the form of an angelic avenger. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">Wings sprout from your back and grant you a flying speed of 60 feet.</li>\n<li class=\"Core-Styles_Core-Bulleted-Last\">You emanate an aura of menace in a 30-foot radius. The first time any enemy creature enters the aura or starts its turn there during a battle, the creature must succeed on a Wisdom saving throw or become frightened of you for 1 minute or until it takes any damage. Attack rolls against the frightened creature have advantage.</li>\n</ul>\n<p class=\"Core-Styles_Core-Body\">Once you use this feature, you can’t use it again until you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"requirements":"Oath of Vengeance 20","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.2cYE0aI21IYdksln"}}}
290
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{"_id":"TAwVGuMVigXBSWeE","name":"Divine Strike (Thunder)","type":"feat","img":"icons/magic/lightning/bolt-strike-forked-blue.webp","data":{"description":{"value":"<p>At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder damage to the target. When you reach 14th level, the extra damage increases to 2d8.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[["1d8","thunder"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Tempest Domain 8","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.D41t1fnpmmQsTB40"}}}
{"_id":"Tdl7X8JU0Z1ZJZFV","name":"Controlled Surge","type":"feat","img":"modules/5e-content/assets/icons/t-water-23.png","data":{"description":{"value":"<p>Whenever you roll on the Wild Magic table, you can roll the die twice and choose which of the two effects to unleash. If you roll the same number on both dice, you can ignore the number and choose any effect on the table.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Path of Wild Magic 14","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.XAWPweBTDMhVlMZ1"}}}
{"_id":"TeU3izdo6qW2tUVI","name":"Universal Speech","type":"feat","img":"icons/tools/instruments/megaphone.webp","data":{"description":{"value":"<p>You have gained the ability to make your speech intelligible to any creature. As an action, choose one or more creatures within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). The chosen creatures can magically understand you, regardless of the language you speak, for 1 hour.</p>\n<p>Once you use this feature, you can't use it again until you finish a long rest, unless you expend a spell slot to use it again.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"College of Eloquence 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.Lj2rOtKwgeitbNvZ"}}}
{"_id":"TvhhoQx09d0BkIuH","name":"Grasping Arrow","type":"feat","img":"icons/magic/nature/root-vine-entangle-foot-green.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">When this arrow strikes its target, conjuration magic creates grasping, poisonous brambles, which wrap around the target. The creature hit by the arrow takes an extra 2d6 poison damage, its speed is reduced by 10 feet, and it takes 2d6 slashing damage the first time on each turn it moves 1 foot or more without teleporting. The target or any creature that can reach it can use its action to remove the brambles with a successful Strength (Athletics) check against your Arcane Shot save DC. Otherwise, the brambles last for 1 minute or until you use this option again.</p>\n<p class=\"Core-Styles_Core-Body\">The poison damage and slashing damage both increase to 4d6 when you reach 18th level in this class.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[["2d6","poison"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.uoW3KdfmIN5wYWqw"}}}
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{"_id":"U2hFqdQqdu3jhg4E","name":"Improved Divine Smite","type":"feat","img":"icons/magic/symbols/cog-shield-white-blue.webp","data":{"description":{"value":"<p>By 11th level, you are so suffused with righteous might that all your melee weapon strikes carry divine power with them.</p>\n<p>Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your @Compendium[5e-content.all-class-features.NjQqfZ4bGEYEW8fV]{Divine Smite} with an attack, you add this damage to the extra damage of your Divine Smite.</p>","chat":"","unidentified":""},"source":"PHB pg. 85","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Paladin 11","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.FAk41RPCTcvCk6KI"}}}
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{"_id":"U54SNP3OsGOLqhq4","name":"Battle Magic","type":"feat","img":"systems/dnd5e/icons/spells/slice-sky-2.jpg","data":{"description":{"value":"<p>At 14th level, you have mastered the art of weaving spellcasting and weapon use into a single harmonious act. When you use your action to cast a bard spell, you can make one weapon attack as a bonus action.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"College of Valor 14","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.xKChsUFzgnIoFkdh"}}}
{"_id":"UISbkE82whEXoFP5","name":"Martial Arts","type":"feat","img":"icons/skills/melee/unarmed-punch-fist.webp","data":{"description":{"value":"<p>At 1st level, your practice of martial arts gives you mastery of combat styles that use and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property. You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield:</p>\n<ul>\n<li>\n<p>You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.</p>\n</li>\n<li>\n<p>You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.</p>\n</li>\n<li>\n<p>When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.</p>\n</li>\n</ul>\n<p>Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.</p>","chat":"","unidentified":""},"source":"PHB pg. 78","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":5,"width":null,"units":"ft","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Monk 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.l50hjTxO2r0iecKw"}}}
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{"_id":"UNmoPDKYDlFpTq0v","name":"Rebuke the Violent","type":"feat","img":"icons/magic/light/beam-red-orange.webp","data":{"description":{"value":"<p>You can use your Channel Divinity to rebuke those who use violence. Immediately after an attacker within 30 feet of you deals damage with an attack against a creature other than you, you can use your reaction to force the attacker to make a Wisdom saving throw. On a failed save, the attacker takes radiant damage equal to the damage it just dealt. On a successful save, it takes half as much damage.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":"an attacker deals damage with an attack against a creature other than you"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"attribute","target":"","amount":1},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"requirements":"Oath of Redemption 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.t2vPN420fkRfUqyX"}}}
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{"name":"Spectral Defense","type":"feat","img":"icons/magic/defensive/barrier-shield-dome-deflect-teal.webp","data":{"description":{"value":"<p>At 15th level, your ability to move between planes enables you to slip through the planar boundaries to lessen the harm done to you during battle. When you take damage from an attack, you can use your reaction to give yourself resistance to all of that attack’s damage on this turn.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.0N1RsblOqk0ERHL4"}},"_id":"UPRFCKJLwKg5pn1R"}
{"name":"Slayer’s Prey","type":"feat","img":"icons/skills/melee/strike-polearm-glowing-white.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Starting at 3rd level, you can focus your ire on one foe, increasing the harm you inflict on it. As a bonus action, you designate one creature you can see within 60 feet of you as the target of this feature. The first time each turn that you hit that target with a weapon attack, it takes an extra 1d6 damage from the weapon.</p>\n<p class=\"Core-Styles_Core-Body\">This benefit lasts until you finish a short or long rest. It ends early if you designate a different creature.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Monster Slayer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.l8wiwvcujXCTfNrA"}},"_id":"UkweyFGiM5koiMzK"}
{"_id":"Usye5fWRzInBttTj","name":"Cloud Rune","type":"feat","img":"icons/magic/symbols/rune-sigil-rough-white-teal.webp","data":{"description":{"value":"<p style=\"box-sizing:border-box;user-select:text;color:#191813\">This rune emulates the deceptive magic used by some cloud giants. While wearing or carrying an object inscribed with this rune, you have advantage on Dexterity (Sleight of Hand) checks and Charisma (Deception) checks.</p>\n<p style=\"box-sizing:border-box;user-select:text;color:#191813\">In addition, when you or a creature you can see within 30 feet of you is hit by an attack roll, you can use your reaction to invoke the rune and choose a different creature within 30 feet of you, other than the attacker. The chosen creature becomes the target of the attack, using the same roll. This magic can transfer the attack’s effects regardless of the attack’s range. Once you invoke this rune, you can’t do so again until you finish a short or long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":"when you or a creature you can see within 30 feet of you is hit by an attack roll"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.3MzRLWwvKLJCyPel"}}}
{"_id":"V07ui8aRgvqrxedt","name":"Enhanced Defense","type":"feat","img":"icons/equipment/chest/breastplate-metal-scaled-grey.webp","data":{"description":{"value":"<p><em>Item: A suit of armor or a Shield</em></p>\n<p>A creature gains a +1 bonus to armor class while wearing (armor) or wielding (shield) the infused item.</p>\n<p>The bonus increases to +2 when you reach 10th level in this class.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.artificer-infusions.sY3TrzcR6KYbZaVo"}}}
{"_id":"V7uXPbpDhodmDy6M","name":"Metamagic: Transmuted Spell","type":"feat","img":"icons/magic/water/orb-water-ice-pink.webp","data":{"description":{"value":"<p>When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.</p>","chat":"","unidentified":""},"source":"tce","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.bs4KjndC2tVwnLKW"}}}
{"_id":"VFfLbOqTIwO0IkRi","name":"Disciple of Life","type":"feat","img":"icons/magic/light/hand-sparks-smoke-teal.webp","data":{"description":{"value":"<p>Starting at 1st level, your healing spells are more effective.</p><p>Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.</p>","chat":"","unidentified":""},"source":"PHB pg. 60","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Life Domain 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.jF8AFfEMICIJnAkR"}}}
{"_id":"VKPyL4M7kKLtVr2x","name":"Blessed Strikes","type":"feat","img":"systems/dnd5e/icons/spells/enchant-royal-2.jpg","data":{"description":{"value":"<p><em>8th-level Cleric feature, which replaces the Divine Strike or Potent Spellcasting feature</em></p>\n<p>You are blessed with divine might in battle. When a creature takes damage from one of your Cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":0,"condition":"When a creature takes damage from one of your Cantrips or weapon attacks"},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Cleric 8","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.VD63NZxjpNQe4qHy"}}}
{"_id":"VLDYFn3IQWucs5Oi","name":"Firearm Proficiency","type":"feat","img":"icons/weapons/guns/gun-pistol-flintlock-metal.webp","data":{"description":{"value":"<p>Starting when you choose this archetype at 3rd level, you gain proficiency with firearms, allowing you to add your proficiency bonus to attacks made with firearms. </p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Gunslinger 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.tUzBAoN6V2rN2ATT"}}}
{"_id":"VMOE26Lfo1xZ0lcT","name":"Quickened Healing","type":"feat","img":"icons/magic/life/cross-explosion-burst-green.webp","data":{"description":{"value":"<p>As an action, you can spend 2 ki points and roll a Martial Arts die. You regain a number of hit points equal to the number rolled plus your proficiency bonus.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"attribute","target":"","amount":2},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[["2d4 + @prof",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Monk 4","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.bZymhXSEPGO6IVdp"}}}
{"_id":"VMQScihAfI3swwrp","name":"Ability Score Improvement","type":"feat","img":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","data":{"description":{"value":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.s0Cc2zcX0JzIgam5"}}}
{"_id":"VNdwqAZhU9GgMM3x","name":"Enhanced Arcane Focus","type":"feat","img":"icons/weapons/staves/staff-simple-spiral-green.webp","data":{"description":{"value":"<p><em>Item: A rod, staff, or wand (requires attunement)</em></p>\n<p>While holding this item, a creature gains a +1 bonus to spell attack rolls. In addition, the creature ignores half cover when making a spell attack.</p>\n<p>The bonus increases to +2 when you reach 10th level in this class.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.artificer-infusions.sXViuucyhZqYNsUC"}}}
309
{"_id":"VW7R6qcQ9E8HNYy2","name":"Path of the Kensei","type":"feat","img":"icons/weapons/swords/greatsword-crossguard-barbed.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">When you choose this tradition at 3rd level, your special martial arts training leads you to master the use of certain weapons. This path also includes instruction in the deft strokes of calligraphy or painting. You gain the following benefits.</p>\n<p class=\"Core-Styles_Core-Body\"><em><strong>@Compendium[5e-content.all-class-features.u8HAIZBw2YL7iw2D]{Kensei Weapons.}</strong></em> Choose two types of weapons to be your kensei weapons: one melee weapon and one ranged weapon. Each of these weapons can be any simple or martial weapon that lacks the heavy and special properties. The longbow is also a valid choice. You gain proficiency with these weapons if you don’t already have it. Weapons of the chosen types are monk weapons for you. Many of this tradition’s features work only with your kensei weapons. When you reach 6th, 11th, and 17th level in this class, you can choose another type of weapon — either melee or ranged — to be a kensei weapon for you, following the criteria above.</p>\n<p class=\"Core-Styles_Core-Body\"><em><strong>@Compendium[5e-content.all-class-features.rhZD5SJrOuBJTCQX]{Agile Parry.}</strong></em> If you make an unarmed strike as part of the Attack action on your turn and are holding a kensei weapon, you can use it to defend yourself if it is a melee weapon. You gain a +2 bonus to AC until the start of your next turn, while the weapon is in your hand and you aren’t incapacitated.</p>\n<p class=\"Core-Styles_Core-Body\"><em><strong>@Compendium[5e-content.all-class-features.s6jUSsQm5BVPD8vV]{Kensei’s Shot.}</strong></em> You can use a bonus action on your turn to make your ranged attacks with a kensei weapon more deadly. When you do so, any target you hit with a ranged attack using a kensei weapon takes an extra 1d4 damage of the weapon’s type. You retain this benefit until the end of the current turn.</p>\n<p class=\"Core-Styles_Core-Body\"><em><strong>@Compendium[5e-content.all-class-features.nB4HTULXkXbFd9KE]{Way of the Brush.}</strong></em> You gain proficiency with your choice of calligrapher’s supplies or painter’s supplies.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Way of the Kensei 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.GHqLpnxCJzcXuezO"}}}
310
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{"_id":"WDFN2ZMbdGjTUs1s","name":"Metamagic: Twinned Spell","type":"feat","img":"icons/magic/lightning/bolt-strike-blue.webp","data":{"description":{"value":"<p>When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).</p>\n<p>To be eligible, a spell must be incapable of targeting more than one creature at the spell's current level. For example, @Compendium[5e-content.all-spells.dSquTp53nvJxSnJj]{Magic Missile} and @Compendium[5e-content.all-spells.JITxbth5VRvH527m]{Scorching Ray} aren't eligible, but @Compendium[5e-content.all-spells.6wx7vsm7igby6fch]{Ray of Frost} is.</p>","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.Qb391hakCfmH4w8p"}}}
{"_id":"WDWyhwW7jQpG637u","name":"Blade Flourish","type":"feat","img":"icons/skills/melee/maneuver-greatsword-yellow.webp","data":{"description":{"value":"<p>At 3rd level, you learn to conduct impressive displays of martial prowess and speed.</p>\n<p>Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.</p>\n<p><strong><em>Defensive Flourish.</em></strong> You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.</p>\n<p><strong><em>Slashing Flourish.</em></strong> You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.</p>\n<p><strong><em>Mobile Flourish.</em></strong> You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"College of Swords 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.Sd1v75fG6wqT1Nos"}}}
{"_id":"WFccUHy5FLXWlfcc","name":"Enfeebling Arrow","type":"feat","img":"icons/magic/control/debuff-chains-orb-movement-blue.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You weave necromantic magic into your arrow. The creature hit by the arrow takes an extra 2d6 necrotic damage. The target must also succeed on a Constitution saving throw, or the damage dealt by its weapon attacks is halved until the start of your next turn.</p>\n<p class=\"Core-Styles_Core-Body\">The necrotic damage increases to 4d6 when you reach 18th level in this class.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[["2d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"int"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.7gkxgk6IYzEUslHJ"}}}
{"_id":"WRm9TPyaZImHjKJZ","name":"Strength before Death","type":"feat","img":"icons/magic/time/hourglass-brown-orange.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Starting at 18th level, your fighting spirit can delay the grasp of death. If you take damage that reduces you to 0 hit points and doesn’t kill you outright, you can use your reaction to delay falling unconscious, and you can immediately take an extra turn, interrupting the current turn. While you have 0 hit points during that extra turn, taking damage causes death saving throw failures as normal, and three death saving throw failures can still kill you. When the extra turn ends, you fall unconscious if you still have 0 hit points.</p>\n<p class=\"Core-Styles_Core-Body _idGenParaOverride-1\">Once you use this feature, you can’t use it again until you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Samurai 18","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.Y27LSjX2WqyehM1d"}}}
{"_id":"WXNYHMnoR58Fgj6I","name":"Defensive Tactics","type":"feat","img":"icons/magic/defensive/barrier-shield-dome-deflect-blue.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 7th level, you gain one of the following features of your choice.</p>\n<h3>Escape the Horde</h3>\n<p class=\"Core-Styles_Core-Body\">Opportunity attacks against you are made with <span class=\"No-Break\">disadvantage.</span></p>\n<h3>Multiattack Defense</h3>\n<p class=\"Core-Styles_Core-Body\">When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest<span class=\"No-Break\"> of the turn.</span></p>\n<h3>Steel Will</h3>\n<p class=\"Core-Styles_Core-Body\">You have advantage on saving throws against bein<span class=\"No-Break\">g frightened.</span></p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hunter 7","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.htjJQmTudJtI8MLR"}}}
315
{"_id":"WbVCdDHDtW0i1emY","name":"Emissary of Redemption","type":"feat","img":"icons/magic/light/explosion-beam-impact-silhouette.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body--Extra-Space-After-\">At 20th level, you become an avatar of peace, which gives you two benefits:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">You have resistance to all damage dealt by other creatures (their attacks, spells, and other effects).</li>\n<li class=\"Core-Styles_Core-Bulleted--Extra-Space-After-\">Whenever a creature hits you with an attack, it takes radiant damage equal to half the damage you take from the attack.</li>\n</ul>\n<p class=\"Core-Styles_Core-Body _idGenParaOverride-1\">If you attack a creature, cast a spell on it, or deal damage to it by any means but this feature, neither benefit works against that creature until you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Oath of Redemption 20","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.iNr3qjyZGsf8aE7Q"}}}
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{"_id":"WbjyAhpkgMLFRVo8","name":"Telekinetic Adept","type":"feat","img":"icons/magic/sonic/projectile-shock-wave-blue.webp","data":{"description":{"value":"<p>You have mastered new ways to use your telekinetic abilities, detailed below.</p>\n<p><em><strong>Psi-Powered Leap.</strong></em> As a bonus action, you can propel your body with your mind. You gain a flying speed equal to twice your walking speed until the end of the current turn. Once you take this bonus action, you can’t do so again until you finish a short or long rest, unless you expend a Psionic Energy die to take it again.</p>\n<p><em><strong>Telekinetic Thrust.</strong> </em>When you deal damage to a target with your Psionic Strike, you can force the target to make a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Intelligence modifier. If the save fails, you can knock the target prone or move it up to 10 feet in any direction horizontally.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Psi Warrior 7","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.oHHF1pE8rLVGTlP3"}}}
{"_id":"WfhtA7CeprKv5S0u","name":"Mighty Summoner","type":"feat","img":"icons/magic/nature/tree-animated-strike.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body--Extra-Space-After-\">Starting at 6th level, beasts and fey that you conjure are more resilient than normal. Any beast or fey summoned or created by a spell that you cast gains the following benefits:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">The creature appears with more hit points than normal: 2 extra hit points per Hit Die it has.</li>\n<li class=\"Core-Styles_Core-Bulleted\">The damage from its natural weapons is considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage.</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Circle of the Shepherd 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.SipEsX1kL5PpfOg3"}}}
{"_id":"Wiko4jokepYrvmvg","name":"Aura of Protection","type":"feat","img":"icons/magic/air/wind-tornado-wall-blue.webp","data":{"description":{"value":"<p>Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.</p><p> At 18th level, the range of this aura increases to 30 feet.</p>","chat":"","unidentified":""},"source":"PHB pg. 85","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":10,"long":30,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Paladin 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.carGDhkIdoduTC0I"}}}
319
{"_id":"WkE11Bjs0oCQoygg","name":"Turn the Faithless","type":"feat","img":"icons/magic/light/beam-strike-orange-gold.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You can use your Channel Divinity to utter ancient words that are painful for fey and fiends to hear. As an action, you present your holy symbol, and each fey or fiend within 30 feet of you that can hear you must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage.</p>\n<p class=\"Core-Styles_Core-Body\">A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.</p>\n<p class=\"Core-Styles_Core-Body\">If the creature’s true form is concealed by an illusion, shapeshifting, or other effect, that form is revealed while it is turned.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"requirements":"Oath of the Ancients 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.YuCQW5ae4NVzzlrR"}}}
320
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{"_id":"WvdPUUBsSSOUKjpW","name":"Danger Sense","type":"feat","img":"icons/skills/wounds/injury-face-impact-orange.webp","data":{"description":{"value":"<p>At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger.</p><p>You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.</p>","chat":"","unidentified":""},"source":"PHB pg. 46","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Barbarian 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.vt31lWAULygEl7yk"}}}
{"_id":"X9c9HQGRgOTWhPm8","name":"Natural Explorer","type":"feat","img":"icons/magic/nature/tree-roots-glow-yellow.webp","data":{"description":{"value":"<p>You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you're proficient in.</p><p>While traveling for an hour or more in your favored terrain, you gain the following benefits:</p>\n<ul>\n<li>Difficult terrain doesn't slow your group's travel.</li>\n<li>Your group can't become lost except by magical means.</li>\n<li>Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.</li>\n<li>If you are traveling alone, you can move stealthily at a normal pace.</li>\n<li>When you forage, you find twice as much food as you normally would.</li>\n<li>While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.</li>\n</ul>\n<p>You choose additional favored terrain types at 6th and 10th level.</p><p>If it would be helpful, manually edit this entry and make a note of your choices here:</p>\n<ul>\n<li><em>1st level</em></li>\n<li><em>6th level</em></li>\n<li><em>10th level</em></li>\n</ul>","chat":"","unidentified":""},"source":"PHB pg. 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Ranger 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.8fbZt2Qh7ZttwIan"}}}
{"_id":"XAWldUvKvziUM4fw","name":"Fighting Style: Protection","type":"feat","img":"icons/magic/defensive/shield-barrier-deflect-gold.webp","data":{"description":{"value":"<p>When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.</p>","chat":"","unidentified":""},"source":"PHB pg. 72; 73; 84","activation":{"type":"reaction","cost":1,"condition":"Must be wearing a shield."},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Fighter 1, Champion 10, Paladin 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.06NVMYf58Z76O85O"}}}
323
{"_id":"XD3W7mfjjsmrNLjE","name":"Martial Versatility","type":"feat","img":"icons/weapons/hammers/hammer-double-engraved-gold.webp","data":{"description":{"value":"<p>Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace a @Compendium[5e-content.all-class-features.F0zaNhpzsW9isTbI]{Fighting Style} you know with another fighting style available to paladins. This replacement represents a shift of focus in your martial practice.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Paladin 4","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.kOb8SrGd4SUUrNnV"}}}
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{"_id":"XRvgjzbt9dn2l7B8","name":"Superior Inspiration","type":"feat","img":"icons/magic/earth/explosion-lava-stone-green.webp","data":{"description":{"value":"<p>At 20th level, when you roll initiative and have no uses of @Compendium[5e-content.all-class-features.MmZrSdoDqlWqoFSe]{Bardic Inspiration} left, you regain one use.</p>","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Bard 20","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.GBYN5rH4nh1ocRlY"}}}
{"_id":"Xel8U4rstBMXLlWD","name":"Ki-Fueled Attack","type":"feat","img":"icons/skills/melee/hand-grip-staff-teal.webp","data":{"description":{"value":"<p>If you spend 1 ki point or more as part of your action on your turn, you can make one attack with an unarmed strike or a monk weapon as a bonus action before the end of the turn.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.lKzeScodeU5VApgX"}}}
{"_id":"Xi1wX2UI5r69OOO0","name":"Mantle of Majesty","type":"feat","img":"systems/dnd5e/icons/spells/haste-royal-2.jpg","data":{"description":{"value":"<p>At 6th level, you gain the ability to cloak yourself in a fey magic that makes others want to serve you. As a bonus action, you cast @Compendium[5e-content.all-spells.bXHzzbsc3PBaE9m9]{Command}, without expending a spell slot, and you take on an appearance of unearthly beauty for 1 minute or until your concentration ends (as if you were concentrating on a spell). During this time, you can cast Command as a bonus action on each of your turns, without expending a spell slot.</p>\n<p>Any creature charmed by you automatically fails its saving throw against the Command you cast with this feature.</p>\n<p>Once you use this feature, you can’t use it again until you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"requirements":"College of Glamour 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.yIbHI1XMyaOtKKRQ"}}}
{"_id":"Y7vWToGsHG0evaTE","name":"Enhanced Weapon","type":"feat","img":"icons/weapons/swords/sword-guard-flanged-purple.webp","data":{"description":{"value":"<p><em>Item: A simple or martial weapon</em></p>\n<p>This magic weapon grants a +1 bonus to attack and damage rolls made with it.</p>\n<p>The bonus increases to +2 when you reach 10th level in this class.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.artificer-infusions.5P8MNtcV146qnJnx"}}}
328
{"_id":"YFR8qu9Vv2x63doV","name":"Living Legend","type":"feat","img":"icons/magic/light/explosion-beam-impact-silhouette.webp","data":{"description":{"value":"<p>You can empower yourself with the legends—whether true or exaggerated—of your great deeds. As a bonus action, you gain the following benefits for 1 minute:</p>\n<ul>\n<li>You are blessed with an otherworldly presence, gaining advantage on all Charisma checks.</li>\n<li>Once on each of your turns when you make a weapon attack and miss, you can cause that attack to hit instead.</li>\n<li>If you fail a saving throw, you can use your reaction to reroll it. You must use this new roll.</li>\n</ul>\n<p>Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Oath of Glory 20","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.YYEM0CYs1ruBIiu2"}}}
329
{"_id":"YJlQ0Ig4f5K3np7V","name":"Retaliation","type":"feat","img":"icons/skills/melee/weapons-crossed-swords-yellow.webp","data":{"description":{"value":"<p>Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature.</p>","chat":"","unidentified":""},"source":"PHB pg. 50","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Path of the Berserker 14","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.xzD9zlRP6dUxCtCl"}}}
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{"_id":"YUyoVfwReVGPAuhH","name":"Arms of the Astral Self","type":"feat","img":"icons/magic/earth/strike-fist-stone-gray.webp","data":{"description":{"value":"<p>Your mastery of your ki allows you to summon a portion of your astral self. As a bonus action, you can spend 1 ki point to summon the arms of your astral self. When you do so, each creature of your choice that you can see within 10 feet of you must succeed on a Dexterity saving throw or take force damage equal to two rolls of your Martial Arts die.</p>\n<p>For 10 minutes, these spectral arms hover near your shoulders or surround your arms (your choice). You determine the arms’ appearance, and they vanish early if you are incapacitated or die. While the spectral arms are present, you gain the following benefits:</p>\n<ul>\n<li>You can use your Wisdom modifier in place of your Strength modifier when making Strength checks and Strength saving throws.</li>\n<li>You can use the spectral arms to make unarmed strikes.</li>\n<li>When you make an unarmed strike with the arms on your turn, your reach for it is 5 feet greater than normal.</li>\n<li>The unarmed strikes you make with the arms can use your Wisdom modifier in place of your Strength or Dexterity modifier for the attack and damage rolls, and their damage type is force.</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"wis","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"requirements":"Way of the Astral Self 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.nIhaP0LzCsEScxgR"}}}
{"_id":"YfXQz50jLGviDd9z","name":"Purity of Spirit","type":"feat","img":"icons/magic/holy/barrier-shield-winged-blue.webp","data":{"description":{"value":"<p>Beginning at 15th level, you are always under the effects of a @Compendium[5e-content.all-spells.qDn9R0zisIyipY8c]{Protection from Evil and Good} spell.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Oath of Devotion 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.VbYMaOoTnENLcwTL"}}}
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{"_id":"YhNFv2zZTmFnqeb7","name":"Warding Flare","type":"feat","img":"icons/magic/light/explosion-star-glow-yellow.webp","data":{"description":{"value":"<p>Also at 1st level, you can interpose divine light between yourself and an attacking enemy. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing light to flare before the attacker before it hits or misses. An attacker that can’t be blinded is immune to this feature.</p>\n<p>You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Light Domain 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.FPnF3PkQ808ysIiJ"}}}
{"_id":"YiVArqVOovQNDWqg","name":"Hidden Paths","type":"feat","img":"icons/magic/movement/trail-streak-zigzag-teal.webp","data":{"description":{"value":"<p>Starting at 10th level, you can use the hidden, magical pathways that some fey use to traverse space in the blink of an eye. As a bonus action on your turn, you can teleport up to 60 feet to an unoccupied space you can see. Alternatively, you can use your action to teleport one willing creature you touch up to 30 feet to an unoccupied space you can see.</p>\n<p>You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Circle of Dreams 10","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.2u801SoU4TdYk1se"}}}
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{"_id":"Z3wfYXzcW1hdVyOC","name":"Watcher’s Will","type":"feat","img":"icons/magic/symbols/chevron-elipse-circle-blue.webp","data":{"description":{"value":"<p>You can use your Channel Divinity to invest your presence with the warding power of your faith. As an action, you can choose a number of creatures you can see within 30 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). For 1 minute, you and the chosen creatures have advantage on Intelligence, Wisdom, and Charisma saving throws.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"attribute","target":"","amount":1},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Oath of the Watchers 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.GB9inM5kbapnKvMQ"}}}
{"_id":"Z7c8HSuvxxq03AuI","name":"Sun Shield","type":"feat","img":"icons/magic/light/explosion-beam-impact-silhouette.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 17th level, you become wreathed in a luminous, magical aura. You shed bright light in a 30-foot radius and dim light for an additional 30 feet. You can extinguish or restore the light as a bonus action.</p>\n<p class=\"Core-Styles_Core-Body\">If a creature hits you with a melee attack while this light shines, you can use your reaction to deal radiant damage to the creature. The radiant damage equals 5 + your Wisdom modifier.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":"a creature hits you with a melee attack"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5 + @mod",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Way of the Sun Soul 17","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.OovgHA9YHmXk1QgF"}}}
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{"_id":"ZPnZsK82aTkfmxdv","name":"Storm Rune","type":"feat","img":"icons/magic/symbols/ring-circle-smoke-blue.webp","data":{"description":{"value":"<p style=\"box-sizing:border-box;user-select:text;color:#191813\">Using this rune, you can glimpse the future like a storm giant seer. While wearing or carrying an object inscribed with this rune, you have advantage on Intelligence (Arcana) checks, and you can’t be surprised as long as you aren’t incapacitated.</p>\n<p style=\"box-sizing:border-box;user-select:text;color:#191813\">In addition, you can invoke the rune as a bonus action to enter a prophetic state for 1 minute or until you’re incapacitated. Until the state ends, when you or another creature you can see within 60 feet of you makes an attack roll, a saving throw, or an ability check, you can use your reaction to cause the roll to have advantage or disadvantage. Once you invoke this rune, you can’t do so again until you finish a short or long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.9F28jM3EypOoK7Ze"}}}
{"_id":"ZTS36p3my9sQoVZu","name":"Inescapable Destruction","type":"feat","img":"icons/magic/unholy/beam-ringed-impact-purple.webp","data":{"description":{"value":"<p>Starting at 6th level, the cleric’s ability to channel negative energy becomes more potent. Necrotic damage dealt by the character’s cleric spells and Channel Divinity options ignores resistance to necrotic damage.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Death Domain 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.2MROUYWI8no10Xxn"}}}
{"_id":"ZX2CF66zBHtDbTSb","name":"Divine Strike (Fire)","type":"feat","img":"icons/skills/melee/strike-sword-blood-red.webp","data":{"description":{"value":"<p>At 8th level, you gain the ability to infuse your weapon strikes with the fiery power of the forge. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target. When you reach 14th level, the extra damage increases to 2d8.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[["1d8","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Forge Domain 8","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.XDKYraa0gk1Uv2zn"}}}
{"_id":"ZXHp04KLwzF3Vhtn","name":"Elemental Wild Shape","type":"feat","img":"icons/magic/fire/elemental-fire-flying.webp","data":{"description":{"value":"<p>At 10th level, you can expend two uses of Wild Shape at the same time to transform into an @Compendium[5e-content.monsters.si9wsXgq5DddeEA9]{Air Elemental}, an @Compendium[5e-content.monsters.EbQdJvEnRZhAyap4]{Earth Elemental}, a @Compendium[5e-content.monsters.TteuYQO5LGoJI1lE]{Fire Elemental}, or a @Compendium[5e-content.monsters.QojhqfvmC2Bs7v2E]{Water Elemental}.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Circle of the Moon 10","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.q1iG1n1eR2NfKpav"}}}
340
{"_id":"ZchBwlzWcIXFblu5","name":"Aura of Alacrity","type":"feat","img":"icons/skills/movement/feet-winged-boots-glowing-yellow.webp","data":{"description":{"value":"<p>You emanate an aura that fills you and your companions with supernatural speed, allowing you to race across a battlefield in formation. Your walking speed increases by 10 feet. In addition, if you aren’t incapacitated, the walking speed of any ally who starts their turn within 5 feet of you increases by 10 feet until the end of that turn.</p>\n<p>When you reach 18th level in this class, the range of the aura increases to 10 feet.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Oath of Glory 7","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.55RxkSSvCfalCsXp"}}}
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{"_id":"ZxtKdwAL5X0o7uQn","name":"Druidic","type":"feat","img":"icons/sundries/documents/document-torn-diagram-tan.webp","data":{"description":{"value":"<p>You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Druid 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.LzJ5ayHt0OlSVGxi"}}}
{"name":"Beguiling Twist","type":"feat","img":"icons/magic/defensive/barrier-shield-dome-deflect-blue.webp","data":{"description":{"value":"<p>The magic of the Feywild guards your mind. You have advantage on saving throws against being charmed or frightened.</p>\n<p>In addition, whenever you or a creature you can see within 120 feet of you succeeds on a saving throw against being charmed or frightened, you can use your reaction to force a different creature you can see within 120 feet of you to make a Wisdom saving throw against your spell save DC. If the save fails, the target is charmed or frightened by you (your choice) for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"requirements":"Fey Wanderer 7","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.rkwgY5eC1TwTMSkg"}},"_id":"ZyTxF8wcmUQ9F4bf"}
{"_id":"a1GhmSWeGygkOwv0","name":"Spell-Storing Item","type":"feat","img":"icons/equipment/neck/pendant-bronze-gem-blue.webp","data":{"description":{"value":"<p>At 11th level, you learn how to store a spell in an object. Whenever you finish a long rest, you can touch one simple or martial weapon or one item that you can use as a spellcasting focus, and you store a spell in it, choosing a 1st- or 2nd-level spell from the @Compendium[5e-content.spell-lists.YK3FyugmAjbgufQB]{Artificer Spell List} that requires 1 action to cast (you needn’t have it prepared).</p>\n<p>While holding the object, a creature can take an action to produce the spell’s effect from it, using your spellcasting ability modifier. If the spell requires concentration, the creature must concentrate. The spell stays in the object until it’s been used a number of times equal to twice your Intelligence modifier (minimum of twice) or until you use this feature again to store a spell in an object.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Artificer 11","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.fY2lvBvkPGxIIJaz"}}}
{"_id":"a64Z8VA86R2Ul1s2","name":"Divine Health","type":"feat","img":"icons/magic/life/cross-worn-green.webp","data":{"description":{"value":"<p>By 3rd level, the divine magic flowing through you makes you immune to disease.</p>","chat":"","unidentified":""},"source":"PHB pg. 85","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Paladin 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.dY9yrqkyEDuF0CG2"}}}
{"_id":"a8NO52sr1QNQ60cG","name":"Bestial Soul","type":"feat","img":"icons/creatures/magical/humanoid-giant-forest-blue.webp","data":{"description":{"value":"<p>The feral power within you increases, causing the natural weapons of your Form of the Beast to count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.</p>\n<p>You can also alter your form to help you adapt to your surroundings. When you finish a short or long rest, choose one of the following benefits, which lasts until you finish your next short or long rest:</p>\n<p><strong>Climbing.</strong> You gain a climbing speed equal to your walking speed, and you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.</p>\n<p><strong>Jumping.</strong> When you jump, you can make a Strength (Athletics) check and extend your jump by a number of feet equal to the check’s total. You can make this special check only once per turn.</p>\n<p><strong>Swimming.</strong> You gain a swimming speed equal to your walking speed, and you can breathe underwater.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Path of the Beast 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.ht6MdbnRcT7jseeA"}}}
{"_id":"aEztHyMEM379Z3FL","name":"Call the Hunt","type":"feat","img":"modules/5e-content/assets/icons/t-weapon-60.png","data":{"description":{"value":"<p>The beast within you grows so powerful that you can spread its ferocity to others and gain resilience from them joining your hunt. When you enter your rage, you can choose a number of other willing creatures you can see within 30 feet of you equal to your Constitution modifier (minimum of one creature). You gain 5 temporary hit points for each creature that accepts this feature. Until the rage ends, the chosen creatures can each use the following benefit once on each of their turns: when the creature hits a target with an attack roll and deals damage to it, the creature can roll a d6 and gain a bonus to the damage equal to the number rolled.</p>\n<p>You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Path of the Beast 14","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.M3Nym3Sr3FFjXGzB"}}}
347
{"_id":"aFKiTGOLUaPoNu2d","name":"Nature’s Veil","type":"feat","img":"icons/magic/nature/stealth-hide-beast-eyes-green.webp","data":{"description":{"value":"<p><em>10th-level ranger feature, which replaces the Hide in Plain Sight feature</em></p>\n<p><br />You draw on the powers of nature to hide yourself from view briefly. As a bonus action, you can magically become invisible, along with any equipment you are wearing or carrying, until the start of your next turn.<br />You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Ranger 10","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.yrNjyaEcmJQ7DvIK"}}}
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{"_id":"aW3UimtTVCpxoshY","name":"Walker in Dreams","type":"feat","img":"icons/magic/unholy/energy-smoke-pink.webp","data":{"description":{"value":"<p>At 14th level, the magic of the Feywild grants you the ability to travel mentally or physically through dreamlands.</p>\n<p>When you finish a short rest, you can cast one of the following spells, without expending a spell slot or requiring material components: @Compendium[5e-content.all-spells.bYiWnRtGW0tl4aDl]{Dream} (with you as the messenger), @Compendium[5e-content.all-spells.WcxWC53v3cGJawo9]{Scrying}, or @Compendium[5e-content.all-spells.ZT9CcAeoLFzDviII]{Teleportation Circle}.</p>\n<p>This use of teleportation circle is special. Rather than opening a portal to a permanent teleportation circle, it opens a portal to the last location where you finished a long rest on your current plane of existence. If you haven’t taken a long rest on your current plane, the spell fails but isn’t wasted.</p>\n<p>Once you use this feature, you can’t use it again until you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"none","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Circle of Dreams 14","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.ZhXzUc0vJ2dSap3S"}}}
{"_id":"aogV1VQjMKwRoLUU","name":"Fighting Style: Blessed Warrior","type":"feat","img":"icons/magic/light/explosion-star-glow-blue-purple.webp","data":{"description":{"value":"<p>You learn two cantrips of your choice from the cleric spell list. They count as paladin spells for you, and charisma is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the cleric spell list.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":"Must be wearing a shield."},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"1d10 + @prof","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.7vBWAvGAIemhw5ri"}}}
350
{"_id":"arvmELzobEtioSDM","name":"Abjure the Extraplanar","type":"feat","img":"icons/magic/symbols/star-yellow.webp","data":{"description":{"value":"<p>You can use your Channel Divinity to castigate unworldly beings. As an action, you present your holy symbol and each aberration, celestial, elemental, fey, or fiend within 30 feet of you that can hear you must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly end its move in a space within 30 feet of you. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can take the Dodge action.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"attribute","target":"","amount":1},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"requirements":"Oath of the Watchers 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.53VtWQFwGYcoe8VG"}}}
351
{"_id":"awbPlpqTjLB3donh","name":"Channel Divinity (Cleric)","type":"feat","img":"icons/magic/lightning/bolt-strike-smoke-yellow.webp","data":{"description":{"value":"<p>At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: @Compendium[5e-content.all-class-features.2ndgm9NQD6mzpaG3]{Turn Undead} and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.</p>\n<p>When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again. Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.</p>\n<p>Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.</p>\n<p><em>**Foundry note: Use this to track all the various uses of Channel Divinity for the cleric. Note the limited uses is set to the base default of 1 per short or long rest. Please manually adjust as required.</em></p>","chat":"","unidentified":""},"source":"PHB pg. 60","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"@classes.cleric.levels > 17 ? 3 : @classes.cleric.levels > 5 ? 2 : 1","per":"sr","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Cleric 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.YpiLQEKGalROn7iJ"}}}
352
{"_id":"b6hhW23YLuy6OeCs","name":"Glorious Defense","type":"feat","img":"icons/equipment/shield/heater-crystal-blue.webp","data":{"description":{"value":"<p>You can turn defense into a sudden strike. When you or another creature you can see within 10 feet of you is hit by an attack roll, you can use your reaction to grant a bonus to the target’s AC against that attack, potentially causing it to miss. The bonus equals your Charisma modifier (minimum of +1). If the attack misses, you can make one weapon attack against the attacker as part of this reaction, provided the attacker is within your weapon’s range.</p>\n<p>You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Oath of Glory 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.Dezk2zUfjqfWyxRh"}}}
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{"_id":"bArMdM3G0CRMmXvI","name":"Combat Superiority","type":"feat","img":"icons/skills/melee/maneuver-sword-katana-yellow.webp","data":{"description":{"value":"<p class=\"compendium-hr\">When you choose this archetype at 3rd level, you learn maneuvers that are fueled by special dice called superiority dice.</p>\n<p class=\"Core-Styles_Core-Body\"><strong>Maneuvers. </strong>You learn three maneuvers of your choice, which are detailed under @Compendium[5e-content.class-lists.WOp2S5tvdeZOpDf3]{Maneuvers}. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack.</p>\n<p class=\"Core-Styles_Core-Body\">You learn two additional maneuvers of your choice at 7th, 10th, and 15th level. Each time you learn new maneuvers, you can also replace one maneuver you know with a different one.</p>\n<p class=\"Core-Styles_Core-Body\"><strong>Superiority Dice. </strong>You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You gain another superiority die at 7th level and one more at 15th level.</p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\"><strong>Saving Throws. </strong>Some of your maneuvers require your target to make a saving throw to resist the maneuver’s effects. The saving throw DC is calculated as follows:</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong>Maneuver save DC</strong> = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Battle Master 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.KUpnuzgt1zz0GjlP"}}}
{"name":"Ethereal Step","type":"feat","img":"icons/magic/air/wind-vortex-swirl-blue-purple.webp","data":{"description":{"value":"<p>At 7th level, you learn to step through the Ethereal Plane. As a bonus action, you can cast the @Compendium[dnd5e.spells.PQuEgKyCdovOvhqN]{Etherealness} spell with this feature, without expending a spell slot, but the spell ends at the end of the current turn.</p>\n<p>Once you use this feature, you can’t use it again until you finish a short or long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.vtQWEzC6YMS1PPkU"}},"_id":"bGoNhvVGhprzlB0Y"}
{"_id":"bSAKTFf2RV9CsWm9","name":"Fighting Style: Superior Technique","type":"feat","img":"icons/skills/melee/hand-grip-sword-orange.webp","data":{"description":{"value":"<p>You learn one maneuver of your choice from among those available to the battle master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).</p>\n<p>You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":"Must be wearing a shield."},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"1d10 + @prof","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.XDC0nxyhja3mczSh"}}}
{"_id":"bTYZuTJr5HpVHFyN","name":"Eldritch Cannon","type":"feat","img":"icons/weapons/guns/gun-red.webp","data":{"description":{"value":"<p>You've learned how to create a magical cannon. Using woodcarver's tools or smith's tools, you can take an action to magically create a Small or Tiny Eldritch Cannon in an unoccupied space on a horizontal surface within 5 feet of you. A Small Eldritch Cannon occupies its space, and a Tiny one can be held in one hand.</p>\n<p>Once you create a cannon, you can't do so again until you finish a long rest or until you expend a spell slot to create one. You can have only one cannon at a time and can't create one while your cannon is present.</p>\n<p>The cannon is a magical object. Regardless of size, the cannon has an AC of 18 and a number of hit points equal to five times your artificer level. It is immune to poison damage and psychic damage. If it is forced to make an ability check or a saving throw, treat all its ability scores as 10 (+0). If the @Compendium[5e-content.all-spells.8fWgxZ2IQF7WE4BI]{Mending} spell is cast on it, it regains 2d6 hit points. It disappears if it is reduced to 0 hit points or after 1 hour. You can dismiss it early as an action.</p>\n<p>When you create the cannon, you determine its appearance and whether it has legs. You also decide which type it is, choosing from the options on the Eldritch Cannons table. On each of your turns, you can take a bonus action to cause the cannon to activate if you are within 60 feet of it. As part of the same bonus action, you can direct the cannon to walk or climb up to 15 feet to an unoccupied space, provided it has legs.</p>\n<h3>Eldritch Cannons</h3>\n<table style=\"width:98.2927%\">\n<thead>\n<tr>\n<th style=\"width:26.2912%\">Cannon</th>\n<th style=\"width:73.1629%\">Activation</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td style=\"width:26.2912%\">Flamethrower</td>\n<td style=\"width:73.1629%\">The cannon exhales fire in an adjacent 15-foot cone that you designate. Each creature in that area must make a Dexterity saving throw against your spell save DC, taking 2d8 fire damage on a failed save or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren’t being worn or carried.</td>\n</tr>\n<tr>\n<td style=\"width:26.2912%\">Force Ballista</td>\n<td style=\"width:73.1629%\">Make a ranged spell attack, originating from the cannon, at one creature or object within 120 feet of it. On a hit, the target takes 2d8 force damage, and if the target is a creature, it is pushed up to 5 feet away from the cannon.</td>\n</tr>\n<tr>\n<td style=\"width:26.2912%\">Protector</td>\n<td style=\"width:73.1629%\">The cannon emits a burst of positive energy that grants itself and each creature of your choice within 10 feet of it a number of temporary hit points equal to 1d8 + your Intelligence modifier (minimum of +1).</td>\n</tr>\n</tbody>\n</table>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Artillerist 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.45jQKPRVOsbOCC3C"}}}
{"_id":"bbyH3uMJ4z29wRRr","name":"Divine Domain","type":"feat","img":"icons/magic/nature/tree-spirit-blue.webp","data":{"description":{"value":"<p>Choose one @Compendium[5e-content.class-lists.R4E8ruQHC81JJtcR]{Divine Domain} related to your deity, such as Life. Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use @Compendium[5e-content.all-class-features.awbPlpqTjLB3donh]{Channel Divinity} when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.</p>\n<h3>Domain Spells</h3>\n<p>Each domain has a list of spells—its domain spells—that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.</p>\n<p>If you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.</p>","chat":"","unidentified":""},"source":"PHB pg. 58","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Cleric 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.x637K2Icp2ZFM1TB"}}}
{"_id":"bdb2gjf4pXyjd65A","name":"Feral Instinct","type":"feat","img":"icons/creatures/mammals/wolf-howl-moon-forest-blue.webp","data":{"description":{"value":"<p>By 7th level, your instincts are so honed that you have advantage on initiative rolls.</p><p>Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.</p>","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Barbarian 7","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.NlXslw4yAqmKZWtN"}}}
{"_id":"bfoi2mNIvQNt4s4q","name":"Metamagic: Distant Spell","type":"feat","img":"icons/skills/targeting/target-strike-triple-blue.webp","data":{"description":{"value":"<p>When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.</p><p>When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.</p>","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.DZpAa3LzMNBexbmX"}}}
{"_id":"bklT3G8TMbaSSEeX","name":"Adept Marksman","type":"feat","img":"icons/weapons/guns/gun-topbarrel.webp","data":{"description":{"value":"<p>When you choose this archetype at 3rd level, you learn to perform powerful trick shots to disable or damage your opponents using your firearms.</p>\n<p><strong><em>Trick Shots.</em></strong> You learn two @Compendium[5e-content.class-lists.gVsiqEhicIjJDvxA]{trick shots} of your choice, which are detailed under “Trick Shots” below. Many maneuvers enhance an attack in some way. Each use of a trick shot must be declared before the attack roll is made. You can use only one trick shot per attack.</p>\n<p>You learn an additional trick shot of your choice at 7th, 10th, 15th, and 18th level. Each time you learn a new trick shot, you can also replace one trick shot you know with a different one.</p>\n<p><strong><em>Grit.</em></strong> You gain a number of grit points equal to your Wisdom modifier (minimum of 1). You regain 1 expended grit point each time you roll a 20 on the d20 roll for an attack with a firearm, or deal a killing blow with a firearm to a creature of significant threat (DM’s discretion). You regain all expended grit points after a short or long rest.</p>\n<p><strong><em>Saving Throws.</em></strong> Some of your trick shots require your targets to make a saving throw to resist the trick shot’s effects. The saving throw DC is calculated as follows:<br /><br />   <strong>Trick Shot save DC = 8</strong> + your proficiency bonus + your Dexterity modifier</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Gunslinger 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.6jGguVRzCuFFiWCZ"}}}
{"_id":"boFr6aPX6NMKVrHK","name":"Arcane Archer Lore","type":"feat","img":"icons/magic/symbols/runes-carved-stone-green.webp","data":{"description":{"value":"<p>At 3rd level, you learn magical theory or some of the secrets of nature — typical for practitioners of this elven martial tradition. You choose to gain proficiency in either the Arcana or the Nature skill, and you choose to learn either the @Compendium[5e-content.all-spells.VvcGCnAfwiE1X4Ev]{Prestidigitation} or the @Compendium[5e-content.all-spells.jOXX2hXfdvwILlry]{Druidcraft} cantrip.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Arcane Archer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.BokX6ZXN1wd9dHnc"}}}
{"_id":"byqNwfyvUY2PeLM3","name":"Bonus Proficiencies (Order Domain)","type":"feat","img":"icons/equipment/chest/breastplate-collared-steel.webp","data":{"description":{"value":"<p>You gain proficiency with heavy armor. You also gain proficiency in the Intimidation or Persuasion skill (your choice).</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Order Domain 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.ChKyIFiz8dXcGptu"}}}
{"_id":"c0N8aMBc1lDBUjBp","name":"Circle of Mortality","type":"feat","img":"icons/magic/unholy/projectiles-binary-pink.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 1st level, you gain the ability to manipulate the line between life and death. When you would normally roll one or more dice to restore hit points with a spell to a creature at 0 hit points, you instead use the highest number possible for each die.</p>\n<p class=\"Core-Styles_Core-Body\">In addition, you learn the @Compendium[5e-content.all-spells.Vjaf9bSBeUoLLaxd]{spare the dying} cantrip, which doesn’t count against the number of cleric cantrips you know. For you, it has a range of 30 feet, and you can cast it as a bonus action.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Grave Domain 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.SNC2asVvDkFuiOoY"}}}
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{"_id":"c3K5qAlqIYA9vgUR","name":"Protective Spirit","type":"feat","img":"icons/magic/life/heart-hand-gold-green.webp","data":{"description":{"value":"<p>Starting at 15th level, a holy presence mends your wounds in battle. You regain hit points equal to 1d6 + half your paladin level if you end your turn in combat with fewer than half of your hit points remaining and you aren’t incapacitated.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + floor(@classes.paladin.levels/2)","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Oath of Redemption 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.dfVkX4BBoMZPOKnP"}}}
{"_id":"cVmEuj1tUC5N9Be8","name":"Cloak of Shadows","type":"feat","img":"icons/magic/unholy/silhouette-robe-evil-power.webp","data":{"description":{"value":"<p>By 11th level, you have learned to become one with the shadows. When you are in an area of dim light or darkness, you can use your action to become invisible. You remain invisible until you make an attack, cast a spell, or are in an area of bright light.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Way of Shadow 11","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.Sz9433aJTVJSVI2R"}}}
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{"_id":"cYtZypr8nz39Wy7V","name":"Wrath of the Storm","type":"feat","img":"icons/magic/lightning/bolt-strike-sparks-blue.webp","data":{"description":{"value":"<p>Also at 1st level, you can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one.</p>\n<p>You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":"When a creature within 5 feet of you that you can see hits you with an attack"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[["2d8",""]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"requirements":"Tempest Domain 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.BUhr5v4UwXrqCzUV"}}}
{"_id":"cebzg4hK7U15qhtZ","name":"Circle Forms","type":"feat","img":"icons/creatures/mammals/wolf-howl-moon-forest-blue.webp","data":{"description":{"value":"<p>The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there).</p>\n<p>Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Circle of the Moon 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.re45bW7boY52OERo"}}}
{"_id":"d044AZnuDI9VcOd5","name":"Bonus Proficiencies (College of Valor)","type":"feat","img":"icons/skills/trades/academics-investigation-puzzles.webp","data":{"description":{"value":"<p>When you join the College of Valor at 3rd level, you gain proficiency with medium armor, shields, and martial weapons.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"College of Valor 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.KJIoSnCMkSNm8k2h"}}}
{"_id":"d7DjEq1RiehzkRgA","name":"Improved Reaper","type":"feat","img":"icons/magic/death/hand-undead-skeleton-fire-pink.webp","data":{"description":{"value":"<p>Starting at 17th level, when the cleric casts a necromancy spell of 1st through 5th level that targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other. If the spell consumes its material components, the cleric must provide them for each target.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Death Domain 17","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.XsLVu4HJjKy1baDl"}}}
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{"_id":"dGpcUrFaARYpRcAW","name":"Cleansing Touch","type":"feat","img":"icons/magic/light/hand-sparks-smoke-teal.webp","data":{"description":{"value":"<p>Beginning at 14th level, you can use your action to end one spell on yourself or on one willing creature that you touch.</p><p>You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain expended uses when you finish a long rest.</p><p><em>**Foundry note: Note the limited uses is set to the base default of 1 per long rest. Please manually adjust as required.</em></p>","chat":"","unidentified":""},"source":"PHB pg. 85","activation":{"type":"action","cost":1,"condition":"Target must be willing."},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"@abilities.cha.mod","per":"lr","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Paladin 14","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.U7BIPVPsptBmwsnV"}}}
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{"_id":"dSo3YdVJTf4HRwC8","name":"Magic Item Adept","type":"feat","img":"icons/commodities/treasure/token-runed-fehu-gold.webp","data":{"description":{"value":"<p>When you reach 10th level, you achieve a profound understanding of how to use and make magic items:</p>\n<ul>\n<li>You can attune to up to four magic items at once. </li>\n<li>If you craft a magic item with a rarity of common or uncommon, it takes you a quarter of the normal time, and it costs you half as much of the usual gold.</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Artificer 10","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.CA9ge1Y6ErXBwBcF"}}}
{"_id":"dT7K21biJbtdxcFN","name":"Primal Companion","type":"feat","img":"icons/creatures/birds/corvid-call-sound-glowing.webp","data":{"description":{"value":"<p data-content-chunk-id=\"eb712af5-950e-49e2-bce4-1aef9fb466dc\">You magically summon a primal beast, which draws strength from your bond with nature. The beast is friendly to you and your companions and obeys your commands. Choose its stat block—Beast of the Land, Beast of the Sea, or Beast of the Sky—which uses your proficiency bonus (PB) in several places. You also determine the kind of animal the beast is, choosing a kind appropriate for the stat block. Whatever kind you choose, the beast bears primal markings, indicating its mystical origin.</p>\n<p data-content-chunk-id=\"ca258ece-b1c2-4053-8fe4-8874b56c1b87\">In combat, the beast acts during your turn. It can move and use its reaction on its own, but the only action it takes is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. You can also sacrifice one of your attacks when you take the Attack action to command the beast to take the Attack action. If you are incapacitated, the beast can take any action of its choice, not just Dodge.</p>\n<p data-content-chunk-id=\"aa6e49ea-1cba-4c96-9a66-dd4a30ab6bf6\">If the beast has died within the last hour, you can use your action to touch it and expend a spell slot of 1st level or higher. The beast returns to life after 1 minute with all its hit points restored.</p>\n<p data-content-chunk-id=\"57827a8a-12c9-4373-8796-1628b03e4c2a\">When you finish a long rest, you can summon a different primal beast. The new beast appears in an unoccupied space within 5 feet of you, and you choose its stat block and appearance. If you already have a beast from this feature, it vanishes when the new beast appears. The beast also vanishes if you die.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Beast Master 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.ANmV9TH9epQmfVx7"}}}
{"_id":"dnssya0QjTqfHLpX","name":"Exceptional Training","type":"feat","img":"icons/creatures/abilities/cougar-pounce-stalk-black.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Beginning at 7th level, on any of your turns when your beast companion doesn’t attack, you can use a bonus action to command the beast to take the Dash, Disengage, or Help action on its turn.</p>\n<p class=\"Core-Styles_Core-Body\">In addition, the beast's attacks now count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Beast Master 7","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.pnlgdFTULQ4bRHni"}}}
{"name":"Shadowy Dodge","type":"feat","img":"icons/magic/defensive/barrier-shield-dome-blue-purple.webp","data":{"description":{"value":"<p>Starting at 15th level, you can dodge in unforeseen ways, with wisps of supernatural shadow around you. Whenever a creature makes an attack roll against you and doesn’t have advantage on the roll, you can use your reaction to impose disadvantage on it. You must use this feature before you know the outcome of the attack roll.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Gloom Stalker 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.6fIi2XZPmhTFF9hi"}},"_id":"e3SMhxgHzwri1RWo"}
375
{"_id":"eQG4J0XvQoj7oV1k","name":"Martial Versatility","type":"feat","img":"icons/weapons/bows/shortbow-recurve-leather.webp","data":{"description":{"value":"<p>Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace a @Compendium[5e-content.all-class-features.F0zaNhpzsW9isTbI]{Fighting Style} you know with another fighting style available to rangers. This replacement represents a shift of focus in your martial practice.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Ranger 4","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.kOb8SrGd4SUUrNnV"}}}
376
{"_id":"eShCEyK9kkYTX5Qc","name":"Potent Spellcasting","type":"feat","img":"icons/magic/fire/beam-jet-stream-trails-orange.webp","data":{"description":{"value":"<p>Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Arcana Domain 8, Grave Domain 8, Knowledge Domain 8, Light Domain 8, Peace Domain 8","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.WvG8pPlXnC91vS0T"}}}
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{"_id":"eUXF4vrmLQYYdCLh","name":"Peerless Athlete","type":"feat","img":"icons/skills/movement/feet-winged-boots-glowing-yellow.webp","data":{"description":{"value":"<p>As a bonus action, you can use your Channel Divinity to augment your athleticism. For the next 10 minutes, you have advantage on Strength (Athletics) and Dexterity (Acrobatics) checks; you can carry, push, drag, and lift twice as much weight as normal; and the distance of your long and high jumps increases by 10 feet (this extra distance costs movement as normal).</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"attribute","target":"","amount":1},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Oath of Glory 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.5gMcPJO4IZp5PE0Y"}}}
{"_id":"eVrb7SFd84tGKTP4","name":"Visage of the Astral Self","type":"feat","img":"icons/magic/death/skull-horned-white-purple.webp","data":{"description":{"value":"<p>You can summon the visage of your astral self. As a bonus action, or as part of the bonus action you take to activate Arms of the Astral Self, you can spend 1 ki point to summon this visage for 10 minutes. It vanishes early if you are incapacitated or die.</p>\n<p>The spectral visage covers your face like a helmet or mask. You determine its appearance.</p>\n<p>While the spectral visage is present, you gain the following benefits.</p>\n<p><em><strong>Astral Sight.</strong></em> You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.</p>\n<p><em><strong>Wisdom of the Spirit.</strong></em> You have advantage on Wisdom (Insight) and Charisma (Intimidation) checks.</p>\n<p><em><strong>Word of the Spirit.</strong></em> When you speak, you can direct your words to a creature of your choice that you can see within 60 feet of you, making it so only that creature can hear you. Alternatively, you can amplify your voice so that all creatures within 600 feet can hear you.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"attribute","target":"","amount":1},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Way of the Astral Self 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.uIZYCP8wtR8MdkiY"}}}
379
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{"_id":"eWOZXFxZPIQBi2Xp","name":"Magical Inspiration","type":"feat","img":"systems/dnd5e/icons/spells/link-royal-1.jpg","data":{"description":{"value":"<p><span class=\"sheet-desc\">If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost. </span></p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Bard 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.rqSkQnR3U10La2IE"}}}
{"name":"Iron Mind","type":"feat","img":"icons/magic/defensive/shield-barrier-blades-teal.webp","data":{"description":{"value":"<p>By 7th level, you have honed your ability to resist the mind-altering powers of your prey. You gain proficiency in Wisdom saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Charisma saving throws (your choice).</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Gloom Stalker 7","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.ot2KZjmlEtHuJ6SE"}},"_id":"eXTbirMWQvCdjfpV"}
{"_id":"eboCGqP4ABgl1mgd","name":"Additional Magical Secrets","type":"feat","img":"icons/sundries/documents/document-torn-diagram-tan.webp","data":{"description":{"value":"<p>At 6th level, you learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you but don't count against the number of bard spells you know.</p>","chat":"","unidentified":""},"source":"PHB pg. 55","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"College of Lore 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.myBu3zi5eYvQIcuy"}}}
382
{"_id":"edP8S9G3VXoT9bgK","name":"Draconic Disciple","type":"feat","img":"icons/magic/lightning/fist-unarmed-strike-blue.webp","data":{"description":{"value":"<p>You can channel draconic power to magnify your presence and imbue your unarmed strikes with the essence of a dragon’s breath. You gain the following benefits:</p>\n<p><strong>Draconic Presence.</strong> If you fail a Charisma (Intimidation) or Charisma (Persuasion) check, you can use your reaction to reroll the check, as you tap into the mighty presence of dragons. Once this feature turns a failure into a success, you can’t use it again until you finish a long rest.</p>\n<p><strong>Draconic Strike.</strong> When you damage a target with an unarmed strike, you can change the damage type to acid, cold, fire, lightning, or poison.</p>\n<p><strong>Tongue of Dragons.</strong> You learn to speak, read, and write Draconic or one other language of your choice.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Way of the Ascendant Dragon 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.SMdsELElCHoZc8yJ"}}}
383
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385
{"_id":"f4ZUNigRkIReR84Q","name":"Perfect Self","type":"feat","img":"icons/magic/defensive/illusion-evasion-echo-purple.webp","data":{"description":{"value":"<p>At 20th level, when you roll for initiative and have no ki points remaining, you regain 4 ki points.</p>","chat":"","unidentified":""},"source":"PHB pg. 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Monk 20","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.mQNPg89YIs7g5tG4"}}}
{"_id":"fRCiQOLBlx5zizDZ","name":"Timeless Body (Monk)","type":"feat","img":"icons/magic/time/clock-stopwatch-white-blue.webp","data":{"description":{"value":"<p>At 15th level, your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.</p>","chat":"","unidentified":""},"source":"PHB pg. 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Monk 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.gDH8PMrKvLHaNmEI"}}}
{"_id":"frcdlB3cO0EXQa3u","name":"Order's Wrath","type":"feat","img":"icons/magic/control/hypnosis-mesmerism-watch.webp","data":{"description":{"value":"<p>Enemies you designate for destruction wilt under the combined efforts of you and your allies. If you deal your Divine Strike damage to a creature on your turn, you can curse that creature until the start of your next turn. The next time one of your allies hits the cursed creature with an attack, the target also takes 2d8 psychic damage, and the curse ends. You can curse a creature in this way only once per turn.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[["2d8","psychic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Order Domain 17","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.IHvO12a28XtDCkqw"}}}
386
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{"_id":"fvgIYaMB93USE3Cc","name":"Dread Lord","type":"feat","img":"icons/creatures/magical/construct-iron-stomping-yellow.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 20th level, the paladin can, as an action, surround himself or herself with an aura of gloom that lasts for 1 minute. The aura reduces any bright light in a 30-foot radius around the paladin to dim light. Whenever an enemy that is frightened by the paladin starts its turn in the aura, it takes 4d10 psychic damage. Additionally, the paladin and creatures he or she chooses in the aura are draped in deeper shadow. Creatures that rely on sight have disadvantage on attack rolls against creatures draped in this shadow.</p>\n<p class=\"Core-Styles_Core-Body\">While the aura lasts, the paladin can use a bonus action on his or her turn to cause the shadows in the aura to attack one creature. The paladin makes a melee spell attack against the target. If the attack hits, the target takes necrotic damage equal to 3d10 + the paladin’s Charisma modifier.</p>\n<p> </p>\n<p class=\"Core-Styles_Core-Body\">After activating the aura, the paladin can’t do so again until he or she finishes a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10 + @mod","necrotic"]],"versatile":"4d10"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Oathbreaker 20","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Item.idiJtx69MBYXNVKz"}}}
{"_id":"fya06zNaxR0Zs10h","name":"Debilitating Barrage","type":"feat","img":"icons/magic/control/voodoo-doll-pain-damage-red.webp","data":{"description":{"value":"<p>Upon reaching 17th level, you’ve gained the knowledge to temporarily lower a creature’s fortitude by striking a series of pressure points. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can spend 3 ki points to cause the creature to suffer a vulnerability to a damage type of your choice for 1 minute, or until they take damage of that type. A creature who is affected by this feature cannot be affected by it again for 24 hours.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save"