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title: Assessment 2  --Week 3--
description: Comparison of Assessment Approaches
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# Week 3: More Assessment!

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# Important Reminder

## This is an important reminder
## Make sure zoom is running and recording!!!

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[//]: # (Outline Slide)
# Learning Goals for Today

- **What are the current accessibility standards (2 and 3 and 4)**

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# POUR: Operable: Guidelines 2.1-2.5

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## Guideline 2.1
Keyboard Accessible
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No other input form has this flexibility or is universally supported and operable by people with different disabilities, as long as the keyboard input is not time-dependent.

Examples of who benefits
- screen reader users
  - blind users 
  - reading disabilities
  - ...
- speech input users
- switch input users

]


---
# POUR: Operable: Guidelines 2.1-2.5

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## Guideline 2.1
Keyboard Accessible

Discuss with your neighbor and post
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<iframe src="https://embed.polleverywhere.com/free_text_polls/zXxJ9XBdJQPaUsFM1ie5J?controls=none&short_poll=true" width="800px" height="600px"></iframe>
]

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# POUR: Operable: Guidelines 2.1-2.5

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## Guideline 2.1
Keyboard Accessible
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- Drawing program
- Drag and Drop
- Drone control
- Game play
- Website navigation 
- ...
]
---
# POUR: Operable: Guidelines 2.1-2.5

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## Guideline 2.1
Keyboard Accessible
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Some common pitfalls:

- Keyboard Traps. Content should not "trap" keyboard focus within subsections of content on a Web page. This is a common problem when multiple formats are combined within a page and rendered using plug-ins or embedded applications.
- Invisible Content. Some parts of a web page can never be reached
- Lack of Control. Users should be able to reconfigure or remove shortcuts

Note: Not in guidelines (that I know of) but a "reverse trap" is whether you can reach text that *doesn't* have links or headers when using switch input. How would you do this?
]

???
Character key shortcuts work well for many keyboard users, but are inappropriate and frustrating for speech input users — whose means of input is strings of letters — and for keyboard users who are prone to accidentally hit keys. To rectify this issue, authors need to allow users to turn off or reconfigure shortcuts that are made up of only character keys.

---
# POUR: Operable: Guidelines 2.1-2.5

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## Guideline 2.2

Enough Time
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Many users who have disabilities need more time to complete tasks than the majority of users: 
- may take longer to physically respond
- may take longer to read things
- may have low vision and take longer to find things or to read them
- may be accessing content through an assistive technology that requires more time. 
]

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# POUR: Operable: Guidelines 2.1-2.5

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## Guideline 2.2

Enough Time
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- Timelines are adjustable (e.g. rotating content; timeouts; etc), and minimized when not necessary
   - If a timeout does necessarily occur, users should be able to resume without loss of data after re-authenticating
   - If data loss will occur, users are warned about the timeout limits
- Pause, Stop & Hide all possible for all blinking text, animations and so on
- Interruptions can be postponed or suppressed by the user, except interruptions involving an emergency (AAA)
]
---
# POUR: Operable: Guidelines 2.1-2.5

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## Guideline 2.3

Seizures and Physical Reactions
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 Some people with seizure disorders can have a seizure triggered by flashing visual content, even for a second or two.
 - Most people are unaware that they have this disorder until it strikes. 
 - Warnings do not work well because they are often missed, especially by children who may in fact not be able to read them.

It is possible to avoid these types of flashes and still create appealing apps/websites
]

???
In 1997, a cartoon on television in Japan sent over 700 children to the hospital, including about 500 who had seizures.

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# POUR: Operable: Guidelines 2.1-2.5

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## Guideline 2.3

Seizures and Physical Reactions
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-  Web pages do not contain anything that flashes more than three times in any one second period
- Motion animation triggered by interaction can be disabled, unless the animation is essential to the functionality or the information being conveyed (AAA)
]

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# POUR: Operable: Guidelines 2.1-2.5

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## Guideline 2.4

Navigable
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This guideline ensure that users can: 
- Find the content they need / go somewhere they want to go
- Keep track of their location. 
- Orient themselves within a website or app

This guideline works closely with Guideline 1.3, which ensures that any structure in the content can be perceived, a key to navigation as well.  Headings (1.3.1) are particularly important mechanisms for helping users orient themselves within content and navigate through it. 
]
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# POUR: Operable: Guidelines 2.1-2.5

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## Guideline 2.4

Navigable
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- Can jump over uninteresting content
]
???
examples: Navigation (that is the same on every page on a site); Anything that is not the news article (on a news site); Advertisements; etc. 
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# POUR: Operable: Guidelines 2.1-2.5

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## Guideline 2.4

Navigable
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- Can jump over uninteresting content
- Each web page has a descriptive title; Links have link text that is clear about their purpose; Headings and labels describe topic and purpose
- Focus order makes sense. This can be problematic in any web page, and is requires special support when navigating trees and tables.
- Focus is visible (A) and perceivable (AA) and not obscured by other content (A)
- Users should be able to locate a web page, and orient themselves, within a website
- Section headings are used to organize the content, styling is handled through CSS not heading level
]
---
# POUR: Operable: Guidelines 2.1-2.5

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## Guideline 2.5

Pointers, just like Keyboards, should be able to access everything
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All functionality should be accessible via pointer input devices. 

People operating pointer input devices may not be able to carry out timed or complex gestures. Examples 
- drag-and-drop gestures and on touch screens
- swiping gestures
- split taps
- long presses. 

They may also have trouble selecting small targets, or with precision (i.e. due to tremor)
]

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# POUR: Operable: Guidelines 2.1-2.5

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## Guideline 2.5

Pointers, just like Keyboards, should be able to access everything
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- Support a single pointer without path based gestures when possible; When not, offer alternatives to path based gestures or multi-finger gestures
- Ideally trigger content only on *up* events
- Make sure that the *accessible name* for a component matches the visual one to better support programmatic access provided by accessibility tools. 
- Provide programmatic alternatives to shaking or tilting or dragging based interaction
- Make targets at least 24x24 CSS Pixels (AA) or 44x44 CSS Pixels (AAA) to make selection easier
- Allow users to use multiple possible types of input (keyboard, pointer, on-screen keyboard, stylus, etc)
]

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# More on Size

Especially hard on mobile devices

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![:img An arrow vs arrow and label make very different target sizes ,90%, width](img/assessment/targets.png) 
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Even if the user misses the Text Label on the screen, they will still be able to trigger the desired action because the touch target is larger than what appears, resulting in less user error.

White space around targets also helps

Minimum on mobile: 48x48
]
???
Solve for one, extend to many
Trying to hit a small button with one hand while standing on a moving, crowded bus

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# POUR: Adaptable: Guidelines 3.1-3.3

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## Guideline 3.1
Readable
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Readability mean supporting people with all sorts of reading disabilities/reading modality preferences
- Some of this can be automated if tools can access text content & appropriate meta data is provided
- Some has to do with understandability, use of jargon, etc
]

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# POUR: Adaptable: Guidelines 3.1-3.3

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## Guideline 3.1
Readable
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Provide meta data about the language of a page (or parts of a page if the language switches).  Also provide pronunciation information when needed to read aloud properly

Provide a well organized, easy to find glossary or dictionary for jargon, abbreviations, and other unusual words

Use clear and simple language at an appropriate reading level for the audience whenever possible; when not include clear and simple summaries. Possibly provide an audio or sign language version of content

]

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# POUR: Adaptable: Guidelines 3.1-3.3

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## Guideline 3.2

Predictable
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Present content in a predictable order that is consistent across an app or website. 
- Can help screen reader users
- Can help people with cognitive impairments
- Can help people who use magnification and can only see part of a layout
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# POUR: Adaptable: Guidelines 3.1-3.3

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## Guideline 3.2

Predictable
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- Don't trigger events that change context *just due to focus* (e.g. don't submit a form; launch a dialog; etc on focus), whether on page elements or inputs. Describe what will happen before a change to a form control. 
- Locate navigation menus, search fields, skip to navigation links and so on in the same 2D onscreen position and logical (linear ordering) position throughout a site.
- Use familiar names and icons for things. As much as possible be consistent with global standards, not just within the app/site.
- Provide control over content changes (e.g. an "update now" button; "submit" button)
- Provide consistent access to help 
]

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# POUR: Adaptable: Guidelines 3.1-3.3

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## Guideline 3.3

Input Assistance
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Some people with disabilities may have trouble with input
- creating error-free input
- detecting input errors

Try to reduce the number of serious or irreversible errors that are made
]

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# POUR: Adaptable: Guidelines 3.1-3.3

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## Guideline 3.3

Input Assistance
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- Forms should support error identification with specific and easily found text error descriptions that provide appropriate suggestions for correcting errors.
- Provide clear instructions and labels for form inputs, along with context-sensitive help 
- Provide  an ability to review information before final purchase or submission of information. This is especially important when the consequences may be serious (such as an expensive purchase)
- Don't require people to re-enter redundant information (automate instead)
- Make sure authentication techniques are accessible 
]

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# Aside: CAPTCHA Accessibility

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![:img Screen shots of three different captchas with various hard to read letters and numbers on them, 100%, width](img/assessment/CAPTCHAS.png)
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Commonly used security method
- Designed to be hard for computers and easy for humans
- Require vision

]

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# Audio CAPTCHA Accessibility

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![:img Screen shots of an audio CAPTCHA interface, 100%, width](img/assessment/audiocaptcha.png)
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Commonly used security method
- Designed to be hard for computers and easy for humans
- Require vision

<audio controls="controls"><source src="img/assessment/captcha.wav" type="audio/x-wav" /></audio>

Answer: 
]

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# Audio CAPTCHA Accessibility

No good accessible alternatives -- [audio CAPTCHA are easy to crack](https://arstechnica.com/information-technology/2008/12/computer-scientists-find-audio-captchas-easy-to-crack/) 

--
...and hard to use: 

![:youtube Example impossible audio CAPTCHA, raFXfU7_fkg]

???
Pointer to later 2nd wave accessibility topic: Accessibility and computer security


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# POUR: Robust: Guideline 4.1

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## Guideline 4.1

Compatible
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This was already a running theme but let's make it explicit:

Don't break user accessibility technologies (AT) with things like poorly formed markup

Don't circumvent AT with unconventional markup/code

Expose information in standard ways 

Follow conventions and be compatible with APIs as much as possible

]

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# POUR: Robust: Guideline 4.1

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## Guideline 4.1

Compatible
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Example strategies to do this
- Use standard and complete start and end tags on web pages
- Use standard types of status messages to announce changes in content that are not user initiated (e.g. "18 results returned" from an asynchronous search task)
- Provide name, role, and value custom controls

[ARIA](https://developer.mozilla.org/en-US/docs/Web/Accessibility/ARIA) is a key standard used to do this for **A**ccessible **R**ich **I**nternet **A**pplications, read up on it if you are trying to build an accessible website
]