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{"name":"Perfected Armor","type":"feat","img":"icons/equipment/chest/breastplate-banded-blue.webp","data":{"description":{"value":"<p>Your arcane armor gains additional benefits based on its model, as shown below.</p>\n<p><strong><em>Guardian.</em></strong> When a Huge or smaller creature you can see ends its turn within 30 feet of you, you can use your reaction to magically force the creature to make a Strength saving throw against your spell save DC, pulling the creature up to 30 feet toward you to an unoccupied space. If you pull the target to a space within 5 feet of you, you can make a melee weapon attack against it as part of this reaction.</p>\n<p>You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.</p>\n<p><strong><em>Infiltrator. </em></strong>Any creature that takes lightning damage from your Lightning Launcher glimmers with magical light until the start of your next turn. The glimmering creature sheds dim light in a 5-foot radius, and it has disadvantage on attack rolls against you, as the light jolts it if it attacks you. In addition, the next attack roll against it has advantage, and if that attack hits, the target takes an extra 1d6 lightning damage.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Armorer 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.oy8AJCLA6hONRjnY"}},"_id":"09z0m21Omjgfg8Kq"}
{"name":"The Right Tool for the Job","type":"feat","img":"systems/dnd5e/icons/skills/mech_11.jpg","data":{"description":{"value":"<p>At 3rd level, you've learned how to produce exactly the tool you need: with thieves' tools or artisan's tools in hand, you can magically create one set of artisan's tools in an unoccupied space within 5 feet of you. This creation requires 1 hour of uninterrupted work, which can coincide with a short or long rest. Though the product of magic, the tools are nonmagical, and they vanish when you use this feature again.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.v0UB6swp8dOGDD4j"}},"_id":"0JgTpt7CZQBLMdKM"}
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{"name":"Piercing Arrow","type":"feat","img":"icons/skills/ranged/arrow-strike-apple-orange.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You use transmutation magic to give your arrow an ethereal quality. When you use this option, you don’t make an attack roll for the attack. Instead, the arrow shoots forward in a line, which is 1 foot wide and 30 feet long, before disappearing. The arrow passes harmlessly through objects, ignoring cover. Each creature in that line must make a Dexterity saving throw. On a failed save, a creature takes damage as if it were hit by the arrow, plus an extra 1d6 piercing damage. On a successful save, a target takes half as much damage.</p>\n<p class=\"Core-Styles_Core-Body\">The piercing damage increases to 2d6 when you reach 18th level in this class.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":30,"width":1,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"int"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.ZgYTk6wyFerOxJ52"}},"_id":"0WgDqBcnhOwuEdYY"}
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{"name":"Corona of Light","type":"feat","img":"icons/magic/lightning/bolt-strike-explosion-yellow.webp","data":{"description":{"value":"<p>Starting at 17th level, you can use your action to activate an aura of sunlight that lasts for 1 minute or until you dismiss it using another action. You emit bright light in a 60-foot radius and dim light 30 feet beyond that. Your enemies in the bright light have disadvantage on saving throws against any spell that deals fire or radiant damage.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.6LlH4EGQVibAIEXt"}},"_id":"0z8c51H7ihulHlLc"}
{"name":"Totem Spirit","type":"feat","img":"systems/dnd5e/icons/skills/blue_29.jpg","data":{"description":{"value":"<p>At 3rd level, when you adopt this path, you choose a totem spirit and gain its feature. You must make or acquire a physical totem object — an amulet or similar adornment — that incorporates fur or feathers, claws, teeth, or bones of the totem animal. At your option, you also gain minor physical attributes that are reminiscent of your totem spirit. For example, if you have a bear totem spirit, you might be unusually hairy and thick-skinned, or if your totem is the eagle, your eyes turn bright yellow.</p>\n<p>Your totem animal might be an animal related to those listed here but more appropriate to your homeland. For example, you could choose a hawk or vulture in place of an eagle.</p>\n<p><strong>Bear. </strong>While raging, you have resistance to all damage except psychic damage. The spirit of the bear makes you tough enough to stand up to any punishment.</p>\n<p><strong>Eagle. </strong>While you’re raging, other creatures have disadvantage on opportunity attack rolls against you, and you can use the Dash action as a bonus action on your turn. The spirit of the eagle makes you into a predator who can weave through the fray with ease.</p>\n<p><strong>Elk. </strong>While you are raging and aren't wearing heavy armor, your walking speed increases by 15 feet. The spirit of the elk makes you extraordinarily swift.</p>\n<p><strong>Tiger. </strong>While raging, you can add 10 feet to your long jump distance and 3 feet to your high jump distance. The spirit of the tiger empowers your leaps.</p>\n<p><strong>Wolf. </strong>While you’re raging, your friends have advantage on melee attack rolls against any creature within 5 feet of you that is hostile to you. The spirit of the wolf makes you a leader of hunters.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.pmHa3ho7514TZGoV"}},"_id":"12fdithPcXly511H"}
{"name":"Intimidating Presence","type":"feat","img":"systems/dnd5e/icons/skills/yellow_14.jpg","data":{"description":{"value":"<p>Beginning at 10th level, you can use your action to frighten someone with your menacing presence.</p><p>When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.</p><p>If the creature succeeds on its saving throw, you can't use this feature on that creature again for 24 hours.</p>","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"cha","value":"wis"},"requirements":"Path of the Berserker 10","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.M6VSMzVtKPhh8B0i"}},"_id":"17FeFv476zjK80zK"}
{"name":"Frenzy","type":"feat","img":"systems/dnd5e/icons/skills/red_33.jpg","data":{"description":{"value":"<p>Starting when you choose this path at 3rd level, you can go into a frenzy when you @Compendium[5e-content.all-class-features.j5U2ybK46U027zGR]{Rage}. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion (as described in appendix A).</p>","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Path of the Berserker 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.CkbbAckeCtyHXEnL"}},"_id":"1D4gs6KSbPXHefWb"}
{"name":"Storm Soul","type":"feat","img":"modules/5e-content/assets/icons/t-water-13.png","data":{"description":{"value":"<p>At 6th level, the storm grants you benefits even when your aura isn’t active. The benefits are based on the environment you chose for your Storm Aura.</p>\n<p><strong>Desert. </strong>You gain resistance to fire damage, and you don’t suffer the effects of extreme heat, as described in the <em>Dungeon Master’s Guide</em>. Moreover, as an action, you can touch a flammable object that isn’t being worn or carried by anyone else and set it on fire.</p>\n<p><strong>Sea. </strong>You gain resistance to lightning damage, and you can breathe underwater. You also gain a swimming speed of 30 feet.</p>\n<p><strong>Tundra. </strong>You gain resistance to cold damage, and you don’t suffer the effects of extreme cold, as described in the <em>Dungeon Master’s Guide</em>. Moreover, as an action, you can touch water and turn a 5-foot cube of it into ice, which melts after 1 minute. This action fails if a creature is in the cube.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.hzQuvEMPLb064RgJ"}},"_id":"1DfIWHdWVvCJD5Rs"}
{"name":"Saint of Forge and Fire","type":"feat","img":"icons/magic/fire/orb-vortex.webp","data":{"description":{"value":"<p>At 17th level, your blessed affinity with fire and metal becomes more powerful:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">You gain immunity to fire damage.</li>\n<li class=\"Core-Styles_Core-Bulleted\">While wearing heavy armor, you have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.tzmR382F1UaSTa7a"}},"_id":"1EH68qIlo6Xn9IFU"}
{"name":"Fighting Style: Great Weapon Fighting","type":"feat","img":"systems/dnd5e/icons/skills/yellow_16.jpg","data":{"description":{"value":"<p>When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.</p>","chat":"","unidentified":""},"source":"PHB pg. 72; 73; 84","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Fighter 1, Champion 10, Paladin 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.3Nc6u9pyStByuJsm"}},"_id":"1LG9i8EyC47EhsN1"}
{"name":"Spirit Walker","type":"feat","img":"systems/dnd5e/icons/spells/leaf-acid-2.jpg","data":{"description":{"value":"<p>At 10th level, you can cast the @Compendium[5e-content.all-spells.pCPMFZWLQxDFLbh0]{Commune with Nature}, but only as a ritual. When you do so, a spiritual version of one of the animals you chose for Totem Spirit or Aspect of the Beast appears to you to convey the information you seek.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.Tt5TgrVTzzvpNgSw"}},"_id":"1Tdhf8S5zESnirNF"}
{"name":"Metamagic: Seeking Spell","type":"feat","img":"systems/dnd5e/icons/skills/blue_06.jpg","data":{"description":{"value":"<p>If you make an attack roll for a spell and miss, you can spend 2 sorcery points to reroll the d20, and you must use the new roll.</p>\n<p>You can use Seeking Spell even if you have already used a different Metamagic option during the casting of the spell.</p>","chat":"","unidentified":""},"source":"tce","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.faUoui5yQOZkhFxs"}},"_id":"1t4zyhrDVSEIIgeQ"}
{"name":"Bonus Proficiencies (Forge Domain)","type":"feat","img":"icons/equipment/chest/breastplate-collared-steel.webp","data":{"description":{"value":"<p>When you choose this domain at 1st level, you gain proficiency with heavy armor and smith’s tools.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.qQiJ0IGhWB7Wbs5z"}},"_id":"1tMoqaPb238NNkLo"}
{"_id":"2HKwE6XwG8L8LzfT","name":"Replicate Magic Item","type":"feat","img":"systems/dnd5e/icons/spells/runes-blue-2.jpg","data":{"description":{"value":"<p>Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it, picking from the Replicable Items tables. A table's title tells you the level you must be in the class to choose an item from the table. Alternatively, you can choose the magic item from among the common magic items in the game, not including potions or scrolls.</p>\n<p>In the tables, an item's entry tells you whether the item requires attunement. See the item's description in the <em>Dungeon Master's Guide</em> for more information about it, including the type of object required for its making.</p>\n<h4>Replicable Items (2nd-Level Artificer)</h4>\n<table>\n<thead>\n<tr>\n<th>Magic Item</th>\n<th>Attunement</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>@Compendium[5e-content.module-items.1VrjtoWua6mEzi0Q]{Alchemy Jug}</td>\n<td>No</td>\n</tr>\n<tr>\n<td>@Compendium[5e-content.module-items.GpKtCagoqFldGAP4]{Bag of Holding}</td>\n<td>No</td>\n</tr>\n<tr>\n<td>@Compendium[5e-content.module-items.QF6ikaTzKF065iJw]{Cap of Water Breathing}</td>\n<td>No</td>\n</tr>\n<tr>\n<td>@Compendium[5e-content.module-items.fMMmlcUNg47yefWO]{Goggles of Night}</td>\n<td>No</td>\n</tr>\n<tr>\n<td>@Compendium[5e-content.module-items.u4MpKQ7vyPdBF3SI]{Rope of Climbing}</td>\n<td>No</td>\n</tr>\n<tr>\n<td>@Compendium[5e-content.module-items.GXpHYaHDQNqByvTw]{Sending Stones}</td>\n<td>No</td>\n</tr>\n<tr>\n<td>@Compendium[5e-content.module-items.IA74084VRfrBa1jl]{Wand of Magic Detection}</td>\n<td>No</td>\n</tr>\n<tr>\n<td>@Compendium[5e-content.module-items.212xEtrrnaLDz0vt]{Wand of Secrets}</td>\n<td>No</td>\n</tr>\n</tbody>\n</table>\n<h4>Replicable Items (6th-Level Artificer)</h4>\n<table>\n<thead>\n<tr>\n<th><em>Magic Item</em></th>\n<th><em>Attunement</em></th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>@Compendium[5e-content.module-items.HK17tj9qWQhFVGuM]{Boots of Elvenkind}</td>\n<td>No</td>\n</tr>\n<tr>\n<td>@Compendium[5e-content.module-items.4TRTZsvIb4nFtuYA]{Cloak of Elvenkind}</td>\n<td>Yes</td>\n</tr>\n<tr>\n<td>@Compendium[5e-content.module-items.LGYAo3fhp2y1PxSx]{Cloak of the Manta Ray}</td>\n<td>No</td>\n</tr>\n<tr>\n<td>@Compendium[5e-content.module-items.vYA6vrP4Q13hZSFj]{Eyes of Charming}</td>\n<td>Yes</td>\n</tr>\n<tr>\n<td>@Compendium[5e-content.module-items.p0D99RMCAB6d8KPd]{Gloves of Thievery}</td>\n<td>No</td>\n</tr>\n<tr>\n<td>@Compendium[5e-content.module-items.t0h2zhDuCQ8S8Yaw]{Lantern of Revealing}</td>\n<td>No</td>\n</tr>\n<tr>\n<td>@Compendium[5e-content.module-items.9qeHpu1hx2FmIA7U]{Pipes of Haunting}</td>\n<td>No</td>\n</tr>\n<tr>\n<td>@Compendium[5e-content.module-items.4bIx6IZW9yayY3N9]{Ring of Water Walking}</td>\n<td>No</td>\n</tr>\n</tbody>\n</table>\n<h4>Replicable Items (10th-Level Artificer)</h4>\n<table style=\"width:98.4444%;height:386px\">\n<thead>\n<tr style=\"height:16px\">\n<th style=\"width:82.8894%;height:16px\">Magic Item</th>\n<th style=\"width:16.614%;height:16px\">Attunement</th>\n</tr>\n</thead>\n<tbody>\n<tr style=\"height:33px\">\n<td style=\"width:82.8894%;height:33px\">@Compendium[5e-content.module-items.JFJHDYz8YJ4I6t5N]{Boots of Striding and Springing}</td>\n<td style=\"width:16.614%;height:33px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.9xDMO5XFpkfNCwLu]{Boots of the Winterlands}</td>\n<td style=\"width:16.614%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.vExKNKgncbWUlmpw]{Bracers of Archery}</td>\n<td style=\"width:16.614%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.imKq1dPwS5Y7jHcQ]{Brooch of Shielding}</td>\n<td style=\"width:16.614%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.C0DTv2zfB9CaOuWX]{Cloak of Protection}</td>\n<td style=\"width:16.614%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.mpZKJlfj1W25PVWI]{Eyes of the Eagle}</td>\n<td style=\"width:16.614%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.z0X783nDjaHrAEaX]{Gauntlets of Ogre Power}</td>\n<td style=\"width:16.614%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.b3u0shIKqHeGWBAO]{Gloves of Missile Snaring}</td>\n<td style=\"width:16.614%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:82.8894%;height:33px\">@Compendium[5e-content.module-items.p4630ynWjTpJ0cub]{Gloves of Swimming and Climbing}</td>\n<td style=\"width:16.614%;height:33px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.4JEQDanJfInEyVMS]{Hat of Disguise}</td>\n<td style=\"width:16.614%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.0vHHUxFBByGmPIBQ]{Headband of Intellect}</td>\n<td style=\"width:16.614%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.q4bg4dFpaBCLgsgC]{Helm of Telepathy}</td>\n<td style=\"width:16.614%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.6tXGj8oXr7W7OQcO]{Medallion of Thoughts}</td>\n<td style=\"width:16.614%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.KuWQoyeenGbBXA3k]{Necklace of Adaptation}</td>\n<td style=\"width:16.614%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.jS4I2AHFjgMLSr8B]{Periapt of Wound Closure}</td>\n<td style=\"width:16.614%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.4qBGTIF2r1UlcCvt]{Pipes of the Sewers}</td>\n<td style=\"width:16.614%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.gonW1gY5rAxnQovv]{Efficient Quiver}</td>\n<td style=\"width:16.614%;height:16px\"> </td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.DQicX0yvRKrJEjEJ]{Ring of Jumping}</td>\n<td style=\"width:16.614%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.hSGMXp8hL84jgeGm]{Ring of Mind Shielding}</td>\n<td style=\"width:16.614%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.9tnPBV2hXvm9CgDS]{Slippers of Spider Climbing}</td>\n<td style=\"width:16.614%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:82.8894%;height:16px\">@Compendium[5e-content.module-items.k0zb00cWaF6jyZRp]{Winged Boots}</td>\n<td style=\"width:16.614%;height:16px\">Yes</td>\n</tr>\n</tbody>\n</table>\n<h4>Replicable items (14th-Level Artificer)</h4>\n<table style=\"width:99.1049%;height:207px\">\n<thead>\n<tr style=\"height:16px\">\n<th style=\"width:87.8452%;height:16px\">Magic Item</th>\n<th style=\"width:11.871%;height:16px\">Attunement</th>\n</tr>\n</thead>\n<tbody>\n<tr style=\"height:16px\">\n<td style=\"width:87.8452%;height:16px\">@Compendium[5e-content.module-items.T75vOqIqxhVrlF41]{Amulet of Health}</td>\n<td style=\"width:11.871%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:87.8452%;height:16px\">@Compendium[5e-content.module-items.goyt7kmC1ukLGeWg]{Belt of Hill Giant Strength}</td>\n<td style=\"width:11.871%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:15px\">\n<td style=\"width:87.8452%;height:15px\">@Compendium[5e-content.module-items.gTUJd7l0NVozYFNH]{Boots of Levitation}</td>\n<td style=\"width:11.871%;height:15px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:87.8452%;height:16px\">@Compendium[5e-content.module-items.HES6rGMdcirWmxbL]{Boots of Speed}</td>\n<td style=\"width:11.871%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:87.8452%;height:16px\">@Compendium[5e-content.module-items.Yy7KxvpI1MA65OXt]{Bracers of Defense}</td>\n<td style=\"width:11.871%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:87.8452%;height:16px\">@Compendium[5e-content.module-items.uJFystu0z3pluVKL]{Cloak of the Bat}</td>\n<td style=\"width:11.871%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:87.8452%;height:16px\">@Compendium[5e-content.module-items.dggDNJ47nG2XQGBF]{Dimensional Shackles}</td>\n<td style=\"width:11.871%;height:16px\">No</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:87.8452%;height:16px\">@Compendium[5e-content.module-items.bBdkWywG5kWFiuDJ]{Gem of Seeing}</td>\n<td style=\"width:11.871%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:87.8452%;height:16px\">@Compendium[5e-content.module-items.dMHMkCaer7NOZtDP]{Horn of Blasting}</td>\n<td style=\"width:11.871%;height:16px\">No</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:87.8452%;height:16px\">@Compendium[5e-content.module-items.YAG6ZE68FAOnhDoH]{Ring of Free Action}</td>\n<td style=\"width:11.871%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:87.8452%;height:16px\">@Compendium[5e-content.module-items.I9AWY8DOIokQs9GK]{Ring of Protection}</td>\n<td style=\"width:11.871%;height:16px\">Yes</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:87.8452%;height:16px\">@Compendium[5e-content.module-items.7qsksCGfmZEDvfSA]{Ring of the Ram}</td>\n<td style=\"width:11.871%;height:16px\">Yes</td>\n</tr>\n</tbody>\n</table>\n<h4> </h4>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.artificer-infusions.vwyOYxPYVwgBSn0j"}}}
{"name":"Thousand Forms","type":"feat","img":"icons/magic/control/silhouette-aura-energy.webp","data":{"description":{"value":"<p>By 14th level, you have learned to use magic to alter your physical form in more subtle ways. You can cast the @Compendium[5e-content.all-spells.PvzN30i0tpaAvd4H]{Alter Self} spell at will.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.MU5TWfvu6uDbO089"}},"_id":"2HYteVTjiqKzkxgI"}
{"name":"Twinkling Constellations","type":"feat","img":"icons/magic/light/explosion-star-glow-silhouette.webp","data":{"description":{"value":"<p>The constellations of your Starry Form improve. The 1d8 of the Archer and the Chalice becomes 2d8, and while the Dragon is active, you have a flying speed of 20 feet and can hover.</p>\n<p>Moreover, at the start of each of your turns while in your Starry Form, you can change which constellation glimmers on your body.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.PWRHaW3Ln93phzlf"}},"_id":"2IL2OTvqZgA6Gz4H"}
{"name":"Primal Path","type":"feat","img":"systems/dnd5e/icons/skills/yellow_38.jpg","data":{"description":{"value":"<p>At 3rd level, you choose a @Compendium[5e-content.class-lists.ApderXorDQrmo4tQ]{primal path} that shapes the nature of your rage, such as the Path of the Berserker. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.</p>","chat":"","unidentified":""},"source":"PHB pg. 48","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Barbarian 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.TH1QAf6YNGSeBVjT"}},"_id":"2K1xAZBn8Ag6X0bJ"}
{"name":"Soul of the Forge","type":"feat","img":"icons/magic/fire/flame-burning-campfire-rocks.webp","data":{"description":{"value":"<p>Starting at 6th level, your mastery of the forge grants you special abilities:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">You gain resistance to fire damage.</li>\n<li class=\"Core-Styles_Core-Bulleted\">While wearing heavy armor, you gain a +1 bonus to AC.</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.z4URbHiLEpvfwekX"}},"_id":"2OnfOOXhJ7OIbFoj"}
{"name":"Cantrip Versatility (Cleric)","type":"feat","img":"systems/dnd5e/icons/spells/runes-royal-2.jpg","data":{"description":{"value":"<p>Whenever you reach a level in this class that grants the ability score improvement feature, you can replace one cantrip you learned from this class's spellcasting feature with another cantrip from the Cleric spell list.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Cleric 4","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.KtwGRu5mNzWKBuTv"}},"_id":"2XFdW06QjzZdon3Q"}
{"name":"Channel Divinity: Turn Undead","type":"feat","img":"systems/dnd5e/icons/skills/yellow_19.jpg","data":{"description":{"value":"<p>As an action, you present your holy symbol and speak a prayer censuring the undead.</p><p>Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.</p><p>A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions.</p><p>For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.</p>","chat":"","unidentified":""},"source":"PHB pg. 59","activation":{"type":"action","cost":1,"condition":"Targets must be able to see or hear you."},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis","value":"wis"},"requirements":"Cleric 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.r91UIgwFdHwkXdia"}},"_id":"2ndgm9NQD6mzpaG3"}
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{"name":"Banishing Arrow","type":"feat","img":"icons/magic/symbols/triangle-glow-purple.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You use abjuration magic to try to temporarily banish your target to a harmless location in the Feywild. The creature hit by the arrow must also succeed on a Charisma saving throw or be banished. While banished in this way, the target’s speed is 0, and it is incapacitated. At the end of its next turn, the target reappears in the space it vacated or in the nearest unoccupied space if that space is occupied.</p>\n<p class=\"Core-Styles_Core-Body\">After you reach 18th level in this class, a target also takes 2d6 force damage when the arrow hits it.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"int"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.O51OccUKs4VWXOsW"}},"_id":"2sV5g58qxHKSq8hx"}
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{"name":"Primal Champion","type":"feat","img":"systems/dnd5e/icons/skills/green_22.jpg","data":{"description":{"value":"<p>At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.</p>","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Barbarian 20","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.jVU4AgqfrFaqgXns"}},"_id":"2wP7jLlwekLxASOd"}
{"_id":"368vJatBPMljAzKz","name":"Natural Recovery","type":"feat","img":"systems/dnd5e/icons/skills/green_22.jpg","data":{"description":{"value":"<p>Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature.</p><p>During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can't use this feature again until you finish a long rest.</p><p>For example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.</p>","chat":"","unidentified":""},"source":"PHB pg. 68","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"lr","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"The druid can recover this number worth of spell slots (of 5th level or lower):","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"ceil(@classes.druid.levels/2)","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Circle of the Land 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.wKdRtFsvGfMKQHLY"}}}
{"name":"Summon Wildfire Spirit","type":"feat","img":"icons/magic/fire/flame-burning-eye.webp","data":{"description":{"value":"<p>You can summon the primal spirit bound to your soul. As an action, you can expend one use of your Wild Shape feature to summon your wildfire spirit, rather than assuming a beast form.</p>\n<p>The spirit appears in an unoccupied space of your choice that you can see within 30 feet of you. Each creature within 10 feet of the spirit (other than you) when it appears must succeed on a Dexterity saving throw against your spell save DC or take 2d6 fire damage.</p>\n<p>The spirit is friendly to you and your companions and obeys your commands. See this creature’s game statistics in the Wildfire Spirit stat block, which uses your proficiency bonus (PB) in several places. You determine the spirit’s appearance. Some spirits take the form of a humanoid figure made of gnarled branches covered in flame, while others look like beasts wreathed in fire.</p>\n<p>In combat, the spirit shares your initiative count, but it takes its turn immediately after yours. The only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the spirit can take any action of its choice, not just Dodge.</p>\n<p>The spirit manifests for 1 hour, until it is reduced to 0 hit points, until you use this feature to summon the spirit again, or until you die.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":10,"width":null,"units":"ft","type":"radius"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.sMKiKZQ8t8cFtaSC"}},"_id":"392Qrz6pzNRw86Jv"}
{"name":"Divine Strike (Physical)","type":"feat","img":"icons/skills/melee/hand-grip-staff-teal.webp","data":{"description":{"value":"<p>At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.yVE77F1UueqAZUUt"}},"_id":"3DYH8arqHbFUl5SI"}
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{"name":"Seeking Arrow","type":"feat","img":"icons/magic/air/air-wave-gust-blue.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Using divination magic, you grant your arrow the ability to seek out a target. When you use this option, you don’t make an attack roll for the attack. Instead, choose one creature you have seen in the past minute. The arrow flies toward that creature, moving around corners if necessary and ignoring three-quarters cover and half cover. If the target is within the weapon’s range and there is a path large enough for the arrow to travel to the target, the target must make a Dexterity saving throw. Otherwise, the arrow disappears after traveling as far as it can. On a failed save, the target takes damage as if it were hit by the arrow, plus an extra 1d6 force damage, and you learn the target’s current location. On a successful save, the target takes half as much damage, and you don’t learn its location.</p>\n<p class=\"Core-Styles_Core-Body\">The force damage increases to 2d6 when you reach 18th level in this class.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6","force"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"int"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.zK3u8cGjRKjlafIG"}},"_id":"3IfLL2WfwQTrQ7qX"}
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{"name":"Vengeful Ancestors","type":"feat","img":"modules/5e-content/assets/icons/t-cyan-10.png","data":{"description":{"value":"<p>At 14th level, your ancestral spirits grow powerful enough to retaliate. When you use your Spirit Shield to reduce the damage of an attack, the attacker takes an amount of force damage equal to the damage that your Spirit Shield prevents.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.Q93bc6Ut24puDjXL"}},"_id":"3nZx0g8vhGiuWA03"}
{"name":"Nature's Sanctuary","type":"feat","img":"systems/dnd5e/icons/skills/green_27.jpg","data":{"description":{"value":"<p>When you reach 14th level, creatures of the natural world sense your connection to nature and become hesitant to attack you.</p><p>When a beast or plant creature attacks you, that creature must make a Wisdom saving throw against your druid spell save DC. On a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours.</p><p>The creature is aware of this effect before it makes its attack against you.</p>","chat":"","unidentified":""},"source":"PHB pg. 69","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis","value":"wis"},"requirements":"Circle of the Land 14","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.EuX1kJNIw1F68yus"}},"_id":"3yKldJPp7XUj5l1k"}
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{"_id":"4ebEOqsPPbltwgeN","name":"Acolyte of Nature","type":"feat","img":"icons/magic/nature/leaf-elm-sparkle-glow-green.webp","data":{"description":{"value":"<p>At 1st level, you learn one druid cantrip of your choice. You also gain proficiency in one of the following skills of your choice: Animal Handling, Nature, or Survival.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.P9ZhUW19VklfpyYi"}}}
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{"name":"Wild Companion","type":"feat","img":"icons/creatures/birds/corvid-watchful-glowing-green.webp","data":{"description":{"value":"<p>You gain the ability to summon a spirit that assumes an animal form: as an action, you can expend a use of your Wild Shape feature to cast the @Compendium[5e-content.all-spells.6pnYuJTQoEv59gAH]{Find Familiar} spell, without material components.</p>\n<p> </p>\n<p>When you cast the spell in this way, the familiar is a fey instead of a beast, and the familiar disappears after a number of hours equal to half your druid level.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.8yHWxpQAni1qVYGD"}},"_id":"4ftO35pV4diJ0pTW"}
{"name":"Flash of Genius","type":"feat","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"<p>At 7th level, you've gained the ability to come up with solutions under pressure. When you or another creature you can see within 30 feet of you makes an ability check or a saving throw, you can use your reaction to add your Intelligence modifier to the roll.</p>\n<p>You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.clCR8wzxsvT1xCk7"}},"_id":"4rNeBZLTtTUL95BE"}
{"name":"Infuse Item","type":"feat","img":"systems/dnd5e/icons/skills/mech_8.jpg","data":{"description":{"value":"<p>At 2nd level, you've gained the ability to imbue mundane items with certain @Compendium[5e-content.class-lists.HnxNuaWT4Y1c9vmO]{magical infusions}, turning those objects into magic items.</p>\n<h3 id=\"toc13\">Infusions Known</h3>\n<p>When you gain this feature, pick four artificer infusions to learn. You learn additional infusions of your choice when you reach certain levels in this class, as shown in the Infusions Known column of the Artificer table.</p>\n<p>Whenever you gain a level in this class, you can replace one of the artificer infusions you learned with a new one.</p>\n<h3 id=\"toc14\">Infusing an Item</h3>\n<p>Whenever you finish a long rest, you can touch a nonmagical object and imbue it with one of your artificer infusions, turning it into a magic item. An infusion works on only certain kinds of objects, as specified in the infusion's description. If the item requires attunement, you can attune yourself to it the instant you infuse the item. If you decide to attune to the item later, you must do so using the normal process for attunement (see the attunement rules in the <em>Dungeon Master's Guide</em>).</p>\n<p>Your infusion remains in an item indefinitely, but when you die, the infusion vanishes after a number of days equal to your Intelligence modifier (minimum of 1 day). The infusion also vanishes if you replace your knowledge of the infusion.</p>\n<p>You can infuse more than one nonmagical object at the end of a long rest; the maximum number of objects appears in the Infused Items column of the Artificer table. You must touch each of the objects, and each of your infusions can be in only one object at a time. Moreover, no object can bear more than one of your infusions at a time. If you try to exceed your maximum number of infusions, the oldest infusion ends, and then the new infusion applies.</p>\n<p> </p>\n<p>If an infusion ends on an item that contains other things, like a bag of holding, its contents harmlessly appear in and around its space.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.Dy214lgoOSJUWSz4"}},"_id":"526zkczaiW2xWLqB"}
{"name":"Master's Flourish","type":"feat","img":"systems/dnd5e/icons/skills/weapon_12.jpg","data":{"description":{"value":"<p>Starting at 14th level, whenever you use a Blade Flourish option, you can roll a d6 and use it instead of expending a Bardic Inspiration die.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.PcZbq4TXHxfHnXQu"}},"_id":"59eT8dWA9xFlYLX9"}
{"name":"Magic Item Master","type":"feat","img":"systems/dnd5e/icons/items/inventory/rune-purple.jpg","data":{"description":{"value":"<p>Starting at 18th level, you can attune to up to six magic items at once.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.YBCKiqIwYxykjE6N"}},"_id":"5YDBirSmeJVfaaOX"}
{"name":"Rage beyond Death","type":"feat","img":"modules/5e-content/assets/icons/t-blue-12.png","data":{"description":{"value":"<p>Beginning at 14th level, the divine power that fuels your rage allows you to shrug off fatal blows.</p>\n<p>While you’re raging, having 0 hit points doesn’t knock you unconscious. You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don’t die until your rage ends, and you die then only if you still have 0 hit points.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.LI1zmmVpvKGaaHKU"}},"_id":"5c170uIT4taSmcC5"}
{"name":"Avatar of Battle","type":"feat","img":"icons/magic/defensive/shield-barrier-deflect-gold.webp","data":{"description":{"value":"<p>At 17th level, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.6hzw7nmJ00IruATS"}},"_id":"5fTfOREKcf7XBkgr"}
{"name":"Magic Item Savant","type":"feat","img":"systems/dnd5e/icons/items/inventory/rune-red.jpg","data":{"description":{"value":"<p>At 14th level, your skill with magic items deepens more:</p>\n<p> </p>\n<ul>\n<li>You can attune to up to five magic items at once.</li>\n<li>You ignore all class, race, spell, and level requirements on attuning to or using a magic item.</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.HBGwFJKf74cbtB6U"}},"_id":"5j0JZtplXcoYPTlN"}
{"name":"Fungal Body","type":"feat","img":"icons/magic/defensive/shield-barrier-blades-teal.webp","data":{"description":{"value":"<p>The fungal spores in your body alter you: you can’t be blinded, deafened, frightened, or poisoned, and any critical hit against you counts as a normal hit instead, unless you’re incapacitated.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.Rg0Dhfd5rqkKgCo7"}},"_id":"5xGXSyL97SyDmPrf"}
{"name":"Channel Divinity: Preserve Life","type":"feat","img":"systems/dnd5e/icons/skills/light_03.jpg","data":{"description":{"value":"<p>Starting at 2nd level, you can use your Channel Divinity to heal the badly injured.</p><p>As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level.</p><p>Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or a construct.</p>","chat":"","unidentified":""},"source":"PHB pg. 60","activation":{"type":"action","cost":1,"condition":"The target cannot be Undead or a Construct"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["5* @classes.cleric.levels","healing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Life Domain 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.hEymt45rICi4f9eL"}},"_id":"5zCSKyMdbPs0DOka"}
{"name":"Artificer Specialist","type":"feat","img":"systems/dnd5e/icons/skills/mech_10.jpg","data":{"description":{"value":"<p>At 3rd level, you choose the type of @Compendium[5e-content.class-lists.hVU0Kncrk7xxt1yi]{artificer specialist} you are. Your choice grants you features at 5th level and again at 9th and 15th level.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Artificer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.zcAAhjI6Jg5JSFNY"}},"_id":"65RnUO79et7JPmcb"}
{"name":"Nature's Ward","type":"feat","img":"systems/dnd5e/icons/skills/nature_02.jpg","data":{"description":{"value":"<p>When you reach 10th level, you can't be charmed or frightened by elementals or fey, and you are immune to poison and disease.</p>","chat":"","unidentified":""},"source":"PHB pg. 69","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Circle of the Land 10","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.OTvrJSJSUgAwXrWX"}},"_id":"69llSg4l8GgKPmHN"}
{"name":"Performance of Creation","type":"feat","img":"systems/dnd5e/icons/spells/haste-royal-2.jpg","data":{"description":{"value":"<p>As an action, you can channel the magic of the Song of Creation to create one nonmagical item of your choice in an unoccupied space within 10 feet of you. The item must appear on a surface or in a liquid that can support it. The gp value of the item can't be more than 20 times your bard level, and the item must be Medium or smaller. The item glimmers softly, and a creature can faintly hear music when touching it. The created item disappears after a number of hours equal to your proficiency bonus. For examples of items you can create, see @Compendium[dnd5e.rules.L41AQiAKzEGSwNK5]{Equipment}.</p>\n<p>Once you create an item with this feature, you can't do so again until you finish a long rest, unless you expend a spell slot of 2nd level or higher to use this feature again. You can have only one item created by this feature at a time; if you use this action and already have an item from this feature, the first one immediately vanishes.</p>\n<p>The size of the item you can create with this feature increases by one size category when you reach 6th level (Large) and 14th level (Huge).</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.Upb3igx63KMMccci"}},"_id":"6GdovIULJHxJhf0W"}
{"name":"Consult the Spirits","type":"feat","img":"systems/dnd5e/icons/spells/haste-sky-2.jpg","data":{"description":{"value":"<p>At 10th level, you gain the ability to consult with your ancestral spirits. When you do so, you cast the @Compendium[5e-content.all-spells.Y9yg6KgHl3ZM4VXr]{augury}<em> </em>or @Compendium[5e-content.all-spells.ry0FoZ99ZNWprWg5]{clairvoyance} spell, without using a spell slot or material components. Rather than creating a spherical sensor, this use of @Compendium[5e-content.all-spells.ry0FoZ99ZNWprWg5]{clairvoyance} invisibly summons one of your ancestral spirits to the chosen location. Wisdom is your spellcasting ability for these spells.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.gZe3XvEA5Ii5QbC4"}},"_id":"6KJoEOWsE878zsPb"}
{"name":"Metamagic","type":"feat","img":"systems/dnd5e/icons/skills/nature_07.jpg","data":{"description":{"value":"<p>At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level. You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.</p>\n<p>@Compendium[5e-content.all-class-features.oyBs4PphAYNkK5Cl]{Careful Spell}</p>\n<p>@Compendium[5e-content.all-class-features.bfoi2mNIvQNt4s4q]{Distant Spell}</p>\n<p>@Compendium[5e-content.all-class-features.lGaJom7ntT9loRe6]{Empowered Spell}</p>\n<p>@Compendium[5e-content.all-class-features.u6YA4Nwz4G7P3BWN]{Extended Spell}</p>\n<p>@Compendium[5e-content.all-class-features.93XE8wdKoNeUw5Pr]{Heightened Spell}</p>\n<p>@Compendium[5e-content.all-class-features.8PLfaQtBx5WQEmGM]{Quickened Spell}</p>\n<p>@Compendium[5e-content.all-class-features.1t4zyhrDVSEIIgeQ]{Seeking Spell}</p>\n<p>@Compendium[5e-content.all-class-features.wCMK72dARFDawXuS]{Subtle Spell}</p>\n<p>@Compendium[5e-content.all-class-features.V7uXPbpDhodmDy6M]{Transmuted Spell}</p>\n<p>@Compendium[5e-content.all-class-features.WDFN2ZMbdGjTUs1s]{Twinned Spell}</p>\n<p>You can drag your choices from the above onto your character sheet and it will automatically update.</p>","chat":"","unidentified":""},"source":"PHB pg. 101","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.9Uh7uTDNZ04oTJsL"}},"_id":"6OZeGegltZlVsg2T"}
{"name":"Spellcasting (Bard)","type":"feat","img":"systems/dnd5e/icons/skills/yellow_29.jpg","data":{"description":{"value":"<p>You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations.</p>\n<h3>Cantrips</h3>\n<p>You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.</p>\n<h3>Spell Slots</h3>\n<p>The Bard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.</p><p>For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.</p>\n<h3>Spells Known of 1st Level and Higher</h3>\n<p>You know four 1st-level spells of your choice from the bard spell list.</p><p>The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.</p><p>Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.</p>\n<table border=\"1\">\n<thead>\n<tr>\n<td rowspan=\"2\">Level</td>\n<td rowspan=\"2\">Cantrips Known</td>\n<td rowspan=\"2\">Spells Known</td>\n<td colspan=\"9\">—Spell Slots per Spell Level—</td>\n</tr>\n<tr>\n<td>1st</td>\n<td>2nd</td>\n<td>3rd</td>\n<td>4th</td>\n<td>5th</td>\n<td>6th</td>\n<td>7th</td>\n<td>8th</td>\n<td>9th</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>2</td>\n<td>4</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>2</td>\n<td>5</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>2</td>\n<td>6</td>\n<td>4</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>3</td>\n<td>7</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>3</td>\n<td>8</td>\n<td>4</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>3</td>\n<td>9</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>3</td>\n<td>10</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>3</td>\n<td>11</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>3</td>\n<td>12</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>4</td>\n<td>14</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>4</td>\n<td>15</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>4</td>\n<td>15</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>4</td>\n<td>16</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>4</td>\n<td>18</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>4</td>\n<td>19</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>4</td>\n<td>19</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>4</td>\n<td>20</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>4</td>\n<td>22</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>4</td>\n<td>22</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>4</td>\n<td>22</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n</tr>\n</tbody>\n</table>\n<h3>Spellcasting Ability</h3>\n<p>Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.</p><p><strong>Spell save DC</strong> = 8 + your proficiency bonus + your Charisma modifier</p><p><strong>Spell attack modifier</strong> = your proficiency bonus + your Charisma modifier</p>\n<h3>Ritual Casting</h3>\n<p>You can cast any bard spell you know as a ritual if that spell has the ritual tag.</p>\n<h3>Spellcasting Focus</h3>\n<p>You can use a musical instrument (see @Compendium[dnd5e.rules.bogWrnJqoNlBd0O8]{Adventuring Gear}) as a spellcasting focus for your bard spells.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Bard 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.u4NLajXETJhJU31v"}},"_id":"6mdRQQ5LPWXOnlA3"}
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{"name":"Ever-Ready Shot","type":"feat","img":"icons/magic/symbols/chevron-elipse-circle-blue.webp","data":{"description":{"value":"<p>Starting at 15th level, your magical archery is available whenever battle starts. If you roll initiative and have no uses of Arcane Shot remaining, you regain one use of it.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.J064099uq5pFrlUw"}},"_id":"7Wuu2a5zGhmeSM7k"}
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{"name":"Arcane Initiate","type":"feat","img":"icons/magic/symbols/star-inverted-yellow.webp","data":{"description":{"value":"<p>When you choose this domain at 1st level, you gain proficiency in the Arcana skill, and you gain two cantrips of your choice from the @Compendium[5e-content.spell-lists.GameT94AcJx9H0lq]{wizard spell list}. For you, these cantrips count as cleric cantrips.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.qEFBDu0ySUOTIp6h"}},"_id":"811fpo7Atn4geRbr"}
{"name":"Indomitable","type":"feat","img":"systems/dnd5e/icons/skills/fire_07.jpg","data":{"description":{"value":"<p>You can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.</p><p>You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.</p><p><em>**Foundry note: Note the limited uses is set to the base default of 1 per long rest. Please manually adjust as required.</em></p>","chat":"","unidentified":""},"source":"PHB pg. 72","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"@classes.fighter.levels > 12 ? 2 : 1","per":"lr","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Fighter 9","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.653ZHbNcmm7ZGXbw"}},"_id":"8IZxxmMLplzzOjnb"}
{"name":"Arcane Firearm","type":"feat","img":"icons/weapons/staves/staff-ornate-jeweled-blue.webp","data":{"description":{"value":"<p>You know how to turn a wand, staff, or rod into an arcane firearm, a conduit for your destructive spells. When you finish a long rest, you can use woodcarver's tools to carve special sigils into a wand, staff, or rod and thereby turn it into your arcane firearm. The sigils disappear from the object if you later carve them on a different item. The sigils otherwise last indefinitely.</p>\n<p>You can use your arcane firearm as a spellcasting focus for your artificer spells. When you cast an artificer spell through the firearm, roll a d8, and you gain a bonus to one of the spell's damage rolls equal to the number rolled.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Artillerist 5","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.f8JTG4gX0Guj8KGz"}},"_id":"8Mbsk87a8f9PVnBX"}
{"name":"Metamagic: Quickened Spell","type":"feat","img":"systems/dnd5e/icons/skills/mech_12.jpg","data":{"description":{"value":"<p>When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.</p>","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.nViGf6bZ6DQAJhkw"}},"_id":"8PLfaQtBx5WQEmGM"}
{"name":"Divine Strike (Psychic)","type":"feat","img":"icons/magic/unholy/projectile-bolts-salvo-pink.webp","data":{"description":{"value":"<p>You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage to the target. When you reach 14th level, the extra damage increases to 2d8.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8","psychic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.bGHizAgcG2FDdbyK"}},"_id":"8uOSCQt3MKW3rkqP"}
{"name":"Full of Stars","type":"feat","img":"icons/magic/defensive/shield-barrier-blades-teal.webp","data":{"description":{"value":"<p>While in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.SBWUD7nxdZS1zHPF"}},"_id":"93TiblMlHgWjt0V1"}
{"name":"Metamagic: Heightened Spell","type":"feat","img":"systems/dnd5e/icons/skills/fire_11.jpg","data":{"description":{"value":"<p>When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.</p>","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.tNG2qi9zhmXEkecA"}},"_id":"93XE8wdKoNeUw5Pr"}
{"name":"Circle Spells","type":"feat","img":"systems/dnd5e/icons/skills/water_09.jpg","data":{"description":{"value":"<p>Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land - arctic, coast, desert, forest, grassland, mountain, or swamp - and consult the associated list of spells.</p><p>Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.</p>\n<table border=\"1\"><caption>\n<h3>Arctic</h3>\n</caption>\n<thead>\n<tr>\n<td><strong>Druid Level</strong></td>\n<td><strong>Circle Spells</strong></td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td>@Compendium[dnd5e.spells.3Lo9boi7P2ro6QV4]{Hold Person}, @Compendium[dnd5e.spells.9gYGkrL6qFTsE6fw]{Spike Growth}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>@Compendium[dnd5e.spells.dhqBY4TvVjxVmOZd]{Sleet Storm}, @Compendium[dnd5e.spells.yqUDoxk4x0NWG5Bz]{Slow}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>@Compendium[dnd5e.spells.da0a1t2FqaTjRZGT]{Freedom of Movement}, @Compendium[dnd5e.spells.WN2LWEljYU6QqnRH]{Ice Storm}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>@Compendium[dnd5e.spells.d54VDyFulD9xxY7J]{Commune}, @Compendium[dnd5e.spells.RpKjTlYASrfqUPVA]{Cone of Cold}</td>\n</tr>\n</tbody>\n</table>\n<table border=\"1\"><caption>\n<h3>Coast</h3>\n</caption>\n<thead>\n<tr>\n<td><strong>Druid Level</strong></td>\n<td><strong>Circle Spells</strong></td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td>@Compendium[dnd5e.spells.X4c8xCkmF8U9HUMz]{Mirror Image}, @Compendium[dnd5e.spells.wqfAVANuQonNBgnL]{Misty Step}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>@Compendium[dnd5e.spells.13uVuBQP6VaiSPvC]{Water Breathing}, @Compendium[dnd5e.spells.YBda6nLKjxdT1LbS]{Water Walk}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>@Compendium[dnd5e.spells.7fFHlBk3UNX8gPKL]{Control Water}, @Compendium[dnd5e.spells.da0a1t2FqaTjRZGT]{Freedom of Movement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>@Compendium[dnd5e.spells.1LkZvINag7KqBmDR]{Conjure Elemental}, @Compendium[dnd5e.spells.fVbCxFRaORalHB20]{Scrying}</td>\n</tr>\n</tbody>\n</table>\n<table border=\"1\"><caption>\n<h3>Desert</h3>\n</caption>\n<thead>\n<tr>\n<td><strong>Druid Level</strong></td>\n<td><strong>Circle Spells</strong></td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td>@Compendium[dnd5e.spells.UDUnlfPsOAbq2RSE]{Blur}, @Compendium[dnd5e.spells.5VhqFROQYjr1P9lp]{Silence}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>@Compendium[dnd5e.spells.BV0mpbHh29IbbIj5]{Create Food and Water}, @Compendium[dnd5e.spells.j8NtLXOOJ3GAKF8I]{Protection from Energy}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>@Compendium[dnd5e.spells.pybg5MNc3lkerH4Y]{Blight}, @Compendium[dnd5e.spells.sTIkQK7KuQNOyY0C]{Hallucinatory Terrain}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>@Compendium[dnd5e.spells.OVikYmSdHliAG2YD]{Insect Plague}, @Compendium[dnd5e.spells.NmoRmM1mhuM3pqnY]{Wall of Stone}</td>\n</tr>\n</tbody>\n</table>\n<table border=\"1\"><caption>\n<h3>Forest</h3>\n</caption>\n<thead>\n<tr>\n<td><strong>Druid Level</strong></td>\n<td><strong>Circle Spells</strong></td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td>@Compendium[dnd5e.spells.JPwIEfgUPVebr5AH]{Barkskin}, @Compendium[dnd5e.spells.KJRVzeMQXPj8Gtyx]{Spider Climb}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>@Compendium[dnd5e.spells.ehvmg9U9fcMEhE4z]{Call Lightning}, @Compendium[dnd5e.spells.YWtwzp6ZnQJMEmVW]{Plant Growth}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>@Compendium[dnd5e.spells.XqzXSKNR75ZdYTA9]{Divination}, @Compendium[dnd5e.spells.da0a1t2FqaTjRZGT]{Freedom of Movement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>@Compendium[dnd5e.spells.dp6xny4v8PDoIGjh]{Commune with Nature}, @Compendium[dnd5e.spells.DUBgwHPakcLDkB6W]{Tree Stride}</td>\n</tr>\n</tbody>\n</table>\n<h4></h4>\n<table border=\"1\"><caption>\n<h3>Grassland</h3>\n</caption>\n<thead>\n<tr>\n<td><strong>Druid Level</strong></td>\n<td><strong>Circle Spells</strong></td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td>@Compendium[dnd5e.spells.1N8dDMMgZ1h1YJ3B]{Invisibility}, @Compendium[dnd5e.spells.pRMvmknwLf2tdMTj]{Pass without Trace}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>@Compendium[dnd5e.spells.BP3GCwa66IAw1yTG]{Daylight}, @Compendium[dnd5e.spells.Szvk5FEVQW3uhJi5]{Haste}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>@Compendium[dnd5e.spells.XqzXSKNR75ZdYTA9]{Divination}, @Compendium[dnd5e.spells.da0a1t2FqaTjRZGT]{Freedom of Movement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>@Compendium[dnd5e.spells.kSPRpeIx3w3nihrF]{Dream}, @Compendium[dnd5e.spells.OVikYmSdHliAG2YD]{Insect Plague}</td>\n</tr>\n</tbody>\n</table>\n<table border=\"1\"><caption>\n<h3>Mountain</h3>\n</caption>\n<thead>\n<tr>\n<td><strong>Druid Level</strong></td>\n<td><strong>Circle Spells</strong><strong>Mountain</strong></td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td>@Compendium[dnd5e.spells.KJRVzeMQXPj8Gtyx]{Spider Climb}, @Compendium[dnd5e.spells.9gYGkrL6qFTsE6fw]{Spike Growth}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>@Compendium[dnd5e.spells.IyikgTEOTv701jgQ]{Lightning Bolt}, @Compendium[dnd5e.spells.64uo4fHriHLjRUrX]{Meld into Stone}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>@Compendium[dnd5e.spells.QvGcdRUSNRKEQJlK]{Stone Shape}, @Compendium[dnd5e.spells.ReMbjfeOKoSj3O79]{Stoneskin}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>@Compendium[dnd5e.spells.d9MwcXi7Il3HROXd]{Passwall}, @Compendium[dnd5e.spells.NmoRmM1mhuM3pqnY]{Wall of Stone}</td>\n</tr>\n</tbody>\n</table>\n<table border=\"1\"><caption>\n<h3>Swamp</h3>\n</caption>\n<thead>\n<tr>\n<td><strong>Druid Level</strong></td>\n<td><strong>Circle Spells</strong></td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td>@Compendium[dnd5e.spells.4H6YgYdKgnX6ZQ8M]{Acid Arrow}, @Compendium[dnd5e.spells.S7VbUetIfVT7B6Eq]{Darkness}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>@Compendium[dnd5e.spells.YBda6nLKjxdT1LbS]{Water Walk}, @Compendium[dnd5e.spells.TwlD4PLcltv7Xh7j]{Stinking Cloud}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>@Compendium[dnd5e.spells.da0a1t2FqaTjRZGT]{Freedom of Movement}, @Compendium[dnd5e.spells.gXtzz9t1DTzJeLr4]{Locate Creature}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>@Compendium[dnd5e.spells.OVikYmSdHliAG2YD]{Insect Plague}, @Compendium[dnd5e.spells.fVbCxFRaORalHB20]{Scrying}</td>\n</tr>\n</tbody>\n</table>","chat":"","unidentified":""},"source":"PHB pg. 68","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Circle of the Land 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.YiK59gWSlcQ6Mbdz"}},"_id":"95l21gWGngnQS9vz"}
{"name":"Land's Stride (Circle of the Land)","type":"feat","img":"systems/dnd5e/icons/skills/green_16.jpg","data":{"description":{"value":"<p>Starting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.</p><p>In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the @Compendium[dnd5e.spells.gMrWeG8fMDPRFiVe]{Entangle} spell.</p>","chat":"","unidentified":""},"source":"PHB pg. 69","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Circle of the Land 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.3FB25qKxmkmxcxuC"}},"_id":"9P9weHsXAKEihCAo"}
{"name":"Extra Attack","type":"feat","img":"systems/dnd5e/icons/skills/weapon_08.jpg","data":{"description":{"value":"<p>You can attack twice, instead of once, whenever you take the Attack action on your turn.</p>","chat":"","unidentified":""},"source":"PHB pg. 49; 79; 85; 92","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Barbarian 5, Monk 5, Paladin 5, Ranger 5","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.XogoBnFWmCAHXppo"}},"_id":"9QguiS0D56poPr2E"}
{"name":"Primal Knowledge","type":"feat","img":"systems/dnd5e/icons/skills/affliction_24.jpg","data":{"description":{"value":"<p>When you reach 3rd level and again at 10th level, you gain proficiency in one skill of your choice from the list of skills available to barbarians at 1st level.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Barbarian 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.SM5jqBfaAcGFdXh1"}},"_id":"9gdK89evZPO2ZrCz"}
{"name":"Channel Divinity: War God’s Blessing","type":"feat","img":"icons/skills/targeting/crosshair-triple-strike-orange.webp","data":{"description":{"value":"<p>At 6th level, when a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.Kl3jfINooKd0LbKO"}},"_id":"9jqWELP1zLUBOgXe"}
{"name":"Fighting Style: Interception","type":"feat","img":"systems/dnd5e/icons/skills/weapon_14.jpg","data":{"description":{"value":"<p>When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":"Must be wearing a shield."},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"1d10 + @prof","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.5H5V5GtGP8YaJQ99"}},"_id":"9mHj9C8MKAP1OEme"}
{"name":"Magical Secrets","type":"feat","img":"systems/dnd5e/icons/skills/yellow_41.jpg","data":{"description":{"value":"<p>By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines.</p><p>Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.</p><p>The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.</p><p>You learn two additional spells from any class at 14th level and again at 18th level.</p>","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Bard 10","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.aonJ2YjkqkYB9WYB"}},"_id":"9mNOqXcV9vFuBv35"}
{"name":"Channel Divinity: Twilight Sanctuary","type":"feat","img":"icons/magic/defensive/barrier-shield-dome-blue-purple.webp","data":{"description":{"value":"<p>You can use your Channel Divinity to refresh your allies with soothing twilight.</p>\n<p>As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:</p>\n<ul>\n<li>You grant it temporary hit points equal to 1d6 plus your cleric level.</li>\n<li>You end one effect on it causing it to be charmed or frightened.</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + @classes.cleric.levels","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.Gpxml2FCP8wflsjl"}},"_id":"9pXOSBK6xfmXPLEG"}
{"name":"Stormborn","type":"feat","img":"icons/magic/movement/trail-streak-impact-blue.webp","data":{"description":{"value":"<p>At 17th level, you have a flying speed equal to your current walking speed whenever you are not underground or indoors.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.zfDxXh9ovO9qvLPT"}},"_id":"9pkz8gejCPD0fNj0"}
{"name":"Arcane Propulsion Armor","type":"feat","img":"systems/dnd5e/icons/items/armor/halfplate.png","data":{"description":{"value":"<p><em>Prerequisite: 14th-level Artificer<br />Item: A suit of armor (requires attunement)</em></p>\n<p>The wearer of this armor gains these benefits:</p>\n<ul>\n<li>The wearer's walking speed increases by 5 feet.</li>\n<li>The armor includes gauntlets, each of which is a magic melee weapon that can be wielded only when the hand is holding nothing. The wearer is proficient with the gauntlets, and each one deals 1d8 force damage on a hit and has the thrown property, with a normal range of 20 feet and a long range of 60 feet. When thrown, the gauntlet detaches and flies at the attack's target, then immediately returns to the wearer and reattaches.</li>\n<li>The armor can't be removed against the wearer's will.</li>\n<li>If the wearer is missing any limbs, the armor replaces those limbs—hands, arms, feet, legs, or similar appendages. The replacements function identically to the body parts they replace.</li>\n</ul>\n<h4> </h4>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"0","chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.artificer-infusions.RwViWakSl5H1z5xs"}},"_id":"9qpt81mUWEgjhOjA"}
{"name":"Bonus Proficiencies (College of Lore)","type":"feat","img":"systems/dnd5e/icons/skills/yellow_36.jpg","data":{"description":{"value":"<p>When you join the College of Lore at 3rd level, you gain proficiency with three skills of your choice.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"College of Lore 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.e9ytGikyLFgwZ5wi"}},"_id":"A1BrtTkNmX3NZDkI"}
{"name":"Words of Terror","type":"feat","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"<p>At 3rd level, you learn to infuse innocent-seeming words with an insidious magic that can inspire terror.</p>\n<p>If you speak to a humanoid alone for at least 1 minute, you can attempt to seed paranoia and fear into its mind. At the end of the conversation, the target must succeed on a Wisdom saving throw against your spell save DC or be frightened of you or another creature of your choice. The target is frightened in this way for 1 hour, until it is attacked or damaged, or until it witnesses its allies being attacked or damaged.</p>\n<p>If the target succeeds on its saving throw, the target has no hint that you tried to frighten it.</p>\n<p>Once you use this feature, you can’t use it again until you finish a short rest or long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.8oio6B5u64nvwWE1"}},"_id":"ARYAF6hMM122nobD"}
{"name":"Fanatical Focus","type":"feat","img":"systems/dnd5e/icons/skills/yellow_38.jpg","data":{"description":{"value":"<p>Starting at 6th level, the divine power that fuels your rage can protect you. If you fail a saving throw while you’re raging, you can reroll it, and you must use the new roll. You can use this ability only once per rage.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.OTH92U4VGR3wzTkX"}},"_id":"Aa2Ir3X3Q3FOmb5P"}
67
{"name":"Magic Arrow","type":"feat","img":"icons/skills/ranged/arrow-flying-poisoned-green.webp","data":{"description":{"value":"<p>At 7th level, you gain the ability to infuse arrows with magic. Whenever you fire a nonmagical arrow from a shortbow or longbow, you can make it magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. The magic fades from the arrow immediately after it hits or misses its target.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.mcloPqeXKqpaCNGn"}},"_id":"B334cqQEhPEBGT0w"}
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{"name":"Chemical Mastery","type":"feat","img":"icons/tools/laboratory/bowl-powder-purple.webp","data":{"description":{"value":"<p>You have been exposed to so many chemicals that they pose little risk to you, and you can use them to quickly end certain ailments:</p>\n<p> </p>\n<ul>\n<li>You gain resistance to acid damage and poison damage, and you are immune to the poisoned condition.</li>\n<li>You can cast @Compendium[5e-content.all-spells.Bbmw3ZNKbrEEn5zj]{Greater Restoration} and @Compendium[5e-content.all-spells.XJfMogei76hIoEu8]{Heal}<em> </em>without expending a spell slot, without preparing the spell, and without material components, provided you use alchemist's supplies as the spellcasting focus. Once you cast either spell with this feature, you can't cast that spell with it again until you finish a long rest.</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Alchemist 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.XcYXum7FToYf2yVI"}},"_id":"B6AJNKAQ8GU32nYT"}
{"name":"Expertise (Bard)","type":"feat","img":"systems/dnd5e/icons/skills/mech_7.jpg","data":{"description":{"value":"<p>At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 10th level, you can choose another two skill proficiencies to gain this benefit.</p>","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Bard 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.aQLg7BWdRnm4Hr9S"}},"_id":"BpYsb8uKFqHfZPpU"}
{"name":"Alchemical Savant","type":"feat","img":"icons/tools/laboratory/vials-blue-pink.webp","data":{"description":{"value":"<p>You've developed masterful command of magical chemicals, enhancing the healing and damage you create through them. Whenever you cast a spell using your alchemist's supplies as the spellcasting focus, you gain a bonus to one roll of the spell. That roll must restore hit points or be a damage roll that deals acid, fire, necrotic, or poison damage, and the bonus equals your Intelligence modifier (minimum of +1).</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Alchemist 5","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.6SxMlnhHfhvQbebx"}},"_id":"CGpYGNSsW8ifZ8or"}
{"name":"Destroy Undead","type":"feat","img":"systems/dnd5e/icons/skills/ice_17.jpg","data":{"description":{"value":"<p>Starting at 5th level, when an undead fails its saving throw against your @Compendium[5e-content.all-class-features.2ndgm9NQD6mzpaG3]{Turn Undead} feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the table below.</p>\n<table border=\"1\">\n<tbody>\n<tr>\n<td><strong>Cleric Level</strong></td>\n<td><strong>Destroys Undead of CR...</strong></td>\n</tr>\n<tr>\n<td>5th</td>\n<td>1/2 or lower</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>1 or lower</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>2 or lower</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>3 or lower</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>4 or lower</td>\n</tr>\n</tbody>\n</table>","chat":"","unidentified":""},"source":"PHB pg. 59","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Cleric 5","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.NMy4piwXIpLjYbRE"}},"_id":"CHfWvrfAxaQ1RiSR"}
{"name":"Balm of the Summer Court","type":"feat","img":"icons/magic/nature/plant-glowing-white-purple.webp","data":{"description":{"value":"<p>At 2nd level, you become imbued with the blessings of the Summer Court. You are a font of energy that offers respite from injuries. You have a pool of fey energy represented by a number of d6s equal to your druid level.</p>\n<p>As a bonus action, you can choose one creature you can see within 120 feet of you and spend a number of those dice equal to half your druid level or less. Roll the spent dice and add them together. The target regains a number of hit points equal to the total. The target also gains 1 temporary hit point per die spent.</p>\n<p>You regain all expended dice when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6","healing"],["1","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.jACPbfA5F8PuUnIj"}},"_id":"Ceb5BSL72XJfgUvV"}
{"name":"Animating Performance","type":"feat","img":"systems/dnd5e/icons/spells/haste-sky-2.jpg","data":{"description":{"value":"<p>As an action, you can target a Large or smaller nonmagical item you can see within 30 feet of you and animate it. The animate item uses the Dancing Item stat block {LINK}, which uses your Proficiency Bonus (PB). The item is friendly to you and your companions and obeys your commands. It lives for 1 hour, until it is reduced to 0 Hit Points, or until you die.</p>\n<p>In Combat, the item shares your Initiative count, but it takes its turn immediately after yours. It can move and use its Reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a Bonus Action on Your Turn to Command it to take another action. That action can be one in its stat block or some other action. If you are Incapacitated, the item can take any action of its choice, not just Dodge.</p>\n<p>When you use your Bardic Inspiration feature, you can Command the item as part of the same Bonus Action you use for Bardic Inspiration.</p>\n<p>Once you animate an item with this feature, you can't do so again until you finish a Long Rest, unless you expend a spell slot of 3rd Level or higher to use this feature again. You can have only one item animated by this feature at a time; if you use this action and already have a Dancing Item from this feature, the first one immediately becomes inanimate.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.96IWAQKci503RXDB"}},"_id":"CyoRWN7rz78k2RbH"}
{"name":"Sentinel at Death’s Door","type":"feat","img":"icons/magic/defensive/barrier-shield-dome-blue-purple.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 6th level, you gain the ability to impede death’s progress. As a reaction when you or a creature you can see within 30 feet of you suffers a critical hit, you can turn that hit into a normal hit. Any effects triggered by a critical hit are canceled.</p>\n<p class=\"Core-Styles_Core-Body\">You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":"As a reaction when you or a creature you can see within 30 feet of you suffers a critical hit"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.O6d2FlSJq1BnKKNZ"}},"_id":"D0M3SUxO4y9pVwdN"}
{"name":"Spell Breaker","type":"feat","img":"icons/magic/defensive/barrier-shield-dome-deflect-blue.webp","data":{"description":{"value":"<p>Starting at 6th level, when you restore hit points to an ally with a spell of 1st level or higher, you can also end one spell of your choice on that creature. The level of the spell you end must be equal to or lower than the level of the spell slot you use to cast the healing spell.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.BScdIGmkDMWxEnUM"}},"_id":"D2Zf9pkbryuqnu9E"}
{"name":"Eyes of the Grave","type":"feat","img":"icons/magic/perception/eye-ringed-green.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 1st level, you gain the ability to occasionally sense the presence of the undead, whose existence is an insult to the natural cycle of life. As an action, you can open your awareness to magically detect undead. Until the end of your next turn, you know the location of any undead within 60 feet of you that isn’t behind total cover and that isn’t protected from divination magic. This sense doesn’t tell you anything about a creature’s capabilities or identity.</p>\n<p class=\"Core-Styles_Core-Body\">You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.oUu1WZPw4IyM10Au"}},"_id":"DCRawcmWoGLqE3an"}
{"_id":"DTMOtGzJXNeikOi6","name":"Beast Spells","type":"feat","img":"systems/dnd5e/icons/skills/green_07.jpg","data":{"description":{"value":"<p>Beginning at 18th level, you can cast many of your druid spells in any shape you assume using @Compendium[5e-content.all-class-features.p3gTwH4EROOiTVzQ]{Wild Shape}. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren't able to provide material components.</p>","chat":"","unidentified":""},"source":"PHB pg. 67","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Druid 18","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.xvgPu1O57DgXCM86"}}}
{"name":"Circle Spells (Wildfire)","type":"feat","img":"icons/magic/fire/orb-vortex.webp","data":{"description":{"value":"<p>You have formed a bond with a wildfire spirit, a primal being of creation and destruction. Your link with this spirit grants you access to some spells when you reach certain levels in this class, as shown on the Circle of Wildfire Spells table.</p>\n<p>Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.</p>\n<h4 id=\"CircleofWildfireSpellsTable\" class=\"quick-menu-exclude\">Circle of Wildfire Spells</h4>\n<div class=\"table-overflow-wrapper\">\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Druid Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>2nd</td>\n<td>@Compendium[5e-content.all-spells.nK7DYGVG4hblGg5t]{Burning Hands}, @Compendium[5e-content.all-spells.XYvtQU67ZjJs1SNA]{Cure Wounds}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>@Compendium[5e-content.all-spells.MwSio02C8ZJDnzXX]{Flaming Sphere}, @Compendium[5e-content.all-spells.JITxbth5VRvH527m]{Scorching Ray}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>@Compendium[5e-content.all-spells.2Nv9Y5PRzhWq9LVW]{Plant Growth}, @Compendium[5e-content.all-spells.KNcovdFLpYuZmlDK]{Revivify}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>@Compendium[5e-content.all-spells.IQ2CUhoyPBdLmaj6]{Aura of Life}, @Compendium[5e-content.all-spells.TmWJYNR5xq1bFqOl]{Fire Shield}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>@Compendium[5e-content.all-spells.WCY8x7EqFlvxmzFr]{Flame Strike}, @Compendium[5e-content.all-spells.xylLoOkzWs7bXPrX]{Mass Cure Wounds}</td>\n</tr>\n</tbody>\n</table>\n</div>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.TAt66f8GIfyTGmOO"}},"_id":"DUFoqToOQss8bYCF"}
{"name":"Infectious Inspiration","type":"feat","img":"systems/dnd5e/icons/spells/haste-sky-3.jpg","data":{"description":{"value":"<p>When you successfully inspire someone, the power of your eloquence can now spread to someone else. When a creature within 60 feet of you adds one of your Bardic Inspiration dice to its ability check, attack roll, or saving throw and the roll succeeds, you can use your reaction to encourage a different creature (other than yourself) that can hear you within 60 feet of you, giving it a Bardic Inspiration die without expending any of your Bardic Inspiration uses.</p>\n<p>You can use this reaction a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.iBwNtOQ9idTosT5X"}},"_id":"Dddwto9EqyjOdwEg"}
{"name":"Fast Movement","type":"feat","img":"systems/dnd5e/icons/skills/armor_01.jpg","data":{"description":{"value":"<p>Your speed increases by 10 feet while you aren’t wearing heavy armor.</p>","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Barbarian 5","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.Kl6zifJ5OmdHlOi2"}},"_id":"E1cCLwpfaABDk4LR"}
{"name":"Storm Aura","type":"feat","img":"modules/5e-content/assets/icons/t-water-20.png","data":{"description":{"value":"<p>Starting at 3rd level, you emanate a stormy, magical aura while you rage. The aura extends 10 feet from you in every direction, but not through total cover.</p>\n<p>Your aura has an effect that activates when you enter your rage, and you can activate the effect again on each of your turns as a bonus action. Choose desert, sea, or tundra. Your aura’s effect depends on that chosen environment, as detailed below. You can change your environment choice whenever you gain a level in this class.</p>\n<p>If your aura’s effects require a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.</p>\n<p><strong>Desert. </strong>When this effect is activated, all other creatures in your aura take 2 fire damage each. The damage increases when you reach certain levels in this class, increasing to 3 at 5th level, 4 at 10th level, 5 at 15th level, and 6 at 20th level.</p>\n<p><strong>Sea. </strong>When this effect is activated, you can choose one other creature you can see in your aura. The target must make a Dexterity saving throw. The target takes 1d6 lightning damage on a failed save, or half as much damage on a successful one. The damage increases when you reach certain levels in this class, increasing to 2d6 at 10th level, 3d6 at 15th level, and 4d6 at 20th level.</p>\n<p><strong>Tundra. </strong>When this effect is activated, each creature of your choice in your aura gains 2 temporary hit points, as icy spirits inure it to suffering. The temporary hit points increase when you reach certain levels in this class, increasing to 3 at 5th level, 4 at 10th level, 5 at 15th level, and 6 at 20th level.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.kXGuNdg00RYkK6Bp"}},"_id":"EbTzfTQUeKgyPq3O"}
{"name":"Fighting Style","type":"feat","img":"systems/dnd5e/icons/skills/gray_08.jpg","data":{"description":{"value":"<p>You adopt a particular style of Fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.</p>\n<p><strong>Fighter:</strong></p>\n<p>@Compendium[5e-content.all-class-features.ls66EgAw5JbX1GBZ]{Archery}</p>\n<p>@Compendium[5e-content.all-class-features.FYlSv8fymoVU4mpI]{Blind Fighting}</p>\n<p>@Compendium[5e-content.all-class-features.Q1crqpvKMRR6glca]{Defense}</p>\n<p>@Compendium[5e-content.all-class-features.KqhSkHbuzz89ciin]{Dueling}</p>\n<p>@Compendium[5e-content.all-class-features.1LG9i8EyC47EhsN1]{Great Weapon Fighting}</p>\n<p>@Compendium[5e-content.all-class-features.9mHj9C8MKAP1OEme]{Interception}</p>\n<p>@Compendium[5e-content.all-class-features.XAWldUvKvziUM4fw]{Protection}</p>\n<p>@Compendium[5e-content.all-class-features.bSAKTFf2RV9CsWm9]{Superior Technique}</p>\n<p>@Compendium[5e-content.all-class-features.IFurxHOPbApPyX8M]{Two Weapon Fighting}</p>\n<p>@Compendium[5e-content.all-class-features.z1ZIolist2RUUAru]{Unarmed Fighting}</p>\n<p><strong>Paladin</strong></p>\n<p>@Compendium[5e-content.all-class-features.aogV1VQjMKwRoLUU]{Blessed Warrior}</p>\n<p>@Compendium[5e-content.all-class-features.FYlSv8fymoVU4mpI]{Blind Fighting}</p>\n<p>@Compendium[5e-content.all-class-features.Q1crqpvKMRR6glca]{Defense}</p>\n<p>@Compendium[5e-content.all-class-features.KqhSkHbuzz89ciin]{Dueling}</p>\n<p>@Compendium[5e-content.all-class-features.1LG9i8EyC47EhsN1]{Great Weapon Fighting}</p>\n<p>@Compendium[5e-content.all-class-features.9mHj9C8MKAP1OEme]{Interception}</p>\n<p>@Compendium[5e-content.all-class-features.XAWldUvKvziUM4fw]{Protection}</p>\n<p><strong>Ranger</strong></p>\n<p>@Compendium[5e-content.all-class-features.ls66EgAw5JbX1GBZ]{Archery}</p>\n<p>@Compendium[5e-content.all-class-features.FYlSv8fymoVU4mpI]{Blind Fighting}</p>\n<p>@Compendium[5e-content.all-class-features.Q1crqpvKMRR6glca]{Defense}</p>\n<p>@Compendium[5e-content.all-class-features.R7EETs7HmezYHnrT]{Druidic Warrior}</p>\n<p>@Compendium[5e-content.all-class-features.KqhSkHbuzz89ciin]{Dueling}</p>\n<p>@Compendium[5e-content.all-class-features.v8iQO6DV6wElyN0k]{Thrown Weapon Fighting}</p>\n<p>@Compendium[5e-content.all-class-features.IFurxHOPbApPyX8M]{Two Weapon Fighting}</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.WxNZUolMkyd2meeo"}},"_id":"F0zaNhpzsW9isTbI"}
{"name":"Silver Tongue","type":"feat","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"<p>You are a master at saying the right thing at the right time. When you make a Charisma (Persuasion) or Charisma (Deception) check, you can treat a d20 roll of 9 or lower as a 10.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.KRM0AHdUroSm3dIG"}},"_id":"FDa27HUSgaiFbkc6"}
{"name":"Repeating Shot","type":"feat","img":"systems/dnd5e/icons/items/weapons/crossbow-light.jpg","data":{"description":{"value":"<p><em>Item: A simple or martial weapon with the ammunition property (requires attunement)</em></p>\n<p>This magic weapon grants a +1 bonus to attack and damage rolls made with it when it's used to make a ranged attack, and it ignores the loading property if it has it.</p>\n<p>If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a target.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.artificer-infusions.Hd6gLxg4v1EvRRwa"}},"_id":"FEFVHsBNVMw52lez"}
{"name":"Fighting Style: Blind Fighting","type":"feat","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"<p>You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you. </p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.7VAPMB6sz7Ot3gup"}},"_id":"FYlSv8fymoVU4mpI"}
{"_id":"Fr9eYlA28qkSqS9J","name":"Channel Divinity: Touch of Death","type":"feat","img":"icons/magic/unholy/hand-light-pink.webp","data":{"description":{"value":"<p>Starting at 2nd level, the cleric can use Channel Divinity to destroy another creature’s life force by touch.</p>\n<p>When the cleric hits a creature with a melee attack, the cleric can use Channel Divinity to deal extra necrotic damage to the target. The damage equals 5 + twice his or her cleric level.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["5 + @classes.cleric.levels * 2","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.2TdoIKdNKWHARF3u"}}}
{"name":"Explosive Cannon","type":"feat","img":"systems/dnd5e/icons/spells/explosion-orange-2.jpg","data":{"description":{"value":"<p>Every Eldritch Cannon you create is now more destructive:</p>\n<ul>\n<li>The cannon's damage rolls all increase by 1d8.</li>\n<li>As an action, you can command the cannon to detonate if you are within 60 feet of it. Doing so destroys the cannon and forces each creature within 20 feet of it to make a Dexterity saving throw against your spell save DC, taking 3d8 force damage on a failed save or half as much damage on a successful one.</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Artillerist 9","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.E1KKyFCgIuHfQfWn"}},"_id":"GIaSLXCDbjXsTKxE"}
{"name":"Instinctive Pounce","type":"feat","img":"systems/dnd5e/icons/items/equipment/boots-plain.jpg","data":{"description":{"value":"<p>As part of the bonus action you take to enter your rage, you can move up to half your speed.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Barbarian 7","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.Z7vB8JkHf26gjgHA"}},"_id":"GUbr3sIDKMUqZhB7"}
{"name":"Homunculus Servant","type":"feat","img":"systems/dnd5e/icons/spells/runes-royal-2.jpg","data":{"description":{"value":"<p><em>Item: A gem or crystal worth at least 100 gp</em></p>\n<p>You learn intricate methods for magically creating a special homunculus that serves you. The item you infuse serves as the creature's heart, around which the creature's body instantly forms.</p>\n<p>You determine the homunculus's appearance. Some artificers prefer mechanical-looking birds, whereas some like winged vials or miniature, animate cauldrons.</p>\n<p>The homunculus is friendly to you and your companions, and it obeys your commands. See this creature's game statistics in the homunculus servant stat block, which uses your proficiency bonus (PB) in several places.</p>\n<p>In combat, the homunculus shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the homunculus can take any action of its choice, not just dodge.</p>\n<p>The homunculus regains 2d6 hit points if the mending spell is cast on it. If you or the homunculus dies, it vanishes, leaving its heart in its space.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.artificer-infusions.UGYO6G2A9kUbbAyK"}},"_id":"GYmLwo2Yf6KN2NBb"}
{"name":"Channel Divinity: Invoke Duplicity","type":"feat","img":"systems/dnd5e/icons/spells/link-blue-1.jpg","data":{"description":{"value":"<p>Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself.</p>\n<p>As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.</p>\n<p>For the duration, you can cast spells as though you were in the illusion’s space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.wfJKKaOllqc605Vv"}},"_id":"Gq4T0a8lZiPabkKe"}
{"name":"Infectious Fury","type":"feat","img":"systems/dnd5e/icons/skills/red_07.jpg","data":{"description":{"value":"<p>When you hit a creature with your natural weapons while you are raging, the beast within you can curse your target with rabid fury. The target must succeed on a Wisdom saving throw (DC equal to 8 + your Constitution modifier + your proficiency bonus) or suffer one of the following effects (your choice):</p>\n<ul>\n<li>The target must use its reaction to make a melee attack against another creature of your choice that you can see.</li>\n<li>The target takes 2d12 psychic damage.</li>\n</ul>\n<p>You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.U2lkeCbvAQx1eDRj"}},"_id":"H4VqPxnM38QcSTwj"}
{"name":"Spellcasting (Druid)","type":"feat","img":"systems/dnd5e/icons/skills/green_09.jpg","data":{"description":{"value":"<p>Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will.</p>\n<h3>Cantrips</h3>\n<p>At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.</p>\n<h3>Preparing and Casting Spells</h3>\n<p>The Druid table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.</p><p>You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.</p><p>For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.</p><p>You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>\n<table border=\"1\">\n<thead>\n<tr>\n<td rowspan=\"2\">Level</td>\n<td rowspan=\"2\">Cantrips Known</td>\n<td colspan=\"9\">-Spell Slots per Spell Level-</td>\n</tr>\n<tr>\n<td>1st</td>\n<td>2nd</td>\n<td>3rd</td>\n<td>4th</td>\n<td>5th</td>\n<td>6th</td>\n<td>7th</td>\n<td>8th</td>\n<td>9th</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>2</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>2</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>2</td>\n<td>4</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>3</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>3</td>\n<td>4</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>3</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>3</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>3</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>3</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n</tr>\n</tbody>\n</table>\n<h3>Spellcasting Ability</h3>\n<p>Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.</p><p><strong>Spell save DC</strong> = 8 + your proficiency bonus + your Wisdom modifier</p><p><strong>Spell attack modifier</strong> = your proficiency bonus + your Wisdom modifier</p>\n<h3>Ritual Casting</h3>\n<p>You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.</p>\n<h3>Spellcasting Focus</h3>\n<p>You can use a druidic focus (see @Compendium[dnd5e.rules.bogWrnJqoNlBd0O8]{Adventuring Gear}) as a spellcasting focus for your druid spells.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Druid 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.i6tPm3FNK13Ftc9v"}},"_id":"HAJ602d8OOzOI5ax"}
{"name":"Channel Divinity: Arcane Abjuration","type":"feat","img":"icons/magic/symbols/ring-circle-smoke-blue.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Starting at 2nd level, you can use your Channel Divinity to abjure otherworldly creatures.</p>\n<p class=\"Core-Styles_Core-Body\">As an action, you present your holy symbol, and one celestial, elemental, fey, or fiend of your choice that is within 30 feet of you must make a Wisdom saving throw, provided that the creature can see or hear you. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.</p>\n<p class=\"Core-Styles_Core-Body\">A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly end its move in a space within 30 feet of you. It also can’t take reactions. For its action, it can only use the dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the dodge action.</p>\n<p class=\"Core-Styles_Core-Body\">After you reach 5th level, when a creature fails its saving throw against your Arcane Abjuration feature, the creature is banished for 1 minute (as in the @Compendium[5e-content.all-spells.MurALE1RvxPlWk2n]{banishment}spell, no concentration required) if it isn’t on its plane of origin and its challenge rating is at or below a certain threshold, as shown on the Arcane Banishment table.</p>\n<h4 class=\"Table-Styles_Table-Title\">Arcane Banishment</h4>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th style=\"text-align:left\">Cleric Level</th>\n<th>Banishes Creatures of CR …</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>5th</td>\n<td>1/2 or lower</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>1 or lower</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>2 or lower</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>3 or lower</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>4 or lower</td>\n</tr>\n</tbody>\n</table>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.zNtgoPmJy8MApjUP"}},"_id":"HVyctJT2uiksEOUM"}
{"name":"Fortified Position","type":"feat","img":"systems/dnd5e/icons/spells/protect-royal-3.jpg","data":{"description":{"value":"<p>You're a master at forming well-defended emplacements using your Eldritch Cannon:</p>\n<ul>\n<li>You and your allies have half cover while within 10 feet of a cannon you create with Eldritch Cannon, as a result of a shimmering field of magical protection that the cannon emits.</li>\n<li>You can now have two cannons at the same time. You can create two with the same action (but not the same spell slot), and you can activate both of them with the same bonus action. You determine whether the cannons are identical to each other or different. You can't create a third cannon while you have two.</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Artillerist 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.TwsZvRIgzb63vEhK"}},"_id":"HdZZwtjiWdFxP64f"}
{"name":"War Priest","type":"feat","img":"icons/skills/melee/weapons-crossed-daggers-orange.webp","data":{"description":{"value":"<p>From 1st level, your god delivers bolts of inspiration to you while you are engaged in battle. When you use the Attack action, you can make one weapon attack as a bonus action.</p>\n<p>You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.n6vbrouVGIapkV3u"}},"_id":"IFo99TpjatWiPWZT"}
{"name":"Fighting Style: Two Weapon Fighting","type":"feat","img":"systems/dnd5e/icons/skills/weapon_28.jpg","data":{"description":{"value":"<p>When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.</p>","chat":"","unidentified":""},"source":"PHB pg. 72; 73; 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Fighter 1, Champion 10, Ranger 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.mHcSjcHJ8oZu3hkb"}},"_id":"IFurxHOPbApPyX8M"}
{"_id":"IOhLhyWzwjcsuDMn","name":"Archdruid","type":"feat","img":"systems/dnd5e/icons/skills/green_15.jpg","data":{"description":{"value":"<p>At 20th level, you can use your @Compendium[5e-content.all-class-features.p3gTwH4EROOiTVzQ]{Wild Shape} an unlimited number of times.</p>\n<p>Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren't consumed by a spell.</p>\n<p>You gain this benefit in both your normal shape and your beast shape from Wild Shape.</p>","chat":"","unidentified":""},"source":"PHB pg. 67","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Druid 20","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.ip4bvmGoz3qkoqes"}}}
{"name":"Faithful Summons","type":"feat","img":"icons/creatures/mammals/deer-antlers-glowing-blue.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Starting at 14th level, the nature spirits you commune with protect you when you are the most defenseless. If you are reduced to 0 hit points or are incapacitated against your will, you can immediately gain the benefits of @Compendium[5e-content.all-spells.uN8iYoWX9l1bDvrG]{Conjure Animals} as if it were cast using a 9th-level spell slot. It summons four beasts of your choice that are challenge rating 2 or lower. The conjured beasts appear within 20 feet of you. If they receive no commands from you, they protect you from harm and attack your foes. The spell lasts for 1 hour, requiring no concentration, or until you dismiss it (no action required).</p>\n<p class=\"Core-Styles_Core-Body\">Once you use this feature, you can’t use it again until you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.tBmzx7q1yU2rmGkt"}},"_id":"IRGtxR1SvsrWC1tt"}
{"name":"Cantrip Versatility (Druid)","type":"feat","img":"icons/magic/nature/beam-hand-leaves-green.webp","data":{"description":{"value":"<p>Whenever you reach a level in this class that grants the ability score improvement feature, you can replace one cantrip you learned from this class's spellcasting feature with another cantrip from the Cleric spell list.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Cleric 4","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.KtwGRu5mNzWKBuTv"}},"_id":"IfO4PdmjL5y8yfZS"}
{"name":"Battle Ready","type":"feat","img":"systems/dnd5e/icons/skills/yellow_27.jpg","data":{"description":{"value":"<p>Your combat training and your experiments with magic have paid off in two ways:</p>\n<ul>\n<li>You gain proficiency with martial weapons.</li>\n<li>When you attack with a magic weapon, you can use your Intelligence modifier, instead of Strength or Dexterity modifier, for the attack and damage rolls.</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.gW0Kdi9QB4WH2eMZ"}},"_id":"Iiz0dzxSFtPb1lGl"}
{"name":"Countercharm","type":"feat","img":"systems/dnd5e/icons/skills/emerald_06.jpg","data":{"description":{"value":"<p>At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).</p>","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"action","cost":1,"condition":"Creatures must be able to hear you to benefit."},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Bard 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.SEJmsjkEhdAZ90ki"}},"_id":"IqmtxwG0kKRgSGAS"}
{"name":"Spreading Spores","type":"feat","img":"icons/creatures/webs/web-thin-pruple.webp","data":{"description":{"value":"<p>You gain the ability to seed an area with deadly spores. As a bonus action while your Symbiotic Entity feature is active, you can hurl spores up to 30 feet away, where they swirl in a 10-foot cube for 1 minute. The spores disappear early if you use this feature again, if you dismiss them as a bonus action, or if your Symbiotic Entity feature is no longer active.</p>\n<p>Whenever a creature moves into the cube or starts its turn there, that creature takes your Halo of Spores damage, unless the creature succeeds on a Constitution saving throw against your spell save DC. A creature can take this damage no more than once per turn.</p>\n<p>While the cube of spores persists, you can’t use your Halo of Spores reaction.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":"while your Symbiotic Entity feature is active"},"duration":{"value":null,"units":""},"target":{"value":10,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.zZKuV76nMiZKavJj"}},"_id":"IwIFMR19d95XOLW1"}
{"name":"Eyes of Night","type":"feat","img":"icons/magic/perception/orb-crystal-ball-scrying-blue.webp","data":{"description":{"value":"<p>You can see through the deepest gloom. You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.</p>\n<p>As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.hk3dUwDh35d97HX8"}},"_id":"J59DwWsi4P1VRaXl"}
{"name":"Dampen Elements","type":"feat","img":"icons/magic/defensive/barrier-shield-dome-deflect-blue.webp","data":{"description":{"value":"<p>Starting at 6th level, when you or a creature within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.8ao85biF9fU8zMUm"}},"_id":"JIow54yJ5c2LQ7jA"}
{"name":"Unstable Backlash","type":"feat","img":"systems/dnd5e/icons/skills/emerald_01.jpg","data":{"description":{"value":"<p>When you are imperiled during your rage, the magic within you can lash out; immediately after you take damage or fail a saving throw while raging, you can use your reaction to roll on the Wild Magic table and immediately produce the effect rolled. This effect replaces your current Wild Magic effect.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":"immediately after you take damage or fail a saving throw while raging"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.cAEEeZeBvPded8FT"}},"_id":"Jdo5G9a2xx0LEGVA"}
{"name":"Armor of Magical Strength","type":"feat","img":"systems/dnd5e/icons/items/armor/halfplate.png","data":{"description":{"value":"<p><em>Item: A suit of armor (requires attunement)</em></p>\n<p>This armor has 6 charges. The wearer can expend the armor's charges in the following ways:</p>\n<ul>\n<li>When the wearer makes a Strength check or a Strength saving throw, it can expend 1 charge to add a bonus to the roll equal to its Intelligence modifier.</li>\n<li>If the creature would be knocked prone, it can use its reaction to expend 1 charge to avoid being knocked prone.</li>\n</ul>\n<p>The armor regains 1d6 expended charges daily at dawn.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.artificer-infusions.lm0s0d14Fhd0YXPW"}},"_id":"JfIg5UzVA5TTfyfx"}
{"name":"Divine Fury","type":"feat","img":"modules/5e-content/assets/icons/t-fire-26.png","data":{"description":{"value":"<p>Starting when you choose this path at 3rd level, you can channel divine fury into your weapon strikes. While you’re raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d6 + half your barbarian level. The extra damage is necrotic or radiant; you choose the type of damage when you gain this feature.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6 + (floor(@classes.barbarian.levels/2))",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.NwQO3NAlUI2nIzGP"}},"_id":"JkYZRUDX7dlC3Xcl"}
{"name":"Fungal Infestation","type":"feat","img":"icons/magic/death/undead-zombie-grave-green.webp","data":{"description":{"value":"<p>Your spores gain the ability to infest a corpse and animate it. If a beast or a humanoid that is Small or Medium dies within 10 feet of you, you can use your reaction to animate it, causing it to stand up immediately with 1 hit point. The creature uses the @Compendium[5e-content.monsters.A2iiQsZbVXIIZ9Il]{Zombie} stat block in the <em>Monster Manual</em>. It remains animate for 1 hour, after which time it collapses and dies.</p>\n<p>In combat, the zombie’s turn comes immediately after yours. It obeys your mental commands, and the only action it can take is the Attack action, making one melee attack.</p>\n<p>You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":"If a beast or a humanoid that is Small or Medium dies within 10 feet of you"},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.r7fCawyIb4kDr3tv"}},"_id":"JkhgEiyo8kdA3Ih7"}
{"_id":"KHCUkgg8W3ckNW1H","name":"Circle Forms","type":"feat","img":"icons/creatures/abilities/cougar-pounce-stalk-black.webp","data":{"description":{"value":"<p>The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.iQsMpLbM2OwiVK9H"}}}
{"name":"Fighting Style: Dueling","type":"feat","img":"systems/dnd5e/icons/skills/weapon_01.jpg","data":{"description":{"value":"<p>When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.</p>","chat":"","unidentified":""},"source":"PHB pg. 72; 73; 84; 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Fighter 1, Champion 10, Paladin 2, Ranger 2","recharge":{"value":null,"charged":false},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false}},"effects":[{"_id":"B5KM6oYsKC7vRMgG","flags":{},"changes":[{"key":"data.bonuses.mwak.damage","mode":2,"value":"+2"}],"disabled":false,"duration":{"startTime":1620159578982},"icon":"systems/dnd5e/icons/skills/weapon_01.jpg","label":"Fighting Style: Dueling","origin":"Item.UOgk9fNed1qugAqH","tint":null,"transfer":true}],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.C2lYHOGH2UpEifk7"},"exportSource":{"world":"kobold-cauldron","system":"dnd5e","coreVersion":"0.7.7","systemVersion":"1.1.1"}},"_id":"KqhSkHbuzz89ciin"}
{"name":"Soul of Artifice","type":"feat","img":"systems/dnd5e/icons/items/inventory/scroll-magic.jpg","data":{"description":{"value":"<div class=\"col-md-8\">\n<div class=\"content-text\" data-bookid=\"dnd5e\">\n<div id=\"pagecontent\" data-pageid=\"36938\">\n<p>At 20th level, you develop a mystical connection to your magic items, which you can draw on for protection:</p>\n<ul>\n<li>You gain a +1 bonus to all saving throws per magic item you are currently attuned to.</li>\n<li>If you’re reduced to 0 hit points but not killed outright, you can use your reaction to end one of your artificer infusions, causing you to drop to 1 hit point instead of 0.</li>\n</ul>\n<a class=\"autolink\" href=\"https://app.roll20.net/compendium/dnd5e/Terminus#h-%0A%09%09%09%09%09%0A%09%09%09%09\"> </a></div>\n<a name=\"attributes\"></a></div>\n</div>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.gT5flVq4yM00ZgdY"}},"_id":"Kr4VbudADkETwrJz"}
{"name":"Bonus Cantrip (Light Domain)","type":"feat","img":"icons/magic/light/beam-rays-yellow.webp","data":{"description":{"value":"<p>When you choose this domain at 1st level, you gain the @Compendium[5e-content.all-spells.JDtap8qpkrRaTzD1]{light} cantrip if you don’t already know it.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.LwRYnv8GUC4hy4i5"}},"_id":"L0BC8uppXuL5nJwN"}
{"name":"Channel Divinity: Order’s Demand","type":"feat","img":"icons/magic/control/control-influence-crown-gold.webp","data":{"description":{"value":"<p>You can use your Channel Divinity to exert an intimidating presence over others.</p>\n<p>As an action, you present your holy symbol, and each creature of your choice that can see or hear you within 30 feet of you must succeed on a Wisdom saving throw or be charmed by you until the end of your next turn or until the charmed creature takes any damage. You can also cause any of the charmed creatures to drop what they are holding when they fail the saving throw.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.bCCL1dlfPcr8Tasu"}},"_id":"LPve8IfLEnGiDSqF"}
{"name":"Protective Bond","type":"feat","img":"icons/magic/defensive/shield-barrier-deflect-gold.webp","data":{"description":{"value":"<p>The bond you forge between people helps them protect each other. When a creature affected by your Emboldening Bond feature is about to take damage, a second bonded creature within 30 feet of the first can use its reaction to teleport to an unoccupied space within 5 feet of the first creature. The second creature then takes all the damage instead.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.nYp7DERkRkM7Vcxq"}},"_id":"LyCxa3bLtk2AGT2t"}
{"name":"Mantle of Inspiration","type":"feat","img":"systems/dnd5e/icons/spells/haste-royal-1.jpg","data":{"description":{"value":"<p>When you join the College of Glamour at 3rd level, you gain the ability to weave a song of fey magic that imbues your allies with vigor and speed.</p>\n<p>As a bonus action, you can expend one use of your Bardic Inspiration to grant yourself a wondrous appearance. When you do so, choose a number of creatures you can see and who can see you within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one). Each of them gains 5 temporary hit points. When a creature gains these temporary hit points, it can immediately use its reaction to move up to its speed, without provoking opportunity attacks.</p>\n<p>The number of temporary hit points increases when you reach certain levels in this class, increasing to 8 at 5th level, 11 at 10th level, and 14 at 15th level.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"0","chatFlavor":"","critical":null,"damage":{"parts":[["5","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.Z4kfPaFuErNMEzLw"}},"_id":"M9MBpA7CO1kVXqSS"}
{"name":"Channel Divinity: Path to the Grave","type":"feat","img":"icons/magic/unholy/orb-stone-pink.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Starting at 2nd level, you can use your Channel Divinity to mark another creature’s life force for termination.</p>\n<p class=\"Core-Styles_Core-Body\">As an action, you choose one creature you can see within 30 feet of you, cursing it until the end of your next turn. The next time you or an ally of yours hits the cursed creature with an attack, the creature has vulnerability to all of that attack’s damage, and then the curse ends.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.Vk3Kizbwg7XqP05e"}},"_id":"MA4ebMacQlMvT3j6"}
{"name":"Peerless Skill","type":"feat","img":"systems/dnd5e/icons/skills/yellow_09.jpg","data":{"description":{"value":"<p>Starting at 14th level, when you make an ability check, you can expend one use of @Compendium[5e-content.all-class-features.MmZrSdoDqlWqoFSe]{Bardic Inspiration}.</p>\n<p>Roll a Bardic Inspiration die and add the number rolled to your ability check.</p>\n<p>You can choose to do so after you roll the die for the ability check, but before the GM tells you whether you succeed or fail.</p>","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"College of Lore 14","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.pquwueEMweRhiWaq"}},"_id":"MAwrjjrH5LlKk6qm"}
{"_id":"MHnYmlh8egKprTWB","name":"Bonus Proficiency (Tempest/Twilight/War Domain)","type":"feat","img":"icons/weapons/swords/greatsword-crossguard-barbed.webp","data":{"description":{"value":"<p>At 1st level, you gain proficiency with martial weapons and heavy armor.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.LmJCQpP73WFQcddK"}}}
{"name":"Spirit Shield","type":"feat","img":"modules/5e-content/assets/icons/t-armor-09.png","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Beginning at 6th level, the guardian spirits that aid you can provide supernatural protection to those you defend. If you are raging and another creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d6.</p>\n<p class=\"Core-Styles_Core-Body\">When you reach certain levels in this class, you can reduce the damage by more: by 3d6 at 10th level and by 4d6 at 14th level.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.UEZpvYt74JcDb8NR"}},"_id":"MNP6ru9hFVRw1Krw"}
{"name":"Spellcasting (Cleric)","type":"feat","img":"systems/dnd5e/icons/skills/light_04.jpg","data":{"description":{"value":"<p>As a conduit for divine power, you can cast cleric spells.</p>\n<h3>Cantrips</h3>\n<p>At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.</p>\n<h3>Preparing and Casting Spells</h3>\n<p>The Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p>You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p>For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.</p>\n<p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>\n<table border=\"1\">\n<thead>\n<tr>\n<td rowspan=\"2\">Level</td>\n<td rowspan=\"2\">Cantrips Known</td>\n<td colspan=\"9\">—Spell Slots per Spell Level—</td>\n</tr>\n<tr>\n<td>1st</td>\n<td>2nd</td>\n<td>3rd</td>\n<td>4th</td>\n<td>5th</td>\n<td>6th</td>\n<td>7th</td>\n<td>8th</td>\n<td>9th</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>3</td>\n<td>4</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>4</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n<td>-</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>-</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n<td>1</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>5</td>\n<td>4</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>3</td>\n<td>2</td>\n<td>2</td>\n<td>1</td>\n<td>1</td>\n</tr>\n</tbody>\n</table>\n<h3>Spellcasting Ability</h3>\n<p>Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.</p>\n<p><strong>Spell save DC</strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\n<p><strong>Spell attack modifier</strong> = your proficiency bonus + your Wisdom modifier</p>\n<h3>Ritual Casting</h3>\n<p>You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.</p>\n<h3>Spellcasting Focus</h3>\n<p>You can use a holy symbol (see @Compendium[5e-content.module-journal-entries.WPebijGNOLUehfQ6]{Adventuring Gear}) as a spellcasting focus for your cleric spells.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Cleric 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.v4gKwLhAq9vuqza7"}},"_id":"MS1oqMMKcWLliaFU"}
{"name":"Master of Nature","type":"feat","img":"icons/magic/nature/root-vines-face-glow-green.webp","data":{"description":{"value":"<p>At 17th level, you gain the ability to command animals and plant creatures. While creatures are charmed by your Charm Animals and Plants feature, you can take a bonus action on your turn to verbally command what each of those creatures will do on its next turn.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.1FcmZJXiDSxH0ChS"}},"_id":"MhvwZ1FB0NDPuW7O"}
{"name":"Blazing Revival","type":"feat","img":"icons/magic/fire/projectile-wave-arrow.webp","data":{"description":{"value":"<p>The bond with your wildfire spirit can save you from death. If the spirit is within 120 feet of you when you are reduced to 0 hit points and thereby fall unconscious, you can cause the spirit to drop to 0 hit points. You then regain half your hit points and immediately rise to your feet.</p>\n<p>Once you use this feature, you can’t use it again until you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.5JUbnm0lqgshhk4G"}},"_id":"MleJ030qENpCeBv1"}
{"name":"Bardic Inspiration","type":"feat","img":"systems/dnd5e/icons/skills/yellow_08.jpg","data":{"description":{"value":"<p>You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.</p>\n<p>You can use this feature a number of times equal to your Charisma modifier (a minimum of once).</p>\n<p>You regain any expended uses when you finish a long rest.</p>\n<p>Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.</p>\n<p><em>**Foundry note: Note the Other Formula is set to the base default of 1d6 and limited uses is set to the minimum of 1. Additionally, recovery is set to long rest (for levels before Font of Inspiration is gained). Please manually adjust as required.</em></p>","chat":"","unidentified":""},"source":"PHB pg. 53","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":"@abilities.cha.mod","per":"lr","type":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"1d6","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Bard 1","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.hpLNiGq7y67d2EHA"}},"_id":"MmZrSdoDqlWqoFSe"}
{"name":"Cutting Words","type":"feat","img":"systems/dnd5e/icons/skills/yellow_17.jpg","data":{"description":{"value":"<p>Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others.</p>\n<p>When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of @Compendium[5e-content.all-class-features.MmZrSdoDqlWqoFSe]{Bardic Inspiration}, rolling a Bardic Inspiration die and subtracting the number rolled from the creature's roll.</p>\n<p>You can choose to use this feature after the creature makes its roll, but before the GM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can't hear you or if it's immune to being charmed.</p>","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"reaction","cost":1,"condition":"Target must be able to hear you and not be immune to being Charmed."},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"College of Lore 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.5zPmHPQUne7RDfaU"}},"_id":"N1lwezL2teI4to9l"}
{"name":"Radiant Weapon","type":"feat","img":"systems/dnd5e/icons/items/weapons/glaive.png","data":{"description":{"value":"<p><em>Prerequisite: 6th-level Artificer<br />Item: A simple or martial weapon (requires attunement)</em></p>\n<p>This magic weapon grants a +1 bonus to attack and damage rolls made with it. While holding it, the wielder can take a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet. The wielder can extinguish the light as a bonus action.</p>\n<p>The weapon has 4 charges. As a reaction immediately after being hit by an attack, the wielder can expend 1 charge and cause the attacker to be blinded until the end of the attacker's next turn, unless the attacker succeeds on a constitution saving throw against your spell save DC. The weapon regains 1d4 expended charges daily at dawn.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.artificer-infusions.o6OkI5Ft30z96tQG"}},"_id":"N6mmoMT49312tLpW"}
{"name":"Twilight Shroud","type":"feat","img":"icons/magic/defensive/barrier-shield-dome-deflect-blue.webp","data":{"description":{"value":"<p>The twilight that you summon offers a protective embrace: you and your allies have half cover while in the sphere created by your Twilight Sanctuary.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.Gi70DIjnCfxtoXaz"}},"_id":"Nfs0WQvQl8RDY8eU"}
{"name":"Mind Sharpener","type":"feat","img":"systems/dnd5e/icons/items/armor/robe.jpg","data":{"description":{"value":"<p><em>Item: A suit of armor or robes</em></p>\n<p>The infused item can send a jolt to the wearer to refocus their mind. The item has 4 charges. When the wearer fails a Constitution saving throw to maintain concentration on a spell, the wearer can use its reaction to expend 1 of the item's charges to succeed instead. The item regains 1d4 expended charges daily at dawn.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":4,"max":"4","per":"charges"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.artificer-infusions.pnVNjjCnHK5NnXO5"}},"_id":"NhLueIoCLRzLl2xB"}
{"name":"Channel Divinity: Destructive Wrath","type":"feat","img":"icons/magic/lightning/bolt-strike-blue.webp","data":{"description":{"value":"<p>Starting at 2nd level, you can use your Channel Divinity to wield the power of the storm with unchecked ferocity.</p>\n<p>When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.bgxGhzmOIdyJSdqt"}},"_id":"NvALNlUJEnR8siwy"}
{"name":"Unsettling Words","type":"feat","img":"systems/dnd5e/icons/skills/emerald_06.jpg","data":{"description":{"value":"<p>You can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die. The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.pUnjnRNYSkhbMwTf"}},"_id":"OUqLym6spisG9UAX"}
{"name":"Unfailing Inspiration","type":"feat","img":"systems/dnd5e/icons/spells/haste-sky-2.jpg","data":{"description":{"value":"<p>Your inspiring words are so persuasive that others feel driven to succeed. When a creature adds one of your Bardic Inspiration dice to its ability check, attack roll, or saving throw and the roll fails, the creature can keep the Bardic Inspiration die.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.lynPUpw37HSEEVdk"}},"_id":"Ole3uiFoJbTPPi9J"}
{"name":"Druid Circle","type":"feat","img":"systems/dnd5e/icons/skills/nature_01.jpg","data":{"description":{"value":"<p>At 2nd level, you choose to identify with a @Compendium[5e-content.class-lists.TKBDseXSZEOgnV6K]{circle of druids}, such as the Circle of the Land.</p>\n<p>Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.</p>","chat":"","unidentified":""},"source":"PHB pg. 67","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Druid 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.u6Du2P9s81SWuGbi"}},"_id":"PkC3c2s65BD9UAZ5"}
{"name":"Channel Divinity: Cloak of Shadows","type":"feat","img":"icons/magic/perception/silhouette-stealth-shadow.webp","data":{"description":{"value":"<p>Starting at 6th level, you can use your Channel Divinity to vanish.</p>\n<p>As an action, you become invisible until the end of your next turn. You become visible if you attack or cast a spell.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.tlC5v1KkzCuLcLr0"}},"_id":"PkUDyx6Od0RzH7wU"}
{"name":"Channel Divinity: Artisan's Blessing","type":"feat","img":"icons/skills/trades/smithing-smelter-tongs.webp","data":{"description":{"value":"<p>Starting at 2nd level, you can use your Channel Divinity to create simple items.</p>\n<p>You conduct an hour-long ritual that crafts a nonmagical item that must include some metal: a simple or martial weapon, a suit of armor, ten pieces of ammunition, a set of tools, or another metal object (see chapter 5, “Equipment,” in the <em>Player’s Handbook</em> for examples of these items). The creation is completed at the end of the hour, coalescing in an unoccupied space of your choice on a surface within 5 feet of you.</p>\n<p>The thing you create can be something that is worth no more than 100 gp. As part of this ritual, you must lay out metal, which can include coins, with a value equal to the creation. The metal irretrievably coalesces and transforms into the creation at the ritual’s end, magically forming even nonmetal parts of the creation.</p>\n<p>The ritual can create a duplicate of a nonmagical item that contains metal, such as a key, if you possess the original during the ritual.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.C0gD48B9TjbQIAam"}},"_id":"Plas3nfWXv6HVyWH"}
{"name":"Experimental Elixir","type":"feat","img":"icons/tools/laboratory/vial-orange.webp","data":{"description":{"value":"<p>Whenever you finish a long rest, you can magically produce an Experimental Elixir in an empty flask you touch. Roll on the Experimental Elixir table for the elixir's effect, which is triggered when someone drinks the elixir. As an action, a creature can drink the elixir or administer it to an incapacitated creature.</p>\n<p>You can create additional experimental elixir by expending a spell slot of 1st level or higher for each one. When you do so, you use your action to create the elixir in an empty flask you touch, and you choose the elixir's effect from the experimental elixir table.</p>\n<p>Creating an battle smith requires you to have alchemist supplies on your person, and any elixir you create with this feature lasts until it is drunk or until the end of your next long rest.</p>\n<p>When you reach certain levels in this class, you can make more elixirs at the end of a long rest: two at 6th level and three at 15th level. Roll for each elixir's effect separately. Each elixir requires its own flask.</p>\n<h4>Experimental Elixir Table</h4>\n<table style=\"height:280px;width:98.103%\">\n<thead>\n<tr style=\"height:16px\">\n<th style=\"width:13.2908%;text-align:center;height:16px\"> d6  </th>\n<th style=\"width:86.1568%;height:16px\">Effect</th>\n</tr>\n</thead>\n<tbody>\n<tr style=\"height:33px\">\n<td style=\"width:13.2908%;text-align:center;height:33px\">1</td>\n<td style=\"width:86.1568%;height:33px\"><strong>Healing</strong>. The drinker regains a number of hit points equal to 2d4 + your Intelligence modifier.</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:13.2908%;text-align:center;height:33px\">2</td>\n<td style=\"width:86.1568%;height:33px\"><strong> Swiftness</strong>. The drinker’s walking speed increases by 10 feet for 1 hour.</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:13.2908%;text-align:center;height:33px\">3</td>\n<td style=\"width:86.1568%;height:33px\"><strong>Resilience</strong>. The drinker gains a +1 bonus to AC for 10 minutes.</td>\n</tr>\n<tr style=\"height:49px\">\n<td style=\"width:13.2908%;text-align:center;height:49px\">4</td>\n<td style=\"width:86.1568%;height:49px\"><strong>Boldness.</strong> The drinker can roll a d4 and add the number rolled to every attack roll and saving throw they make for the next minute.</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:13.2908%;text-align:center;height:33px\">5</td>\n<td style=\"width:86.1568%;height:33px\"><strong>Flight.</strong> The drinker gains a flying speed of 10 feet for 10 minutes.</td>\n</tr>\n<tr style=\"height:83px\">\n<td style=\"width:13.2908%;text-align:center;height:83px\">6</td>\n<td style=\"width:86.1568%;height:83px\"><strong>Transformation.</strong> The drinker’s body is transformed as if by the @Compendium[5e-content.all-spells.PvzN30i0tpaAvd4H]{Alter Self} spell. The drinker determines the transformation caused by the spell, the effects of which last for 10 minutes.</td>\n</tr>\n</tbody>\n</table>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Alchemist 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.bszhcGc2hRpFEQgb"}},"_id":"PzBi9DuLFZelXluH"}
{"name":"Fighting Style: Defense","type":"feat","img":"systems/dnd5e/icons/skills/weapon_15.jpg","data":{"description":{"value":"<p>While you are wearing armor, you gain a +1 bonus to AC</p>","chat":"","unidentified":""},"source":"PHB pg. 72; 73; 85; 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Fighter 1, Champion 10, Paladin 2, Ranger 2","recharge":{"value":null,"charged":false},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false}},"effects":[{"_id":"U3so0zDcVt4sIBRz","flags":{},"changes":[{"key":"data.attributes.ac.value","value":"1","mode":2}],"disabled":false,"duration":{"startTime":null},"icon":"systems/dnd5e/icons/skills/weapon_15.jpg","label":"Fighting Style: Defense","origin":"Item.4mQUDmiDBePkQD6Y","tint":null,"transfer":true}],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.C2lYHOGH2UpEifk7"},"exportSource":{"world":"kobold-cauldron","system":"dnd5e","coreVersion":"0.7.7","systemVersion":"1.1.1"}},"_id":"Q1crqpvKMRR6glca"}
{"name":"Improved Duplicity","type":"feat","img":"icons/skills/targeting/crosshair-arrowhead-blue.webp","data":{"description":{"value":"<p>At 17th level, you can create up to four duplicates of yourself, instead of one, when you use Invoke Duplicity. As a bonus action on your turn, you can move any number of them up to 30 feet, to a maximum range of 120 feet.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.Iwx55PFMcX33V6bE"}},"_id":"QS9JQaK2EPlXxGnL"}
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{"name":"Arcane Shot","type":"feat","img":"icons/skills/ranged/arrows-flying-salvo-blue-light.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 3rd level, you learn to unleash special magical effects with some of your shots. When you gain this feature, you learn two Arcane Shot options of your choice (see @Compendium[5e-content.class-lists.kMmoz5bRGULZQr8M]{Arcane Shot Options}).</p>\n<p class=\"Core-Styles_Core-Body\">Once per turn when you fire an arrow from a shortbow or longbow as part of the Attack action, you can apply one of your Arcane Shot options to that arrow. You decide to use the option when the arrow hits a creature, unless the option doesn’t involve an attack roll. You have two uses of this ability, and you regain all expended uses of it when you finish a short or long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You gain an additional Arcane Shot option of your choice when you reach certain levels in this class: 7th, 10th, 15th, and 18th level. Each option also improves when you become an 18th-level fighter.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.6ThXW7A17iNtB76i"}},"_id":"QcMFvUmRB2vdtyAv"}
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{"name":"Aspect of the Beast","type":"feat","img":"systems/dnd5e/icons/skills/green_21.jpg","data":{"description":{"value":"<p>At 6th level, you gain a magical benefit based on the totem animal of your choice. You can choose the same animal you selected at 3rd level or a different one.</p>\n<p><strong>Bear. </strong>You gain the might of a bear. Your carrying capacity (including maximum load and maximum lift) is doubled, and you have advantage on Strength checks made to push, pull, lift, or break objects.</p>\n<p><strong>Eagle. </strong>You gain the eyesight of an eagle. You can see up to 1 mile away with no difficulty, able to discern even fine details as though looking at something no more than 100 feet away from you. Additionally, dim light doesn’t impose disadvantage on your Wisdom (Perception) checks.</p>\n<p><strong>Elk. </strong>Whether mounted or on foot, your travel pace is doubled, as is the travel pace of up to ten companions while they’re within 60 feet of you and you’re not incapacitated (see @Compendium[dnd5e.rules.87bCRbO4gFLQJXX4]{Movement} for rules on travel pace). The elk spirit helps you roam far and fast.</p>\n<p><strong>Tiger. </strong>You gain proficiency in two skills from the following list: Athletics, Acrobatics, Stealth, and Survival. The cat spirit hones your survival <span class=\"No-Break\">instincts.</span></p>\n<p><strong>Wolf. </strong>You gain the hunting sensibilities of a wolf. You can track other creatures while traveling at a fast pace, and you can move stealthily while traveling at a normal pace (see @Compendium[dnd5e.rules.87bCRbO4gFLQJXX4]{Movement} for rules on travel pace).</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.eHOsOWyOL3ZgVFeK"}},"_id":"QjSsGUNfhS0dUh1X"}
{"name":"Relentless Rage","type":"feat","img":"systems/dnd5e/icons/skills/red_01.jpg","data":{"description":{"value":"<p>Starting at 11th level, your rage can keep you fighting despite grievous wounds.</p><p>If you drop to 0 hit points while you're raging and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.</p><p>Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.</p>","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":10,"scaling":"flat","value":""},"requirements":"Barbarian 11","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.FqfmbPgxiyrWzhYk"}},"_id":"R3YKtsqFr0NltAqo"}
{"name":"Fighting Style: Druidic Warrior","type":"feat","img":"systems/dnd5e/icons/skills/green_24.jpg","data":{"description":{"value":"<p>You learn two cantrips of your choice from the druid spell list. They count as ranger spells for you, and Wisdom is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the druid spell list.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":"Must be wearing a shield."},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"1d10 + @prof","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.OK1mLyqtdnvEPr4o"}},"_id":"R7EETs7HmezYHnrT"}
{"name":"Circle Spells (Spores)","type":"feat","img":"icons/consumables/mushrooms/ovate-thin-blue.webp","data":{"description":{"value":"<p>Your symbiotic link to fungi and your ability to tap into the cycle of life and death grants you access to certain spells. At 2nd level, you learn the chill touch cantrip.</p>\n<p>At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Spores Spells table. Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.</p>\n<h4>Circle of Spores Spells</h4>\n<table>\n<thead>\n<tr>\n<th>Druid Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>2nd</td>\n<td>@Compendium[5e-content.all-spells.0hl7BS106OCQxQvz]{Chill Touch}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>@Compendium[5e-content.all-spells.gbL5ucOaUDnZwNXk]{Blindness/Deafness}, @Compendium[5e-content.all-spells.tTAVJkfaUkk6GuCW]{Gentle Repose}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>@Compendium[5e-content.all-spells.JyjH35aUlFyrUcyP]{Animate Dead}, @Compendium[5e-content.all-spells.55rjwBOsaBVwRVxk]{Gaseous Form}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>@Compendium[5e-content.all-spells.ywXoBbOWSo8n1KwY]{Blight}, @Compendium[5e-content.all-spells.0DfS9NpUDrgzNhXr]{Confusion}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>@Compendium[5e-content.all-spells.HIpQKWyj7wd8sEcb]{Cloudkill}, @Compendium[5e-content.all-spells.sJx60Z5tC1xG3BS3]{Contagion}</td>\n</tr>\n</tbody>\n</table>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.BVGAfCGnvEQYiuq1"}},"_id":"R7xqoIIAKgCMfHwM"}
{"name":"Bard College","type":"feat","img":"systems/dnd5e/icons/skills/yellow_09.jpg","data":{"description":{"value":"<p>At 3rd level, you delve into the advanced techniques of a @Compendium[5e-content.class-lists.DwXovq9fY1Ta87sq]{bard college} of your choice, such as the College of Lore. Your choice grants you features at 3rd level and again at 6th and 14th level.</p>","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Bard 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.ILhzFHiRrqgQ9dFJ"}},"_id":"RuXJlqqFX3I1HNrF"}
{"name":"Mantle of Whispers","type":"feat","img":"systems/dnd5e/icons/skills/violet_07.jpg","data":{"description":{"value":"<p>At 6th level, you gain the ability to adopt a humanoid's persona. When a humanoid dies within 30 feet of you, you can magically capture its shadow using your reaction. You retain this shadow until you use it or you finish a long rest.</p>\n<p>You can use the shadow as an action. When you do so, it vanishes, magically transforming into a disguise that appears on you. You now look like the dead person, but healthy and alive. This disguise lasts for 1 hour or until you end it as a bonus action.</p>\n<p>While you're in the disguise, you gain access to all information that the humanoid would freely share with a casual acquaintance. Such information includes general details on its background and personal life, but doesn't include secrets. The information is enough that you can pass yourself off as the person by drawing on its memories.</p>\n<p>Another creature can see through this disguise by succeeding on a Wisdom (Insight) check contested by your Charisma (Deception) check. You gain a +5 bonus to your check.</p>\n<p>Once you capture a shadow with this feature, you can't capture another one with it until you finish a short or long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.Oj01wP9AP6aTYyq5"}},"_id":"S02liL9SqMkhIPWs"}
{"name":"Supreme Healing","type":"feat","img":"systems/dnd5e/icons/skills/green_19.jpg","data":{"description":{"value":"<p>Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.</p>","chat":"","unidentified":""},"source":"PHB pg. 60","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Life Domain 17","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.4UOgxzr83vFuUash"}},"_id":"S6uRveOKptQkPugG"}
{"name":"Totemic Attunement","type":"feat","img":"systems/dnd5e/icons/skills/blue_26.jpg","data":{"description":{"value":"<p>At 14th level, you gain a magical benefit based on a totem animal of your choice. You can choose the same animal you selected previously or a different one.</p>\n<p><strong>Bear. </strong>While you’re raging, any creature within 5 feet of you that’s hostile to you has disadvantage on attack rolls against targets other than you or another character with this feature. An enemy is immune to this effect if it can’t see or hear you or if it can’t be frightened.</p>\n<p><strong>Eagle. </strong>While raging, you have a flying speed equal to your current walking speed. This benefit works only in short bursts; you fall if you end your turn in the air and nothing else is holding you aloft.</p>\n<p><strong>Elk. </strong>While raging, you can use a bonus action during your move to pass through the space of a Large or smaller creature. That creature must succeed on a Strength saving throw (DC 8 + your Strength bonus + your proficiency bonus) or be knocked prone and take bludgeoning damage equal to 1d12 + your Strength modifier.</p>\n<p><strong>Tiger. </strong>While you’re raging, if you move at least 20 feet in a straight line toward a Large or smaller target right before making a melee weapon attack against it, you can use a bonus action to make an additional melee weapon attack against it.</p>\n<p><strong>Wolf. </strong>While you’re raging, you can use a bonus action on your turn to knock a Large or smaller creature prone when you hit it with melee weapon attack.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.UKSRVqdepFkeb18k"}},"_id":"S7sB3JAU4BpV6SMt"}
{"name":"Warrior of the Gods","type":"feat","img":"systems/dnd5e/icons/skills/yellow_13.jpg","data":{"description":{"value":"<p>At 3rd level, your soul is marked for endless battle. If a spell, such as @Compendium[5e-content.all-spells.vzQjCf0ULSwAoJPA]{Raise Dead}, has the sole effect of restoring you to life (but not undeath), the caster doesn’t need material components to cast the spell on you.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.9roWOPPiArqWxGVW"}},"_id":"SJalFdJAB2jaohHq"}
{"name":"Expansive Bond","type":"feat","img":"icons/magic/defensive/barrier-shield-dome-blue-purple.webp","data":{"description":{"value":"<p>The benefits of your Emboldening Bond and Protective Bond features now work when the creatures are within 60 feet of each other. Moreover, when a creature uses Protective Bond to take someone else’s damage, the creature has resistance to that damage.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.I61KAXfpehEEbuAT"}},"_id":"SVRno9SrsJJIWyP9"}
{"name":"Spellcasting (Artificer)","type":"feat","img":"systems/dnd5e/icons/skills/yellow_41.jpg","data":{"description":{"value":"<p>You've studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don't appear to be casting spells in a conventional way; you appear to produce wonders from mundane items and outlandish inventions.</p>\n<h3 id=\"toc7\">Tools Required</h3>\n<p>You produce your artificer spell effects through your tools. You must have a spellcasting focus-specifically thieves' tools or some kind of artisan's tool-in hand when you cast any spell with this Spellcasting feature (meaning the spell has an \"M\" component when you cast it). You must be proficient with the tool to use it in this way. See the equipment chapter in the Player's Handbook for descriptions of these tools.</p>\n<p>After you gain the Infuse Item feature at 2nd level, you can also use any item bearing one of your infusions as a spellcasting focus.</p>\n<h3>Cantrips</h3>\n<p>At 1st level, you know two cantrips of your choice from the artificer spell list. At higher levels, you learn additional artificer can trips of your choice, as shown in the Cantrips Known column of the Artificer table.</p>\n<p>When you gain a level in this class, you can replace one of the artificer cantrips you know with another cantrip from the artificer spell list.</p>\n<h3>Preparing and Casting Spells</h3>\n<p>The Artificer table shows how many spell slots you have to cast your artificer spells. To cast one of your artificer spells of 1st level or higher, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p>You prepare the list of artificer spells that are available for you to cast, choosing from the @Compendium[5e-content.spell-lists.YK3FyugmAjbgufQB]{Artificer spell list}. When you do so, choose a number of artificer spells equal to your Intelligence modifier + half your artificer level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p>For example, if you are a 5th-level artificer, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell Cure Wounds, you can cast it using a lst-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.</p>\n<p> </p>\n<p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of artificer spells requires time spent tinkering with your spellcasting focuses: at least 1 minute per spell level for each spell on your list.</p>\n<table style=\"width:98.4444%;height:352px\" border=\"0\">\n<thead>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:32px\" rowspan=\"2\">Level</td>\n<td style=\"width:17.4603%;height:32px\" rowspan=\"2\">Cantrips Known</td>\n<td style=\"width:44.2102%;height:16px;text-align:center\" colspan=\"5\">—Spell Slots per Spell Level—</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:9.25747%;height:16px\">1st</td>\n<td style=\"width:9.42749%;height:16px\">2nd</td>\n<td style=\"width:8.93065%;height:16px\">3rd</td>\n<td style=\"width:8.18101%;height:16px\">4th</td>\n<td style=\"width:8.41356%;height:16px\">5th</td>\n</tr>\n</thead>\n<tbody>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">1st</td>\n<td style=\"width:17.4603%;height:16px\">2</td>\n<td style=\"width:9.25747%;height:16px\">2</td>\n<td style=\"width:9.42749%;height:16px\">-</td>\n<td style=\"width:8.93065%;height:16px\">-</td>\n<td style=\"width:8.18101%;height:16px\">-</td>\n<td style=\"width:8.41356%;height:16px\">-</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">2nd</td>\n<td style=\"width:17.4603%;height:16px\">2</td>\n<td style=\"width:9.25747%;height:16px\">2</td>\n<td style=\"width:9.42749%;height:16px\">-</td>\n<td style=\"width:8.93065%;height:16px\">-</td>\n<td style=\"width:8.18101%;height:16px\">-</td>\n<td style=\"width:8.41356%;height:16px\">-</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">3rd</td>\n<td style=\"width:17.4603%;height:16px\">2</td>\n<td style=\"width:9.25747%;height:16px\">3</td>\n<td style=\"width:9.42749%;height:16px\">2</td>\n<td style=\"width:8.93065%;height:16px\">-</td>\n<td style=\"width:8.18101%;height:16px\">-</td>\n<td style=\"width:8.41356%;height:16px\">-</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">4th</td>\n<td style=\"width:17.4603%;height:16px\">2</td>\n<td style=\"width:9.25747%;height:16px\">3</td>\n<td style=\"width:9.42749%;height:16px\">2</td>\n<td style=\"width:8.93065%;height:16px\">-</td>\n<td style=\"width:8.18101%;height:16px\">-</td>\n<td style=\"width:8.41356%;height:16px\">-</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">5th</td>\n<td style=\"width:17.4603%;height:16px\">2</td>\n<td style=\"width:9.25747%;height:16px\">4</td>\n<td style=\"width:9.42749%;height:16px\">3</td>\n<td style=\"width:8.93065%;height:16px\">-</td>\n<td style=\"width:8.18101%;height:16px\">-</td>\n<td style=\"width:8.41356%;height:16px\">-</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">6th</td>\n<td style=\"width:17.4603%;height:16px\">2</td>\n<td style=\"width:9.25747%;height:16px\">4</td>\n<td style=\"width:9.42749%;height:16px\">3</td>\n<td style=\"width:8.93065%;height:16px\">-</td>\n<td style=\"width:8.18101%;height:16px\">-</td>\n<td style=\"width:8.41356%;height:16px\">-</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">7th</td>\n<td style=\"width:17.4603%;height:16px\">2</td>\n<td style=\"width:9.25747%;height:16px\">4</td>\n<td style=\"width:9.42749%;height:16px\">3</td>\n<td style=\"width:8.93065%;height:16px\">-</td>\n<td style=\"width:8.18101%;height:16px\">-</td>\n<td style=\"width:8.41356%;height:16px\">-</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">8th</td>\n<td style=\"width:17.4603%;height:16px\">2</td>\n<td style=\"width:9.25747%;height:16px\">4</td>\n<td style=\"width:9.42749%;height:16px\">3</td>\n<td style=\"width:8.93065%;height:16px\">-</td>\n<td style=\"width:8.18101%;height:16px\">-</td>\n<td style=\"width:8.41356%;height:16px\">-</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">9th</td>\n<td style=\"width:17.4603%;height:16px\">2</td>\n<td style=\"width:9.25747%;height:16px\">4</td>\n<td style=\"width:9.42749%;height:16px\">3</td>\n<td style=\"width:8.93065%;height:16px\">2</td>\n<td style=\"width:8.18101%;height:16px\">-</td>\n<td style=\"width:8.41356%;height:16px\">-</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">10th</td>\n<td style=\"width:17.4603%;height:16px\">3</td>\n<td style=\"width:9.25747%;height:16px\">4</td>\n<td style=\"width:9.42749%;height:16px\">3</td>\n<td style=\"width:8.93065%;height:16px\">2</td>\n<td style=\"width:8.18101%;height:16px\">-</td>\n<td style=\"width:8.41356%;height:16px\">-</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">11th</td>\n<td style=\"width:17.4603%;height:16px\">3</td>\n<td style=\"width:9.25747%;height:16px\">4</td>\n<td style=\"width:9.42749%;height:16px\">3</td>\n<td style=\"width:8.93065%;height:16px\">3</td>\n<td style=\"width:8.18101%;height:16px\">-</td>\n<td style=\"width:8.41356%;height:16px\">-</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">12th</td>\n<td style=\"width:17.4603%;height:16px\">3</td>\n<td style=\"width:9.25747%;height:16px\">4</td>\n<td style=\"width:9.42749%;height:16px\">3</td>\n<td style=\"width:8.93065%;height:16px\">3</td>\n<td style=\"width:8.18101%;height:16px\">-</td>\n<td style=\"width:8.41356%;height:16px\">-</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">13th</td>\n<td style=\"width:17.4603%;height:16px\">3</td>\n<td style=\"width:9.25747%;height:16px\">4</td>\n<td style=\"width:9.42749%;height:16px\">3</td>\n<td style=\"width:8.93065%;height:16px\">3</td>\n<td style=\"width:8.18101%;height:16px\">1</td>\n<td style=\"width:8.41356%;height:16px\"><span style=\"background-color:rgba(255, 255, 255, 0.2)\">-</span></td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">14th</td>\n<td style=\"width:17.4603%;height:16px\">4</td>\n<td style=\"width:9.25747%;height:16px\">4</td>\n<td style=\"width:9.42749%;height:16px\">3</td>\n<td style=\"width:8.93065%;height:16px\">3</td>\n<td style=\"width:8.18101%;height:16px\">1</td>\n<td style=\"width:8.41356%;height:16px\">-</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">15th</td>\n<td style=\"width:17.4603%;height:16px\">4</td>\n<td style=\"width:9.25747%;height:16px\">4</td>\n<td style=\"width:9.42749%;height:16px\">3</td>\n<td style=\"width:8.93065%;height:16px\">3</td>\n<td style=\"width:8.18101%;height:16px\">2</td>\n<td style=\"width:8.41356%;height:16px\">-</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">16th</td>\n<td style=\"width:17.4603%;height:16px\">4</td>\n<td style=\"width:9.25747%;height:16px\">4</td>\n<td style=\"width:9.42749%;height:16px\">3</td>\n<td style=\"width:8.93065%;height:16px\">3</td>\n<td style=\"width:8.18101%;height:16px\">2</td>\n<td style=\"width:8.41356%;height:16px\">-</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">17th</td>\n<td style=\"width:17.4603%;height:16px\">4</td>\n<td style=\"width:9.25747%;height:16px\">4</td>\n<td style=\"width:9.42749%;height:16px\">3</td>\n<td style=\"width:8.93065%;height:16px\">3</td>\n<td style=\"width:8.18101%;height:16px\">3</td>\n<td style=\"width:8.41356%;height:16px\"><span style=\"background-color:rgba(255, 255, 255, 0.2)\">1</span></td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">18th</td>\n<td style=\"width:17.4603%;height:16px\">4</td>\n<td style=\"width:9.25747%;height:16px\">4</td>\n<td style=\"width:9.42749%;height:16px\">3</td>\n<td style=\"width:8.93065%;height:16px\">3</td>\n<td style=\"width:8.18101%;height:16px\">3</td>\n<td style=\"width:8.41356%;height:16px\">1</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">19th</td>\n<td style=\"width:17.4603%;height:16px\">4</td>\n<td style=\"width:9.25747%;height:16px\">4</td>\n<td style=\"width:9.42749%;height:16px\">3</td>\n<td style=\"width:8.93065%;height:16px\">3</td>\n<td style=\"width:8.18101%;height:16px\">3</td>\n<td style=\"width:8.41356%;height:16px\">2</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:10.0226%;height:16px\">20th</td>\n<td style=\"width:17.4603%;height:16px\">4</td>\n<td style=\"width:9.25747%;height:16px\">4</td>\n<td style=\"width:9.42749%;height:16px\">3</td>\n<td style=\"width:8.93065%;height:16px\">3</td>\n<td style=\"width:8.18101%;height:16px\">3</td>\n<td style=\"width:8.41356%;height:16px\">2</td>\n</tr>\n</tbody>\n</table>\n<h3>Spellcasting Ability</h3>\n<p>Intelligence is your spellcasting ability for your artificer spells; your understanding of the theory behind magic allows you to wield these spells with superior skill. You use your Intelligence whenever an artificer spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for an artificer spell you cast and when making an attack roll with one.</p>\n<p><strong>Spell save DC</strong> = 8 + your proficiency bonus + your Intelligence modifier</p>\n<p><strong>Spell attack modifier </strong>= your proficiency bonus + your Intelligence modifier</p>\n<h3>Ritual Casting</h3>\n<p>You can cast an artificer spell as a ritual if that spell has the ritual tag and you have the spell prepared.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Artificer 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.emM7ib7dObvjBs1v"}},"_id":"Sbw344aWTrEcxLTM"}
{"name":"Zealous Presence","type":"feat","img":"modules/5e-content/assets/icons/t-holy-02.png","data":{"description":{"value":"<p>At 10th level, you learn to channel divine power to inspire zealotry in others. As a bonus action, you unleash a battle cry infused with divine energy. Up to ten other creatures of your choice within 60 feet of you that can hear you gain advantage on attack rolls and saving throws until the start of your next turn.</p>\n<p>Once you use this feature, you can’t use it again until you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":10,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.W2DY0BB9Ajqxis1L"}},"_id":"T2HsYTOY7Rxy5TIr"}
{"name":"Divine Strike (Thunder)","type":"feat","img":"icons/magic/lightning/bolt-strike-forked-blue.webp","data":{"description":{"value":"<p>At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder damage to the target. When you reach 14th level, the extra damage increases to 2d8.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8","thunder"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.D41t1fnpmmQsTB40"}},"_id":"TAwVGuMVigXBSWeE"}
{"name":"Controlled Surge","type":"feat","img":"modules/5e-content/assets/icons/t-water-23.png","data":{"description":{"value":"<p>Whenever you roll on the Wild Magic table, you can roll the die twice and choose which of the two effects to unleash. If you roll the same number on both dice, you can ignore the number and choose any effect on the table.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.XAWPweBTDMhVlMZ1"}},"_id":"Tdl7X8JU0Z1ZJZFV"}
{"name":"Universal Speech","type":"feat","img":"icons/tools/instruments/megaphone.webp","data":{"description":{"value":"<p>You have gained the ability to make your speech intelligible to any creature. As an action, choose one or more creatures within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). The chosen creatures can magically understand you, regardless of the language you speak, for 1 hour.</p>\n<p>Once you use this feature, you can't use it again until you finish a long rest, unless you expend a spell slot to use it again.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.Lj2rOtKwgeitbNvZ"}},"_id":"TeU3izdo6qW2tUVI"}
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{"name":"Grasping Arrow","type":"feat","img":"icons/magic/nature/root-vine-entangle-foot-green.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">When this arrow strikes its target, conjuration magic creates grasping, poisonous brambles, which wrap around the target. The creature hit by the arrow takes an extra 2d6 poison damage, its speed is reduced by 10 feet, and it takes 2d6 slashing damage the first time on each turn it moves 1 foot or more without teleporting. The target or any creature that can reach it can use its action to remove the brambles with a successful Strength (Athletics) check against your Arcane Shot save DC. Otherwise, the brambles last for 1 minute or until you use this option again.</p>\n<p class=\"Core-Styles_Core-Body\">The poison damage and slashing damage both increase to 4d6 when you reach 18th level in this class.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6","poison"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.uoW3KdfmIN5wYWqw"}},"_id":"TvhhoQx09d0BkIuH"}
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{"name":"Battle Magic","type":"feat","img":"systems/dnd5e/icons/spells/slice-sky-2.jpg","data":{"description":{"value":"<p>At 14th level, you have mastered the art of weaving spellcasting and weapon use into a single harmonious act. When you use your action to cast a bard spell, you can make one weapon attack as a bonus action.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.xKChsUFzgnIoFkdh"}},"_id":"U54SNP3OsGOLqhq4"}
{"name":"Enhanced Defense","type":"feat","img":"systems/dnd5e/icons/items/armor/scale.png","data":{"description":{"value":"<p><em>Item: A suit of armor or a Shield</em></p>\n<p>A creature gains a +1 bonus to armor class while wearing (armor) or wielding (shield) the infused item.</p>\n<p>The bonus increases to +2 when you reach 10th level in this class.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.artificer-infusions.sY3TrzcR6KYbZaVo"}},"_id":"V07ui8aRgvqrxedt"}
{"name":"Metamagic: Transmuted Spell","type":"feat","img":"systems/dnd5e/icons/skills/red_24.jpg","data":{"description":{"value":"<p>When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.</p>","chat":"","unidentified":""},"source":"tce","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.bs4KjndC2tVwnLKW"}},"_id":"V7uXPbpDhodmDy6M"}
{"name":"Disciple of Life","type":"feat","img":"systems/dnd5e/icons/skills/light_08.jpg","data":{"description":{"value":"<p>Starting at 1st level, your healing spells are more effective.</p><p>Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.</p>","chat":"","unidentified":""},"source":"PHB pg. 60","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Life Domain 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.jF8AFfEMICIJnAkR"}},"_id":"VFfLbOqTIwO0IkRi"}
{"name":"Blessed Strikes","type":"feat","img":"systems/dnd5e/icons/spells/enchant-royal-2.jpg","data":{"description":{"value":"<p><em>8th-level Cleric feature, which replaces the Divine Strike or Potent Spellcasting feature</em></p>\n<p>You are blessed with divine might in battle. When a creature takes damage from one of your Cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":0,"condition":"When a creature takes damage from one of your Cantrips or weapon attacks"},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Cleric 8","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.VD63NZxjpNQe4qHy"}},"_id":"VKPyL4M7kKLtVr2x"}
{"name":"Ability Score Improvement","type":"feat","img":"systems/dnd5e/icons/skills/blue_10.jpg","data":{"description":{"value":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Barbarian 4, Bard 4, Cleric 4, Druid 4, Monk 4, Paladin 4, Ranger 4, Sorcerer 4, Warlock 4, Wizard 4","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.s0Cc2zcX0JzIgam5"}},"_id":"VMQScihAfI3swwrp"}
{"name":"Enhanced Arcane Focus","type":"feat","img":"systems/dnd5e/icons/items/weapons/staff-vine.jpg","data":{"description":{"value":"<p><em>Item: A rod, staff, or wand (requires attunement)</em></p>\n<p>While holding this item, a creature gains a +1 bonus to spell attack rolls. In addition, the creature ignores half cover when making a spell attack.</p>\n<p>The bonus increases to +2 when you reach 10th level in this class.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.artificer-infusions.sXViuucyhZqYNsUC"}},"_id":"VNdwqAZhU9GgMM3x"}
{"name":"Metamagic: Twinned Spell","type":"feat","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"<p>When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).</p>\n<p>To be eligible, a spell must be incapable of targeting more than one creature at the spell's current level. For example, @Compendium[5e-content.all-spells.dSquTp53nvJxSnJj]{Magic Missile} and @Compendium[5e-content.all-spells.JITxbth5VRvH527m]{Scorching Ray} aren't eligible, but @Compendium[5e-content.all-spells.6wx7vsm7igby6fch]{Ray of Frost} is.</p>","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.Qb391hakCfmH4w8p"}},"_id":"WDFN2ZMbdGjTUs1s"}
{"name":"Blade Flourish","type":"feat","img":"systems/dnd5e/icons/skills/weapon_11.jpg","data":{"description":{"value":"<p>At 3rd level, you learn to conduct impressive displays of martial prowess and speed.</p>\n<p>Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.</p>\n<p><strong><em>Defensive Flourish.</em></strong> You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.</p>\n<p><strong><em>Slashing Flourish.</em></strong> You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.</p>\n<p><strong><em>Mobile Flourish.</em></strong> You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.Sd1v75fG6wqT1Nos"}},"_id":"WDWyhwW7jQpG637u"}
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{"name":"Enfeebling Arrow","type":"feat","img":"icons/magic/control/debuff-chains-orb-movement-blue.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You weave necromantic magic into your arrow. The creature hit by the arrow takes an extra 2d6 necrotic damage. The target must also succeed on a Constitution saving throw, or the damage dealt by its weapon attacks is halved until the start of your next turn.</p>\n<p class=\"Core-Styles_Core-Body\">The necrotic damage increases to 4d6 when you reach 18th level in this class.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"int"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.7gkxgk6IYzEUslHJ"}},"_id":"WFccUHy5FLXWlfcc"}
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{"name":"Mighty Summoner","type":"feat","img":"icons/magic/nature/tree-animated-strike.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body--Extra-Space-After-\">Starting at 6th level, beasts and fey that you conjure are more resilient than normal. Any beast or fey summoned or created by a spell that you cast gains the following benefits:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">The creature appears with more hit points than normal: 2 extra hit points per Hit Die it has.</li>\n<li class=\"Core-Styles_Core-Bulleted\">The damage from its natural weapons is considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage.</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.SipEsX1kL5PpfOg3"}},"_id":"WfhtA7CeprKv5S0u"}
{"name":"Danger Sense","type":"feat","img":"systems/dnd5e/icons/skills/yellow_17.jpg","data":{"description":{"value":"<p>At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger.</p><p>You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.</p>","chat":"","unidentified":""},"source":"PHB pg. 46","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Barbarian 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.vt31lWAULygEl7yk"}},"_id":"WvdPUUBsSSOUKjpW"}
{"name":"Fighting Style: Protection","type":"feat","img":"systems/dnd5e/icons/skills/weapon_14.jpg","data":{"description":{"value":"<p>When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.</p>","chat":"","unidentified":""},"source":"PHB pg. 72; 73; 84","activation":{"type":"reaction","cost":1,"condition":"Must be wearing a shield."},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Fighter 1, Champion 10, Paladin 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.06NVMYf58Z76O85O"}},"_id":"XAWldUvKvziUM4fw"}
{"name":"Superior Inspiration","type":"feat","img":"systems/dnd5e/icons/skills/green_11.jpg","data":{"description":{"value":"<p>At 20th level, when you roll initiative and have no uses of @Compendium[5e-content.all-class-features.MmZrSdoDqlWqoFSe]{Bardic Inspiration} left, you regain one use.</p>","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Bard 20","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.GBYN5rH4nh1ocRlY"}},"_id":"XRvgjzbt9dn2l7B8"}
{"name":"Mantle of Majesty","type":"feat","img":"systems/dnd5e/icons/spells/haste-royal-2.jpg","data":{"description":{"value":"<p>At 6th level, you gain the ability to cloak yourself in a fey magic that makes others want to serve you. As a bonus action, you cast @Compendium[5e-content.all-spells.bXHzzbsc3PBaE9m9]{Command}, without expending a spell slot, and you take on an appearance of unearthly beauty for 1 minute or until your concentration ends (as if you were concentrating on a spell). During this time, you can cast Command as a bonus action on each of your turns, without expending a spell slot.</p>\n<p>Any creature charmed by you automatically fails its saving throw against the Command you cast with this feature.</p>\n<p>Once you use this feature, you can’t use it again until you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.yIbHI1XMyaOtKKRQ"}},"_id":"Xi1wX2UI5r69OOO0"}
{"name":"Enhanced Weapon","type":"feat","img":"systems/dnd5e/icons/items/weapons/sword-arcane.jpg","data":{"description":{"value":"<p><em>Item: A simple or martial weapon</em></p>\n<p>This magic weapon grants a +1 bonus to attack and damage rolls made with it.</p>\n<p>The bonus increases to +2 when you reach 10th level in this class.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.artificer-infusions.5P8MNtcV146qnJnx"}},"_id":"Y7vWToGsHG0evaTE"}
{"name":"Retaliation","type":"feat","img":"systems/dnd5e/icons/skills/yellow_37.jpg","data":{"description":{"value":"<p>Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature.</p>","chat":"","unidentified":""},"source":"PHB pg. 50","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Path of the Berserker 14","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.xzD9zlRP6dUxCtCl"}},"_id":"YJlQ0Ig4f5K3np7V"}
{"name":"Warding Flare","type":"feat","img":"icons/magic/light/explosion-star-glow-yellow.webp","data":{"description":{"value":"<p>Also at 1st level, you can interpose divine light between yourself and an attacking enemy. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing light to flare before the attacker before it hits or misses. An attacker that can’t be blinded is immune to this feature.</p>\n<p>You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.FPnF3PkQ808ysIiJ"}},"_id":"YhNFv2zZTmFnqeb7"}
{"name":"Hidden Paths","type":"feat","img":"icons/magic/movement/trail-streak-zigzag-teal.webp","data":{"description":{"value":"<p>Starting at 10th level, you can use the hidden, magical pathways that some fey use to traverse space in the blink of an eye. As a bonus action on your turn, you can teleport up to 60 feet to an unoccupied space you can see. Alternatively, you can use your action to teleport one willing creature you touch up to 30 feet to an unoccupied space you can see.</p>\n<p>You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.2u801SoU4TdYk1se"}},"_id":"YiVArqVOovQNDWqg"}
{"name":"Inescapable Destruction","type":"feat","img":"icons/magic/unholy/beam-ringed-impact-purple.webp","data":{"description":{"value":"<p>Starting at 6th level, the cleric’s ability to channel negative energy becomes more potent. Necrotic damage dealt by the character’s cleric spells and Channel Divinity options ignores resistance to necrotic damage.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.2MROUYWI8no10Xxn"}},"_id":"ZTS36p3my9sQoVZu"}
{"name":"Divine Strike (Fire)","type":"feat","img":"icons/skills/melee/strike-sword-blood-red.webp","data":{"description":{"value":"<p>At 8th level, you gain the ability to infuse your weapon strikes with the fiery power of the forge. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target. When you reach 14th level, the extra damage increases to 2d8.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.XDKYraa0gk1Uv2zn"}},"_id":"ZX2CF66zBHtDbTSb"}
{"name":"Elemental Wild Shape","type":"feat","img":"icons/magic/fire/elemental-fire-flying.webp","data":{"description":{"value":"<p>At 10th level, you can expend two uses of Wild Shape at the same time to transform into an @Compendium[5e-content.monsters.si9wsXgq5DddeEA9]{Air Elemental}, an @Compendium[5e-content.monsters.EbQdJvEnRZhAyap4]{Earth Elemental}, a @Compendium[5e-content.monsters.TteuYQO5LGoJI1lE]{Fire Elemental}, or a @Compendium[5e-content.monsters.QojhqfvmC2Bs7v2E]{Water Elemental}.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.q1iG1n1eR2NfKpav"}},"_id":"ZXHp04KLwzF3Vhtn"}
{"name":"Druidic","type":"feat","img":"systems/dnd5e/icons/skills/yellow_41.jpg","data":{"description":{"value":"<p>You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Druid 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.LzJ5ayHt0OlSVGxi"}},"_id":"ZxtKdwAL5X0o7uQn"}
{"name":"Spell-Storing Item","type":"feat","img":"systems/dnd5e/icons/items/jewelry/amulet-blue.jpg","data":{"description":{"value":"<p>At 11th level, you learn how to store a spell in an object. Whenever you finish a long rest, you can touch one simple or martial weapon or one item that you can use as a spellcasting focus, and you store a spell in it, choosing a 1st- or 2nd-level spell from the @Compendium[5e-content.spell-lists.YK3FyugmAjbgufQB]{Artificer Spell List} that requires 1 action to cast (you needn’t have it prepared).</p>\n<p>While holding the object, a creature can take an action to produce the spell’s effect from it, using your spellcasting ability modifier. If the spell requires concentration, the creature must concentrate. The spell stays in the object until it’s been used a number of times equal to twice your Intelligence modifier (minimum of twice) or until you use this feature again to store a spell in an object.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.fY2lvBvkPGxIIJaz"}},"_id":"a1GhmSWeGygkOwv0"}
{"name":"Bestial Soul","type":"feat","img":"systems/dnd5e/icons/skills/blue_26.jpg","data":{"description":{"value":"<p>The feral power within you increases, causing the natural weapons of your Form of the Beast to count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.</p>\n<p> </p>\n<p>You can also alter your form to help you adapt to your surroundings. When you finish a short or long rest, choose one of the following benefits, which lasts until you finish your next short or long rest:</p>\n<p><strong>Climbing.</strong> You gain a climbing speed equal to your walking speed, and you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.</p>\n<p><strong>Jumping.</strong> When you jump, you can make a Strength (Athletics) check and extend your jump by a number of feet equal to the check’s total. You can make this special check only once per turn.</p>\n<p><strong>Swimming.</strong> You gain a swimming speed equal to your walking speed, and you can breathe underwater.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.ht6MdbnRcT7jseeA"}},"_id":"a8NO52sr1QNQ60cG"}
{"name":"Call the Hunt","type":"feat","img":"modules/5e-content/assets/icons/t-weapon-60.png","data":{"description":{"value":"<p>The beast within you grows so powerful that you can spread its ferocity to others and gain resilience from them joining your hunt. When you enter your rage, you can choose a number of other willing creatures you can see within 30 feet of you equal to your Constitution modifier (minimum of one creature). You gain 5 temporary hit points for each creature that accepts this feature. Until the rage ends, the chosen creatures can each use the following benefit once on each of their turns: when the creature hits a target with an attack roll and deals damage to it, the creature can roll a d6 and gain a bonus to the damage equal to the number rolled.</p>\n<p>You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.M3Nym3Sr3FFjXGzB"}},"_id":"aEztHyMEM379Z3FL"}
{"name":"Walker in Dreams","type":"feat","img":"icons/magic/unholy/energy-smoke-pink.webp","data":{"description":{"value":"<p>At 14th level, the magic of the Feywild grants you the ability to travel mentally or physically through dreamlands.</p>\n<p>When you finish a short rest, you can cast one of the following spells, without expending a spell slot or requiring material components: @Compendium[5e-content.all-spells.bYiWnRtGW0tl4aDl]{Dream} (with you as the messenger), @Compendium[5e-content.all-spells.WcxWC53v3cGJawo9]{Scrying}, or @Compendium[5e-content.all-spells.ZT9CcAeoLFzDviII]{Teleportation Circle}.</p>\n<p>This use of teleportation circle is special. Rather than opening a portal to a permanent teleportation circle, it opens a portal to the last location where you finished a long rest on your current plane of existence. If you haven’t taken a long rest on your current plane, the spell fails but isn’t wasted.</p>\n<p>Once you use this feature, you can’t use it again until you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"none","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.ZhXzUc0vJ2dSap3S"}},"_id":"aW3UimtTVCpxoshY"}
{"name":"Fighting Style: Blessed Warrior","type":"feat","img":"systems/dnd5e/icons/skills/light_03.jpg","data":{"description":{"value":"<p>You learn two cantrips of your choice from the cleric spell list. They count as paladin spells for you, and charisma is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the cleric spell list.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":"Must be wearing a shield."},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"1d10 + @prof","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.7vBWAvGAIemhw5ri"}},"_id":"aogV1VQjMKwRoLUU"}
{"name":"Channel Divinity (Cleric)","type":"feat","img":"systems/dnd5e/icons/skills/yellow_07.jpg","data":{"description":{"value":"<p>At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: @Compendium[5e-content.all-class-features.2ndgm9NQD6mzpaG3]{Turn Undead} and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.</p>\n<p>When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again. Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.</p>\n<p>Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.</p>\n<p><em>**Foundry note: Use this to track all the various uses of Channel Divinity for the cleric. Note the limited uses is set to the base default of 1 per short or long rest. Please manually adjust as required.</em></p>","chat":"","unidentified":""},"source":"PHB pg. 60","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"@classes.cleric.levels > 17 ? 3 : @classes.cleric.levels > 5 ? 2 : 1","per":"sr","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Cleric 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.YpiLQEKGalROn7iJ"}},"_id":"awbPlpqTjLB3donh"}
{"_id":"bSAKTFf2RV9CsWm9","name":"Fighting Style: Superior Technique","type":"feat","img":"systems/dnd5e/icons/skills/weapon_01.jpg","data":{"description":{"value":"<p>You learn one maneuver of your choice from among those available to the battle master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).</p>\n<p>You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":"Must be wearing a shield."},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"1d10 + @prof","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.XDC0nxyhja3mczSh"}}}
{"name":"Eldritch Cannon","type":"feat","img":"icons/weapons/guns/gun-red.webp","data":{"description":{"value":"<p>You've learned how to create a magical cannon. Using woodcarver's tools or smith's tools, you can take an action to magically create a Small or Tiny Eldritch Cannon in an unoccupied space on a horizontal surface within 5 feet of you. A Small Eldritch Cannon occupies its space, and a Tiny one can be held in one hand.</p>\n<p>Once you create a cannon, you can't do so again until you finish a long rest or until you expend a spell slot to create one. You can have only one cannon at a time and can't create one while your cannon is present.</p>\n<p>The cannon is a magical object. Regardless of size, the cannon has an AC of 18 and a number of hit points equal to five times your artificer level. It is immune to poison damage and psychic damage. If it is forced to make an ability check or a saving throw, treat all its ability scores as 10 (+0). If the @Compendium[5e-content.all-spells.8fWgxZ2IQF7WE4BI]{Mending} spell is cast on it, it regains 2d6 hit points. It disappears if it is reduced to 0 hit points or after 1 hour. You can dismiss it early as an action.</p>\n<p>When you create the cannon, you determine its appearance and whether it has legs. You also decide which type it is, choosing from the options on the Eldritch Cannons table. On each of your turns, you can take a bonus action to cause the cannon to activate if you are within 60 feet of it. As part of the same bonus action, you can direct the cannon to walk or climb up to 15 feet to an unoccupied space, provided it has legs.</p>\n<h3>Eldritch Cannons</h3>\n<table style=\"width:98.2927%\">\n<thead>\n<tr>\n<th style=\"width:26.2912%\">Cannon</th>\n<th style=\"width:73.1629%\">Activation</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td style=\"width:26.2912%\">Flamethrower</td>\n<td style=\"width:73.1629%\">The cannon exhales fire in an adjacent 15-foot cone that you designate. Each creature in that area must make a Dexterity saving throw against your spell save DC, taking 2d8 fire damage on a failed save or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren’t being worn or carried.</td>\n</tr>\n<tr>\n<td style=\"width:26.2912%\">Force Ballista</td>\n<td style=\"width:73.1629%\">Make a ranged spell attack, originating from the cannon, at one creature or object within 120 feet of it. On a hit, the target takes 2d8 force damage, and if the target is a creature, it is pushed up to 5 feet away from the cannon.</td>\n</tr>\n<tr>\n<td style=\"width:26.2912%\">Protector</td>\n<td style=\"width:73.1629%\">The cannon emits a burst of positive energy that grants itself and each creature of your choice within 10 feet of it a number of temporary hit points equal to 1d8 + your Intelligence modifier (minimum of +1).</td>\n</tr>\n</tbody>\n</table>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Artillerist 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.45jQKPRVOsbOCC3C"}},"_id":"bTYZuTJr5HpVHFyN"}
{"name":"Divine Domain","type":"feat","img":"systems/dnd5e/icons/skills/blue_09.jpg","data":{"description":{"value":"<p>Choose one @Compendium[5e-content.class-lists.R4E8ruQHC81JJtcR]{Divine Domain} related to your deity, such as Life. Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use @Compendium[5e-content.all-class-features.awbPlpqTjLB3donh]{Channel Divinity} when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.</p>\n<h3>Domain Spells</h3>\n<p>Each domain has a list of spells—its domain spells—that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.</p>\n<p>If you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.</p>","chat":"","unidentified":""},"source":"PHB pg. 58","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Cleric 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.x637K2Icp2ZFM1TB"}},"_id":"bbyH3uMJ4z29wRRr"}
{"name":"Feral Instinct","type":"feat","img":"systems/dnd5e/icons/skills/blue_29.jpg","data":{"description":{"value":"<p>By 7th level, your instincts are so honed that you have advantage on initiative rolls.</p><p>Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.</p>","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Barbarian 7","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.NlXslw4yAqmKZWtN"}},"_id":"bdb2gjf4pXyjd65A"}
{"name":"Metamagic: Distant Spell","type":"feat","img":"systems/dnd5e/icons/skills/blue_03.jpg","data":{"description":{"value":"<p>When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.</p><p>When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.</p>","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.DZpAa3LzMNBexbmX"}},"_id":"bfoi2mNIvQNt4s4q"}
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{"name":"Arcane Archer Lore","type":"feat","img":"icons/magic/symbols/runes-carved-stone-green.webp","data":{"description":{"value":"<p>At 3rd level, you learn magical theory or some of the secrets of nature — typical for practitioners of this elven martial tradition. You choose to gain proficiency in either the Arcana or the Nature skill, and you choose to learn either the @Compendium[5e-content.all-spells.VvcGCnAfwiE1X4Ev]{Prestidigitation} or the @Compendium[5e-content.all-spells.jOXX2hXfdvwILlry]{Druidcraft} cantrip.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.BokX6ZXN1wd9dHnc"}},"_id":"boFr6aPX6NMKVrHK"}
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{"name":"Bonus Proficiencies (Order Domain)","type":"feat","img":"icons/equipment/chest/breastplate-collared-steel.webp","data":{"description":{"value":"<p>You gain proficiency with heavy armor. You also gain proficiency in the Intimidation or Persuasion skill (your choice).</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.ChKyIFiz8dXcGptu"}},"_id":"byqNwfyvUY2PeLM3"}
{"name":"Circle of Mortality","type":"feat","img":"icons/magic/unholy/projectiles-binary-pink.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 1st level, you gain the ability to manipulate the line between life and death. When you would normally roll one or more dice to restore hit points with a spell to a creature at 0 hit points, you instead use the highest number possible for each die.</p>\n<p class=\"Core-Styles_Core-Body\">In addition, you learn the @Compendium[5e-content.all-spells.Vjaf9bSBeUoLLaxd]{spare the dying} cantrip, which doesn’t count against the number of cleric cantrips you know. For you, it has a range of 30 feet, and you can cast it as a bonus action.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.SNC2asVvDkFuiOoY"}},"_id":"c0N8aMBc1lDBUjBp"}
{"name":"Wrath of the Storm","type":"feat","img":"icons/magic/lightning/bolt-strike-sparks-blue.webp","data":{"description":{"value":"<p>Also at 1st level, you can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one.</p>\n<p>You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":"When a creature within 5 feet of you that you can see hits you with an attack"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d8",""]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.BUhr5v4UwXrqCzUV"}},"_id":"cYtZypr8nz39Wy7V"}
{"name":"Circle Forms","type":"feat","img":"icons/creatures/mammals/wolf-howl-moon-forest-blue.webp","data":{"description":{"value":"<p>The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there).</p>\n<p>Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.re45bW7boY52OERo"}},"_id":"cebzg4hK7U15qhtZ"}
{"name":"Bonus Proficiencies (College of Valor)","type":"feat","img":"systems/dnd5e/icons/skills/yellow_36.jpg","data":{"description":{"value":"<p>When you join the College of Valor at 3rd level, you gain proficiency with medium armor, shields, and martial weapons.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.KJIoSnCMkSNm8k2h"}},"_id":"d044AZnuDI9VcOd5"}
{"name":"Improved Reaper","type":"feat","img":"icons/magic/death/hand-undead-skeleton-fire-pink.webp","data":{"description":{"value":"<p>Starting at 17th level, when the cleric casts a necromancy spell of 1st through 5th level that targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other. If the spell consumes its material components, the cleric must provide them for each target.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.XsLVu4HJjKy1baDl"}},"_id":"d7DjEq1RiehzkRgA"}
{"name":"Magic Item Adept","type":"feat","img":"systems/dnd5e/icons/items/inventory/rune-yellow.jpg","data":{"description":{"value":"<p>When you reach 10th level, you achieve a profound understanding of how to use and make magic items:</p>\n<ul>\n<li>You can attune to up to four magic items at once. </li>\n<li>If you craft a magic item with a rarity of common or uncommon, it takes you a quarter of the normal time, and it costs you half as much of the usual gold.</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.CA9ge1Y6ErXBwBcF"}},"_id":"dSo3YdVJTf4HRwC8"}
{"name":"Potent Spellcasting","type":"feat","img":"icons/magic/fire/beam-jet-stream-trails-orange.webp","data":{"description":{"value":"<p>Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.WvG8pPlXnC91vS0T"}},"_id":"eShCEyK9kkYTX5Qc"}
{"name":"Magical Inspiration","type":"feat","img":"systems/dnd5e/icons/spells/link-royal-1.jpg","data":{"description":{"value":"<p><span class=\"sheet-desc\">If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost. </span></p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Bard 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.rqSkQnR3U10La2IE"}},"_id":"eWOZXFxZPIQBi2Xp"}
{"name":"Additional Magical Secrets","type":"feat","img":"systems/dnd5e/icons/skills/yellow_41.jpg","data":{"description":{"value":"<p>At 6th level, you learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you but don't count against the number of bard spells you know.</p>","chat":"","unidentified":""},"source":"PHB pg. 55","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"College of Lore 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.myBu3zi5eYvQIcuy"}},"_id":"eboCGqP4ABgl1mgd"}
{"name":"Order's Wrath","type":"feat","img":"icons/magic/control/hypnosis-mesmerism-watch.webp","data":{"description":{"value":"<p>Enemies you designate for destruction wilt under the combined efforts of you and your allies. If you deal your Divine Strike damage to a creature on your turn, you can curse that creature until the start of your next turn. The next time one of your allies hits the cursed creature with an attack, the target also takes 2d8 psychic damage, and the curse ends. You can curse a creature in this way only once per turn.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d8","psychic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.IHvO12a28XtDCkqw"}},"_id":"frcdlB3cO0EXQa3u"}
{"_id":"g8j0QrOclHhIsug2","name":"Bonus Proficiency (Heavy Armor)","type":"feat","img":"systems/dnd5e/icons/items/armor/splint.png","data":{"description":{"value":"<p>When you choose this domain at 1st level, you gain proficiency with heavy armor.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Life Domain 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.68bYIOvx6rIqnlOW"}}}
{"name":"Steel Defender","type":"feat","img":"systems/dnd5e/icons/skills/mech_8.jpg","data":{"description":{"value":"<p>Your tinkering has borne you a companion, a Steel Defender. It's friendly to you and your companions, and it obeys your commands. See its game statistics in the Steel Defender stat block, which uses your proficiency bonus (PB) in several places. You determine the creature's appearance and whether it has two legs or four; your choice has no effect on its game statistics.</p>\n<p>In combat, the defender shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the defender can take any action of its choice, not just dodge.</p>\n<p>If the @Compendium[5e-content.all-spells.8fWgxZ2IQF7WE4BI]{Mending} spell is cast on the defender, it regains 2d6 hit points. If it has died within the last hour, you can use your smith's tools as an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher. The defender returns to life after 1 minute with all its hit points restored.</p>\n<p>At the end of a long rest, you can create a new steel defender if you have smith's tools with you. If you already have a defender from this feature, the first one immediately perishes. The defender also perishes if you die.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.2RN80OuN77hpL4h9"}},"_id":"hoP82ZLQyaFtTFci"}
{"name":"Armor Modifications","type":"feat","img":"icons/tools/smithing/crucible.webp","data":{"description":{"value":"<p>You learn how to use your artificer infusions to specially modify your arcane armor. That armor now counts as separate items for the purposes of your infuse items feature: armor (the chest piece), boots, helmet, and the armor's special weapon. Each of those items can bear one of your infusions, and the infusions transfer over if you change your armor's model with the armor model feature. In addition, the maximum number of items you can infuse at once increases by 2, but those extra items must be part of your arcane armor.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Armorer 9","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.gpUL11uoHJORHaru"}},"_id":"i3JGpOKXxMiAxhnY"}
{"name":"Brutal Critical","type":"feat","img":"systems/dnd5e/icons/skills/red_12.jpg","data":{"description":{"value":"<p>Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. This increases to two additional dice at 13th level and three additional dice at 17th level.</p>","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Barbarian 9","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.L94gyvNpUhUe0rwh"}},"_id":"i6OaXQbbS9vk0SxV"}
{"name":"Bonus Cantrip (Druid)","type":"feat","img":"systems/dnd5e/icons/spells/vines-acid-1.jpg","data":{"description":{"value":"<p>When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Circle of the Land 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.lT8GsPOPgRzDC3QJ"}},"_id":"iHgAnxH6P4BWfU8b"}
{"name":"Martial Versatility","type":"feat","img":"icons/skills/melee/weapons-crossed-swords-purple.webp","data":{"description":{"value":"<p>Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, as you shift the focus of your martial practice:</p>\n<ul>\n<li>Replace a fighting style you know with another fighting style available to fighters.</li>\n<li>If you know any maneuvers from the Battle Master archetype, you can replace one maneuver you know with a different maneuver.</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.f1yzMe9S4LhiUyVL"}},"_id":"ieCZa2V31Ua3uZxM"}
{"name":"Rage","type":"feat","img":"systems/dnd5e/icons/skills/red_10.jpg","data":{"description":{"value":"<p>In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor:</p>\n<ul>\n<li>\n<p>You have advantage on Strength checks and Strength saving throws.</p>\n</li>\n<li>\n<p>When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.</p>\n</li>\n<li>\n<p>You have resistance to bludgeoning, piercing, and slashing damage.</p>\n</li>\n</ul>\n<p>If you are able to cast spells, you can't cast them or concentrate on them while raging. </p>\n<p>Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. </p>\n<p>Once you have raged the number of times shown for your barbarian level in the Rages column in the table below, you must finish a long rest before you can rage again.</p>\n<p><em style=\"box-sizing:border-box;user-select:text;color:#191813;font-size:13px\">**Foundry note: Note the limited uses is set to the base default of 2. Please manually adjust as required.</em></p>\n<table style=\"width:286px;height:170px\" border=\"1\">\n<tbody>\n<tr style=\"height:17px\">\n<td style=\"width:112px;height:17px\"><strong>Barbarian Level</strong></td>\n<td style=\"width:68px;height:17px\"><strong>Rages</strong></td>\n<td style=\"width:96px;height:17px\"><strong>Rage Damage</strong></td>\n</tr>\n<tr style=\"height:17px\">\n<td style=\"width:112px;height:17px\">1st</td>\n<td style=\"width:68px;height:17px\">2</td>\n<td style=\"width:96px;height:17px\">+2</td>\n</tr>\n<tr style=\"height:17px\">\n<td style=\"width:112px;height:17px\">2nd</td>\n<td style=\"width:68px;height:17px\">2</td>\n<td style=\"width:96px;height:17px\">+2</td>\n</tr>\n<tr style=\"height:17px\">\n<td style=\"width:112px;height:17px\">3rd</td>\n<td style=\"width:68px;height:17px\">3</td>\n<td style=\"width:96px;height:17px\">+2</td>\n</tr>\n<tr style=\"height:17px\">\n<td style=\"width:112px;height:17px\">4th</td>\n<td style=\"width:68px;height:17px\">3</td>\n<td style=\"width:96px;height:17px\">+2</td>\n</tr>\n<tr style=\"height:17px\">\n<td style=\"width:112px;height:17px\">5th</td>\n<td style=\"width:68px;height:17px\">3</td>\n<td style=\"width:96px;height:17px\">+2</td>\n</tr>\n<tr style=\"height:17px\">\n<td style=\"width:112px;height:17px\">6th</td>\n<td style=\"width:68px;height:17px\">4</td>\n<td style=\"width:96px;height:17px\">+2</td>\n</tr>\n<tr style=\"height:17px\">\n<td style=\"width:112px;height:17px\">7th</td>\n<td style=\"width:68px;height:17px\">4</td>\n<td style=\"width:96px;height:17px\">+2</td>\n</tr>\n<tr>\n<td style=\"width:112px\">8th</td>\n<td style=\"width:68px\">4</td>\n<td style=\"width:96px\">+2</td>\n</tr>\n<tr>\n<td style=\"width:112px\">9th</td>\n<td style=\"width:68px\">4</td>\n<td style=\"width:96px\">+3</td>\n</tr>\n<tr>\n<td style=\"width:112px\">10th</td>\n<td style=\"width:68px\">4</td>\n<td style=\"width:96px\">+3</td>\n</tr>\n<tr>\n<td style=\"width:112px\">11th</td>\n<td style=\"width:68px\">4</td>\n<td style=\"width:96px\">+3</td>\n</tr>\n<tr>\n<td style=\"width:112px\">12th</td>\n<td style=\"width:68px\">5</td>\n<td style=\"width:96px\">+3</td>\n</tr>\n<tr>\n<td style=\"width:112px\">13th</td>\n<td style=\"width:68px\">5</td>\n<td style=\"width:96px\">+3</td>\n</tr>\n<tr>\n<td style=\"width:112px\">14th</td>\n<td style=\"width:68px\">5</td>\n<td style=\"width:96px\">+3</td>\n</tr>\n<tr style=\"height:17px\">\n<td style=\"width:112px;height:17px\">15th</td>\n<td style=\"width:68px;height:17px\">5</td>\n<td style=\"width:96px;height:17px\">+3</td>\n</tr>\n<tr style=\"height:17px\">\n<td style=\"width:112px;height:17px\">16th</td>\n<td style=\"width:68px;height:17px\">5</td>\n<td style=\"width:96px;height:17px\">+4</td>\n</tr>\n<tr>\n<td style=\"width:112px\">17th</td>\n<td style=\"width:68px\">6</td>\n<td style=\"width:96px\">+4</td>\n</tr>\n<tr>\n<td style=\"width:112px\">18th</td>\n<td style=\"width:68px\">6</td>\n<td style=\"width:96px\">+4</td>\n</tr>\n<tr style=\"height:17px\">\n<td style=\"width:112px;height:17px\">19th</td>\n<td style=\"width:68px;height:17px\">6</td>\n<td style=\"width:96px;height:17px\">+4</td>\n</tr>\n<tr style=\"height:17px\">\n<td style=\"width:112px;height:17px\">20th</td>\n<td style=\"width:68px;height:17px\">Unlimited</td>\n<td style=\"width:96px;height:17px\">+4</td>\n</tr>\n</tbody>\n</table>\n<p> </p>","chat":"","unidentified":""},"source":"PHB pg. 48","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":2,"max":"@classes.barbarian.levels > 19 ? 99 : @classes.barbarian.levels > 16 ? 6 : @classes.barbarian.levels > 11 ? 5 : @classes.barbarian.levels > 5 ? 4 : @classes.barbarian.levels > 2 ? 3 : 2","per":"lr","type":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Barbarian 1","recharge":{"value":null,"charged":false},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false}},"effects":[{"_id":"eWhL8hUr0c2ujDUm","flags":{},"changes":[{"key":"data.bonuses.mwak.damage","mode":2,"value":"+2"},{"key":"data.traits.dr.value","mode":2,"value":"slashing"},{"key":"data.traits.dr.value","mode":2,"value":"piercing"},{"key":"data.traits.dr.value","mode":2,"value":"bludgeoning"}],"disabled":true,"duration":{"startTime":1620159597128,"rounds":10},"icon":"systems/dnd5e/icons/skills/red_10.jpg","label":"Rage","origin":"Item.bdfYHJstcltQC7SZ","tint":null,"transfer":true}],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.C2lYHOGH2UpEifk7"},"exportSource":{"world":"kobold-cauldron","system":"dnd5e","coreVersion":"0.7.7","systemVersion":"1.1.1"}},"_id":"j5U2ybK46U027zGR"}
{"name":"Resistant Armor","type":"feat","img":"systems/dnd5e/icons/items/armor/halfplate.png","data":{"description":{"value":"<h4>P<em>rerequisite: 6th-level Artificer</em></h4>\n<p><em>Item: A suit of armor (requires attunement)</em></p>\n<p>While wearing this armor, a creature has resistance to one of the following damage types, which you choose when you infuse the item: acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.artificer-infusions.WHMkaF3BLSEsNrtP"}},"_id":"j7K7LTwyl4d2v7Rs"}
{"name":"Divine Intervention","type":"feat","img":"systems/dnd5e/icons/skills/light_03.jpg","data":{"description":{"value":"<p>Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.</p><p>Imploring your deity's aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.</p><p>If your deity intervenes, you can't use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.</p><p>At 20th level, your call for intervention succeeds automatically, no roll required.</p>","chat":"","unidentified":""},"source":"PHB pg. 59","activation":{"type":"action","cost":1,"condition":"Your need must be great..."},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"lr","type":"lr"},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"1d100","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Cleric 10","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.eVXqHn0ojWrEuYGU"}},"_id":"jDHmBteBqTqGJPi1"}
{"name":"Blessing of the Trickster","type":"feat","img":"icons/magic/unholy/orb-glowing-purple.webp","data":{"description":{"value":"<p>Starting when you choose this domain at 1st level, you can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks. This blessing lasts for 1 hour or until you use this feature again.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.H29DFRcYJSjVsDfX"}},"_id":"jYT4DgL3pTUp0YUi"}
{"name":"Halo of Spores","type":"feat","img":"icons/skills/toxins/cauldron-bubbles-overflow-green.webp","data":{"description":{"value":"<p>You are surrounded by invisible, necrotic spores that are harmless until you unleash them on a creature nearby. When a creature you can see moves into a space within 10 feet of you or starts its turn there, you can use your reaction to deal 1d4 necrotic damage to that creature unless it succeeds on a Constitution saving throw against your spell save DC. The necrotic damage increases to 1d6 at 6th level, 1d8 at 10th level, and 1d10 at 14th level.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":"When a creature you can see moves into a space within 10 feet of you or starts its turn there"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.EGJfNL550MspMRqy"}},"_id":"jfeytPbqfi2XpxZN"}
{"name":"Star Map","type":"feat","img":"icons/sundries/documents/blueprint-recipe-magic.webp","data":{"description":{"value":"<p>You’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.</p>\n<p>While holding this map, you have these benefits:</p>\n<ul>\n<li>You know the @Compendium[5e-content.all-spells.WJIWOp51y6dWtS4R]{Guidance} cantrip.</li>\n<li>You have the @Compendium[5e-content.all-spells.U8ZRTjTLPW5isk5l]{Guiding Bolt} spell prepared. It counts as a druid spell for you, and it doesn’t count against the number of spells you can have prepared.</li>\n<li>You can cast @Compendium[5e-content.all-spells.U8ZRTjTLPW5isk5l]{Guiding Bolt} without expending a spell slot. You can do so a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</li>\n</ul>\n<p>If you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.</p>\n<div class=\"table-overflow-wrapper\">\n<table class=\"compendium-left-aligned-table\" style=\"width:98.2927%\">\n<thead>\n<tr>\n<th style=\"width:8.06464%\">d6</th>\n<th style=\"width:91.3895%\">Map Form</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td style=\"width:8.06464%\">1</td>\n<td style=\"width:91.3895%\">A scroll covered with depictions of constellations</td>\n</tr>\n<tr>\n<td style=\"width:8.06464%\">2</td>\n<td style=\"width:91.3895%\">A stone tablet with fine holes drilled through it</td>\n</tr>\n<tr>\n<td style=\"width:8.06464%\">3</td>\n<td style=\"width:91.3895%\">A speckled owlbear hide, tooled with raised marks</td>\n</tr>\n<tr>\n<td style=\"width:8.06464%\">4</td>\n<td style=\"width:91.3895%\">A collection of maps bound in an ebony cover</td>\n</tr>\n<tr>\n<td style=\"width:8.06464%\">5</td>\n<td style=\"width:91.3895%\">A crystal that projects starry patterns when placed before a light</td>\n</tr>\n<tr>\n<td style=\"width:8.06464%\">6</td>\n<td style=\"width:91.3895%\">Glass disks that depict constellations</td>\n</tr>\n</tbody>\n</table>\n</div>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.b5PhESjFAeeqnD61"}},"_id":"jpA53nl9gY72eitb"}
{"name":"Arcane Mastery","type":"feat","img":"icons/magic/symbols/star-yellow.webp","data":{"description":{"value":"<p>At 17th level, you choose four spells from the @Compendium[5e-content.spell-lists.GameT94AcJx9H0lq]{wizard spell list}, one from each of the following levels: 6th, 7th, 8th, and 9th. You add them to your list of domain spells. Like your other domain spells, they are always prepared and count as cleric spells for you.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.rJWKtj3ItsKlhy5I"}},"_id":"k1fZhpGFvgsiOTZf"}
{"name":"Hearth of Moonlight and Shadow","type":"feat","img":"icons/magic/defensive/barrier-shield-dome-blue-purple.webp","data":{"description":{"value":"<p>At 6th level, home can be wherever you are. During a short or long rest, you can invoke the shadowy power of the Gloaming Court to help guard your respite. At the start of the rest, you touch a point in space, and an invisible, 30-foot-radius sphere of magic appears, centered on that point. Total cover blocks the sphere.</p>\n<p>While within the sphere, you and your allies gain a +5 bonus to Dexterity (Stealth) and Wisdom (Perception) checks, and any light from open flames in the sphere (a campfire, torches, or the like) isn’t visible outside it.</p>\n<p>The sphere vanishes at the end of the rest or when you leave the sphere.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"none","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.FI7XyPD3v8k5cTFS"}},"_id":"kEpr7WJStCC2MuVy"}
{"name":"Divine Strike (Poison)","type":"feat","img":"icons/skills/toxins/cauldron-bubbles-overflow-green.webp","data":{"description":{"value":"<p>At 8th level, you gain the ability to infuse your weapon strikes with poison — a gift from your deity. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 poison damage to the target. When you reach 14th level, the extra damage increases to 2d8.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8","poison"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.bOLErnXzCci7HJ6i"}},"_id":"kHS8q0bziz0H5Gzv"}
{"name":"Improved Flare","type":"feat","img":"icons/magic/light/explosion-star-glow-orange.webp","data":{"description":{"value":"<p>Starting at 6th level, you can also use your Warding Flare feature when a creature that you can see within 30 feet of you attacks a creature other than you.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.aeD9YY2jhGYKy3Vg"}},"_id":"kQdJ1NV72g9lZrei"}
{"name":"Speech of the Woods","type":"feat","img":"icons/skills/social/diplomacy-peace-alliance.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 2nd level, you gain the ability to converse with beasts and many fey.</p>\n<p class=\"Core-Styles_Core-Body\">You learn to speak, read, and write Sylvan. In addition, beasts can understand your speech, and you gain the ability to decipher their noises and motions. Most beasts lack the intelligence to convey or understand sophisticated concepts, but a friendly beast could relay what it has seen or heard in the recent past. This ability doesn’t grant you friendship with beasts, though you can combine this ability with gifts to curry favor with them as you would with any nonplayer character.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.dZHKTVSZarNWEPGA"}},"_id":"kU17gTrHz5JbqgmY"}
{"name":"Channel Divinity: Charm Animals and Plants","type":"feat","img":"icons/magic/nature/tree-animated-smile.webp","data":{"description":{"value":"<p>Starting at 2nd level, you can use your Channel Divinity to charm animals and plants.</p>\n<p>As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is charmed by you for 1 minute or until it takes damage. While it is charmed by you, it is friendly to you and other creatures you designate.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.HskUfSltlE0YR9zM"}},"_id":"kgBL050Y0AbCC177"}
{"name":"Bardic Versatility","type":"feat","img":"systems/dnd5e/icons/skills/emerald_09.jpg","data":{"description":{"value":"<p>Whenever you reach a level in this class that grants the ability score improvement feature, you can do one of the following, representing a change in focus as you use your skills and magic:</p>\n<ul>\n<li>Replace one of the skills you chose for the expertise feature with one of your other skill proficiencies that isn't benefiting from expertise.</li>\n<li>Replace one cantrip you learned from this class's spellcasting feature with another cantrip from the bard spell list.</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Bard 4","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.C6maq40mxXcTTQ2O"}},"_id":"l2s1wLDTs5gkXJFh"}
{"name":"Keeper of Souls","type":"feat","img":"icons/magic/life/ankh-shadow-green.webp","data":{"description":{"value":"<p>Starting at 17th level, you can seize a trace of vitality from a parting soul and use it to heal the living. When an enemy you can see dies within 60 feet of you, you or one creature of your choice that is within 60 feet of you regains hit points equal to the enemy’s number of Hit Dice. You can use this feature only if you aren’t incapacitated. Once you use it, you can’t do so again until the start of your next turn.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":"When an enemy you can see dies"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.G4KlfUxupwgAbCzk"}},"_id":"l79cO0KrSNDHR94o"}
{"name":"Embodiment of the Law","type":"feat","img":"icons/magic/control/silhouette-hold-change-blue.webp","data":{"description":{"value":"<p>You have become remarkably adept at channeling magical energy to compel others.</p>\n<p>If you cast a spell of the enchantment school using a spell slot of 1st level or higher, you can change the spell’s casting time to 1 bonus action for this casting, provided the spell’s casting time is normally 1 action.</p>\n<p>You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.KvAKhQwTD8K2Pvta"}},"_id":"lBHZRF7ikvkvtJQp"}
{"name":"Fighting Style (College of Swords)","type":"feat","img":"systems/dnd5e/icons/skills/weapon_22.jpg","data":{"description":{"value":"<p>At 3rd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.</p>\n<ul>\n<li><strong>@Compendium[5e-content.all-class-features.KqhSkHbuzz89ciin]{Dueling.}</strong> When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.</li>\n<li><strong>@Compendium[5e-content.all-class-features.IFurxHOPbApPyX8M]{Two Weapon Fighting.}</strong> When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.4rRPHjixIBdhPg5c"}},"_id":"lCsv60WMizazNETR"}
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{"name":"Beguiling Arrow","type":"feat","img":"icons/magic/symbols/runes-carved-stone-yellow.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Your enchantment magic causes this arrow to temporarily beguile its target. The creature hit by the arrow takes an extra 2d6 psychic damage, and choose one of your allies within 30 feet of the target. The target must succeed on a Wisdom saving throw, or it is charmed by the chosen ally until the start of your next turn. This effect ends early if the chosen ally attacks the charmed target, deals damage to it, or forces it to make a saving throw.</p>\n<p class=\"Core-Styles_Core-Body\">The psychic damage increases to 4d6 when you reach 18th level in this class.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"int"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.0yCAZR1WiaVQrfKQ"}},"_id":"lFntjdVKPN5YfTpG"}
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{"name":"Metamagic: Empowered Spell","type":"feat","img":"systems/dnd5e/icons/skills/blue_13.jpg","data":{"description":{"value":"<p>When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls.</p><p>You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.</p>","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.IWpe0Y9uAStHGiH1"}},"_id":"lGaJom7ntT9loRe6"}
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{"name":"Bursting Arrow","type":"feat","img":"icons/magic/sonic/explosion-shock-wave-teal.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You imbue your arrow with force energy drawn from the school of evocation. The energy detonates after your attack. Immediately after the arrow hits the creature, the target and all other creatures within 10 feet of it take 2d6 force damage each.</p>\n<p class=\"Core-Styles_Core-Body\">The force damage increases to 4d6 when you reach 18th level in this class.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.hAm81HczzpoqOhQc"}},"_id":"lQfnfTSL3HgY8Ul6"}
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{"name":"Raging Storm","type":"feat","img":"modules/5e-content/assets/icons/t-fire-19.png","data":{"description":{"value":"<p>At 14th level, the power of the storm you channel grows mightier, lashing out at your foes. The effect is based on the environment you chose for your Storm Aura.</p>\n<p><strong>Desert. </strong>Immediately after a creature in your aura hits you with an attack, you can use your reaction to force that creature to make a Dexterity saving throw. On a failed save, the creature takes fire damage equal to half your barbarian level.</p>\n<p><strong>Sea. </strong>When you hit a creature in your aura with an attack, you can use your reaction to force that creature to make a Strength saving throw. On a failed save, the creature is knocked prone, as if struck by a wave.</p>\n<p><strong>Tundra. </strong>Whenever the effect of your Storm Aura is activated, you can choose one creature you can see in the aura. That creature must succeed on a Strength saving throw, or its speed is reduced to 0 until the start of your next turn, as magical frost covers it.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.zXuaQBMnbgt5ngbZ"}},"_id":"lTJ2q2eNu4pP6vUd"}
{"name":"Divine Strike (Necrotic)","type":"feat","img":"icons/magic/unholy/beam-impact-purple.webp","data":{"description":{"value":"<p>At 8th level, the cleric gains the ability to infuse his or her weapon strikes with necrotic energy. Once on each of the cleric’s turns when he or she hits a creature with a weapon attack, the cleric can cause the attack to deal an extra 1d8 necrotic damage to the target. When the cleric reaches 14th level, the extra damage increases to 2d8.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.cL49pNjvuZy6YJtd"}},"_id":"lXDNFDYBoCEsLXwz"}
{"name":"Wild Surge","type":"feat","img":"modules/5e-content/assets/icons/t-magic-02.png","data":{"description":{"value":"<p>The magical energy roiling inside you sometimes erupts from you. When you enter your rage, roll on the Wild Magic table to determine the magical effect produced.</p>\n<p>If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.</p>\n<h3 id=\"WildMagicTable\" class=\"quick-menu-exclude Table-Styles_Table-Title\">Wild Magic</h3>\n<div class=\"table-overflow-wrapper\">\n<table class=\"compendium-left-aligned-table\" style=\"width:99.3642%\">\n<thead>\n<tr>\n<th style=\"width:3.68931%\">d8</th>\n<th style=\"width:96.1279%\">Effect</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td style=\"width:3.68931%;text-align:center\">1</td>\n<td style=\"width:96.1279%\">Shadowy tendrils lash around you. Each creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take 1d12 necrotic damage. You also gain 1d12 temporary hit points.</td>\n</tr>\n<tr>\n<td style=\"width:3.68931%;text-align:center\">2</td>\n<td style=\"width:96.1279%\">You teleport up to 30 feet to an unoccupied space you can see. Until your rage ends, you can use this effect again on each of your turns as a bonus action.</td>\n</tr>\n<tr>\n<td style=\"width:3.68931%;text-align:center\">3</td>\n<td style=\"width:96.1279%\">An intangible spirit, which looks like a flumph or a pixie (your choice), appears within 5 feet of one creature of your choice that you can see within 30 feet of you. At the end of the current turn, the spirit explodes, and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 1d6 force damage. Until your rage ends, you can use this effect again, summoning another spirit, on each of your turns as a bonus action.</td>\n</tr>\n<tr>\n<td style=\"width:3.68931%;text-align:center\">4</td>\n<td style=\"width:96.1279%\">Magic infuses one weapon of your choice that you are holding. Until your rage ends, the weapon’s damage type changes to force, and it gains the light and thrown properties, with a normal range of 20 feet and a long range of 60 feet. If the weapon leaves your hand, the weapon reappears in your hand at the end of the current turn.</td>\n</tr>\n<tr>\n<td style=\"width:3.68931%;text-align:center\">5</td>\n<td style=\"width:96.1279%\">Whenever a creature hits you with an attack roll before your rage ends, that creature takes 1d6 force damage, as magic lashes out in retribution.</td>\n</tr>\n<tr>\n<td style=\"width:3.68931%;text-align:center\">6</td>\n<td style=\"width:96.1279%\">Until your rage ends, you are surrounded by multi­colored, protective lights; you gain a +1 bonus to AC, and while within 10 feet of you, your allies gain the same bonus.</td>\n</tr>\n<tr>\n<td style=\"width:3.68931%;text-align:center\">7</td>\n<td style=\"width:96.1279%\">Flowers and vines temporarily grow around you; until your rage ends, the ground within 15 feet of you is difficult terrain for your enemies.</td>\n</tr>\n<tr>\n<td style=\"width:3.68931%;text-align:center\">8</td>\n<td style=\"width:96.1279%\">A bolt of light shoots from your chest. Another creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take 1d6 radiant damage and be blinded until the start of your next turn. Until your rage ends, you can use this effect again on each of your turns as a bonus action.</td>\n</tr>\n</tbody>\n</table>\n</div>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.A5dkSwlyyeONQYxx"}},"_id":"liJK7yKCo3rhlFPF"}
{"name":"Returning Weapon","type":"feat","img":"systems/dnd5e/icons/items/weapons/throwingknives.jpg","data":{"description":{"value":"<p><em>Item: A simple or martial weapon with the thrown property</em></p>\n<p>This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to the wielder's hand immediately after it is used to make a ranged attack.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.artificer-infusions.cna1OWXtd2VTR3tV"}},"_id":"lj1ZoNzpScqmHTiw"}
{"_id":"ll1lam6ZA7gkbF1l","name":"Blessed Healer","type":"feat","img":"systems/dnd5e/icons/skills/light_10.jpg","data":{"description":{"value":"<p>Beginning at 6th level, the healing spells you cast on others heal you as well.</p><p>When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's level.</p><p><em>**Foundry note: The healing formula is set to 2. Please add the additional from the spell level manually.</em></p>","chat":"","unidentified":""},"source":"PHB pg. 60","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2","healing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Life Domain 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.yv49QN6Bzqs0ecCs"}}}
{"name":"Enhanced Bond","type":"feat","img":"icons/magic/fire/flame-burning-campfire-rocks.webp","data":{"description":{"value":"<p>The bond with your wildfire spirit enhances your destructive and restorative spells. Whenever you cast a spell that deals fire damage or restores hit points while your wildfire spirit is summoned, roll a d8, and you gain a bonus equal to the number rolled to one damage or healing roll of the spell.</p>\n<p>In addition, when you cast a spell with a range other than self, the spell can originate from you or your wildfire spirit.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"1d8","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.FWf3ZTUjFgAPO74o"}},"_id":"lqUe1BGTE47Ns12w"}
{"name":"Fighting Style: Archery","type":"feat","img":"systems/dnd5e/icons/skills/green_01.jpg","data":{"description":{"value":"<p>You gain a +2 bonus to attack rolls you make with ranged weapons</p>","chat":"","unidentified":""},"source":"PHB pg. 72; 73; 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Fighter 1, Champion 10, Ranger 2","recharge":{"value":null,"charged":false},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false}},"effects":[{"_id":"F0Bh4n8Tu1ZZnwSr","flags":{},"changes":[{"key":"data.bonuses.rwak.attack","mode":2,"value":"+2"}],"disabled":false,"duration":{"startTime":1620159562067},"icon":"systems/dnd5e/icons/skills/green_01.jpg","label":"Fighting Style: Archery","origin":"Item.SDsWYh0xtS6nWuH8","tint":null,"transfer":true}],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.C2lYHOGH2UpEifk7"},"exportSource":{"world":"kobold-cauldron","system":"dnd5e","coreVersion":"0.7.7","systemVersion":"1.1.1"}},"_id":"ls66EgAw5JbX1GBZ"}
{"name":"Spirit Seeker","type":"feat","img":"systems/dnd5e/icons/spells/leaf-acid-1.jpg","data":{"description":{"value":"<p>Yours is a path that seeks attunement with the natural world, giving you a kinship with beasts. At 3rd level when you adopt this path, you gain the ability to cast the @Compendium[5e-content.all-spells.bauKnWRP1cxoXXsQ]{Beast Sense} and @Compendium[5e-content.all-spells.zGgBApxHf4EQVPHe]{Speak with Animals} spells, but only as rituals, as described in the Spellcasting section.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.drsEvr2ogEUsZlGa"}},"_id":"luJMNDFl4mq4rEGK"}
{"name":"Blessing of the Forge","type":"feat","img":"icons/tools/smithing/crucible.webp","data":{"description":{"value":"<p>At 1st level, you gain the ability to imbue magic into a weapon or armor. At the end of a long rest, you can touch one nonmagical object that is a suit of armor or a simple or martial weapon. Until the end of your next long rest or until you die, the object becomes a magic item, granting a +1 bonus to AC if it’s armor or a +1 bonus to attack and damage rolls if it’s a weapon.</p>\n<p>Once you use this feature, you can’t use it again until you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.RdHXQTcIE0Q7zBe1"}},"_id":"mPKqWTRUjRbmYjH2"}
{"name":"Cosmic Omen","type":"feat","img":"icons/magic/perception/eye-ringed-green.webp","data":{"description":{"value":"<p>Whenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die:</p>\n<p><strong>Weal (even).</strong> Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and add the number rolled to the total.</p>\n<p><strong>Woe (odd).</strong> Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total.</p>\n<p>You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":"Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"d6","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.dJEdcy63L9EsCss8"}},"_id":"mZFJ7Gx3YZZ2edlf"}
{"name":"Magic Awareness","type":"feat","img":"systems/dnd5e/icons/skills/shadow_12.jpg","data":{"description":{"value":"<p>As an action, you can open your awareness to the presence of concentrated magic. Until the end of your next turn, you know the location of any spell or magic item within 60 feet of you that isn’t behind total cover. When you sense a spell, you learn which school of magic it belongs to.</p>\n<p>You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.XMZpyat480NmWcGM"}},"_id":"maGcbhOHulNkgQUK"}
{"name":"Form of the Beast","type":"feat","img":"systems/dnd5e/icons/skills/blue_29.jpg","data":{"description":{"value":"<p>When you enter your rage, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a natural weapon. It counts as a simple melee weapon for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal.</p>\n<p>You choose the weapon’s form each time you rage:</p>\n<p><strong>Bite.</strong> Your mouth transforms into a bestial muzzle or great mandibles (your choice). It deals 1d8 piercing damage on a hit. Once on each of your turns when you damage a creature with this bite, you regain a number of hit points equal to your proficiency bonus, provided you have less than half your hit points when you hit.</p>\n<p><strong>Claws.</strong> Each of your hands transforms into a claw, which you can use as a weapon if it’s empty. It deals 1d6 slashing damage on a hit. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action.</p>\n<p><strong>Tail.</strong> You grow a lashing, spiny tail, which deals 1d8 piercing damage on a hit and has the reach property. If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a d8, applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.ZPAYdtCK4p3nAaQf"}},"_id":"mlknCYtraynEry3F"}
{"name":"Thunderbolt Strike","type":"feat","img":"icons/magic/sonic/explosion-shock-wave-teal.webp","data":{"description":{"value":"<p>At 6th level, when you deal lightning damage to a Large or smaller creature, you can also push it up to 10 feet away from you.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.85z66EdaVUR7grDG"}},"_id":"mo4wxsI7XWkJ1fCp"}
{"name":"Indomitable Might","type":"feat","img":"systems/dnd5e/icons/skills/blood_11.jpg","data":{"description":{"value":"<p>Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total.</p>","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Barbarian 18","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.Q1exex5ALteprrPo"}},"_id":"n5rCaq2EXnJ0QMJB"}
{"name":"Shielding Storm","type":"feat","img":"modules/5e-content/assets/icons/t-magic-02.png","data":{"description":{"value":"<p>At 10th level, you learn to use your mastery of the storm to protect others. Each creature of your choice has the damage resistance you gained from the Storm Soul feature while the creature is in your Storm Aura.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.pDVb8s2oQL1KF4yZ"}},"_id":"nHrXIxqpHDdAGSPG"}
{"name":"Steps of Night","type":"feat","img":"icons/magic/movement/trail-streak-impact-blue.webp","data":{"description":{"value":"<p>You can draw on the mystical power of night to rise into the air. As a bonus action when you are in dim light or darkness, you can magically give yourself a flying speed equal to your walking speed for 1 minute. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.w6gp0lRbLTu7EwVM"}},"_id":"ndPATnShtaBAUngu"}
{"name":"Song of Rest","type":"feat","img":"systems/dnd5e/icons/skills/green_19.jpg","data":{"description":{"value":"<p>Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest.</p><p>If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.</p><p>The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.</p><p><em>**Foundry note: Note the healing roll is set to the base default of 1d6. Please manually adjust as required.</em></p>","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Bard 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.he8RpPXwSl2lVSIk"}},"_id":"oFYwwEeiXf9RAFY1"}
{"name":"Emboldening Bond","type":"feat","img":"icons/skills/social/diplomacy-unity-alliance.webp","data":{"description":{"value":"<p>You can forge an empowering bond among people who are at peace with one another. As an action, you choose a number of willing creatures within 30 feet of you (this can include yourself) equal to your proficiency bonus. You create a magical bond among them for 10 minutes or until you use this feature again. While any bonded creature is within 30 feet of another, the creature can roll a d4 and add the number rolled to an attack roll, an ability check, or a saving throw it makes. Each creature can add the d4 no more than once per turn.</p>\n<p>You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.jYwNPy7m9WalDEtN"}},"_id":"oiG3HX1Jj74qLxjc"}
{"name":"Metamagic: Careful Spell","type":"feat","img":"systems/dnd5e/icons/skills/green_15.jpg","data":{"description":{"value":"<p>When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell's full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.</p>","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.zElYrOcCFFMhB6Xl"}},"_id":"oyBs4PphAYNkK5Cl"}
{"name":"Wild Shape","type":"feat","img":"systems/dnd5e/icons/skills/green_13.jpg","data":{"description":{"value":"<p>Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.</p><p>Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed.</p>\n<h4><strong>Beast Shapes</strong></h4>\n<table border=\"1\">\n<tbody>\n<tr>\n<td><strong>Level</strong></td>\n<td><strong>Max. CR</strong></td>\n<td><strong>Limitations</strong></td>\n<td><strong>Example</strong></td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>1/4</td>\n<td>No flying or swimming speed</td>\n<td>@Compendium[dnd5e.monsters.yawTeS8u2FCfzzZH]{Wolf}</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>1/2</td>\n<td>No flying speed</td>\n<td>@Compendium[dnd5e.monsters.8aCTKP5qaBPFOqxM]{Crocodile}</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>1</td>\n<td>--</td>\n<td>@Compendium[dnd5e.monsters.DBCCRXiLn6mIS8hX]{Giant Eagle}</td>\n</tr>\n</tbody>\n</table>\n<p>You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.</p><p>While you are transformed, the following rules apply:</p>\n<ul>\n<li>\n<p>Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature's bonus instead of yours. If the creature has any legendary or lair actions, you can't use them.</p>\n</li>\n<li>\n<p>When you transform, you assume the beast's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.</p>\n</li>\n<li>\n<p>You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn't break your concentration on a spell you've already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you've already cast.</p>\n</li>\n<li>\n<p>You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense.</p>\n</li>\n<li>\n<p>You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.</p>\n</li>\n</ul>","chat":"","unidentified":""},"source":"PHB pg. 66","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":2,"max":"@classes.druid.levels > 19 ? 99 : 2","per":"sr","type":"sr"},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Druid 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.swK0r5TOIxredxWS"}},"_id":"p3gTwH4EROOiTVzQ"}
{"name":"Action Surge","type":"feat","img":"systems/dnd5e/icons/skills/red_01.jpg","data":{"description":{"value":"<p>Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible Bonus Action.</p><p>Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.</p><p><em>**Foundry note: Note the limited uses is set to the base default of 1 per short or long rest. Please manually adjust as required.</em></p>","chat":"","unidentified":""},"source":"PHB pg. 72","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":"@classes.fighter.levels > 16 ? 2 : 1","per":"sr","type":"sr"},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Fighter 2","recharge":{"value":0,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.xF1VTcJ3AdkbTsdQ"}},"_id":"pDX5nzak4gTiwKVS"}
{"name":"Bolstering Magic","type":"feat","img":"modules/5e-content/assets/icons/t-water-13.png","data":{"description":{"value":"<p>You can harness your wild magic to bolster yourself or a companion. As an action, you can touch one creature (which can be yourself) and confer one of the following benefits of your choice to that creature:</p>\n<ul>\n<li>For 10 minutes, the creature can roll a d3 whenever making an attack roll or an ability check and add the number rolled to the d20 roll.</li>\n<li>Roll a d3. The creature regains one expended spell slot, the level of which equals the number rolled or lower (the creature’s choice). Once a creature receives this benefit, that creature can’t receive it again until after a long rest.</li>\n</ul>\n<p>You can take this action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.PqKIXOvcWykEcb8q"}},"_id":"pOIFTCKL9RxiskRX"}
{"name":"Extra Attack (Fighter)","type":"feat","img":"systems/dnd5e/icons/skills/weapon_08.jpg","data":{"description":{"value":"<p>You can attack twice, instead of once, whenever you take the Attack action on your turn.</p><p>The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.</p>","chat":"","unidentified":""},"source":"PHB pg. 72","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Fighter 5","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.q9g1MLXuLZyxjQMg"}},"_id":"pRarSsuadSZY721P"}
{"name":"Arcane Jolt","type":"feat","img":"systems/dnd5e/icons/skills/blue_21.jpg","data":{"description":{"value":"<p>You've learned new ways to channel arcane energy to harm or heal. When either you hit a target with a magic weapon attack or your steel defender hits a target, you can channel magical energy through the strike to create one of the following effects:</p>\n<ul>\n<li>The target takes an extra 2d6 force damage.</li>\n<li>Choose one creature or object you can see within 30 feet of the target. healing energy flows into the chosen recipient, restoring 2d6 hit points to it.</li>\n</ul>\n<p>You can use this energy a number of times equal to your Intelligence modifier (minimum of once), but you can do so no more than once on a turn. You regain all expended uses when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":0,"condition":"When either you hit a target with a Magic Weapon Attack or your Steel Defender hits a target"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":3,"max":"3","per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.OA0ymFnLlD9zwRDp"}},"_id":"pUsTahQAdFkig6Iq"}
{"name":"Enthralling Performance","type":"feat","img":"icons/tools/instruments/harp-lap-brown.webp","data":{"description":{"value":"<p>You can charge your performance with seductive, fey magic.</p>\n<p>If you perform for at least 1 minute, you can attempt to inspire wonder in your audience by singing, reciting a poem, or dancing. At the end of the performance, choose a number of humanoids within 60 feet of you who watched and listened to all of it, up to a number equal to your Charisma modifier (minimum of one). Each target must succeed on a Wisdom saving throw against your spell save DC or be charmed by you. While charmed in this way, the target idolizes you, it speaks glowingly of you to anyone who speaks to it, and it hinders anyone who opposes you, avoiding violence unless it was already inclined to fight on your behalf. This effect ends on a target after 1 hour, if it takes any damage, if you attack it, or if it witnesses you attacking or damaging any of its allies.</p>\n<p>If a target succeeds on its saving throw, the target has no hint that you tried to charm it.</p>\n<p>Once you use this feature, you can’t use it again until you finish a short or long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.rfENJw4epEJyyr3z"}},"_id":"pgBUHEd3dnpxVH5s"}
{"name":"Shadow Lore","type":"feat","img":"systems/dnd5e/icons/skills/shadow_20.jpg","data":{"description":{"value":"<p>At 14th level, you gain the ability to weave dark magic into your words and tap into a creature’s deepest fears.</p>\n<p>As an action, you magically whisper a phrase that only one creature of your choice within 30 feet of you can hear. The target must make a Wisdom saving throw against your spell save DC. It automatically succeeds if it doesn’t share a language with you or if it can’t hear you. On a successful saving throw, your whisper sounds like unintelligible mumbling and has no effect.</p>\n<p>If the target fails its saving throw, it is charmed by you for the next 8 hours or until you or your allies attack or damage it. It interprets the whispers as a description of its most mortifying secret.</p>\n<p>While you gain no knowledge of this secret, the target is convinced you know it. While charmed in this way, the creature obeys your commands for fear that you will reveal its secret. It won’t risk its life for you or fight for you, unless it was already inclined to do so. It grants you favors and gifts it would offer to a close friend.</p>\n<p>When the effect ends, the creature has no understanding of why it held you in such fear.</p>\n<p>Once you use this feature, you can’t use it again until you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.VGjbY5bCMBCQmBki"}},"_id":"q6KYaz51Jc5R7SLp"}
{"_id":"q8YY2wNtTSqZqk3l","name":"Primal Strike","type":"feat","img":"icons/creatures/abilities/paw-glowing-yellow.webp","data":{"description":{"value":"<p>Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.uVlifbN7s4DLnNYz"}}}
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{"name":"Shadow Arrow","type":"feat","img":"icons/magic/unholy/orb-glowing-purple.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You weave illusion magic into your arrow, causing it to occlude your foe’s vision with shadows. The creature hit by the arrow takes an extra 2d6 psychic damage, and it must succeed on a Wisdom saving throw or be unable to see anything farther than 5 feet away until the start of your next turn.</p>\n<p class=\"Core-Styles_Core-Body\">The psychic damage increases to 4d6 when you reach 18th level in this class.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.fMbdHfseKECjSNGy"}},"_id":"qI94uTZ8HkkrH5db"}
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{"name":"Restorative Reagents","type":"feat","img":"icons/tools/laboratory/bowl-herbs-green.webp","data":{"description":{"value":"<p>You can incorporate restorative reagents into some of your works:</p>\n<ul>\n<li>Whenever a creature drinks an @Compendium[5e-content.all-class-features.PzBi9DuLFZelXluH]{Experimental Elixir} you created, the creature gains temporary hit points equal to 2d6 + your Intelligence modifier (minimum of 1 temporary hit point).</li>\n<li>You can cast @Compendium[5e-content.all-spells.AjlvPcnDFs2qd9pZ]{Lesser Restoration} without expending a spell slot and without preparing the spell, provided you use alchemist's supplies as the spellcasting focus. You can do so a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a long rest.</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Alchemist 9","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.qZD7b1mTLCeC6oVz"}},"_id":"qIeNSf0kZa1FuyL4"}
{"name":"Reckless Attack","type":"feat","img":"systems/dnd5e/icons/skills/weapon_34.jpg","data":{"description":{"value":"<p>Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation.</p><p>When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.</p>","chat":"","unidentified":""},"source":"PHB pg. 48","activation":{"type":"none","cost":0,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Barbarian 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.SCVjqRdlZ9cvHVSR"}},"_id":"qSH72OmVOz3dWWWl"}
{"name":"Repulsion Shield","type":"feat","img":"systems/dnd5e/icons/items/armor/shield.png","data":{"description":{"value":"<p><em>Prerequisite: 6th-level Artificer<br />Item: A Shield (requires attunement)</em></p>\n<p>A creature gains a +1 bonus to armor class while wielding this shield.</p>\n<p>The shield has 4 charges. While holding it, the wielder can use a reaction immediately after being hit by a melee attack to expend 1 of the shield's charges and push the attacker up to 15 feet away. The shield regains 1d4 expended charges daily at dawn.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.artificer-infusions.salvmTnGX4NC6gB7"}},"_id":"qUxBKAiIbEfbhtLs"}
{"name":"Psychic Blades","type":"feat","img":"icons/weapons/swords/sword-guard-flanged-purple.webp","data":{"description":{"value":"<p>When you join the College of Whispers at 3rd level, you gain the ability to make your weapon attacks magically toxic to a creature's mind.</p>\n<p>When you hit a creature with a weapon attack, you can expend one use of your Bardic Inspiration to deal an additional 2d6 psychic damage to that target. You can do so only once per round on your turn.</p>\n<p>The psychic damage increases when you reach certain levels in this class, increasing to 3d6 at 5th level, 5d6 at 10th level, and 8d6 at 15th level.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"attribute","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6","psychic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.E8VgyZBbuBwhoye4"}},"_id":"qn8ZdYM9ZN180W79"}
{"name":"Vigilant Blessing","type":"feat","img":"icons/magic/perception/eye-tendrils-web-purple.webp","data":{"description":{"value":"<p>The night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.qwLfcsdks5Pp8axp"}},"_id":"qwZu3EWpbLIF48dm"}
{"name":"Voice of Authority","type":"feat","img":"icons/magic/control/control-influence-crown-yellow.webp","data":{"description":{"value":"<p>You can invoke the power of law to embolden an ally to attack. If you cast a spell with a spell slot of 1st level or higher and target an ally with the spell, that ally can use their reaction immediately after the spell to make one weapon attack against a creature of your choice that you can see.</p>\n<p>If the spell targets more than one ally, you choose the ally who can make the attack.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.WFGyFxmA1ISvjfLL"}},"_id":"r2beczMc2chaRwoE"}
{"name":"Creative Crescendo","type":"feat","img":"systems/dnd5e/icons/spells/haste-royal-3.jpg","data":{"description":{"value":"<p>When you use your @Compendium[5e-content.all-class-features.6GdovIULJHxJhf0W]{Performance of Creation} feature, you can create more than one item at once. The number of items equals your Charisma modifier (minimum of two items). If you create an item that would exceed that number, you choose which of the previously created items disappears. Only one of these items can be of the maximum size you can create; the rest must be Small or Tiny.</p>\n<p>You are no longer limited by gp value when creating items with Performance of Creation.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.T4IRkzRWhGDe3zAT"}},"_id":"r5WI9NVDSL59WGrW"}
{"name":"Timeless Body (Druid)","type":"feat","img":"systems/dnd5e/icons/skills/mech_12.jpg","data":{"description":{"value":"<p>Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.</p>","chat":"","unidentified":""},"source":"PHB pg. 67","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Druid 18","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.cVDEQo0ow1WJT7Wl"}},"_id":"rFmyJPJpPc39kN3O"}
{"name":"Guardian Spirit","type":"feat","img":"icons/magic/life/cross-beam-green.webp","data":{"description":{"value":"<p>Beginning at 10th level, your Spirit Totem safeguards the beasts and fey that you call forth with your magic. When a beast or fey that you summoned or created with a spell ends its turn in your Spirit Totem aura, that creature regains a number of hit points equal to half your druid level.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.Zsm8bW06LQ7MShhy"}},"_id":"rdDSP2PVE7zP7gJ2"}
{"name":"Combat Wild Shape","type":"feat","img":"icons/commodities/claws/claw-bear-brown.webp","data":{"description":{"value":"<p>When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.</p>\n<p>Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.8XSs6AbSjIiqC5PL"}},"_id":"ro5UNSsQmvxwuFRy"}
{"name":"Spirit Totem","type":"feat","img":"icons/magic/nature/root-vines-face-glow-green.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Starting at 2nd level, you can call forth nature spirits to influence the world around you. As a bonus action, you can magically summon an incorporeal spirit to a point you can see within 60 feet of you. The spirit creates an aura in a 30-foot radius around that point. It counts as neither a creature nor an object, though it has the spectral appearance of the creature it represents.</p>\n<p class=\"Core-Styles_Core-Body\">As a bonus action, you can move the spirit up to 60 feet to a point you can see.</p>\n<p class=\"Core-Styles_Core-Body\">The spirit persists for 1 minute or until you’re incapacitated. Once you use this feature, you can’t use it again until you finish a short or long rest.</p>\n<p class=\"Core-Styles_Core-Body\">The effect of the spirit’s aura depends on the type of spirit you summon from the options below.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Bear Spirit.</span> </strong>The bear spirit grants you and your allies its might and endurance. Each creature of your choice in the aura when the spirit appears gains temporary hit points equal to 5 + your druid level. In addition, you and your allies gain advantage on Strength checks and Strength saving throws while in the aura.</p>\n<p class=\"Core-Styles_Core-Body\"><strong>Hawk Spirit.</strong> The hawk spirit is a consummate hunter, aiding you and your allies with its keen sight. When a creature makes an attack roll against a target in the spirit’s aura, you can use your reaction to grant advantage to that attack roll. In addition, you and your allies have advantage on Wisdom (Perception) checks while in the aura.</p>\n<p class=\"Core-Styles_Core-Body\"><strong>Unicorn Spirit.</strong> The unicorn spirit lends its protection to those nearby. You and your allies gain advantage on all ability checks made to detect creatures in the spirit’s aura. In addition, if you cast a spell using a spell slot that restores hit points to any creature inside or outside the aura, each creature of your choice in the aura also regains hit points equal to your druid level.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.PFa7YAOnyHd9IVVE"}},"_id":"sBccfZKuSx21dwwQ"}
{"name":"Arcane Armor","type":"feat","img":"icons/equipment/chest/breastplate-collared-steel-green.webp","data":{"description":{"value":"<p>Your metallurgical pursuits have led to you making armor a conduit for your magic. As an action, you can turn a suit of armor you are wearing into arcane armor, provided you have smith's tools in hand.</p>\n<p>You gain the following benefits while wearing this armor:</p>\n<ul>\n<li>If the armor normally has a strength requirement, the arcane armor lacks this requirement for you.</li>\n<li>You can use the arcane armor as a spellcasting focus for your artificer spells.</li>\n<li>The armor attaches to you and can't be removed against your will. It also expands to cover your entire body, although you can retract or deploy the helmet as a bonus action. The armor replaces any missing limbs, functioning identically to a limb it replaces.</li>\n<li>You can doff or don the armor as an action.</li>\n<li>The armor continues to be arcane armor until you don another suit of armor or you die.</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Armorer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.mbG0s3yK03Mw8McT"}},"_id":"sdFXybhZLb158sFz"}
{"name":"Bonus Proficiency (Death Domain)","type":"feat","img":"icons/weapons/swords/greatsword-crossguard-barbed.webp","data":{"description":{"value":"<p>When the cleric chooses this domain at 1st level, he or she gains proficiency with martial weapons.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.LmJCQpP73WFQcddK"}},"_id":"stFvTjEkZuuN0UBz"}
{"name":"Cauterizing Flames","type":"feat","img":"icons/magic/fire/projectile-feathers-embers-gold.webp","data":{"description":{"value":"<p>You gain the ability to turn death into magical flames that can heal or incinerate. When a Small or larger creature dies within 30 feet of you or your wildfire spirit, a harmless spectral flame springs forth in the dead creature’s space and flickers there for 1 minute. When a creature you can see enters that space, you can use your reaction to extinguish the spectral flame there and either heal the creature or deal fire damage to it. The healing or damage equals 2d10 + your Wisdom modifier.</p>\n<p>You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d10 + @abilities.wis.mod",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.cPiTlHcPQpH43110"}},"_id":"tPNUPbeDiOquh9H5"}
{"name":"Implement of Peace","type":"feat","img":"icons/skills/social/diplomacy-handshake.webp","data":{"description":{"value":"<p>You gain proficiency in the Insight, Performance, or Persuasion skill (your choice).</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.aGNVRolVWrdhQ5jP"}},"_id":"tnEeAUvcH19IuOTk"}
{"name":"Mote of Potential","type":"feat","img":"systems/dnd5e/icons/spells/light-jade-1.jpg","data":{"description":{"value":"<p>When you join the College of Creation at 3rd level, whenever you give a creature a Bardic Inspiration die, you can utter a note from the Song of Creation to create a Tiny mote of potential, which orbits within 5 feet of that creature. The mote is intangible and invulnerable, and it lasts until the Bardic Inspiration die is lost. The mote looks like a musical note, a star, a flower, or another symbol of art or life that you choose.</p>\n<p>When the creature uses the Bardic Inspiration die, the mote provides an additional effect based on whether the die benefits an ability check, an attack roll, or a saving throw, as detailed below:</p>\n<p><strong>Ability Check.</strong> When the creature rolls the Bardic Inspiration die to add it to an ability check, the creature can roll the Bardic Inspiration die again and choose which roll to use, as the mote pops and emits colorful, harmless sparks for a moment.</p>\n<p><strong>Attack Roll.</strong> Immediately after the creature rolls the Bardic Inspiration die to add it to an attack roll against a target, the mote thunderously shatters. The target and each creature of your choice that you can see within 5 feet of it must succeed on a Constitution saving throw against your spell save DC or take thunder damage equal to the number rolled on the Bardic Inspiration die.</p>\n<p><strong>Saving Throw.</strong> Immediately after the creature rolls the Bardic Inspiration die and adds it to a saving throw, the mote vanishes with the sound of soft music, causing the creature to gain temporary hit points equal to the number rolled on the Bardic Inspiration die plus your Charisma modifier (minimum of 1 temporary hit point).</p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.0hCGK8k86ftCK9Ac"}},"_id":"tq2f7Xme2qqOBgZ1"}
{"name":"Metamagic: Extended Spell","type":"feat","img":"systems/dnd5e/icons/skills/affliction_02.jpg","data":{"description":{"value":"<p>When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.</p>","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.tQxlKyAx9sgPrbgj"}},"_id":"u6YA4Nwz4G7P3BWN"}
{"name":"Combat Inspiration","type":"feat","img":"systems/dnd5e/icons/skills/weapon_22.jpg","data":{"description":{"value":"<p>Also at 3rd level, you learn to inspire others in battle. A creature that has a Bardic Inspiration die from you can roll that die and add the number rolled to a weapon damage roll it just made. Alternatively, when an attack roll is made against the creature, it can use its reaction to roll the Bardic Inspiration die and add the number rolled to its AC against that attack, after seeing the roll but before knowing whether it hits or misses.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.rL2Am9N7VjAhSBO7"}},"_id":"uEaeOSm51YCO6xos"}
{"name":"Boots of the Winding Path","type":"feat","img":"systems/dnd5e/icons/items/equipment/boots.png","data":{"description":{"value":"<p><em>Prerequisite: 6th-level Artificer<br />Item: A pair of boots (requires attunement)</em></p>\n<p>While wearing these boots, a creature can Teleport up to 15 feet as a bonus action to an unoccupied space the creature can see. The creature must have occupied that space at some point during the current turn.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"spellTemplateManager":{"stmData":{"ignoreDuration":false,"spellTexture":"","useTexture":false,"alpha":50,"coneOrigin":1,"loopAnimations":true}},"core":{"sourceId":"Compendium.world.artificer-infusions.n76w5dylClZkZaLk"}},"_id":"uKcyku1mgcSs1Xqv"}
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{"name":"Curving Shot","type":"feat","img":"icons/skills/targeting/target-strike-gray.webp","data":{"description":{"value":"<p>At 7th level, you learn how to direct an errant arrow toward a new target. When you make an attack roll with a magic arrow and miss, you can use a bonus action to reroll the attack roll against a different target within 60 feet of the original target.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.eynoFNxttgO0CCKc"}},"_id":"uYtm77JVGU4yyjbN"}
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{"name":"Unarmored Defense (Barbarian)","type":"feat","img":"systems/dnd5e/icons/skills/blue_35.jpg","data":{"description":{"value":"<p>While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.</p>","chat":"","unidentified":""},"source":"PHB pg. 48","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Barbarian 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.SZbsNbaxFFGwBpNK"}},"_id":"uavmFK9TqEPX5SIv"}
{"name":"Jack of All Trades","type":"feat","img":"systems/dnd5e/icons/skills/mech_8.jpg","data":{"description":{"value":"<p>Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.</p>","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Bard 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.ezWijmCnlnQ9ZRX2"}},"_id":"ur2ry5FOSrpikqr0"}
{"name":"Persistent Rage","type":"feat","img":"systems/dnd5e/icons/skills/red_01.jpg","data":{"description":{"value":"<p>Beginning at 15th level, your @Compendium[5e-content.all-class-features.j5U2ybK46U027zGR]{Rage} is so fierce that it ends early only if you fall unconscious or if you choose to end it.</p>","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Barbarian 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.l8tUhZ5Pecm9wz7I"}},"_id":"uulVA0gzdM8LWbCR"}
{"name":"Channel Divinity: Balm of Peace","type":"feat","img":"icons/magic/life/cross-beam-green.webp","data":{"description":{"value":"<p>You can use your Channel Divinity to make your very presence a soothing balm.</p>\n<p>As an action, you can move up to your speed, without provoking opportunity attacks, and when you move within 5 feet of any other creature during this action, you can restore a number of hit points to that creature equal to 2d6 + your Wisdom modifier (minimum of 1 hit point). A creature can receive this healing only once whenever you take this action.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6 + @abilities.wis.mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.oqYi483pJnXFhyQP"}},"_id":"uzmZH8fmnPJ0OeQa"}
{"name":"Fighting Style: Thrown Weapon Fighting","type":"feat","img":"systems/dnd5e/icons/skills/weapon_41.jpg","data":{"description":{"value":"<p>You can draw a weapon that has the thrown property as part of the attack you make with the weapon.</p>\n<p>In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":"Must be wearing a shield."},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"1d10 + @prof","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.Dyr3EF4DylXJouYr"}},"_id":"v8iQO6DV6wElyN0k"}
{"name":"Symbiotic Entity","type":"feat","img":"icons/creatures/webs/web-nest-ball-thin-blue.webp","data":{"description":{"value":"<p>You are surrounded by invisible, necrotic spores that are harmless until you unleash them on a creature nearby. When a creature you can see moves into a space within 10 feet of you or starts its turn there, you can use your reaction to deal 1d4 necrotic damage to that creature unless it succeeds on a Constitution saving throw against your spell save DC. The necrotic damage increases to 1d6 at 6th level, 1d8 at 10th level, and 1d10 at 14th level.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["@classes.druid.levels*4","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.r5NdPAE56TbcrQdO"}},"_id":"vMknpPM9saDAvM26"}
{"name":"Second Wind","type":"feat","img":"systems/dnd5e/icons/skills/blood_04.jpg","data":{"description":{"value":"<p>You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.</p><p>Once you use this feature, you must finish a short or long rest before you can use it again.</p>","chat":"","unidentified":""},"source":"PHB pg. 72","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"sr"},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d10 + @classes.fighter.levels","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Fighter 1","recharge":{"value":0,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.nTjmWbyHweXuIqwc"}},"_id":"vwVkZ5FIl1rYs2hp"}
{"name":"Metamagic: Subtle Spell","type":"feat","img":"systems/dnd5e/icons/skills/blue_20.jpg","data":{"description":{"value":"<p>When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.</p>","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.fXa0DMhoVLtbBu9l"}},"_id":"wCMK72dARFDawXuS"}
{"name":"Font of Inspiration","type":"feat","img":"systems/dnd5e/icons/skills/green_22.jpg","data":{"description":{"value":"<p>Beginning when you reach 5th level, you regain all of your expended uses of @Compendium[5e-content.all-class-features.MmZrSdoDqlWqoFSe]{Bardic Inspiration} when you finish a short or long rest.</p>\n<p>Please note, the Foundry default for Bardic Inspiration is set to long rest recovery by default. Please edit to short rest upon reaching this level.</p>","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Bard 5","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.3VDZGs5Ug3hIE322"}},"_id":"wH4i19fLgdoTxrAr"}
{"name":"Channel Divinity: Guided Strike","type":"feat","img":"icons/skills/targeting/crosshair-pointed-orange.webp","data":{"description":{"value":"<p>Starting at 2nd level, you can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.jtL2h57kh4fYJEQy"}},"_id":"wMOWt13nF8Zoy74R"}
{"name":"Starry Form","type":"feat","img":"icons/magic/light/explosion-star-glow-blue-purple.webp","data":{"description":{"value":"<p>As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.</p>\n<p>While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are incapacitated, die, or use this feature again.</p>\n<p>Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:</p>\n<p><strong>Archer.</strong> A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Chalice.</strong> A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Dragon.</strong> A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @abilities.wis.mod",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.RaLsE6ilJlhuOnUR"}},"_id":"wWDJCZKwsVOecVcD"}
{"name":"Ancestral Protectors","type":"feat","img":"modules/5e-content/assets/icons/t-cyan-05.png","data":{"description":{"value":"<p>Starting when you choose this path at 3rd level, spectral warriors appear when you enter your rage. While you’re raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next turn, that target has disadvantage on any attack roll that isn’t against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage dealt by the attack. The effect on the target ends early if your rage ends.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.HYWyYy59yqqW7UNj"}},"_id":"wWwWV9EKIGn7sEcb"}
{"name":"Unbreakable Majesty","type":"feat","img":"systems/dnd5e/icons/spells/haste-royal-3.jpg","data":{"description":{"value":"<p>At 14th level, your appearance permanently gains an otherworldly aspect that makes you look more lovely and fierce.</p>\n<p>In addition, as a bonus action, you can assume a magically majestic presence for 1 minute or until you are incapacitated. For the duration, whenever any creature tries to attack you for the first time on a turn, the attacker must make a Charisma saving throw against your spell save DC. On a failed save, it can't attack you on this turn, and it must choose a new target for its attack or the attack is wasted. On a successful save, it can attack you on this turn, but it has disadvantage on any saving throw it makes against your spells on your next turn.</p>\n<p>Once you assume this majestic presence, you can't do so again until you finish a short or long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"0","chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.WxqHxMynAUbRlQO0"}},"_id":"wfkmdAVRmm21I3X8"}
{"name":"Mindless Rage","type":"feat","img":"systems/dnd5e/icons/skills/affliction_24.jpg","data":{"description":{"value":"<p>Beginning at 6th level, you can't be charmed or frightened while raging. If you are charmed or frightened when you enter your @Compendium[5e-content.all-class-features.j5U2ybK46U027zGR]{Rage}, the effect is suspended for the duration of the rage.</p>","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Path of the Berserker 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.0Jgf8fYY2ExwgQpN"}},"_id":"wqgLCtGR8cIuFn4d"}
{"name":"Reaper","type":"feat","img":"icons/magic/unholy/strike-hand-glow-pink.webp","data":{"description":{"value":"<p>At 1st level, the cleric learns one necromancy cantrip of his or her choice from any spell list. When the cleric casts a necromancy cantrip that normally targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.rJEwPbQrZYoEacSb"}},"_id":"xHYGn6fb6Jb3hiXa"}
{"_id":"xq9Wr1SQT8WwMg8L","name":"Divine Strike (Radiant)","type":"feat","img":"systems/dnd5e/icons/skills/light_05.jpg","data":{"description":{"value":"<p>At 8th level, you gain the ability to infuse your weapon strikes with divine energy.</p><p>Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.</p><p><em>**Foundry note: Note the damage die is set to the base default of 1d8, Versatile 2d8.</em></p>","chat":"","unidentified":""},"source":"PHB pg. 60","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8","radiant"]],"versatile":"2d8"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Life Domain 8","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.T6u5z8ZTX6UftXqE"}}}
{"name":"Tool Expertise","type":"feat","img":"systems/dnd5e/icons/skills/mech_7.jpg","data":{"description":{"value":"<p>At 6th level, your proficiency bonus is now doubled for any ability check you make that uses your proficiency with a tool.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.xbsYboSBn1hCOFFv"}},"_id":"xqogFSYhrkowq9cZ"}
{"name":"Divine Strike (Elemental)","type":"feat","img":"icons/magic/lightning/projectile-tendrils-red.webp","data":{"description":{"value":"<p>At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold, fire, or lightning damage (your choice) to the target. When you reach 14th level, the extra damage increases to 2d8.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.H9xqqD7a30ogq75j"}},"_id":"xtSYWfb9Z463fsMj"}
{"name":"Armor Model","type":"feat","img":"icons/equipment/chest/breastplate-sculpted-green.webp","data":{"description":{"value":"<p>You can customize your arcane armor. When you do so, choose one of the following armor models: guardian or Infiltrator. The model you choose gives you special benefits while you wear it.</p>\n<p>Each model includes a special weapon. When you attack with that weapon, you can add your Intelligence modifier, instead of Strength or Dexterity, to the attack and damage rolls.</p>\n<p>You can change the armor's model whenever you finish a short or long rest, provided you have smith's tools in hand.</p>\n<p><strong><em>Guardian. </em></strong>You design your armor to be in the front line of conflict. It has the following features:</p>\n<p style=\"margin-left:25px\"><strong>Thunder Gauntlets. </strong>Each of the armor's gauntlets counts as a simple melee weapon while you aren't holding anything in it, and it deals 1d8 thunder damage on a hit. A creature hit by the gauntlet has disadvantage on attack rolls against targets other than you until the start of your next turn, as the armor magically emits a distracting pulse when the creature attacks someone else.</p>\n<p style=\"margin-left:25px\"><strong>Defensive Field. </strong>As a bonus action, you can gain temporary hit points equal to your level in this class, replacing any temporary hit points you already have. You lose these temporary hit points if you doff the armor. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n<p><strong><em>Infiltrator. </em></strong>You customize your armor for subtle undertakings. It has the following features:</p>\n<p style=\"margin-left:25px\"><strong>Lightning Launcher.</strong> A gemlike node appears on one of your armored fists or on the chest (your choice). It counts as a simple ranged weapon, with a normal range of 90 feet and a long range of 300 feet, and it deals 1d6 lightning damage on a hit. Once on each of your turns when you hit a creature with it, you can deal an extra 1d6 lightning damage to that target.</p>\n<p style=\"margin-left:25px\"><strong>Powered Steps. </strong>Your walking speed increases by 5 feet.</p>\n<p style=\"margin-left:25px\"><strong>Dampening Field.</strong> You have advantage on Dexterity (Stealth) checks. If the armor normally imposes disadvantage on such checks, the advantage and disadvantage cancel each other, as normal.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Armorer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.RRzFLTEUW5MSps8i"}},"_id":"xvYy4553HAqUvjr4"}
{"name":"Spell-Refueling Ring","type":"feat","img":"systems/dnd5e/icons/items/jewelry/ring-purple.jpg","data":{"description":{"value":"<p><em>Prerequisite: 6th-level Artificer<br />Item: A ring (requires attunement)</em></p>\n<p>While wearing this ring, the creature can recover one expended spell slot as an action. The recovered slot can be of 3rd level or lower. Once used, the ring can't be used again until the next dawn.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.artificer-infusions.xwqFvl9dVJXYV0rg"}},"_id":"ydDVkUJq7rkb8kD8"}
{"name":"Harness Divine Power (Cleric)","type":"feat","img":"systems/dnd5e/icons/spells/haste-royal-2.jpg","data":{"description":{"value":"<p>You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, the level of which can be no higher than half your proficiency bonus (rounded up). The number of times you can use this feature is based on the level you've reached in this class: 2nd level, once; 6th level, twice; and 18th level, thrice. You regain all expended uses when you finish a long rest.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Cleric 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.s7e8t4R0gbsjmjX4"}},"_id":"yuBWrm3lcUQ91s1u"}
{"_id":"z1ZIolist2RUUAru","name":"Fighting Style: Unarmed Fighting","type":"feat","img":"systems/dnd5e/icons/skills/blood_11.jpg","data":{"description":{"value":"<p>Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren't wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.</p>\n<p>At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":"Must be wearing a shield."},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"1d10 + @prof","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.PSVugaLWY82qhMJ5"}}}
{"name":"Magical Tinkering","type":"feat","img":"systems/dnd5e/icons/skills/yellow_21.jpg","data":{"description":{"value":"<p>At 1st level, you've learned how to invest a spark of magic into mundane objects. To use this ability, you must have thieves' tools or artisan's tools in hand. You then touch a Tiny nonmagical object as an action and give it one of the following magical properties of your choice:</p>\n<ul>\n<li>The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet.</li>\n</ul>\n<ul>\n<li>Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. You utter the message when you bestow this property on the object, and the recording can be no more than 6 seconds long.</li>\n</ul>\n<ul>\n<li>The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping, or the like). The chosen phenomenon is perceivable up to 10 feet away.</li>\n</ul>\n<ul>\n<li>A static visual effect appears on one of the object's surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like.</li>\n</ul>\n<p>The chosen property lasts indefinitely. As an action, you can touch the object and end the property early.</p>\n<p> </p>\n<p>You can bestow magic on multiple objects, touching one object each time you use this feature, though a single object can only bear one property at a time. The maximum number of objects you can affect with this feature at one time is equal to your Intelligence modifier (minimum of one object). If you try to exceed your maximum, the oldest property immediately ends, and then the new property applies.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.item-changes.4aZo7x1KEf0A1dLG"}},"_id":"z3H8riDzjLuatxaF"}
{"name":"Improved Defender","type":"feat","img":"systems/dnd5e/icons/skills/mech_11.jpg","data":{"description":{"value":"<p>Your @Compendium[5e-content.all-class-features.pUsTahQAdFkig6Iq]{Arcane Jolt} and @Compendium[5e-content.all-class-features.hoP82ZLQyaFtTFci]{Steel Defender} have become more powerful:</p>\n<ul>\n<li>The extra damage and the healing of your arcane jolt both increase to 4d6.</li>\n<li>Your steel defender gains a +2 bonus to armor class.</li>\n<li>Whenever your steel defender uses its deflect attack, the attacker takes force damage equal to 1d4 + your Intelligence modifier.</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.k32yk5W8e56CyzI3"}},"_id":"zMqoNDjld7C39MQt"}
{"name":"Helm of Awareness","type":"feat","img":"systems/dnd5e/icons/items/equipment/helmet-steel.jpg","data":{"description":{"value":"<p><em>Prerequisite: 10th-level Artificer<br />Item: A helmet (requires attunement)</em></p>\n<p>While wearing this helmet, a creature has advantage on Initiative rolls. In addition, the wearer can't be surprised, provided it isn't Incapacitated.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.artificer-infusions.pZFiL81Ft4ECj7lf"}},"_id":"zPJ6TcP1s1xfl9Pf"}
{"name":"Channel Divinity: Radiance of the Dawn","type":"feat","img":"icons/magic/light/explosion-beam-impact-silhouette.webp","data":{"description":{"value":"<p>Starting at 2nd level, you can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to your foes.</p>\n<p>As an action, you present your holy symbol, and any magical darkness within 30 feet of you is dispelled. Additionally, each hostile creature within 30 feet of you must make a Constitution saving throw. A creature takes radiant damage equal to 2d10 + your cleric level on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d10 + @classes.cleric.levels",""]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.KOi1QPPapvFtnI27"}},"_id":"zW3k4iscRa86WEN6"}
{"name":"Bonus Proficiencies (College of Swords)","type":"feat","img":"systems/dnd5e/icons/skills/yellow_36.jpg","data":{"description":{"value":"<p>When you join the College of Swords at 3rd level, you gain proficiency with medium armor and the scimitar.</p>\n<p>If you’re proficient with a simple or martial melee weapon, you can use it as a spellcasting focus for your bard spells.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.subclass-features.eaPcioOX5vrFSGb7"}},"_id":"zpQUxy8k2HwAuM3u"}
300
301
302
303
304
305
{"name":"Combat Superiority","type":"feat","img":"icons/skills/melee/maneuver-sword-katana-yellow.webp","data":{"description":{"value":"<p class=\"compendium-hr\">When you choose this archetype at 3rd level, you learn maneuvers that are fueled by special dice called superiority dice.</p>\n<p class=\"Core-Styles_Core-Body\"><strong>Maneuvers. </strong>You learn three maneuvers of your choice, which are detailed under @Compendium[5e-content.class-lists.WOp2S5tvdeZOpDf3]{Maneuvers}. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack.</p>\n<p class=\"Core-Styles_Core-Body\">You learn two additional maneuvers of your choice at 7th, 10th, and 15th level. Each time you learn new maneuvers, you can also replace one maneuver you know with a different one.</p>\n<p class=\"Core-Styles_Core-Body\"><strong>Superiority Dice. </strong>You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You gain another superiority die at 7th level and one more at 15th level.</p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\"><strong>Saving Throws. </strong>Some of your maneuvers require your target to make a saving throw to resist the maneuver’s effects. The saving throw DC is calculated as follows:</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong>Maneuver save DC</strong> = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.KUpnuzgt1zz0GjlP"}},"_id":"bArMdM3G0CRMmXvI"}
{"name":"Student of War","type":"feat","img":"icons/tools/scribal/ink-quill-pink.webp","data":{"description":{"value":"<p>At 3rd level, you gain proficiency with one type of artisan’s tools of your choice.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.uFYSib4TjwgR7uc2"}},"_id":"0eX9Q83JaD8jhFVa"}
{"name":"Know Your Enemy","type":"feat","img":"icons/magic/perception/eye-ringed-green.webp","data":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Starting at 7th level, if you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted ParaOverride-6\">Strength score</li>\n<li class=\"Core-Styles_Core-Bulleted\">Dexterity score</li>\n<li class=\"Core-Styles_Core-Bulleted\">Constitution score</li>\n<li class=\"Core-Styles_Core-Bulleted\">Armor Class</li>\n<li class=\"Core-Styles_Core-Bulleted\">Current hit points</li>\n<li class=\"Core-Styles_Core-Bulleted\">Total class levels (if any)</li>\n<li class=\"Core-Styles_Core-Bulleted-Last\">Fighter class levels (if any)</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.PDSwBj602P25DrWN"}},"_id":"JAxggZedLFgb6Ay2"}
{"name":"Improved Combat Superiority","type":"feat","img":"icons/skills/melee/strike-weapons-orange.webp","data":{"description":{"value":"<p>At 10th level, your superiority dice turn into d10s. At 18th level, they turn into d12s.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.QyYn6rOkTRmrVNXR"}},"_id":"Id7ww2oysGFcjJw8"}
{"name":"Relentless","type":"feat","img":"icons/skills/melee/hand-grip-staff-teal.webp","data":{"description":{"value":"<p>Starting at 15th level, when you roll initiative and have no superiority dice remaining, you regain one superiority die.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.GyvPylOwaEwOFi2X"}},"_id":"v44LbHeZGT3AOFno"}
{"name":"Improved Combat Superiority","type":"feat","img":"icons/skills/melee/maneuver-greatsword-yellow.webp","data":{"description":{"value":"<p>At 18th level, your superiority dice turn into d12s.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Item.2BPeExPk8SZ7iCLs"}},"_id":"5xOfooYSlxiwoECI"}