Commit f0605661 authored by William Travis's avatar William Travis
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Eldritch invocations complete

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{"_id":"WXiERWSzSjmRHy09","name":"Barbarian","type":"class","img":"icons/skills/melee/hand-grip-sword-orange.webp","data":{"description":{"value":"<p>As a barbarian, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d12 per barbarian level<br /><strong>Hit Points at 1st Level:</strong> 12 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d12 (or 7) + your Constitution modifier per barbarian level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> Light armor, medium armor, shields<br /><strong>Weapons:</strong> Simple weapons, martial weapons<br /><strong>Tools:</strong> None<br /><strong>Saving Throws:</strong> Strength, Constitution<br /><strong>Skills:</strong> Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a greataxe or (b) any martial melee weapon</li>\n<li>(a) two handaxes or (b) any simple weapon</li>\n<li>An explorer’s pack and four javelins</li>\n</ul>\n<h1>Barbarian Advancement</h1>\n<table style=\"width:101.237%;height:741px\" border=\"0\">\n<thead>\n<tr style=\"height:33px\">\n<td style=\"width:6.56195%;height:33px\">Level</td>\n<td style=\"width:12.9145%;height:33px\">Proficiency Bonus</td>\n<td style=\"width:60.4538%;height:33px\">Features</td>\n<td style=\"width:10.3316%;height:33px\">Rages</td>\n<td style=\"width:8.51658%;height:33px\">Rage Damage</td>\n</tr>\n</thead>\n<tbody>\n<tr style=\"height:66px\">\n<td style=\"width:6.56195%;height:66px\">1st</td>\n<td style=\"width:12.9145%;height:66px\">+2</td>\n<td style=\"width:60.4538%;height:66px\">@Compendium[5e-content.all-class-features.j5U2ybK46U027zGR]{Rage}, @Compendium[5e-content.all-class-features.uavmFK9TqEPX5SIv]{Unarmored Defense}</td>\n<td style=\"width:10.3316%;height:66px\">2</td>\n<td style=\"width:8.51658%;height:66px\">+2</td>\n</tr>\n<tr style=\"height:66px\">\n<td style=\"width:6.56195%;height:66px\">2nd</td>\n<td style=\"width:12.9145%;height:66px\">+2</td>\n<td style=\"width:60.4538%;height:66px\">@Compendium[5e-content.all-class-features.qSH72OmVOz3dWWWl]{Reckless Attack}, @Compendium[5e-content.all-class-features.WvdPUUBsSSOUKjpW]{Danger Sense}</td>\n<td style=\"width:10.3316%;height:66px\">2</td>\n<td style=\"width:8.51658%;height:66px\">+2</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:6.56195%;height:33px\">3rd</td>\n<td style=\"width:12.9145%;height:33px\">+2</td>\n<td style=\"width:60.4538%;height:33px\">@Compendium[5e-content.all-class-features.2K1xAZBn8Ag6X0bJ]{Primal Path}, @Compendium[5e-content.all-class-features.9gdK89evZPO2ZrCz]{Primal Knowledge}</td>\n<td style=\"width:10.3316%;height:33px\">3</td>\n<td style=\"width:8.51658%;height:33px\">+2</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:6.56195%;height:33px\">4th</td>\n<td style=\"width:12.9145%;height:33px\">+2</td>\n<td style=\"width:60.4538%;height:33px\">@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}</td>\n<td style=\"width:10.3316%;height:33px\">3</td>\n<td style=\"width:8.51658%;height:33px\">+2</td>\n</tr>\n<tr style=\"height:66px\">\n<td style=\"width:6.56195%;height:66px\">5th</td>\n<td style=\"width:12.9145%;height:66px\">+3</td>\n<td style=\"width:60.4538%;height:66px\">@Compendium[5e-content.all-class-features.9QguiS0D56poPr2E]{Extra Attack}, @Compendium[5e-content.all-class-features.E1cCLwpfaABDk4LR]{Fast Movement}</td>\n<td style=\"width:10.3316%;height:66px\">3</td>\n<td style=\"width:8.51658%;height:66px\">+2</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:6.56195%;height:16px\">6th</td>\n<td style=\"width:12.9145%;height:16px\">+3</td>\n<td style=\"width:60.4538%;height:16px\">Path feature</td>\n<td style=\"width:10.3316%;height:16px\">4</td>\n<td style=\"width:8.51658%;height:16px\">+2</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:6.56195%;height:33px\">7th</td>\n<td style=\"width:12.9145%;height:33px\">+3</td>\n<td style=\"width:60.4538%;height:33px\">@Compendium[5e-content.all-class-features.bdb2gjf4pXyjd65A]{Feral Instinct}, @Compendium[5e-content.all-class-features.GUbr3sIDKMUqZhB7]{Instinctive Pounce}</td>\n<td style=\"width:10.3316%;height:33px\">4</td>\n<td style=\"width:8.51658%;height:33px\">+2</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:6.56195%;height:33px\">8th</td>\n<td style=\"width:12.9145%;height:33px\">+3</td>\n<td style=\"width:60.4538%;height:33px\">@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}</td>\n<td style=\"width:10.3316%;height:33px\">4</td>\n<td style=\"width:8.51658%;height:33px\">+2</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:6.56195%;height:33px\">9th</td>\n<td style=\"width:12.9145%;height:33px\">+4</td>\n<td style=\"width:60.4538%;height:33px\">@Compendium[5e-content.all-class-features.i6OaXQbbS9vk0SxV]{Brutal Critical (1 die)}</td>\n<td style=\"width:10.3316%;height:33px\">4</td>\n<td style=\"width:8.51658%;height:33px\">+3</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:6.56195%;height:16px\">10th</td>\n<td style=\"width:12.9145%;height:16px\">+4</td>\n<td style=\"width:60.4538%;height:16px\">Path feature</td>\n<td style=\"width:10.3316%;height:16px\">4</td>\n<td style=\"width:8.51658%;height:16px\">+3</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:6.56195%;height:33px\">11th</td>\n<td style=\"width:12.9145%;height:33px\">+4</td>\n<td style=\"width:60.4538%;height:33px\">@Compendium[5e-content.all-class-features.R3YKtsqFr0NltAqo]{Relentless Rage}</td>\n<td style=\"width:10.3316%;height:33px\">4</td>\n<td style=\"width:8.51658%;height:33px\">+3</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:6.56195%;height:33px\">12th</td>\n<td style=\"width:12.9145%;height:33px\">+4</td>\n<td style=\"width:60.4538%;height:33px\">@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}</td>\n<td style=\"width:10.3316%;height:33px\">5</td>\n<td style=\"width:8.51658%;height:33px\">+3</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:6.56195%;height:33px\">13th</td>\n<td style=\"width:12.9145%;height:33px\">+5</td>\n<td style=\"width:60.4538%;height:33px\">@Compendium[5e-content.all-class-features.i6OaXQbbS9vk0SxV]{Brutal Critical (2 dice)}</td>\n<td style=\"width:10.3316%;height:33px\">5</td>\n<td style=\"width:8.51658%;height:33px\">+3</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:6.56195%;height:16px\">14th</td>\n<td style=\"width:12.9145%;height:16px\">+5</td>\n<td style=\"width:60.4538%;height:16px\">Path feature</td>\n<td style=\"width:10.3316%;height:16px\">5</td>\n<td style=\"width:8.51658%;height:16px\">+3</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:6.56195%;height:33px\">15th</td>\n<td style=\"width:12.9145%;height:33px\">+5</td>\n<td style=\"width:60.4538%;height:33px\">@Compendium[5e-content.all-class-features.uulVA0gzdM8LWbCR]{Persistent Rage}</td>\n<td style=\"width:10.3316%;height:33px\">5</td>\n<td style=\"width:8.51658%;height:33px\">+3</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:6.56195%;height:33px\">16th</td>\n<td style=\"width:12.9145%;height:33px\">+5</td>\n<td style=\"width:60.4538%;height:33px\">@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}</td>\n<td style=\"width:10.3316%;height:33px\">5</td>\n<td style=\"width:8.51658%;height:33px\">+4</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:6.56195%;height:33px\">17th</td>\n<td style=\"width:12.9145%;height:33px\">+6</td>\n<td style=\"width:60.4538%;height:33px\">@Compendium[5e-content.all-class-features.i6OaXQbbS9vk0SxV]{Brutal Critical (3 dice)}</td>\n<td style=\"width:10.3316%;height:33px\">6</td>\n<td style=\"width:8.51658%;height:33px\">+4</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:6.56195%;height:33px\">18th</td>\n<td style=\"width:12.9145%;height:33px\">+6</td>\n<td style=\"width:60.4538%;height:33px\">@Compendium[5e-content.all-class-features.n5rCaq2EXnJ0QMJB]{Indomitable Might}</td>\n<td style=\"width:10.3316%;height:33px\">6</td>\n<td style=\"width:8.51658%;height:33px\">+4</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:6.56195%;height:33px\">19th</td>\n<td style=\"width:12.9145%;height:33px\">+6</td>\n<td style=\"width:60.4538%;height:33px\">@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}</td>\n<td style=\"width:10.3316%;height:33px\">6</td>\n<td style=\"width:8.51658%;height:33px\">+4</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:6.56195%;height:33px\">20th</td>\n<td style=\"width:12.9145%;height:33px\">+6</td>\n<td style=\"width:60.4538%;height:33px\">@Compendium[5e-content.all-class-features.2wP7jLlwekLxASOd]{Primal Champion}</td>\n<td style=\"width:10.3316%;height:33px\">Unlimited</td>\n<td style=\"width:8.51658%;height:33px\">+4</td>\n</tr>\n</tbody>\n</table>","chat":"","unidentified":""},"source":"","levels":1,"subclass":"","hitDice":"d12","hitDiceUsed":0,"saves":["str","con"],"skills":{"number":2,"choices":["ani","ath","itm","nat","prc","sur"],"value":[]},"spellcasting":{"progression":"none","ability":""},"damage":{"parts":[]},"critical":{"threshold":null,"damage":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"obsidian":{"spellcasting":{"enabled":false},"effects":[],"version":13},"core":{"sourceId":"Item.XuesVz70QgpOWNir"}}}
{"_id":"Xq3GRVCHqHxTh7EH","name":"Artificer","type":"class","img":"icons/commodities/tech/cog-brass.webp","data":{"description":{"value":"<p>As an artificer, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d8 per artificer level<br /><strong>Hit Points at 1st Level:</strong> 8 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d8 (or 5) + your Constitution modifier per artificer level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> Light armor, medium armor, shields<br /><strong>Weapons:</strong> Simple weapons<br /><strong>Tools:</strong> Thieves’ tools, tinker’s tools, one type of artisan’s tools of your choice<br /><strong>Saving Throws:</strong> Constitution, Intelligence<br /><strong>Skills:</strong> Choose two from Arcana, History, Investigation, Medicine, Nature, Perception, Sleight of Hand</p>\n<h3>Equipment</h3>\n<p style=\"font-size:14px;font-weight:400\">You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul style=\"font-size:14px;font-weight:400\">\n<li>any two simple weapons</li>\n<li>a light crossbow and 20 bolts</li>\n<li>(a) studded leather armor or (b) scale mail</li>\n<li>thieves’ tools and a dungeoneer’s pack</li>\n</ul>\n<h5 id=\"toc3\"></h5>\n<h1>Artificer Advancement</h1>\n<table style=\"width:621px;height:398px\" border=\"0\">\n<thead>\n<tr style=\"height:33px\">\n<td style=\"width:40px;height:33px\">Level</td>\n<td style=\"width:77px;height:33px\">Proficiency Bonus</td>\n<td style=\"width:310px;height:33px\">Features</td>\n<td style=\"width:81px;height:33px\">Infusions Known</td>\n<td style=\"width:53px;height:33px\">Infused Items</td>\n</tr>\n</thead>\n<tbody>\n<tr style=\"height:49px\">\n<td style=\"width:40px;height:49px\">1st</td>\n<td style=\"width:77px;height:49px\">+2</td>\n<td style=\"width:310px;height:49px\">@Compendium[5e-content.all-class-features.z3H8riDzjLuatxaF]{Magical Tinkering}, @Compendium[5e-content.all-class-features.Sbw344aWTrEcxLTM]{Spellcasting (Artificer)}</td>\n<td style=\"width:81px;height:49px\">-</td>\n<td style=\"width:53px;height:49px\">-</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:40px;height:16px\">2nd</td>\n<td style=\"width:77px;height:16px\">+2</td>\n<td style=\"width:310px;height:16px\">@Compendium[5e-content.all-class-features.526zkczaiW2xWLqB]{Infuse Item}</td>\n<td style=\"width:81px;height:16px\">4</td>\n<td style=\"width:53px;height:16px\">2</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:40px;height:10px\">3rd</td>\n<td style=\"width:77px;height:10px\">+2</td>\n<td style=\"width:310px;height:10px\">@Compendium[5e-content.all-class-features.65RnUO79et7JPmcb]{Artificer Specialist}, @Compendium[5e-content.all-class-features.0JgTpt7CZQBLMdKM]{The Right Tool for the Job}</td>\n<td style=\"width:81px;height:10px\">4</td>\n<td style=\"width:53px;height:10px\">2</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:40px;height:16px\">4th</td>\n<td style=\"width:77px;height:16px\">+2</td>\n<td style=\"width:310px;height:16px\">@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}</td>\n<td style=\"width:81px;height:16px\">4</td>\n<td style=\"width:53px;height:16px\">2</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:40px;height:16px\">5th</td>\n<td style=\"width:77px;height:16px\">+3</td>\n<td style=\"width:310px;height:16px\">Artificer Specialist feature</td>\n<td style=\"width:81px;height:16px\">4</td>\n<td style=\"width:53px;height:16px\">2</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:40px;height:16px\">6th</td>\n<td style=\"width:77px;height:16px\">+3</td>\n<td style=\"width:310px;height:16px\">@Compendium[5e-content.all-class-features.xqogFSYhrkowq9cZ]{Tool Expertise}</td>\n<td style=\"width:81px;height:16px\">6</td>\n<td style=\"width:53px;height:16px\">3</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:40px;height:16px\">7th</td>\n<td style=\"width:77px;height:16px\">+3</td>\n<td style=\"width:310px;height:16px\">@Compendium[5e-content.all-class-features.4rNeBZLTtTUL95BE]{Flash of Genius}</td>\n<td style=\"width:81px;height:16px\">6</td>\n<td style=\"width:53px;height:16px\"> </td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:40px;height:16px\">8th</td>\n<td style=\"width:77px;height:16px\">+3</td>\n<td style=\"width:310px;height:16px\">@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}</td>\n<td style=\"width:81px;height:16px\">6</td>\n<td style=\"width:53px;height:16px\">3</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:40px;height:16px\">9th</td>\n<td style=\"width:77px;height:16px\">+4</td>\n<td style=\"width:310px;height:16px\">Artificer Specialist feature</td>\n<td style=\"width:81px;height:16px\">6</td>\n<td style=\"width:53px;height:16px\">3</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:40px;height:16px\">10th</td>\n<td style=\"width:77px;height:16px\">+4</td>\n<td style=\"width:310px;height:16px\">@Compendium[5e-content.all-class-features.dSo3YdVJTf4HRwC8]{Magic Item Adept}</td>\n<td style=\"width:81px;height:16px\">8</td>\n<td style=\"width:53px;height:16px\">4</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:40px;height:16px\">11th</td>\n<td style=\"width:77px;height:16px\">+4</td>\n<td style=\"width:310px;height:16px\">@Compendium[5e-content.all-class-features.a1GhmSWeGygkOwv0]{Spell-Storing Item}</td>\n<td style=\"width:81px;height:16px\">8</td>\n<td style=\"width:53px;height:16px\">4</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:40px;height:26px\">12th</td>\n<td style=\"width:77px;height:26px\">+4</td>\n<td style=\"width:310px;height:26px\">@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}</td>\n<td style=\"width:81px;height:26px\">8</td>\n<td style=\"width:53px;height:26px\">4</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:40px;height:10px\">13th</td>\n<td style=\"width:77px;height:10px\">+5</td>\n<td style=\"width:310px;height:10px\">-</td>\n<td style=\"width:81px;height:10px\">8</td>\n<td style=\"width:53px;height:10px\">4</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:40px;height:16px\">14th</td>\n<td style=\"width:77px;height:16px\">+5</td>\n<td style=\"width:310px;height:16px\">@Compendium[5e-content.all-class-features.5j0JZtplXcoYPTlN]{Magic Item Savant}</td>\n<td style=\"width:81px;height:16px\">10</td>\n<td style=\"width:53px;height:16px\">5</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:40px;height:16px\">15th</td>\n<td style=\"width:77px;height:16px\">+5</td>\n<td style=\"width:310px;height:16px\">Artificer Specialist feature</td>\n<td style=\"width:81px;height:16px\">10</td>\n<td style=\"width:53px;height:16px\">5</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:40px;height:27px\">16th</td>\n<td style=\"width:77px;height:27px\">+5</td>\n<td style=\"width:310px;height:27px\">@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}</td>\n<td style=\"width:81px;height:27px\">10</td>\n<td style=\"width:53px;height:27px\">5</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:40px;height:17px\">17th</td>\n<td style=\"width:77px;height:17px\">+6</td>\n<td style=\"width:310px;height:17px\">-</td>\n<td style=\"width:81px;height:17px\">10</td>\n<td style=\"width:53px;height:17px\">5</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:40px;height:16px\">18th</td>\n<td style=\"width:77px;height:16px\">+6</td>\n<td style=\"width:310px;height:16px\">@Compendium[5e-content.all-class-features.5YDBirSmeJVfaaOX]{Magic Item Master}</td>\n<td style=\"width:81px;height:16px\">12</td>\n<td style=\"width:53px;height:16px\">6</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:40px;height:18px\">19th</td>\n<td style=\"width:77px;height:18px\">+6</td>\n<td style=\"width:310px;height:18px\">@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}</td>\n<td style=\"width:81px;height:18px\">12</td>\n<td style=\"width:53px;height:18px\">6</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:40px;height:16px\">20th</td>\n<td style=\"width:77px;height:16px\">+6</td>\n<td style=\"width:310px;height:16px\">@Compendium[5e-content.all-class-features.Kr4VbudADkETwrJz]{Soul of Artifice}</td>\n<td style=\"width:81px;height:16px\">12</td>\n<td style=\"width:53px;height:16px\">6</td>\n</tr>\n</tbody>\n</table>","chat":"","unidentified":""},"source":"TCE","levels":1,"subclass":"","hitDice":"d8","hitDiceUsed":0,"saves":["con","int"],"skills":{"number":2,"choices":["arc","his","inv","med","nat","prc","slt"],"value":[]},"spellcasting":{"progression":"artificer","ability":"int"},"critical":{"threshold":null,"damage":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Item.JzkUyfIGWereORGn"}}}
{"_id":"YDLK72S5UGu4u2fu","name":"Paladin","type":"class","img":"icons/equipment/shield/heater-steel-crystal-red.webp","data":{"description":{"value":"<p>As a paladin, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d10 per paladin level<br /><strong>Hit Points at 1st Level:</strong> 10 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d10 (or 6) + your Constitution modifier per paladin level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> All armor, shields<br /><strong>Weapons:</strong> Simple weapons, martial weapons<br /><strong>Tools:</strong> None<br /><strong>Saving Throws:</strong> Wisdom, Charisma<br /><strong>Skills:</strong> Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a martial weapon and a shield or (b) two martial weapons</li>\n<li>(a) five javelins or (b) any simple melee weapon</li>\n<li>(a) a priest's pack or (b) an explorer's pack</li>\n<li>Chain mail and a holy symbol</li>\n</ul>\n<h1>Paladin Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>@Compendium[5e-content.all-class-features.LUB6BYzRR3pqlPyz]{Divine Sense}, @Compendium[5e-content.all-class-features.or5DS42EGsEMAAGK]{Lay on Hands}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>@Compendium[5e-content.all-class-features.F0zaNhpzsW9isTbI]{Fighting Style}, @Compendium[5e-content.all-class-features.SIKSBwN67G9do5bY]{Spellcasting}, @Compendium[5e-content.all-class-features.NjQqfZ4bGEYEW8fV]{Divine Smite}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>@Compendium[5e-content.all-class-features.a64Z8VA86R2Ul1s2]{Divine Health}, @Compendium[5e-content.all-class-features.AQA2pthnLADYoClR]{Harness Divine Power}, @Compendium[5e-content.all-class-features.n38wWtGtxAWC4egi]{Sacred Oath}</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}, @Compendium[5e-content.all-class-features.XD3W7mfjjsmrNLjE]{Martial Versatility}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>2nd Level Spell Slot, @Compendium[5e-content.all-class-features.9QguiS0D56poPr2E]{Extra Attack}</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>@Compendium[5e-content.all-class-features.Wiko4jokepYrvmvg]{Aura of Protection}</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>Sacred Oath feature</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>3rd Level Spell Slot</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>@Compendium[5e-content.all-class-features.v7eE5io9nSeUhEct]{Aura of Courage}</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>@Compendium[5e-content.all-class-features.U2hFqdQqdu3jhg4E]{Improved Divine Smite}</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>4th Level Spell Slot</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>@Compendium[5e-content.all-class-features.dGpcUrFaARYpRcAW]{Cleansing Touch}</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>Sacred Oath feature</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>5th Level Spell Slot</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>Aura improvements</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>Sacred Oath feature</td>\n</tr>\n</tbody>\n</table>","chat":"","unidentified":""},"source":"","levels":1,"subclass":"","hitDice":"d10","hitDiceUsed":0,"saves":["wis","cha"],"skills":{"number":2,"choices":["ath","ins","itm","med","per","rel"],"value":[]},"spellcasting":{"progression":"half","ability":"cha"},"damage":{"parts":[]},"critical":{"threshold":null,"damage":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.gZiUvbXWLs0pOp0c"}}}
{"name":"Warlock","type":"class","img":"icons/creatures/mammals/bat-giant-tattered-purple.webp","data":{"description":{"value":"<p>As a warlock, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d8 per warlock level<br /><strong>Hit Points at 1st Level:</strong> 8 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d8 (or 5) + your Constitution modifier per warlock level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> Light armor<br /><strong>Weapons:</strong> Simple weapons<br /><strong>Tools:</strong> None<br /><strong>Saving Throws:</strong> Wisdom, Charisma<br /><strong>Skills:</strong> Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a light crossbow and 20 bolts or (b) any simple weapon</li>\n<li>(a) a component pouch or (b) an arcane focus</li>\n<li>(a) a scholar's pack or (b) a dungeoneer's pack</li>\n<li>Leather armor, any simple weapon, and two daggers</li>\n</ul>\n<h1>Warlock Advancement</h1>\n<table border=\"0\">\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Features</td>\n<td>Invocations Known</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>{Otherworldly Patron}, @Compendium[5e-content.all-class-features.fEZmxyXgylw3HSZW]{Pact Magic}</td>\n<td>̶</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>{Eldritch Invocations}</td>\n<td>2</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>@Compendium[5e-content.all-class-features.xM9GFtbM9b68ZWKm]{Pact Boon}</td>\n<td>2</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}</td>\n<td>2</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>3rd Level Spells, +1 Invocation</td>\n<td>3</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>Otherworldly Patron feature</td>\n<td>3</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>4th Level Spells, +1 Invocation</td>\n<td>4</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}</td>\n<td>4</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>5th Level Spells, +1 Invocation</td>\n<td>5</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>Otherworldly Patron feature</td>\n<td>5</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>@Compendium[5e-content.all-class-features.pNWDgPZ4pzgWwcfd]{Mystic Arcanum (6th-Level Spell)}</td>\n<td>5</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}, +1 Invocation</td>\n<td>6</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>@Compendium[5e-content.all-class-features.KUNrio6UQgFQ32TO]{Mystic Arcanum (7th-Level Spell)}</td>\n<td>6</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>Otherworldly Patron feature</td>\n<td>6</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>@Compendium[5e-content.all-class-features.LtVlas8NMojxpiCQ]{Mystic Arcanum (8th-Level Spell)}, +1 Invocation</td>\n<td>7</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}</td>\n<td>7</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>@Compendium[5e-content.all-class-features.S6kJyDvpjqqKP6oV]{Mystic Arcanum (9th-Level Spell)}</td>\n<td>7</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>+1 Invocation</td>\n<td>8</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}</td>\n<td>8</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>@Compendium[5e-content.all-class-features.JBmvvWaFa0FM8NLY]{Eldritch Master}</td>\n<td>8</td>\n</tr>\n</tbody>\n</table>","chat":"","unidentified":""},"source":"","levels":1,"subclass":"","hitDice":"d8","hitDiceUsed":0,"saves":["wis","cha"],"skills":{"number":2,"choices":["arc","dec","his","itm","inv","nat","rel"],"value":[]},"spellcasting":{"progression":"pact","ability":"cha"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.7WJp9vhi6F6SlAFa"}},"_id":"ZRjdAvKSDuvigb39"}
{"_id":"ZRjdAvKSDuvigb39","name":"Warlock","type":"class","img":"icons/creatures/mammals/bat-giant-tattered-purple.webp","data":{"description":{"value":"<p>As a warlock, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d8 per warlock level<br /><strong>Hit Points at 1st Level:</strong> 8 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d8 (or 5) + your Constitution modifier per warlock level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> Light armor<br /><strong>Weapons:</strong> Simple weapons<br /><strong>Tools:</strong> None<br /><strong>Saving Throws:</strong> Wisdom, Charisma<br /><strong>Skills:</strong> Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a light crossbow and 20 bolts or (b) any simple weapon</li>\n<li>(a) a component pouch or (b) an arcane focus</li>\n<li>(a) a scholar's pack or (b) a dungeoneer's pack</li>\n<li>Leather armor, any simple weapon, and two daggers</li>\n</ul>\n<h1>Warlock Advancement</h1>\n<table border=\"0\">\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Features</td>\n<td>Invocations Known</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>{Otherworldly Patron}, @Compendium[5e-content.all-class-features.fEZmxyXgylw3HSZW]{Pact Magic}</td>\n<td>̶</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>@Compendium[5e-content.all-class-features.XFWd0K8FfE1nCHt4]{Eldritch Invocations}</td>\n<td>2</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>@Compendium[5e-content.all-class-features.xM9GFtbM9b68ZWKm]{Pact Boon}</td>\n<td>2</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}</td>\n<td>2</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>3rd Level Spells, +1 Invocation</td>\n<td>3</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>Otherworldly Patron feature</td>\n<td>3</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>4th Level Spells, +1 Invocation</td>\n<td>4</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}</td>\n<td>4</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>5th Level Spells, +1 Invocation</td>\n<td>5</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>Otherworldly Patron feature</td>\n<td>5</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>@Compendium[5e-content.all-class-features.pNWDgPZ4pzgWwcfd]{Mystic Arcanum (6th-Level Spell)}</td>\n<td>5</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}, +1 Invocation</td>\n<td>6</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>@Compendium[5e-content.all-class-features.KUNrio6UQgFQ32TO]{Mystic Arcanum (7th-Level Spell)}</td>\n<td>6</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>Otherworldly Patron feature</td>\n<td>6</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>@Compendium[5e-content.all-class-features.LtVlas8NMojxpiCQ]{Mystic Arcanum (8th-Level Spell)}, +1 Invocation</td>\n<td>7</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}</td>\n<td>7</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>@Compendium[5e-content.all-class-features.S6kJyDvpjqqKP6oV]{Mystic Arcanum (9th-Level Spell)}</td>\n<td>7</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>+1 Invocation</td>\n<td>8</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}</td>\n<td>8</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>@Compendium[5e-content.all-class-features.JBmvvWaFa0FM8NLY]{Eldritch Master}</td>\n<td>8</td>\n</tr>\n</tbody>\n</table>","chat":"","unidentified":""},"source":"","levels":1,"subclass":"","hitDice":"d8","hitDiceUsed":0,"saves":["wis","cha"],"skills":{"number":2,"choices":["arc","dec","his","itm","inv","nat","rel"],"value":[]},"spellcasting":{"progression":"pact","ability":"cha"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.7WJp9vhi6F6SlAFa"}}}
{"_id":"b6O7jy53JP4KBc1J","name":"Druid","type":"class","img":"icons/creatures/mammals/elk-moose-marked-green.webp","data":{"description":{"value":"<p>As a druid, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d8 per druid level<br /><strong>Hit Points at 1st Level:</strong> 8 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d8 (or 5) + your Constitution modifier per druid level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)<br /><strong>Weapons:</strong> Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears<br /><strong>Tools:</strong> Herbalism kit<br /><strong>Saving Throws:</strong> Intelligence, Wisdom<br /><strong>Skills:</strong> Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a wooden shield or (b) any simple weapon</li>\n<li>(a) a scimitar or (b) any simple melee weapon</li>\n<li>Leather armor, an explorer’s pack, and a druidic focus</li>\n</ul>\n<h1>Druid Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td>Proficiency Bonus</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>+2</td>\n<td>@Compendium[5e-content.all-class-features.ZxtKdwAL5X0o7uQn]{Druidic}, @Compendium[5e-content.all-class-features.HAJ602d8OOzOI5ax]{Spellcasting}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>+2</td>\n<td>@Compendium[5e-content.all-class-features.p3gTwH4EROOiTVzQ]{Wild Shape (Max CR 1/4)}, @Compendium[5e-content.all-class-features.PkC3c2s65BD9UAZ5]{Druid Circle}, @Compendium[5e-content.all-class-features.4ftO35pV4diJ0pTW]{Wild Companion}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>+2</td>\n<td>2nd Level Spell Slot</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>+2</td>\n<td>@Compendium[5e-content.all-class-features.p3gTwH4EROOiTVzQ]{Wild Shape (Max CR 1/2)}, @Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}, @Compendium[5e-content.all-class-features.IfO4PdmjL5y8yfZS]{Cantrip Versatility}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>+3</td>\n<td>3rd Level Spell Slot</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>+3</td>\n<td>Druid Circle feature</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>+3</td>\n<td>4th Level Spell Slot</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>+3</td>\n<td>@Compendium[5e-content.all-class-features.p3gTwH4EROOiTVzQ]{Wild Shape (Max CR 1)}, @Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>+4</td>\n<td>5th Level Spell Slot</td>\n</tr>\n<tr>\n<td>10th</td>\n<td>+4</td>\n<td>Druid Circle feature</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>+4</td>\n<td>6th Level Spell Slot</td>\n</tr>\n<tr>\n<td>12th</td>\n<td>+4</td>\n<td>@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td>+5</td>\n<td>7th Level Spell Slot</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>+5</td>\n<td>Druid Circle feature</td>\n</tr>\n<tr>\n<td>15th</td>\n<td>+5</td>\n<td>8th Level Spell Slot</td>\n</tr>\n<tr>\n<td>16th</td>\n<td>+5</td>\n<td>@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>+6</td>\n<td>9th Level Spell Slot</td>\n</tr>\n<tr>\n<td>18th</td>\n<td>+6</td>\n<td>@Compendium[5e-content.all-class-features.rFmyJPJpPc39kN3O]{Timeless Body}, @Compendium[5e-content.all-class-features.DTMOtGzJXNeikOi6]{Beast Spells}</td>\n</tr>\n<tr>\n<td>19th</td>\n<td>+6</td>\n<td>@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td>+6</td>\n<td>@Compendium[5e-content.all-class-features.IOhLhyWzwjcsuDMn]{Archdruid}</td>\n</tr>\n</tbody>\n</table>\n<h3>Sacred Plants and Wood</h3>\n<p>A druid holds certain plants to be sacred, particularly alder, ash, birch, elder, hazel, holly, juniper, mistletoe, oak, rowan, willow, and yew. Druids often use such plants as part of a spellcasting focus, incorporating lengths of oak or yew or sprigs of mistletoe.</p>\n<p>Similarly, a druid uses such woods to make other objects, such as weapons and shields. Yew is associated with death and rebirth, so weapon handles for scimitars or sickles might be fashioned from it. Ash is associated with life and oak with strength. These woods make excellent hafts or whole weapons, such as clubs or quarterstaffs, as well as shields. Alder is associated with air, and it might be used for thrown weapons, such as darts or javelins.</p>\n<p>Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region might value the yucca tree and cactus plants.</p>\n<h3>Druids and the Gods</h3>\n<p>Some druids venerate the forces of nature themselves, but most druids are devoted to one of the many nature deities worshiped in the multiverse (the lists of gods in <a class=\"entity-link\" draggable=\"true\" data-pack=\"dnd5e.rules\" data-id=\"2JNtWRo7wMq08bXn\"> appendix PH-B</a> include many such deities). The worship of these deities is often considered a more ancient tradition than the faiths of clerics and urbanized peoples.</p>","chat":"","unidentified":""},"source":"","levels":1,"subclass":"","hitDice":"d8","hitDiceUsed":0,"saves":["int","wis"],"skills":{"number":2,"choices":["arc","ani","ins","med","nat","prc","rel","sur"],"value":[]},"spellcasting":{"progression":"full","ability":"wis"},"damage":{"parts":[]},"critical":{"threshold":null,"damage":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"qKAAaZ61TFGokRMU":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.ygVYgPbJkaH0tH1N"}}}
{"_id":"i6b8y9C04FwVMbPv","name":"Cleric","type":"class","img":"icons/magic/holy/prayer-hands-glowing-yellow-white.webp","data":{"description":{"value":"<p>As a cleric, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d8 per cleric level<br /><strong>Hit Points at 1st Level:</strong> 8 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d8 (or 5) + your Constitution modifier per cleric level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> Light armor, medium armor, shields<br /><strong>Weapons:</strong> Simple weapons<br /><strong>Tools:</strong> None<br /><strong>Saving Throws:</strong> Wisdom, Charisma<br /><strong>Skills:</strong> Choose two from History, Insight, Medicine, Persuasion, and Religion</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a mace or (b) a warhammer (if proficient)</li>\n<li>(a) scale mail, (b) leather armor, or (c) chain mail (if proficient)</li>\n<li>(a) a light crossbow and 20 bolts or (b) any simple weapon</li>\n<li>(a) a priest’s pack or (b) an explorer’s pack</li>\n<li>A shield and a holy symbol</li>\n</ul>\n<h1>Cleric Advancement</h1>\n<table style=\"width:98.9399%\">\n<thead>\n<tr>\n<td style=\"width:6.9064%\">Level</td>\n<td style=\"width:11.9598%\">Proficiency Bonus</td>\n<td style=\"width:80.2053%\">Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td style=\"width:6.9064%\">1st</td>\n<td style=\"width:11.9598%\">+2</td>\n<td style=\"width:80.2053%\">@Compendium[5e-content.all-class-features.MS1oqMMKcWLliaFU]{Spellcasting} , @Compendium[5e-content.all-class-features.bbyH3uMJ4z29wRRr]{Divine Domain}</td>\n</tr>\n<tr>\n<td style=\"width:6.9064%\">2nd</td>\n<td style=\"width:11.9598%\">+2</td>\n<td style=\"width:80.2053%\">@Compendium[5e-content.all-class-features.awbPlpqTjLB3donh]{Channel Divinity (1/rest)}, @Compendium[5e-content.all-class-features.yuBWrm3lcUQ91s1u]{Harness Divine Power}, Divine Domain feature</td>\n</tr>\n<tr>\n<td style=\"width:6.9064%\">3rd</td>\n<td style=\"width:11.9598%\">+2</td>\n<td style=\"width:80.2053%\">2nd Level Spell Slot</td>\n</tr>\n<tr>\n<td style=\"width:6.9064%\">4th</td>\n<td style=\"width:11.9598%\">+2</td>\n<td style=\"width:80.2053%\">@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}, @Compendium[5e-content.all-class-features.2XFdW06QjzZdon3Q]{Cantrip Versatility}</td>\n</tr>\n<tr>\n<td style=\"width:6.9064%\">5th</td>\n<td style=\"width:11.9598%\">+3</td>\n<td style=\"width:80.2053%\">3rd Level Spell Slot, @Compendium[5e-content.all-class-features.CHfWvrfAxaQ1RiSR]{Destroy Undead (CR 1/2)}</td>\n</tr>\n<tr>\n<td style=\"width:6.9064%\">6th</td>\n<td style=\"width:11.9598%\">+3</td>\n<td style=\"width:80.2053%\">@Compendium[5e-content.all-class-features.awbPlpqTjLB3donh]{Channel Divinity (2/rest)}, Divine Domain feature</td>\n</tr>\n<tr>\n<td style=\"width:6.9064%\">7th</td>\n<td style=\"width:11.9598%\">+3</td>\n<td style=\"width:80.2053%\">4th Level Spell Slot</td>\n</tr>\n<tr>\n<td style=\"width:6.9064%\">8th</td>\n<td style=\"width:11.9598%\">+3</td>\n<td style=\"width:80.2053%\">\n<p>@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{ASI}, @Compendium[5e-content.all-class-features.CHfWvrfAxaQ1RiSR]{Destroy Undead (CR 1)},</p>\n<p>Divine Domain feature or @Compendium[5e-content.all-class-features.VKPyL4M7kKLtVr2x]{Blessed Strikes}</p>\n</td>\n</tr>\n<tr>\n<td style=\"width:6.9064%\">9th</td>\n<td style=\"width:11.9598%\">+4</td>\n<td style=\"width:80.2053%\">5th Level Spell Slot</td>\n</tr>\n<tr>\n<td style=\"width:6.9064%\">10th</td>\n<td style=\"width:11.9598%\">+4</td>\n<td style=\"width:80.2053%\">@Compendium[5e-content.all-class-features.jDHmBteBqTqGJPi1]{Divine Intervention}</td>\n</tr>\n<tr>\n<td style=\"width:6.9064%\">11th</td>\n<td style=\"width:11.9598%\">+4</td>\n<td style=\"width:80.2053%\">6th Level Spell Slot, @Compendium[5e-content.all-class-features.CHfWvrfAxaQ1RiSR]{Destroy Undead (CR 2)}</td>\n</tr>\n<tr>\n<td style=\"width:6.9064%\">12th</td>\n<td style=\"width:11.9598%\">+4</td>\n<td style=\"width:80.2053%\">@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td style=\"width:6.9064%\">13th</td>\n<td style=\"width:11.9598%\">+5</td>\n<td style=\"width:80.2053%\">7th Level Spell Slot</td>\n</tr>\n<tr>\n<td style=\"width:6.9064%\">14th</td>\n<td style=\"width:11.9598%\">+5</td>\n<td style=\"width:80.2053%\">@Compendium[5e-content.all-class-features.CHfWvrfAxaQ1RiSR]{Destroy Undead (CR 3)}</td>\n</tr>\n<tr>\n<td style=\"width:6.9064%\">15th</td>\n<td style=\"width:11.9598%\">+5</td>\n<td style=\"width:80.2053%\">8th Level Spell Slot</td>\n</tr>\n<tr>\n<td style=\"width:6.9064%\">16th</td>\n<td style=\"width:11.9598%\">+5</td>\n<td style=\"width:80.2053%\">@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td style=\"width:6.9064%\">17th</td>\n<td style=\"width:11.9598%\">+6</td>\n<td style=\"width:80.2053%\">9th Level Spell Slot, @Compendium[5e-content.all-class-features.CHfWvrfAxaQ1RiSR]{Destroy Undead (CR 4)}, Divine Domain feature</td>\n</tr>\n<tr>\n<td style=\"width:6.9064%\">18th</td>\n<td style=\"width:11.9598%\">+6</td>\n<td style=\"width:80.2053%\">@Compendium[5e-content.all-class-features.awbPlpqTjLB3donh]{Channel Divinity (3/rest)}</td>\n</tr>\n<tr>\n<td style=\"width:6.9064%\">19th</td>\n<td style=\"width:11.9598%\">+6</td>\n<td style=\"width:80.2053%\">@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td style=\"width:6.9064%\">20th</td>\n<td style=\"width:11.9598%\">+6</td>\n<td style=\"width:80.2053%\">@Compendium[5e-content.all-class-features.jDHmBteBqTqGJPi1]{Divine Intervention (Automatic Success)}</td>\n</tr>\n</tbody>\n</table>\n<h1>Divine Domains</h1>\n<p>@Compendium[5e-content.class-lists.R4E8ruQHC81JJtcR]{Divine Domains}</p>","chat":"","unidentified":""},"source":"","levels":1,"subclass":"","hitDice":"d8","hitDiceUsed":0,"saves":["wis","cha"],"skills":{"number":2,"choices":["his","ins","med","per","rel"],"value":[]},"spellcasting":{"progression":"full","ability":"wis"},"damage":{"parts":[]},"critical":{"threshold":null,"damage":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"obsidian":{"spellcasting":{"enabled":true,"spell":"wis","preparation":"prep","rituals":"prep"},"effects":[],"version":13},"core":{"sourceId":"Item.fQTX4z9iJO0EQVLP"}}}
{"_id":"kLDUN4ebuzGQB0OZ","name":"Sorcerer","type":"class","img":"icons/magic/earth/projectiles-magma-stone-orange.webp","data":{"description":{"value":"<p>As a sorcerer, you gain the following class features.</p>\n<h3>Hit Points</h3>\n<p><strong>Hit Dice:</strong> 1d6 per sorcerer level<br /><strong>Hit Points at 1st Level:</strong> 6 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st</p>\n<h3>Proficiencies</h3>\n<p><strong>Armor:</strong> None<br /><strong>Weapons:</strong> Daggers, darts, slings, quarterstaffs, light crossbows<br /><strong>Tools:</strong> None<br /><strong>Saving Throws:</strong> Constitution, Charisma<br /><strong>Skills:</strong> Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion</p>\n<h3>Equipment</h3>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>(a) a light crossbow and 20 bolts or (b) any simple weapon</li>\n<li>(a) a component pouch or (b) an arcane focus</li>\n<li>(a) a dungeoneer's pack or (b) an explorer's pack</li>\n<li>Two daggers</li>\n</ul>\n<h1>Sorcerer Advancement</h1>\n<table>\n<thead>\n<tr>\n<td>Level</td>\n<td style=\"text-align:center\">Proficiency Bonus</td>\n<td style=\"text-align:center\">Sorcery Points</td>\n<td>Features</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td style=\"text-align:center\">+2</td>\n<td style=\"text-align:center\">̶</td>\n<td>@Compendium[5e-content.all-class-features.I050gPkjDKNP9UIz]{Spellcasting}, @Compendium[5e-content.all-class-features.8lxZ2SVpLx2omwmA]{Sorcerous Origins}</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td style=\"text-align:center\">+2</td>\n<td style=\"text-align:center\">2</td>\n<td>@Compendium[5e-content.all-class-features.ubXPjQrRnmH6OY9k]{Font of Magic}</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td style=\"text-align:center\">+2</td>\n<td style=\"text-align:center\">3</td>\n<td>2nd Level Spell Slot, @Compendium[5e-content.all-class-features.tv0We591DOFrEmeZ]{Metamagic}</td>\n</tr>\n<tr>\n<td>4th</td>\n<td style=\"text-align:center\">+2</td>\n<td style=\"text-align:center\">4</td>\n<td>@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}, @Compendium[5e-content.all-class-features.p0WNtyGG5QoKacWw]{Sorcerous Versatility}</td>\n</tr>\n<tr>\n<td>5th</td>\n<td style=\"text-align:center\">+3</td>\n<td style=\"text-align:center\">5</td>\n<td>3rd Level Spell Slot, @Compendium[5e-content.all-class-features.lae16rGRoCQJB9KG]{Magical Guidance}</td>\n</tr>\n<tr>\n<td>6th</td>\n<td style=\"text-align:center\">+3</td>\n<td style=\"text-align:center\">6</td>\n<td>Sorcerous Origin feature</td>\n</tr>\n<tr>\n<td>7th</td>\n<td style=\"text-align:center\">+3</td>\n<td style=\"text-align:center\">7</td>\n<td>4th Level Spell Slot</td>\n</tr>\n<tr>\n<td>8th</td>\n<td style=\"text-align:center\">+3</td>\n<td style=\"text-align:center\">8</td>\n<td>@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>9th</td>\n<td style=\"text-align:center\">+4</td>\n<td style=\"text-align:center\">9</td>\n<td>5th Level Spell Slot</td>\n</tr>\n<tr>\n<td>10th</td>\n<td style=\"text-align:center\">+4</td>\n<td style=\"text-align:center\">10</td>\n<td>@Compendium[5e-content.all-class-features.tv0We591DOFrEmeZ]{Metamagic improvement}</td>\n</tr>\n<tr>\n<td>11th</td>\n<td style=\"text-align:center\">+4</td>\n<td style=\"text-align:center\">11</td>\n<td>6th Level Spell Slot</td>\n</tr>\n<tr>\n<td>12th</td>\n<td style=\"text-align:center\">+4</td>\n<td style=\"text-align:center\">12</td>\n<td>@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>13th</td>\n<td style=\"text-align:center\">+5</td>\n<td style=\"text-align:center\">13</td>\n<td>7th Level Spell Slot</td>\n</tr>\n<tr>\n<td>14th</td>\n<td style=\"text-align:center\">+5</td>\n<td style=\"text-align:center\">14</td>\n<td>Sorcerous Origin feature</td>\n</tr>\n<tr>\n<td>15th</td>\n<td style=\"text-align:center\">+5</td>\n<td style=\"text-align:center\">15</td>\n<td>8th Level Spell Slot</td>\n</tr>\n<tr>\n<td>16th</td>\n<td style=\"text-align:center\">+5</td>\n<td style=\"text-align:center\">16</td>\n<td>@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>17th</td>\n<td style=\"text-align:center\">+6</td>\n<td style=\"text-align:center\">17</td>\n<td>9th Level Spell Slot, @Compendium[5e-content.all-class-features.tv0We591DOFrEmeZ]{Metamagic improvement}</td>\n</tr>\n<tr>\n<td>18th</td>\n<td style=\"text-align:center\">+6</td>\n<td style=\"text-align:center\">18</td>\n<td>Sorcerous Origin feature</td>\n</tr>\n<tr>\n<td>19th</td>\n<td style=\"text-align:center\">+6</td>\n<td style=\"text-align:center\">19</td>\n<td>@Compendium[5e-content.all-class-features.VMQScihAfI3swwrp]{Ability Score Improvement}</td>\n</tr>\n<tr>\n<td>20th</td>\n<td style=\"text-align:center\">+6</td>\n<td style=\"text-align:center\">20</td>\n<td>@Compendium[5e-content.all-class-features.sZe8oGkYNjB3HD3Y]{Sorcerous Restoration}</td>\n</tr>\n</tbody>\n</table>","chat":"","unidentified":""},"source":"","levels":1,"subclass":"","hitDice":"d6","hitDiceUsed":0,"saves":["con","cha"],"skills":{"number":2,"choices":["arc","dec","ins","itm","per","rel"],"value":[]},"spellcasting":{"progression":"full","ability":"cha"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classes.6T08zzKtmmpVwlXU"}}}
......
......@@ -17,7 +17,7 @@
{"_id":"EfZ537J6Xz1AAZQM","name":"Savage Attacker","type":"feat","img":"icons/magic/fire/flame-burning-fist-strike.webp","data":{"description":{"value":"<p>Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total.  </p>","chat":"","unidentified":""},"source":"Feat","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.feats.W3PpX9ECtXEin34g"}}}
{"_id":"EzEmsFgV5b0pJyUM","name":"Tavern Brawler","type":"feat","img":"icons/containers/kitchenware/mug-stein-grey.webp","data":{"description":{"value":"<p><em>Accustomed to rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits:</em></p>\n<p>• Increase your Strength or Constitution score by 1, to a maximum of 20.</p>\n<p>• You are proficient with improvised weapons and unarmed strikes.</p>\n<p>• Your unarmed strike uses a d4 for damage.</p>\n<p>• When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.  </p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.feats.ClsHkWWlqdEQSt7j"}}}
{"_id":"Gu9RAboM4cfMLU39","name":"Moderately Armored","type":"feat","img":"icons/equipment/chest/breastplate-collared-leather-brown.webp","data":{"description":{"value":"<p><em>You have trained to master the use of medium armor and shields, gaining the following benefits:</em></p>\n<p>• Increase your Strength or Dexterity score by 1, to a maximum of 20.</p>\n<p>• You gain proficiency with medium armor and shields.  </p>","chat":"","unidentified":""},"source":"Feat","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Prof. with light armor","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.feats.Cy0ImGseCP3mMSAd"}}}
{"_id":"I8vnQEWeshTTQvPs","name":"Spell Sniper","type":"feat","img":"icons/skills/targeting/target-strike-gray.webp","data":{"description":{"value":"<p><em>You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits:</em></p>\n<p>• When you cast a spell that requires you to make an attack roll, the spell’s range is doubled.</p>\n<p>• Your ranged spell attacks ignore half cover and three-quarters cover.</p>\n<p>• You learn one cantrip that requires an attack roll.<br />Choose the cantrip from the bard, cleric, druid, sorcerer, warlock, or wizard spell list. Your spellcasting ability for this cantrip depends on the spell list you chose from: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.   </p>","chat":"","unidentified":""},"source":"Feat","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"At least one spell","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.feats.M4Zp5ElGPvOQpXqk"}}}
{"_id":"I8vnQEWeshTTQvPs","name":"Spell Sniper","type":"feat","img":"icons/skills/targeting/target-strike-gray.webp","data":{"description":{"value":"<p><em>You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits:</em></p>\n<p>• When you cast a spell that requires you to make an attack roll, the spell’s range is doubled.</p>\n<p>• Your ranged spell attacks ignore half cover and three-quarters cover.</p>\n<p>• You learn one cantrip that requires an attack roll.<br />Choose the cantrip from the @Compendium[5e-content.spell-lists.iyPBSUgXIh3h6Anz]{bard}, @Compendium[5e-content.spell-lists.UreutWIlHA8PS44l]{cleric}, @Compendium[5e-content.spell-lists.CgwA8Vy7o752lcNy]{druid}, @Compendium[5e-content.spell-lists.m53S89yuraPf2GWR]{sorcerer}, @Compendium[5e-content.spell-lists.kaaGy0tGQ6rZaDET]{warlock}, or @Compendium[5e-content.spell-lists.GameT94AcJx9H0lq]{wizard} spell list. Your spellcasting ability for this cantrip depends on the spell list you chose from: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.   </p>","chat":"","unidentified":""},"source":"Feat","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"At least one spell","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.feats.M4Zp5ElGPvOQpXqk"}}}
{"_id":"IqBA9PAlUgFECIN7","name":"Sentinel","type":"feat","img":"icons/equipment/shield/heater-steel-gold.webp","data":{"description":{"value":"<p><em>You have mastered techniques to take advantage of every drop in any enemy’s guard, gaining the following benefits:</em></p>\n<p>• When you hit a creature with an opportunity attack, the creature’s speed becomes 0 for the rest of the turn.</p>\n<p>• Creatures within 5 feet of you provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.</p>\n<p>• When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn’t have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.  </p>","chat":"","unidentified":""},"source":"Feat","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.feats.48yuMnmXRKFqu4CX"}}}
{"_id":"JEUA5iauWXoXTnyC","name":"Observant","type":"feat","img":"icons/equipment/head/goggles-leather-blue.webp","data":{"description":{"value":"<p><em>Quick to notice details of your environment, you gain the following benefits:</em></p>\n<p>• Increase your Intelligence or Wisdom score by 1, to a maximum of 20.</p>\n<p>• If you can see a creature’s mouth while it is speaking a language you understand, you can interpret what it’s saying by reading its lips.</p>\n<p>• You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.  </p>","chat":"","unidentified":""},"source":"Feat","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.feats.4W8nsfo15Iz69MqU"}}}
{"_id":"JU1WHVXVeEb1xNb9","name":"Dragon Hide","type":"feat","img":"icons/commodities/leather/scales-brown.webp","data":{"description":{"value":"<p>You manifest scales and claws reminiscent of your draconic ancestors. You gain the following benefits:<br />• Increase your Strength, Constitution or Charisma score by 1, up to a maximum of 20.<br />• Your scales harden. While you aren’t wearing armor, you can calculate your AC as 13 + your Dexterity modifier. You can use a shield and still gain this benefit.<br />• You grow retractable claws from the tips of your fingers. Extending or retracting the claws requires no action. The claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the normal bludgeoning damage for an unarmed strike.  </p>","chat":"","unidentified":""},"source":"(XGE) Feat","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Dragonborn","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.feats.tp4fkbuimtXNPg1H"}}}
......@@ -28,7 +28,7 @@
{"_id":"LCn0sfYJacTDlkaP","name":"Elemental Adept","type":"feat","img":"systems/dnd5e/icons/spells/fireball-red-1.jpg","data":{"description":{"value":"<p>When you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder.</p>\n<p>Spells you cast ignore resistance to damage of the chosen type. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2.</p>\n<p>You can select this feat multiple times. Each time you do so, you must choose a different damage type.   </p>","chat":"","unidentified":""},"source":"Feat","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"At least one spell","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.feats.dxJfnoxuvnRfzc5f"}}}
{"_id":"LiJOzfbx1J12iBfk","name":"Drow High Magic","type":"feat","img":"systems/dnd5e/icons/spells/runes-magenta-2.jpg","data":{"description":{"value":"<p>You learn more of the magic typical of dark elves. You learn the @Compendium[5e-content.all-spells.XL4G5rmEjMshFz3X]{detect magic} spell and can cast it at will, without expending a spell slot. You also learn @Compendium[5e-content.all-spells.EpveTmPESFCjedgT]{levitate} and @Compendium[5e-content.all-spells.SioDdQuxnn3vRQOh]{dispel magic}, each of which you can cast once without expending a spell slot. You regain the ability to cast those two spells in this way when you finish a long rest.</p>\n<p>Charisma is your spellcasting ability for all three spells. </p>","chat":"","unidentified":""},"source":"(XGE) Feat","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Elf (drow)","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.feats.QFQ2FVTuymmPP0vL"}}}
{"_id":"MTKWevwjueSs13Oy","name":"Metamagic Adept","type":"feat","img":"systems/dnd5e/icons/spells/air-burst-magenta-1.jpg","data":{"description":{"value":"<p>You've learned how to exert your will on your spells to alter how they function:</p>\n<ul>\n<li>You learn two @Compendium[5e-content.all-class-features.6OZeGegltZlVsg2T]{metamagic} options of your choice from the sorcerer class. You can use only one metamagic option on a spell when you cast it, unless the option says otherwise. Whenever you reach a level that grants the ability score improvement feature, you can replace one of these metamagic options with another one from the sorcerer class.</li>\n<li>You gain 2 sorcery points to spend on metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest.</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Spellcasting or Pact Magic feature","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.feats.hFhWsgrufWNq7EWE"}}}
{"_id":"MThBeifnqj6sc9O2","name":"Eldritch Adept","type":"feat","img":"icons/magic/lightning/orb-ball-purple.webp","data":{"description":{"value":"<p>Studying occult lore, you have unlocked eldritch power within yourself: you learn one Eldritch Invocation option of your choice from the warlock class. If the invocation has a prerequisite of any kind, you can choose that invocation only if you're a warlock who meets the prerequisite.</p>\n<p>Whenever you gain a level, you can replace the invocation with another one from the warlock class.</p>","chat":"","unidentified":""},"source":"Feat","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Spellcasting or Pact Magic feature","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.feats.shyEuGOA2AsItJqR"}}}
{"_id":"MThBeifnqj6sc9O2","name":"Eldritch Adept","type":"feat","img":"icons/magic/lightning/orb-ball-purple.webp","data":{"description":{"value":"<p>Studying occult lore, you have unlocked eldritch power within yourself: you learn one@Compendium[5e-content.module-journal-entries.XBfNm8ol1pde78xi]{Eldritch Invocation} option of your choice from the warlock class. If the invocation has a prerequisite of any kind, you can choose that invocation only if you're a warlock who meets the prerequisite.</p>\n<p>Whenever you gain a level, you can replace the invocation with another one from the warlock class.</p>","chat":"","unidentified":""},"source":"Feat","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Spellcasting or Pact Magic feature","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.feats.shyEuGOA2AsItJqR"}}}
{"_id":"MklDfGbBmx5uqZLv","name":"Fey Teleportation","type":"feat","img":"systems/dnd5e/icons/spells/air-burst-magenta-2.jpg","data":{"description":{"value":"<p><em>Your study of high elven lore has unlocked fey power that few other elves possess, except your eladrin cousins. Drawing on your fey ancestry, you can momentarily stride through the Feywild to shorten your path from one place to another. You gain the following benefits:</em></p>\n<p>• Increase your Intelligence or Charisma score by 1, to a maximum of 20.</p>\n<p>• You learn to speak, read, and write Sylvan.</p>\n<p>• You learn the @Compendium[5e-content.all-spells.ePkLLCIxnVi4gGtH]{misty step} spell and can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a short or long rest. Intelligence is your spellcasting ability for this spell.  </p>","chat":"","unidentified":""},"source":"Feat","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Elf (high)","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.feats.0PPOW6ZVQPGFG8IF"}}}
{"_id":"MnpptCzeonoRXBhq","name":"Fade Away","type":"feat","img":"systems/dnd5e/icons/spells/fog-water-air-1.jpg","data":{"description":{"value":"<p><em>Your people are Clever, with a knack for illusion magic. You have learned a magical trick for fading away when you suffer harm. You gain the following benefits:</em></p>\n<p>• Increase your Dexterity or Intelligence score by 1, to a maximum of 20.</p>\n<p>• Immediately after you take damage, you can use a reaction to magically become invisible until the end of your next turn or until you attack, deal damage, or force someone to make a saving throw. Once you use this ability, you can’t do so again until you finish a short or long rest.  </p>","chat":"","unidentified":""},"source":"Feat","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Gnome","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.feats.QLrYy06fVLaQvlA4"}}}
{"_id":"MyNPDC3VKc2gd4G5","name":"Actor","type":"feat","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","data":{"description":{"value":"<p><em>Skilled at mimicry and dramatics, you gain the following benefits:</em><br />• Increase your Charisma score by 1, to a maximum of 20.<br />• You have advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person.<br />• You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.  </p>","chat":"","unidentified":""},"source":"feat","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.feats.FriKAXpDNZQDP2JO"}}}
......@@ -61,7 +61,7 @@
{"_id":"qImqhDfhh4Sjgr8t","name":"Chef","type":"feat","img":"icons/tools/cooking/pot-camping-iron-black.webp","data":{"description":{"value":"<p>Time spent mastering the culinary arts has paid off, granting you the following benefits:</p>\n<ul>\n<li>Increase your Constitution or Wisdom score by 1, to a maximum of 20.</li>\n<li>You gain proficiency with cook's utensils if you don't already have it.</li>\n<li>As part of a Short Rest, you can cook special food, provided you have ingredients and cook's utensils on hand. You can prepare enough of this food for a number of creatures equal to 4 + your proficiency bonus. At the end of the short rest, any creature who eats the food and spends one or more Hit Dice to regain hit points regains an extra 1d8 hit points.</li>\n<li>With one hour of work or when you finish a long rest, you can cook a number of treats equal to your proficiency bonus. These special treats last 8 hours after being made. A creature can use a bonus action to eat one of those treats to gain temporary hit points equal to your proficiency bonus.</li>\n</ul>","chat":"","unidentified":""},"source":"Feat","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.feats.yE4Q757YuvapMT9H"}}}
{"_id":"qquLmPq7x6gbSVmO","name":"Athlete","type":"feat","img":"icons/skills/movement/feet-winged-boots-brown.webp","data":{"description":{"value":"<p><em>You have undergone extensive physical training to gain the following benefits:</em><br />• Increase your Strength or Dexterity score by 1, to a maximum of 20.<br />• When you are prone, standing up uses only 5 feet of your movement.<br />• Climbing doesn’t halve your speed.<br />• You can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet.  </p>","chat":"","unidentified":""},"source":"Feat","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.feats.NcCCYcGuW2yQPTjC"}}}
{"_id":"rIOyLXYM10DLYdtY","name":"Artificer Initiate","type":"feat","img":"icons/commodities/tech/cog-steel.webp","data":{"description":{"value":"<p>You've learned some of an artificer's inventiveness:</p>\n<ul>\n<li>You learn one cantrip of your choice from the @Compendium[5e-content.spell-lists.YK3FyugmAjbgufQB]{artificer spell list}, and you learn one 1st-level spell of your choice from that list. Intelligence is your spellcasting ability for these spells.</li>\n<li>You can cast this feat's 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.</li>\n<li>You gain proficiency with one type of artisan's tools of your choice, and you can use that type of tool as a spellcasting focus for any spell you cast that uses intelligence as its spellcasting ability.</li>\n</ul>","chat":"","unidentified":""},"source":"Feat","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.feats.BRA642UR7h9ZDRnH"}}}
{"_id":"tlMlLKpfa81w2EX0","name":"Telekinetic","type":"feat","img":"systems/dnd5e/icons/spells/air-burst-magenta-1.jpg","data":{"description":{"value":"<p>You learn to move things with your mind, granting you the following benefits:</p>\n<ul>\n<li>Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.</li>\n<li>You learn the @Compendium[5e-content.all-spells.gWXeRxb8topPhfN9]{mage hand} cantrip. You can cast it without verbal or somatic components, and you can make the spectral hand invisible. If you already know this spell, its range increases by 30 feet when you cast it. Its spellcasting ability is the ability increased by this feat.</li>\n<li>As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a strength saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or be moved 5 feet toward you or away from you. A creature can willingly fail this save.</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.feats.VMYQdqWZn756vB7I"}}}
{"_id":"tlMlLKpfa81w2EX0","name":"Telekinetic","type":"feat","img":"systems/dnd5e/icons/spells/air-burst-magenta-1.jpg","data":{"description":{"value":"<p>You learn to move things with your mind, granting you the following benefits:</p>\n<ul>\n<li>Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.</li>\n<li>You learn the @Compendium[5e-content.all-spells.gWXeRxb8topPhfN9]{mage hand} cantrip. You can cast it without verbal or somatic components, and you can make the spectral hand invisible. If you already know this spell, its range increases by 30 feet when you cast it. Its spellcasting ability is the ability increased by this feat.</li>\n<li>As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a strength saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or be moved 5 feet toward you or away from you. A creature can willingly fail this save.</li>\n</ul>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.feats.VMYQdqWZn756vB7I"}}}
{"_id":"xM7K5ygISFUC2LEg","name":"Keen Mind","type":"feat","img":"icons/tools/scribal/spectacles-glasses.webp","data":{"description":{"value":"<p><em>You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits:</em></p>\n<p>• Increase your Intelligence score by 1, to a maximum of 20.</p>\n<p>• You always know which way is north.</p>\n<p>• You always know the number of hours left before the next sunrise or sunset.</p>\n<p>• You can accurately recall anything you have seen or heard within the past month.   </p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.feats.9LCcGdJ1rNV2paAJ"}}}
{"_id":"xeaeGPQdGggVJDsr","name":"Squat Nimbleness","type":"feat","img":"icons/equipment/feet/boots-collared-rounded-brown.webp","data":{"description":{"value":"<p><em>You are uncommonly nimble for your race. You gain the following benefits:</em></p>\n<p>• Increase your Strength or Dexterity score by 1, to a maximum of 20.</p>\n<p>• Increase your walking speed by 5 feet.</p>\n<p>• You gain proficiency in the Acrobatics or Athletics skill (your choice).</p>\n<p>• You have advantage on any Strength (Athletics) or Dexterity (Acrobatics) check you make to escape from being grappled.  </p>","chat":"","unidentified":""},"source":"Feat","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"A small race","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.feats.jzs5egTfMEF6lPjW"}}}
{"_id":"yVaWQXNVRBLHnG9P","name":"Martial Adept","type":"feat","img":"icons/weapons/axes/axe-broad-chipped-glow-yellow.webp","data":{"description":{"value":"<p><em>You have martial training that allows you to perform special combat maneuvers. You gain the following benefits:</em></p>\n<p>• You learn two @Compendium[5e-content.class-lists.WOp2S5tvdeZOpDf3]{maneuvers} of your choice from among those available to the Battle Master archetype in the fighter class. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).</p>\n<p>• If you already have superiority dice, you gain one more; otherwise, you have one superiority die, which is a d6. This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.  </p>","chat":"","unidentified":""},"source":"Feat","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.world.feats.VPiNFftT7OczeiOV"}}}
......
{"_id":"WPebijGNOLUehfQ6","name":"Adventuring Gear","content":"<p>This section describes items that have special rules or require further explanation.</p>\n<p><strong>Acid.</strong> As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage.</p>\n<p><strong>Alchemist’s Fire. </strong>This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.</p>\n<p><strong>Antitoxin. </strong>A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.</p>\n<p><strong>Arcane Focus. </strong>An arcane focus is a special item— an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item— designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.</p>\n<p><strong>Ball Bearings. </strong>As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn’t need to make the save.</p>\n<p><strong>Block and Tackle. </strong>A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift.</p>\n<p><strong>Book. </strong>A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook (described later in this section).</p>\n<p><strong>Caltrops. </strong>As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature’s walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn’t need to make the save.</p>\n<p><strong>Candle. </strong>For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.</p>\n<p><strong>Case, Crossbow Bolt. </strong>This wooden case can hold up to twenty crossbow bolts.</p>\n<p><strong>Case, Map or Scroll. </strong>This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment.</p>\n<p><strong>Chain. </strong>A chain has 10 hit points. It can be burst with a successful DC 20 Strength check.</p>\n<p><strong>Climber’s Kit. </strong>A climber’s kit includes special pitons, boot tips, gloves, and a harness. You can use the climber’s kit as an action to anchor yourself; when you do, you can’t fall more than 25 feet from the point where you anchored yourself, and you can’t climb more than 25 feet away from that point without undoing the anchor.</p>\n<p><strong>Component Pouch. </strong>A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description).</p>\n<p><strong>Crowbar. </strong>Using a crowbar grants advantage to Strength checks where the crowbar’s leverage can be applied.</p>\n<p><strong>Druidic Focus. </strong>A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.</p>\n<p><strong>Fishing Tackle. </strong>This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting.</p>\n<p><strong>Healer’s Kit. </strong>This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check.</p>\n<p><strong>Holy Symbol. </strong>A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix PH-B \"Fantasy-Historical Pantheons\" lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.</p>\n<p><strong>Holy Water. </strong>As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.</p>\n<p><strong>Hunting Trap.</strong> When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature.</p>\n<p><strong>Lamp. </strong>A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.</p>\n<p><strong>Lantern, Bullseye. </strong>A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.</p>\n<p><strong>Lantern, Hooded. </strong>A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius.</p>\n<p><strong>Lock. </strong>A key is provided with the lock. Without the key, a creature proficient with thieves’ tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices.</p>\n<p><strong>Magnifying Glass.</strong> This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.</p>\n<p><strong>Manacles. </strong>These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves’ tools can pick the manacles’ lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.</p>\n<p><strong>Mess Kit. </strong>This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.</p>\n<p><strong>Oil. </strong>Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.</p>\n<p><strong>Poison, Basic.</strong> You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.</p>\n<p><strong>Potion of Healing. </strong>A character who drinks the magical red fluid in this vial regains 2d4 + 2 hit points. Drinking or administering a potion takes an action.</p>\n<p><strong>Pouch. </strong>A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section).</p>\n<p><strong>Quiver.</strong> A quiver can hold up to 20 arrows.</p>\n<p><strong>Ram, Portable. </strong>You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check.</p>\n<p><strong>Rations. </strong>Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.</p>\n<p><strong>Rope.</strong> Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.</p>\n<p><strong>Scale, Merchant’s. </strong>A scale includes a small balance, pans, and a suitable assortment of weights up to 2 pounds. With it, you can measure the exact weight of small objects, such as raw precious metals or trade goods, to help determine their worth.</p>\n<p><strong>Spellbook.</strong> Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells.</p>\n<p><strong>Spyglass.</strong> Objects viewed through a spyglass are magnified to twice their size.</p>\n<p><strong>Tent. </strong>A simple and portable canvas shelter, a tent sleeps two.</p>\n<p><strong>Tinderbox. </strong>This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch—or anything else with abundant, exposed fuel—takes an action. Lighting any other fire takes 1 minute.</p>\n<p><strong>Torch.</strong> A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.</p>\n<table border=\"0\"><caption>\n<h4>Adventuring Gear</h4>\n</caption>\n<thead>\n<tr>\n<td>Item</td>\n<td>Cost</td>\n<td>Weight</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Abacus</td>\n<td>2 gp</td>\n<td>2 lb.</td>\n</tr>\n<tr>\n<td>Acid (vial)</td>\n<td>25 gp</td>\n<td>1 lb.</td>\n</tr>\n<tr>\n<td>Alchemist’s fire (flask)</td>\n<td>50 gp</td>\n<td>1 lb.</td>\n</tr>\n<tr>\n<td><em>Ammunition</em></td>\n<td> </td>\n<td> </td>\n</tr>\n<tr>\n<td> Arrows (20)</td>\n<td>1 gp</td>\n<td>1 lb.</td>\n</tr>\n<tr>\n<td> Blowgun needles (50)</td>\n<td>1 gp</td>\n<td>1 lb.</td>\n</tr>\n<tr>\n<td> Crossbow bolts (20)</td>\n<td>1 gp</td>\n<td>1½ lb.</td>\n</tr>\n<tr>\n<td> Sling bullets (20)</td>\n<td>4 cp</td>\n<td>1½ lb.</td>\n</tr>\n<tr>\n<td>Antitoxin (vial)</td>\n<td>50 gp</td>\n<td>—</td>\n</tr>\n<tr>\n<td><em>Arcane focus</em></td>\n<td> </td>\n<td> </td>\n</tr>\n<tr>\n<td> Crystal</td>\n<td>10 gp</td>\n<td>1 lb.</td>\n</tr>\n<tr>\n<td> Orb</td>\n<td>20 gp</td>\n<td>3 lb.</td>\n</tr>\n<tr>\n<td> Rod</td>\n<td>10 gp</td>\n<td>2 lb.</td>\n</tr>\n<tr>\n<td> Staff</td>\n<td>5 gp</td>\n<td>4 lb.</td>\n</tr>\n<tr>\n<td> Wand</td>\n<td>10 gp</td>\n<td>1 lb.</td>\n</tr>\n<tr>\n<td>Backpack</td>\n<td>2 gp</td>\n<td>5 lb.</td>\n</tr>\n<tr>\n<td>Ball bearings (bag of 1,000)</td>\n<td>1 gp</td>\n<td>2 lb.</td>\n</tr>\n<tr>\n<td>Barrel</td>\n<td>2 gp</td>\n<td>70 lb.</td>\n</tr>\n<tr>\n<td>Basket</td>\n<td>4 sp</td>\n<td>2 lb.</td>\n</tr>\n<tr>\n<td>Bedroll</td>\n<td>1 gp</td>\n<td>7 lb.</td>\n</tr>\n<tr>\n<td>Bell</td>\n<td>1 gp</td>\n<td>—</td>\n</tr>\n<tr>\n<td>Blanket</td>\n<td>5 sp</td>\n<td>3 lb.</td>\n</tr>\n<tr>\n<td>Block and tackle</td>\n<td>1 gp</td>\n<td>5 lb.</td>\n</tr>\n<tr>\n<td>Book</td>\n<td>25 gp</td>\n<td>5 lb.</td>\n</tr>\n<tr>\n<td>Bottle, glass</td>\n<td>2 gp</td>\n<td>2 lb.</td>\n</tr>\n<tr>\n<td>Bucket</td>\n<td>5 cp</td>\n<td>2 lb.</td>\n</tr>\n<tr>\n<td>Caltrops (bag of 20)</td>\n<td>1 gp</td>\n<td>2 lb.</td>\n</tr>\n<tr>\n<td>Candle</td>\n<td>1 cp</td>\n<td>—</td>\n</tr>\n<tr>\n<td>Case, crossbow bolt</td>\n<td>1 gp</td>\n<td>1 lb.</td>\n</tr>\n<tr>\n<td>Case, map or scroll</td>\n<td>1 gp</td>\n<td>1 lb.</td>\n</tr>\n<tr>\n<td>Chain (10 feet)</td>\n<td>5 gp</td>\n<td>10 lb.</td>\n</tr>\n<tr>\n<td>Chalk (1 piece)</td>\n<td>1 cp</td>\n<td>—</td>\n</tr>\n<tr>\n<td>Chest</td>\n<td>5 gp</td>\n<td>25 lb.</td>\n</tr>\n<tr>\n<td>Climber’s kit</td>\n<td>25 gp</td>\n<td>12 lb.</td>\n</tr>\n<tr>\n<td>Clothes, common</td>\n<td>5 sp</td>\n<td>3 lb.</td>\n</tr>\n<tr>\n<td>Clothes, costume</td>\n<td>5 gp</td>\n<td>4 lb.</td>\n</tr>\n<tr>\n<td>Clothes, fine</td>\n<td>15 gp</td>\n<td>6 lb.</td>\n</tr>\n<tr>\n<td>Clothes, traveler’s</td>\n<td>2 gp</td>\n<td>4 lb.</td>\n</tr>\n<tr>\n<td>Component pouch</td>\n<td>25 gp</td>\n<td>2 lb.</td>\n</tr>\n<tr>\n<td>Crowbar</td>\n<td>2 gp</td>\n<td>5 lb.</td>\n</tr>\n<tr>\n<td><em>Druidic focus</em></td>\n<td> </td>\n<td> </td>\n</tr>\n<tr>\n<td> Sprig of mistletoe</td>\n<td>1 gp</td>\n<td>—</td>\n</tr>\n<tr>\n<td> Totem</td>\n<td>1 gp</td>\n<td>—</td>\n</tr>\n<tr>\n<td> Wooden staff</td>\n<td>5 gp</td>\n<td>4 lb.</td>\n</tr>\n<tr>\n<td> Yew wand</td>\n<td>10 gp</td>\n<td>1 lb.</td>\n</tr>\n<tr>\n<td>Fishing tackle</td>\n<td>1 gp</td>\n<td>4 lb.</td>\n</tr>\n<tr>\n<td>Flask or tankard</td>\n<td>2 cp</td>\n<td>1 lb.</td>\n</tr>\n<tr>\n<td>Grappling hook</td>\n<td>2 gp</td>\n<td>4 lb.</td>\n</tr>\n<tr>\n<td>Hammer</td>\n<td>1 gp</td>\n<td>3 lb.</td>\n</tr>\n<tr>\n<td>Hammer, sledge</td>\n<td>2 gp</td>\n<td>10 lb.</td>\n</tr>\n<tr>\n<td>Healer’s kit</td>\n<td>5 gp</td>\n<td>3 lb.</td>\n</tr>\n<tr>\n<td><em>Holy symbol</em></td>\n<td> </td>\n<td> </td>\n</tr>\n<tr>\n<td> Amulet</td>\n<td>5 gp</td>\n<td>1 lb.</td>\n</tr>\n<tr>\n<td> Emblem</td>\n<td>5 gp</td>\n<td>—</td>\n</tr>\n<tr>\n<td> Reliquary</td>\n<td>5 gp</td>\n<td>2 lb.</td>\n</tr>\n<tr>\n<td>Holy water (flask)</td>\n<td>25 gp</td>\n<td>1 lb.</td>\n</tr>\n<tr>\n<td>Hourglass</td>\n<td>25 gp</td>\n<td>1 lb.</td>\n</tr>\n<tr>\n<td>Hunting trap</td>\n<td>5 gp</td>\n<td>25 lb.</td>\n</tr>\n<tr>\n<td>Ink (1 ounce bottle)</td>\n<td>10 gp</td>\n<td>—</td>\n</tr>\n<tr>\n<td>Ink pen</td>\n<td>2 cp</td>\n<td>—</td>\n</tr>\n<tr>\n<td>Jug or pitcher</td>\n<td>2 cp</td>\n<td>4 lb.</td>\n</tr>\n<tr>\n<td>Ladder (10-foot)</td>\n<td>1 sp</td>\n<td>25 lb.</td>\n</tr>\n<tr>\n<td>Lamp</td>\n<td>5 sp</td>\n<td>1 lb.</td>\n</tr>\n<tr>\n<td>Lantern, bullseye</td>\n<td>10 gp</td>\n<td>2 lb.</td>\n</tr>\n<tr>\n<td>Lantern, hooded</td>\n<td>5 gp</td>\n<td>2 lb.</td>\n</tr>\n<tr>\n<td>Lock</td>\n<td>10 gp</td>\n<td>1 lb.</td>\n</tr>\n<tr>\n<td>Magnifying glass</td>\n<td>100 gp</td>\n<td>—</td>\n</tr>\n<tr>\n<td>Manacles</td>\n<td>2 gp</td>\n<td>6 lb.</td>\n</tr>\n<tr>\n<td>Mess kit</td>\n<td>2 sp</td>\n<td>1 lb.</td>\n</tr>\n<tr>\n<td>Mirror, steel</td>\n<td>5 gp</td>\n<td>1/2 lb.</td>\n</tr>\n<tr>\n<td>Oil (flask)</td>\n<td>1 sp</td>\n<td>1 lb.</td>\n</tr>\n<tr>\n<td>Paper (one sheet)</td>\n<td>2 sp</td>\n<td>—</td>\n</tr>\n<tr>\n<td>Parchment (one sheet)</td>\n<td>1 sp</td>\n<td>—</td>\n</tr>\n<tr>\n<td>Perfume (vial)</td>\n<td>5 gp</td>\n<td>—</td>\n</tr>\n<tr>\n<td>Pick, miner’s</td>\n<td>2 gp</td>\n<td>10 lb.</td>\n</tr>\n<tr>\n<td>Piton</td>\n<td>5 cp</td>\n<td>1/4 lb.</td>\n</tr>\n<tr>\n<td>Poison, basic (vial)</td>\n<td>100 gp</td>\n<td>—</td>\n</tr>\n<tr>\n<td>Pole (10-foot)</td>\n<td>5 cp</td>\n<td>7 lb.</td>\n</tr>\n<tr>\n<td>Pot, iron</td>\n<td>2 gp</td>\n<td>10 lb.</td>\n</tr>\n<tr>\n<td>Potion of healing</td>\n<td>50 gp</td>\n<td>1/2 lb.</td>\n</tr>\n<tr>\n<td>Pouch</td>\n<td>5 sp</td>\n<td>1 lb.</td>\n</tr>\n<tr>\n<td>Quiver</td>\n<td>1 gp</td>\n<td>1 lb.</td>\n</tr>\n<tr>\n<td>Ram, portable</td>\n<td>4 gp</td>\n<td>35 lb.</td>\n</tr>\n<tr>\n<td>Rations (1 day)</td>\n<td>5 sp</td>\n<td>2 lb.</td>\n</tr>\n<tr>\n<td>Robes</td>\n<td>1 gp</td>\n<td>4 lb.</td>\n</tr>\n<tr>\n<td>Rope, hempen (50 feet)</td>\n<td>1 gp</td>\n<td>10 lb.</td>\n</tr>\n<tr>\n<td>Rope, silk (50 feet)</td>\n<td>10 gp</td>\n<td>5 lb.</td>\n</tr>\n<tr>\n<td>Sack</td>\n<td>1 cp</td>\n<td>1/2 lb.</td>\n</tr>\n<tr>\n<td>Scale, merchant’s</td>\n<td>5 gp</td>\n<td>3 lb.</td>\n</tr>\n<tr>\n<td>Sealing wax</td>\n<td>5 sp</td>\n<td>—</td>\n</tr>\n<tr>\n<td>Shovel</td>\n<td>2 gp</td>\n<td>5 lb.</td>\n</tr>\n<tr>\n<td>Signal whistle</td>\n<td>5 cp</td>\n<td>—</td>\n</tr>\n<tr>\n<td>Signet ring</td>\n<td>5 gp</td>\n<td>—</td>\n</tr>\n<tr>\n<td>Soap</td>\n<td>2 cp</td>\n<td>—</td>\n</tr>\n<tr>\n<td>Spellbook</td>\n<td>50 gp</td>\n<td>3 lb.</td>\n</tr>\n<tr>\n<td>Spikes, iron (10)</td>\n<td>1 gp</td>\n<td>5 lb.</td>\n</tr>\n<tr>\n<td>Spyglass</td>\n<td>1,000 gp</td>\n<td>1 lb.</td>\n</tr>\n<tr>\n<td>Tent, two-person</td>\n<td>2 gp</td>\n<td>20 lb.</td>\n</tr>\n<tr>\n<td>Tinderbox</td>\n<td>5 sp</td>\n<td>1 lb.</td>\n</tr>\n<tr>\n<td>Torch</td>\n<td>1 cp</td>\n<td>1 lb.</td>\n</tr>\n<tr>\n<td>Vial</td>\n<td>1 gp</td>\n<td>—</td>\n</tr>\n<tr>\n<td>Waterskin</td>\n<td>2 sp</td>\n<td>5 lb. (full)</td>\n</tr>\n<tr>\n<td>Whetstone</td>\n<td>1 cp</td>\n<td>1 lb.</td>\n</tr>\n</tbody>\n</table>\n<table border=\"0\"><caption>\n<h4>Container Capacity</h4>\n</caption>\n<tfoot>\n<tr>\n<td colspan=\"2\">* You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.</td>\n</tr>\n</tfoot>\n<thead>\n<tr>\n<td>Container</td>\n<td>Capacity</td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Backpack*</td>\n<td>1 cubic foot/30 pounds of gear</td>\n</tr>\n<tr>\n<td>Barrel</td>\n<td>40 gallons liquid, 4 cubic feet solid</td>\n</tr>\n<tr>\n<td>Basket</td>\n<td>2 cubic feet/40 pounds of gear</td>\n</tr>\n<tr>\n<td>Bottle</td>\n<td>1½ pints liquid</td>\n</tr>\n<tr>\n<td>Bucket</td>\n<td>3 gallons liquid, 1/2 cubic foot solid</td>\n</tr>\n<tr>\n<td>Chest</td>\n<td>12 cubic feet/300 pounds of gear</td>\n</tr>\n<tr>\n<td>Flask or tankard</td>\n<td>1 pint liquid</td>\n</tr>\n<tr>\n<td>Jug or pitcher</td>\n<td>1 gallon liquid</td>\n</tr>\n<tr>\n<td>Pot, iron</td>\n<td>1 gallon liquid</td>\n</tr>\n<tr>\n<td>Pouch</td>\n<td>1/5 cubic foot/6 pounds of gear</td>\n</tr>\n<tr>\n<td>Sack</td>\n<td>1 cubic foot/30 pounds of gear</td>\n</tr>\n<tr>\n<td>Vial</td>\n<td>4 ounces liquid</td>\n</tr>\n<tr>\n<td>Waterskin</td>\n<td>4 pints liquid</td>\n</tr>\n</tbody>\n</table>\n<hr />\n<h4>Equipment Packs</h4>\n<p>The starting equipment you get from your class includes a collection of useful adventuring gear, put together in a pack. The contents of these packs are listed here. If you are buying your starting equipment, you can purchase a pack for the price shown, which might be cheaper than buying the items individually.</p>\n<p><strong>Burglar’s Pack (16 gp).</strong> Includes a backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.</p>\n<p><strong>Diplomat’s Pack (39 gp).</strong> Includes a chest, 2 cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, a lamp, 2 flasks of oil, 5 sheets of paper, a vial of perfume, sealing wax, and soap.</p>\n<p><strong>Dungeoneer’s Pack (12 gp). </strong>Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.</p>\n<p><strong>Entertainer’s Pack (40 gp). </strong>Includes a backpack, a bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit.</p>\n<p><strong>Explorer’s Pack (10 gp). </strong>Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.</p>\n<p><strong>Priest’s Pack (19 gp).</strong> Includes a backpack, a blanket, 10 candles, a tinderbox, an alms box, 2 blocks of incense, a censer, vestments, 2 days of rations, and a waterskin.</p>\n<p><strong>Scholar’s Pack (40 gp). </strong>Includes a backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife.</p>","folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.rules.bogWrnJqoNlBd0O8"}}}
{"_id":"XBfNm8ol1pde78xi","name":"Eldritch Invocations (Eldritch Adept)","content":"<p>These are all the invocations that have no <span style=\"color:#191813;font-size:13px;font-family:var(--font-primary)\">prerequisites</span></p>\n<p><span style=\"font-family:var(--font-primary);font-size:var(--font-size-14)\">@Compendium[5e-content.all-class-features.gXzgFdRhWmIEvp40]{Armor of Shadows}</span></p>\n<p>@Compendium[5e-content.all-class-features.4vDe5EGTQwKxwB7e]{Beast Speech}</p>\n<p>@Compendium[5e-content.all-class-features.g1kTCCInuENhRfKu]{Beguiling Influence}</p>\n<p>@Compendium[5e-content.all-class-features.08Bs0F3skVvG7WUj]{Devil's Sight}</p>\n<p>@Compendium[5e-content.all-class-features.KAHjcyBpewjjCrAS]{Invocation: Eldritch Mind}</p>\n<p>@Compendium[5e-content.all-class-features.M38bdL050Z7NYYPm]{Eldritch Sight}</p>\n<p>@Compendium[5e-content.all-class-features.H0iiNLcp3bTq59AX]{Eyes of the Rune Keeper}</p>\n<p>@Compendium[5e-content.all-class-features.Fcd3thEXp3pJ85tm]{Fiendish Vigor}</p>\n<p>@Compendium[5e-content.all-class-features.CYW7WT2KmNsy93kv]{Gaze of Two Minds}</p>\n<p>@Compendium[5e-content.all-class-features.2fpJdvHP65T3QDR3]{Mask of Many Faces}</p>\n<p>@Compendium[5e-content.all-class-features.M412swWWsFEu8Izr]{Misty Visions}</p>\n<p>@Compendium[5e-content.all-class-features.OnBl7MvNcTFDSz9X]{Thief of Five Fates}</p>","folder":null,"sort":0,"permission":{"default":0,"tjDbkcQut7quMHXK":3},"flags":{"core":{"sourceId":"JournalEntry.ATnptDAVrbBJ0afG"}}}
{"_id":"jhrKx6Ttr9DH10RN","name":"Feats Sorted","content":"<p>All available feats are on this page though some may appear in multiple places. An * indicates a feat that is <span class=\"msp-example\">generally</span> considered to be particularly good.</p>\n<p> </p>\n<p>You can click the name of any feat to read it in greater detail or drag it onto your character sheet to add it to your character.</p>\n<p> </p>\n<table style=\"width:98.7548%;height:2205px\" border=\"1\">\n<tbody>\n<tr style=\"height:16px\">\n<td style=\"text-align:center;height:16px;width:171.305%\" colspan=\"4\">Feats</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:13.7017%;height:16px;text-align:center\">Category</td>\n<td style=\"width:0.126229%;height:16px;text-align:center\">Feat</td>\n<td style=\"width:24.0496%;height:16px;text-align:center\">Requirements</td>\n<td style=\"width:134.738%;height:16px;text-align:center\">Short incomplete description</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:13.7017%;height:279px;text-align:center\" rowspan=\"10\">General Defense</td>\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.msIvsLz0JxWM6EmO]{Durable}</td>\n<td style=\"width:24.0496%;height:33px\"> </td>\n<td style=\"width:134.738%;height:33px\">+1 Constitution, minimum health from spent Hit Dice equals your Con modifier x2</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.iCXe33N088oeunMP]{Heavily Armored}</td>\n<td style=\"width:24.0496%;height:33px\">Proficiency with medium armor</td>\n<td style=\"width:134.738%;height:33px\">+1 Strength, proficiency with heavy armor</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.UTlZ3O5NdPjKZuVj]{Heavy Armor Master}</td>\n<td style=\"width:24.0496%;height:33px\">Proficiency with heavy armor</td>\n<td style=\"width:134.738%;height:33px\">+1 Strength, damage reduction from nonmagical weapons</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.DpVIq7xLq6LkfdN8]{Lightly Armored}</td>\n<td style=\"width:24.0496%;height:33px\"> </td>\n<td style=\"width:134.738%;height:33px\">+1 Strength or Dexterity, proficiency with light armor</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.6kyY9RJbmXkEmD4W]{Medium Armor Master}</td>\n<td style=\"width:24.0496%;height:33px\">Proficiency with medium armor</td>\n<td style=\"width:134.738%;height:33px\">Removes stealth disadv. of medium armor, allows you to apply more dex to AC</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.Gu9RAboM4cfMLU39]{Moderately Armored}</td>\n<td style=\"width:24.0496%;height:33px\">Proficiency with light armor</td>\n<td style=\"width:134.738%;height:33px\">+1 Strength or Dexterity, proficiency with medium armor and shields</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:0.126229%;height:16px\">@Compendium[5e-content.all-feats.ADR4vbUh2ISAIKXQ]{Mobile*}</td>\n<td style=\"width:24.0496%;height:16px\"> </td>\n<td style=\"width:134.738%;height:16px\">You are exceptionally speedy, agile and difficult to pin dows in combat</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:0.126229%;height:16px\">@Compendium[5e-content.all-feats.WI2exPrHH0ieyXWq]{Resilient}</td>\n<td style=\"width:24.0496%;height:16px\"> </td>\n<td style=\"width:134.738%;height:16px\">+1 any stat and proficiency with saving throws to a chosen ability score, particularly good for improving concentration checks.</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.KCbJIvgbwxQTHTHn]{Second Chance}</td>\n<td style=\"width:24.0496%;height:33px\"> </td>\n<td style=\"width:134.738%;height:33px\">+1 Dexterity, Constitution, or Charisma, impose attack disadvantage</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:0.126229%;height:16px\">@Compendium[5e-content.all-feats.hT48AcPGP2pa2kKY]{Tough}</td>\n<td style=\"width:24.0496%;height:16px\"> </td>\n<td style=\"width:134.738%;height:16px\">\n<div class=\"list-row-col list-row-col-name\">\n<div class=\"list-row-name\">\n<div class=\"list-row-name-secondary\">\n<div class=\"list-row-name-secondary-text\"> </div>\n</div>\n</div>\n</div>\n<div class=\"list-row-col list-row-col-notes\">\n<div class=\"list-row-notes\">\n<div class=\"list-row-primary list-row-notes-primary\">\n<div class=\"list-row-primary-text list-row-notes-primary-text\">Gain +2 hit points per character level                     </div>\n</div>\n</div>\n</div>\n</td>\n</tr>\n<tr>\n<td style=\"width:13.7017%;text-align:center\"> </td>\n<td style=\"width:0.126229%\"> </td>\n<td style=\"width:24.0496%\"> </td>\n<td style=\"width:134.738%\"> </td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:13.7017%;height:16px\"> </td>\n<td style=\"width:0.126229%;height:16px\"> </td>\n<td style=\"width:24.0496%;height:16px\"> </td>\n<td style=\"width:134.738%;height:16px\"> </td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:13.7017%;height:208px;text-align:center\" rowspan=\"13\">Martial Offense</td>\n<td style=\"width:0.126229%;height:16px\">@Compendium[5e-content.all-feats.Jc90hfD7O1Zrzknh]{Charger}</td>\n<td style=\"width:24.0496%;height:16px\"> </td>\n<td style=\"width:134.738%;height:16px\">Make an improved melee attack or shove after the Dash action</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:0.126229%;height:16px\">@Compendium[5e-content.all-feats.CGqeaHCMkT62nD6f]{Crossbow Expert*}</td>\n<td style=\"width:24.0496%;height:16px\"> </td>\n<td style=\"width:134.738%;height:16px\">No loading, no within 5 ft. disadvantage, bonus action attack with hand crossbow</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:0.126229%;height:16px\">@Compendium[5e-content.all-feats.pZ2E6WwQzFiCgHpZ]{Crusher}</td>\n<td style=\"width:24.0496%;height:16px\"> </td>\n<td style=\"width:134.738%;height:16px\">+1 Strength, or Constitution, move creatures you attack, adv. on attacks after crit</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:0.126229%;height:16px\">@Compendium[5e-content.all-feats.zqTY0bX7criHrHNn]{Grappler}</td>\n<td style=\"width:24.0496%;height:16px\">Strength 13 or higher</td>\n<td style=\"width:134.738%;height:16px\">Hold your own in close-quarters grappling</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:0.126229%;height:16px\">@Compendium[5e-content.all-feats.p6A9HLCvbCWp07DY]{Great Weapon Master*}</td>\n<td style=\"width:24.0496%;height:16px\"> </td>\n<td style=\"width:134.738%;height:16px\">Allows you to take -5 to attack for +10 to damage, allows you ta attack again after crits or defeating an enemy</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:0.126229%;height:16px\">@Compendium[5e-content.all-feats.PECIqwha56qoD6ew]{Mounted Combatant}</td>\n<td style=\"width:24.0496%;height:16px\"> </td>\n<td style=\"width:134.738%;height:16px\">Gives adv. on umounted enemies when mounted, helps protect mount.</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:0.126229%;height:16px\">@Compendium[5e-content.all-feats.90IBsCMNXeuwdfEH]{Piercer}</td>\n<td style=\"width:24.0496%;height:16px\"> </td>\n<td style=\"width:134.738%;height:16px\">+1 Strength, or Dexterity, reroll damage dice for piercing damage, impoves piercing crits.</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:0.126229%;height:16px\">@Compendium[5e-content.all-feats.JyUU7KBSa0bgoBlQ]{Polearm Master*}</td>\n<td style=\"width:24.0496%;height:16px\"> </td>\n<td style=\"width:134.738%;height:16px\">Gives bonus action attack when attack with polearm, gives opp. attack when anemy enters polearm range.</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:0.126229%;height:16px\">@Compendium[5e-content.all-feats.EfZ537J6Xz1AAZQM]{Savage Attacker}</td>\n<td style=\"width:24.0496%;height:16px\"> </td>\n<td style=\"width:134.738%;height:16px\">Adv. on damage dice once per turn</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:0.126229%;height:16px\">@Compendium[5e-content.all-feats.OZhuoVbZK890ivsQ]{Sharpshooter*}</td>\n<td style=\"width:24.0496%;height:16px\"> </td>\n<td style=\"width:134.738%;height:16px\">Removes long range attack disadv., ignore cover, allows you to take -5 to attack for +10 to damage</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:0.126229%;height:16px\">@Compendium[5e-content.all-feats.z74Wq1EMLkpxpzO0]{Slasher}</td>\n<td style=\"width:24.0496%;height:16px\"> </td>\n<td style=\"width:134.738%;height:16px\">+1 Strength, or Dexterity, wound and disable targets with bladed weapons</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:0.126229%;height:16px\">@Compendium[5e-content.all-feats.EzEmsFgV5b0pJyUM]{Tavern Brawler}</td>\n<td style=\"width:24.0496%;height:16px\"> </td>\n<td style=\"width:134.738%;height:16px\">+1 Strength or Constitution, improved improvised weapons and unarmed attacks</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:0.126229%;height:16px\">@Compendium[5e-content.all-feats.5GkVVdRKHnFsfpOU]{Weapon Master}</td>\n<td style=\"width:24.0496%;height:16px\"> </td>\n<td style=\"width:134.738%;height:16px\">+1 Strength or Dexterity, 4 additional weapon proficiencies</td>\n</tr>\n<tr>\n<td style=\"width:13.7017%;text-align:center\"> </td>\n<td style=\"width:0.126229%\"> </td>\n<td style=\"width:24.0496%\"> </td>\n<td style=\"width:134.738%\"> </td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:13.7017%;text-align:center;height:16px\"> </td>\n<td style=\"width:0.126229%;height:16px\"> </td>\n<td style=\"width:24.0496%;height:16px\"> </td>\n<td style=\"width:134.738%;height:16px\"> </td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"text-align:center;width:13.7017%;height:112px\" rowspan=\"7\">Martial Defense</td>\n<td style=\"width:0.126229%;height:16px\">@Compendium[5e-content.all-feats.EOCKvWO8ejE2nXvN]{Defensive Duelist}</td>\n<td style=\"width:24.0496%;height:16px\">Dexterity 13 or higher</td>\n<td style=\"width:134.738%;height:16px\">Add your proficiency bonus to your AC as a reaction</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:0.126229%;height:16px\">@Compendium[5e-content.all-feats.iCXe33N088oeunMP]{Heavily Armored}</td>\n<td style=\"width:24.0496%;height:16px\">Proficiency with medium armor</td>\n<td style=\"width:134.738%;height:16px\">+1 Strength, proficiency with heavy armor</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:0.126229%;height:16px\">@Compendium[5e-content.all-feats.UTlZ3O5NdPjKZuVj]{Heavy Armor Master}</td>\n<td style=\"width:24.0496%;height:16px\">Proficiency with heavy armor</td>\n<td style=\"width:134.738%;height:16px\">Reduces melee damage</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:0.126229%;height:16px\">@Compendium[5e-content.all-feats.6kyY9RJbmXkEmD4W]{Medium Armor Master}</td>\n<td style=\"width:24.0496%;height:16px\">Proficiency with medium armor</td>\n<td style=\"width:134.738%;height:16px\">+1 Strength, damage reduction from nonmagical weapons</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:0.126229%;height:16px\">@Compendium[5e-content.all-feats.WI2exPrHH0ieyXWq]{Resilient}</td>\n<td style=\"width:24.0496%;height:16px\"> </td>\n<td style=\"width:134.738%;height:16px\">+1 stat and proficiency with saving throws to a chosen ability score</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:0.126229%;height:16px\">@Compendium[5e-content.all-feats.2enxy6CD3K4nSJcV]{Shield Master}</td>\n<td style=\"width:24.0496%;height:16px\"> </td>\n<td style=\"width:134.738%;height:16px\">Gives bonus action shove, improves dex. saves.</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:0.126229%;height:16px\">@Compendium[5e-content.all-feats.hT48AcPGP2pa2kKY]{Tough}</td>\n<td style=\"width:24.0496%;height:16px\"> </td>\n<td style=\"width:134.738%;height:16px\">Gain +2 hit points per character level</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"text-align:center;width:13.7017%;height:16px\"> </td>\n<td style=\"width:0.126229%;height:16px\"> </td>\n<td style=\"width:24.0496%;height:16px\"> </td>\n<td style=\"width:134.738%;height:16px\"> </td>\n</tr>\n<tr>\n<td style=\"text-align:center;width:13.7017%\"> </td>\n<td style=\"width:0.126229%\"> </td>\n<td style=\"width:24.0496%\"> </td>\n<td style=\"width:134.738%\"> </td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"text-align:center;width:13.7017%;height:165px\" rowspan=\"5\">Martial Both/Misc</td>\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.96MMssSwbSlOA057]{Dual Wielder}</td>\n<td style=\"width:24.0496%;height:33px\"> </td>\n<td style=\"width:134.738%;height:33px\">+1 AC bonus, wield heavier weapons, draw or stow two weapons at once</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.SuFyXof8cInj2fpA]{Fighting Initiate}</td>\n<td style=\"width:24.0496%;height:33px\">Proficiency with a martial weapon</td>\n<td style=\"width:134.738%;height:33px\">You learn a Fighting Style.</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.2a169h2CZ5XjILwH]{Mage Slayer}</td>\n<td style=\"width:24.0496%;height:33px\"> </td>\n<td style=\"width:134.738%;height:33px\">You have practiced techniques useful in melee combat against spellcasters</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.yVaWQXNVRBLHnG9P]{Martial Adept}</td>\n<td style=\"width:24.0496%;height:33px\"> </td>\n<td style=\"width:134.738%;height:33px\">Perform special combat @Compendium[5e-content.class-lists.WOp2S5tvdeZOpDf3]{maneuvers}</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.IqBA9PAlUgFECIN7]{Sentinel*}</td>\n<td style=\"width:24.0496%;height:33px\"> </td>\n<td style=\"width:134.738%;height:33px\">Enemies have 0 mevement if hit by opp. attack, Disengage doesn't work on you, your opp. attack triggered by enemy attack against ally.</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"text-align:center;width:13.7017%;height:16px\"> </td>\n<td style=\"width:0.126229%;height:16px\"> </td>\n<td style=\"width:24.0496%;height:16px\"> </td>\n<td style=\"width:134.738%;height:16px\"> </td>\n</tr>\n<tr>\n<td style=\"text-align:center;width:13.7017%\"> </td>\n<td style=\"width:0.126229%\"> </td>\n<td style=\"width:24.0496%\"> </td>\n<td style=\"width:134.738%\"> </td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"text-align:center;width:13.7017%;height:65px\" rowspan=\"3\">Magical Offense </td>\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.LCn0sfYJacTDlkaP]{Elemental Adept}</td>\n<td style=\"width:24.0496%;height:33px\">At least one spell</td>\n<td style=\"width:134.738%;height:33px\">Spells you cast ignore resistance to damage of the chosen type</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:0.126229%;height:16px\">@Compendium[5e-content.all-feats.I8vnQEWeshTTQvPs]{Spell Sniper}</td>\n<td style=\"width:24.0496%;height:16px\">At least one spell</td>\n<td style=\"width:134.738%;height:16px\">Improves spell range, spells ignore cover, learn a cantrip.</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:0.126229%;height:16px\">@Compendium[5e-content.all-feats.zLbE9Om54SCYShOL]{War Caster*}</td>\n<td style=\"width:24.0496%;height:16px\">At least one spell</td>\n<td style=\"width:134.738%;height:16px\">Adv. on concentration checks. can cast spell as opp. attack</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:13.7017%;height:16px\"> </td>\n<td style=\"width:0.126229%;height:16px\"> </td>\n<td style=\"width:24.0496%;height:16px\"> </td>\n<td style=\"width:134.738%;height:16px\"> </td>\n</tr>\n<tr>\n<td style=\"width:13.7017%\"> </td>\n<td style=\"width:0.126229%\"> </td>\n<td style=\"width:24.0496%\"> </td>\n<td style=\"width:134.738%\"> </td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:13.7017%;height:16px;text-align:center\">Magical Defense </td>\n<td style=\"width:0.126229%;height:16px\">@Compendium[5e-content.all-feats.WI2exPrHH0ieyXWq]{Resilient*}</td>\n<td style=\"width:24.0496%;height:16px\"> </td>\n<td style=\"width:134.738%;height:16px\">+1 stat and proficiency with saving throws to a chosen ability score, particularly good for improving concentration checks.</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:13.7017%;height:16px\"> </td>\n<td style=\"width:0.126229%;height:16px\"> </td>\n<td style=\"width:24.0496%;height:16px\"> </td>\n<td style=\"width:134.738%;height:16px\"> </td>\n</tr>\n<tr>\n<td style=\"width:13.7017%\"> </td>\n<td style=\"width:0.126229%\"> </td>\n<td style=\"width:24.0496%\"> </td>\n<td style=\"width:134.738%\"> </td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:13.7017%;height:82px;text-align:center\" rowspan=\"3\">Magical Both/Misc</td>\n<td style=\"width:0.126229%;height:16px\">@Compendium[5e-content.all-feats.MThBeifnqj6sc9O2]{Eldritch Adept}</td>\n<td style=\"width:24.0496%;height:16px\">Spellcasting or Pact Magic feature</td>\n<td style=\"width:134.738%;height:16px\">Learn an eldritch invocation from the Warlock class</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.MTKWevwjueSs13Oy]{Metamagic Adept}</td>\n<td style=\"width:24.0496%;height:33px\">Spellcasting or Pact Magic feature</td>\n<td style=\"width:134.738%;height:33px\">Learn two Sorcerer metamagic options and gain 2 sorcery points</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.Tik2ChiUOFV7r4wn]{Ritual Caster}</td>\n<td style=\"width:24.0496%;height:33px\">Int. or Wis. 13 or higher</td>\n<td style=\"width:134.738%;height:33px\">You have learned a number of spells that you can cast as rituals </td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:13.7017%;height:16px\"> </td>\n<td style=\"width:0.126229%;height:16px\"> </td>\n<td style=\"width:24.0496%;height:16px\"> </td>\n<td style=\"width:134.738%;height:16px\"> </td>\n</tr>\n<tr>\n<td style=\"width:13.7017%\"> </td>\n<td style=\"width:0.126229%\"> </td>\n<td style=\"width:24.0496%\"> </td>\n<td style=\"width:134.738%\"> </td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:13.7017%;height:247px;text-align:center\" rowspan=\"8\">Feats that give spells</td>\n<td style=\"width:0.126229%;height:16px\">@Compendium[5e-content.all-feats.rIOyLXYM10DLYdtY]{Artificer Initiate}</td>\n<td style=\"width:24.0496%;height:16px\"> </td>\n<td style=\"width:134.738%;height:16px\">Learn basic spells from the Artificer class</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.kZSvIIHnK7kLTi6w]{Fey Touched}</td>\n<td style=\"width:24.0496%;height:33px\"> </td>\n<td style=\"width:134.738%;height:33px\">+1 Intelligence, Wisdom, or Charisma, learn misty step and another 1st level spell</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.N0JkhTXlBTduLsWp]{Magic Initiate*}</td>\n<td style=\"width:24.0496%;height:33px\"> </td>\n<td style=\"width:134.738%;height:33px\">Learn two cantrips and one first level spells from a chosen class</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.Tik2ChiUOFV7r4wn]{Ritual Caster}</td>\n<td style=\"width:24.0496%;height:33px\">Int. or Wis. 13 or higher</td>\n<td style=\"width:134.738%;height:33px\">You have learned a number of spells that you can cast as rituals</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.T5dUmIZaYLr8fKsR]{Shadow Touched}</td>\n<td style=\"width:24.0496%;height:33px\"> </td>\n<td style=\"width:134.738%;height:33px\">+1 Intelligence, Wisdom, or Charisma, learn invisibility and another 1st level spell</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.I8vnQEWeshTTQvPs]{Spell Sniper}</td>\n<td style=\"width:24.0496%;height:33px\">At least one spell</td>\n<td style=\"width:134.738%;height:33px\">Improves spell range, spells ignore cover, learn a cantrip.</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.tlMlLKpfa81w2EX0]{Telekinetic}</td>\n<td style=\"width:24.0496%;height:33px\"> </td>\n<td style=\"width:134.738%;height:33px\">+1 Intelligence, Wisdom or Charisma, you learn to move things with your mind.</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.QKh1dkdcucjZFepI]{Telepathic}</td>\n<td style=\"width:24.0496%;height:33px\"> </td>\n<td style=\"width:134.738%;height:33px\">+1 Intelligence, Wisdom or Charisma. Telepathy 60 ft, and limited mind reading.</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:13.7017%;text-align:center;height:16px\"> </td>\n<td style=\"width:0.126229%;height:16px\"> </td>\n<td style=\"width:24.0496%;height:16px\"> </td>\n<td style=\"width:134.738%;height:16px\"> </td>\n</tr>\n<tr>\n<td style=\"width:13.7017%;text-align:center\"> </td>\n<td style=\"width:0.126229%\"> </td>\n<td style=\"width:24.0496%\"> </td>\n<td style=\"width:134.738%\"> </td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:13.7017%;height:444px;text-align:center\" rowspan=\"15\">Misc Feats</td>\n<td style=\"width:0.126229%;height:16px\">@Compendium[5e-content.all-feats.MyNPDC3VKc2gd4G5]{Actor}</td>\n<td style=\"width:24.0496%;height:16px\"> </td>\n<td style=\"width:134.738%;height:16px\">+1 Charisma, skilled at mimicry and dramatics </td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.8P6xASIjf96rPPbn]{Alert}</td>\n<td style=\"width:24.0496%;height:33px\"> </td>\n<td style=\"width:134.738%;height:33px\">+5 Initiative, can't be surprised, no advantage for hidden attackers</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.qquLmPq7x6gbSVmO]{Athlete}</td>\n<td style=\"width:24.0496%;height:33px\"> </td>\n<td style=\"width:134.738%;height:33px\">+1 Strength or Dexterity - you have undergone extensive physical training</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.qImqhDfhh4Sjgr8t]{Chef}</td>\n<td style=\"width:24.0496%;height:33px\"> </td>\n<td style=\"width:134.738%;height:33px\">+1 Constitution, or Wisdom, Cook's Utensils proficiency, cook special food</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.TKgATaOkMePnneGR]{Dungeon Delver}</td>\n<td style=\"width:24.0496%;height:33px\"> </td>\n<td style=\"width:134.738%;height:33px\">You are alert to the hidden traps and secret doors found in many dungeons</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.SsmDq0r7721qwbD7]{Healer}</td>\n<td style=\"width:24.0496%;height:33px\"> </td>\n<td style=\"width:134.738%;height:33px\">You are an able physician who is more effective with a healing kit than most.</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.eLHY9rXVND8Gzc0i]{Inspiring Leader}</td>\n<td style=\"width:24.0496%;height:33px\">Charisma 13 or higher</td>\n<td style=\"width:134.738%;height:33px\">Inspire your companions to grant temporary hit points</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.xM7K5ygISFUC2LEg]{Keen Mind}</td>\n<td style=\"width:24.0496%;height:33px\"> </td>\n<td style=\"width:134.738%;height:33px\">+1 Intelligence, track time, direction, and detail with uncanny precision</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.5vRUjQiD2i64muFe]{Linguist}</td>\n<td style=\"width:24.0496%;height:33px\"> </td>\n<td style=\"width:134.738%;height:33px\">+1 Intelligence, additional languages, create written ciphers</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.QI3sHBmrKjsHW7W6]{Lucky*}</td>\n<td style=\"width:24.0496%;height:33px\"> </td>\n<td style=\"width:134.738%;height:33px\">You have inexplicable luck</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.JEUA5iauWXoXTnyC]{Observant}</td>\n<td style=\"width:24.0496%;height:33px\"> </td>\n<td style=\"width:134.738%;height:33px\">+1 Intelligence or Wisdom, quick to notice details of your environment, and you read lips.</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.BIIBg7giXcTnmBVJ]{Poisoner}</td>\n<td style=\"width:24.0496%;height:33px\"> </td>\n<td style=\"width:134.738%;height:33px\">Learn to make and use poisons in combat</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.N7tCct09BgQSk9KT]{Skill Expert}</td>\n<td style=\"width:24.0496%;height:33px\"> </td>\n<td style=\"width:134.738%;height:33px\">+1 to an ability score, +1 skill proficiency, +1 skill expertise</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:0.126229%;height:16px\">@Compendium[5e-content.all-feats.m2UrcC9MZMDWyIKR]{Skilled}</td>\n<td style=\"width:24.0496%;height:16px\"> </td>\n<td style=\"width:134.738%;height:16px\">Gain proficiency in 3 additional skills or tools.</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:0.126229%;height:16px\">@Compendium[5e-content.all-feats.PnYiYZKep34zt6UQ]{Skulker}</td>\n<td style=\"width:24.0496%;height:16px\">Dexterity 13 or higher</td>\n<td style=\"width:134.738%;height:16px\">You are expert at slinking through shadows</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:13.7017%;height:16px\"> </td>\n<td style=\"width:0.126229%;height:16px\"> </td>\n<td style=\"width:24.0496%;height:16px\"> </td>\n<td style=\"width:134.738%;height:16px\"> </td>\n</tr>\n<tr>\n<td style=\"width:13.7017%\"> </td>\n<td style=\"width:0.126229%\"> </td>\n<td style=\"width:24.0496%\"> </td>\n<td style=\"width:134.738%\"> </td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:13.7017%;height:411px;text-align:center\" rowspan=\"14\">Racial*</td>\n<td style=\"width:0.126229%;height:16px\">@Compendium[5e-content.all-feats.4kAoW0zkT4vyyOk3]{Bountiful Luck}</td>\n<td style=\"width:24.0496%;height:16px\">Halfling</td>\n<td style=\"width:134.738%;height:16px\">Allow Allies to Reroll a 1 on Attack Rolls, Ability Checks, or Saving Throws</td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:0.126229%;height:16px\">@Compendium[5e-content.all-feats.4V9DEBXqHLoKsWqn]{Dragon Fear}</td>\n<td style=\"width:24.0496%;height:16px\">Dragonborn</td>\n<td style=\"width:134.738%;height:16px\">+1 Strength, Constitution, or Charisma, @Compendium[dnd5e.rules.pAcHCDJBhybiVzMF]{frighten} with breath weapon</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.JU1WHVXVeEb1xNb9]{Dragon Hide}</td>\n<td style=\"width:24.0496%;height:33px\">Dragonborn</td>\n<td style=\"width:134.738%;height:33px\">+1 Strength, Constitution, or Charisma, gain natural armor and retractable claws</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.LiJOzfbx1J12iBfk]{Drow High Magic}</td>\n<td style=\"width:24.0496%;height:33px\">Elf (drow)</td>\n<td style=\"width:134.738%;height:33px\">Gives at will @Compendium[dnd5e.spells.ghXTfe7sgCbgf1Q8]{detect magic}, and once per day @Compendium[dnd5e.spells.MRxldJd6C4bsBo3O]{levitate} and @Compendium[dnd5e.spells.15Fa6q1nH27XfbR8]{dispel magic}.</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.SnlcLqpEgAmsKtIV]{Dwarven Fortitude}</td>\n<td style=\"width:24.0496%;height:33px\">Dwarf</td>\n<td style=\"width:134.738%;height:33px\">+1 Constitution, spend Hit Die with Dodge action</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.ywycvIscZhMcJ2Q2]{Elemental Flames}</td>\n<td style=\"width:24.0496%;height:33px\">Tiefling</td>\n<td style=\"width:134.738%;height:33px\">+1 Intelligence or Charisma, improves fire spells and lets you light yourself on fire.</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.g2czjwKjliwMJ4Bc]{Elven Accuracy}</td>\n<td style=\"width:24.0496%;height:33px\">Elf or Half-Elf</td>\n<td style=\"width:134.738%;height:33px\">+1 Dexterity, Intelligence, Wisdom, or Charisma, reroll advantage dice</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.MnpptCzeonoRXBhq]{Fade Away}</td>\n<td style=\"width:24.0496%;height:33px\">Gnome</td>\n<td style=\"width:134.738%;height:33px\">+1 Dexterity or Intelligence, become invisible after taking damage</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.MklDfGbBmx5uqZLv]{Fey Teleportation}</td>\n<td style=\"width:24.0496%;height:33px\">Elf (high)</td>\n<td style=\"width:134.738%;height:33px\">+1 Intelligence or Charisma, unlock fey power through study of high elven lore</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.UVLnK5iuksLoU0cC]{Orcish Fury}</td>\n<td style=\"width:24.0496%;height:33px\">Half-Orc</td>\n<td style=\"width:134.738%;height:33px\">+1 Strength or Constitution, additional damage, reaction attack</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.hYOY54lgBDHlF4eu]{Prodigy}</td>\n<td style=\"width:24.0496%;height:33px\">Human, or half-human</td>\n<td style=\"width:134.738%;height:33px\">Gain a Skill and Tool Proficiency, Skill Expertise, and Language</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.xeaeGPQdGggVJDsr]{Squat Nimbleness}</td>\n<td style=\"width:24.0496%;height:33px\">A small race</td>\n<td style=\"width:134.738%;height:33px\">+1 Strength or Dexterity, +5 ft. Speed, Acrobatics or Athletics proficiency</td>\n</tr>\n<tr style=\"height:33px\">\n<td style=\"width:0.126229%;height:33px\">@Compendium[5e-content.all-feats.KE2g4eomXO90YW0N]{Svirfneblin Magic}</td>\n<td style=\"width:24.0496%;height:33px\">Gnome (deep gnome)</td>\n<td style=\"width:134.738%;height:33px\">Inherit the innate spellcasting ability of your ancestors                     </td>\n</tr>\n<tr style=\"height:16px\">\n<td style=\"width:0.126229%;height:16px\">@Compendium[5e-content.all-feats.9qho6eUpAt4fU2aD]{Wood Elf Magic}</td>\n<td style=\"width:24.0496%;height:16px\">Elf (wood)</td>\n<td style=\"width:134.738%;height:16px\">Learn the magic of the primeval woods                     </td>\n</tr>\n</tbody>\n</table>","folder":null,"sort":0,"permission":{"default":0,"xh2d7KZPCRuncEWz":3},"flags":{"core":{"sourceId":"JournalEntry.iXiDcsSDkTxFZ5TD"}}}
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